Author Topic: Nspire Raycaster  (Read 94157 times)

0 Members and 1 Guest are viewing this topic.

Offline bwang

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 634
  • Rating: +30/-11
    • View Profile
Re: Nspire Raycaster
« Reply #285 on: April 29, 2010, 08:03:49 pm »
Does anyone have advice on file access functions on the Nspire? Are the standard ones present?

Offline theUnnamed

  • LV3 Member (Next: 100)
  • ***
  • Posts: 63
  • Rating: +3/-3
    • View Profile
Re: Nspire Raycaster
« Reply #286 on: April 29, 2010, 10:30:40 pm »
My guess is yes if it talking about the computer stadard

Offline bwang

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 634
  • Rating: +30/-11
    • View Profile
Re: Nspire Raycaster
« Reply #287 on: May 01, 2010, 12:36:22 am »
New demo! Thanks to this, I was able to import some textures and sprites, so the demo looks a lot nicer now.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Nspire Raycaster
« Reply #288 on: May 01, 2010, 01:19:35 am »
O.O
83489389578333883489772378578957895478954789457892348243892258988958585892458988954899289458457854783578534254

i ALMOST had an heart attack x.x

It looks really great in 16 gray depth :D

Keep up the good work

btw is the shading on certain walls done automatically?
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline bwang

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 634
  • Rating: +30/-11
    • View Profile
Re: Nspire Raycaster
« Reply #289 on: May 01, 2010, 01:29:15 am »
Quote
btw is the shading on certain walls done automatically?
Yes, one side is automatically darker than the other.


Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Nspire Raycaster
« Reply #290 on: May 01, 2010, 02:00:33 am »
Cool :D

Also are you planning to add tiled texture support soon? (so they aren't distorted on different height walls)
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline AaroneusTheGreat

  • Moderator
  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 287
  • Rating: +26/-1
    • View Profile
Re: Nspire Raycaster
« Reply #291 on: May 01, 2010, 04:47:23 am »
wow stunning work. I can't believe what this thing is capable of! ;D

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Nspire Raycaster
« Reply #292 on: May 01, 2010, 08:50:24 pm »
I did an animated screenshot
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline bwang

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 634
  • Rating: +30/-11
    • View Profile
Re: Nspire Raycaster
« Reply #293 on: May 01, 2010, 08:53:56 pm »
New demo. The textures now tile on the tall columns.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Nspire Raycaster
« Reply #294 on: May 01, 2010, 09:00:27 pm »
I made a screenshot and 4 mins later he posts an update D:

j/k glad to see one lol

Do you think you could make the textures tile starting from the bottom of the wall instead of top, though? It might look nicer
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline bwang

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 634
  • Rating: +30/-11
    • View Profile
Re: Nspire Raycaster
« Reply #295 on: May 01, 2010, 09:37:02 pm »
Oops, I missed that bug. Fixed.
« Last Edit: May 01, 2010, 09:39:21 pm by bwang »

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Nspire Raycaster
« Reply #296 on: May 01, 2010, 10:03:19 pm »
yay :D
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)

Offline tensuke

  • LV1 Newcomer (Next: 20)
  • *
  • Posts: 16
  • Rating: +0/-0
  • Crab Nicholson
    • View Profile
Re: Nspire Raycaster
« Reply #297 on: May 03, 2010, 01:36:39 am »
Wow, those new textures/sprites look fantastic! My proverbial mouth is watering at these images! :D

Offline bwang

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 634
  • Rating: +30/-11
    • View Profile
Re: Nspire Raycaster
« Reply #298 on: May 03, 2010, 09:20:52 pm »
New demo. You can now climb stairs and go under floating blocks, and sprites now have a z-coordinate. As such, +/- to move up and down has been removed, and the map has been changed to demonstrate the new features.
Next up is different wall textures for different blocks, and different sprites.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55942
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Nspire Raycaster
« Reply #299 on: May 03, 2010, 11:39:15 pm »
oooh great! Nice to see new stuff being added :) Keep up the good work!
Now active at https://discord.gg/cuZcfcF (CodeWalrus server)