Calculator Community > TI-Nspire

NSpire Text Based Game Engine

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willrandship:
I'm working on a text-based game creator for the nspire. If you've ever played Voodoo castle, Zork, or Thy Dungeonman (Try it on homestarrunner.com) you know what these are.

It will be written in BASIC, using mainly the RequestSTR command. I plan on making a wizard that will make games for you as well. One problem I've encountered is retrieving data from matrices. How do you do it on the nspire?

I hope I get some feedback on this.

DJ Omnimaga:
mhmm interesting, will it also be a bit like MUDs and games like Medieva?

To spice it up I wonder about the Nspire graphics capabilities. It might be nice to add some images to go with the text sometimes since a lot of people aren't really fan of calc text-based games (since in the past, ticalc got flooded with them, making graphical games a chore to find). I would like to see what you'll come up with, though.

bwang:
I believe matName[row, col] accesses matrix elements.

willrandship:
I hope that's right. Matrices make data storage so much cleaner, having only one save variable instead of 10.

Unfortunately, pictures aren't very available at the moment due to TI's Lack of picture support. It could have fancy title screens hand drawn in the geometry menu, but unless I'm missing something big there's no way to store it.

Builderboy:
From what i hear about the nSpire, there is very little you can do in the ways of I/O I dont have one though so I cant say x.x Is it true that you cannot store to variables or something?  I thought i heard that somewhere?

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