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nSMM - Super Mario Maker for TI-nSpire

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Batprime11:
Join the discord. It's much more updated. The link is in his post.

SpiroH:

--- Quote from: chalex on August 28, 2022, 01:47:21 pm ---Uh, thanks! Neuron health is one of my priorities at this time indeed.

--- End quote ---
Spot-on!

--- Quote from: Batprime11 on August 29, 2022, 10:57:57 pm ---Join the discord. It's much more updated. The link is in his post.

--- End quote ---
Sorry but I disagree. Omnimaga is still the oldest and the best platform to exchange programming experiences  :P.
Please do keep posting here!

Batprime11:

--- Quote from: SpiroH on September 03, 2022, 09:03:59 am ---Sorry but I disagree. Omnimaga is still the oldest and the best platform to exchange programming experiences  :P.
Please do keep posting here!



--- End quote ---

Sure, but he doesn't upload the files here as much as the discord.

chalex:
Today I released 0.7.0a, which is milestone in the development of nSMM as the editor is at last implemented! Though lacking in GUI at the moment, it is functional.

The following gifs may load slowly, however they demonstrate some of what is currently possible. They are also quite slow.
Editor selecting and other functions showcase:

Theme painting showcase:

Completed level showcase:

Gameplay showcase:



Changelog since last post:

--- Code: ---0.7.0a (10/09/22):
- added editor, press 'e' to edit level. in an early state, but quite robust so far. just a gui is needed. see readme for controls. currently in place is: eyedropper tool, eraser, selecting areas, theme painting and more
- improved level codes so that they fill areas that are blank
- added night theme
0.6.4a (04/09/22):
- added startup loading screen
- added level start transition
- added level load screen
0.6.3a (03/09/22):
- added moving platforms!! working with all objects affected by gravity, with inherited velocity (they move with the platform)
- fixed brick break particles not having a theme accurate colour palette
- made jumping in a one block tall space look less weird
- updated physics of most entities for moving platforms
- press esc to cycle through 5 levels: demo stage, 1-1, 1-2, blank level and a debug stage
- fixed multicoin blocks not replacing the block if camera has scrolled
- rgb block selecter: cool
- added some more pipe blocks: connectors and accurate tops for north, south, east and west
- fixed bug where koopas would crash the game when falling into a pit
- fixed bug where stars spawned from blocks at y level 8 or above would immediately despawn
0.6.2a (29/08/22):
- added themes! certain blocks will change appearance when placed inside a designated theme zone. currently only underground is present
- minor rendering optimisations
--- End code ---


--- Quote from: Muitozika on August 29, 2022, 05:59:42 pm ---hii this project is too amazing, i would like can help you with something but my skills about Lua are very minors than i would like.

--- End quote ---

Feel free to contact me


--- Quote from: SpiroH on September 03, 2022, 09:03:59 am ---
--- Quote from: Batprime11 on August 29, 2022, 10:57:57 pm ---Join the discord. It's much more updated. The link is in his post.

--- End quote ---
Sorry but I disagree. Omnimaga is still the oldest and the best platform to exchange programming experiences  :P.
Please do keep posting here!

--- End quote ---
Can't guarantee it'll be regular but I suppose some activity on the forum is good :)

Minitube 5601Xd:
This is incredible!!, I hope he continues to work on the game  :o

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