Author Topic: Rush Hour  (Read 17859 times)

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Offline cyanophycean314

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Re: Rush Hour
« Reply #15 on: January 31, 2012, 09:34:07 pm »
Progress recently has been stalled due to two major tests, a physics competition (F=ma) and a musical audition. Development will resume by next week.

I will release it as soon as it hits 20 levels, but I plan on having around 60?

Offline hellninjas

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Re: Rush Hour
« Reply #16 on: January 31, 2012, 09:39:46 pm »
Woa 60! :D This sounds like an addiction soon to fall upon me!

Offline cyanophycean314

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Re: Rush Hour
« Reply #17 on: January 31, 2012, 09:47:49 pm »
Basically all the original levels along with some random self-made and online ones
« Last Edit: January 31, 2012, 09:48:00 pm by cyanophycean314 »

Offline Jim Bauwens

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Re: Rush Hour
« Reply #18 on: February 01, 2012, 02:23:16 am »
Oh I forgot, here are the pictures.
You still need to rotate some of them 90 degrees.

Offline cyanophycean314

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Re: Rush Hour
« Reply #19 on: February 03, 2012, 05:01:14 pm »
Thanks! I'll have to change my code up a bit for sprites, but I'm sure it can be done.

 In the mean time, I currently have 52 levels!  :o I worked and ported 40 levels from the original game and the twelve I had before. So you guys can expect a release soon after the menu is done and sprites (possibly).

Offline Nick

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Re: Rush Hour
« Reply #20 on: February 03, 2012, 08:55:06 pm »
wow, great, that's a lot of levels Ö i really hope you can add the sprites in, it would be very good looking..

Offline hellninjas

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Re: Rush Hour
« Reply #21 on: February 15, 2012, 03:21:58 pm »
This looks like the "unblock me" app on the app store! Now i dont have to worry about my ipod dying! xD
Anyways, I like the progression of this game! Keep it going cyan!

Offline cyanophycean314

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Re: Rush Hour
« Reply #22 on: February 15, 2012, 07:50:37 pm »
Sorry progress has been so slow. I will work on finishing this! Menu interface is actually pretty far, but just is not finished up. Hopefully, release soon...

I have a game on my phone called Containers Block, but it's really easy. You can solve the first ~20 levels in 3 moves each.

Offline DJ Omnimaga

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Re: Rush Hour
« Reply #23 on: February 15, 2012, 11:30:14 pm »
Yeah, I'm going to be changing to TI-Images as sprites. I guess there's no Lua function for that, you just have to manually do it.

@jimbauwens: You wrote a clone of rush hour?  ??? But for the images, any help would be appreciated. Does that mean you're drawing the sprites?
Actually there is already a released clone of Rush Hour on TI-Planet. However there are no sprites either (although the edges are round instead of rectangular and the map has more cars). It would be nice if you actually added more graphics and maybe transitions when moving stuff around, so it moves gradually instead of instantly.


Offline cyanophycean314

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Re: Rush Hour
« Reply #24 on: February 18, 2012, 12:48:12 pm »
 D: There's already a clone... I should check TI Planet for duplicates, but I don't really know french...

Wow, I just checked TI Planet, there are so many programs for the Nspire! I need to go through those...

But anyways, here is a first playable version with 51 levels (I lied previously). The last 9 are dummy levels, but I'll fill them in.

To do:
 -Sprites!
 -Level Editor!

Two Screenies

Enjoy!

Offline Chockosta

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Re: Rush Hour
« Reply #25 on: February 18, 2012, 01:34:25 pm »
Nice work :)

And I think that your game is better than the other clone, because it works on Clickpad models, while the other one uses the mouse.

EDIT : By the way you should add a way to show which levels have been finished.
« Last Edit: February 18, 2012, 01:36:06 pm by Chockosta »

Offline DJ Omnimaga

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Re: Rush Hour
« Reply #26 on: February 18, 2012, 02:23:53 pm »
Yeah I agree, plus you got more different colors and the game area seems a bit larger. It just need actual cars (and parking/road) sprites now :D


Offline cyanophycean314

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Re: Rush Hour
« Reply #27 on: February 18, 2012, 04:02:26 pm »
Yes, progress and saving will be added.

Offline Jonius7

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Re: Rush Hour
« Reply #28 on: February 25, 2012, 05:53:38 am »
Hey cyanophycean314!
I was thinking of doing a Rush Hour port myself (in either Lua or Axe) but looks like you have made significant progress on yours already! I own the electronic handheld version, and the levels are sorted differently. Firstly there are 5 difficultly levels and within there are around 10-15 unique levels within each difficulty. Each unique level can be rotated/mirror imaged 4 times giving around 600 levels in total? Perhaps you may want the layouts for these levels? I can give these to you.
Anyway good luck.
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Offline cyanophycean314

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Re: Rush Hour
« Reply #29 on: February 26, 2012, 08:33:29 pm »
I'm not sure how many more levels I'm going to add, but the levels would be nice. My cell phone has over 6000 levels. There is a limit where you do not want the user to be so overwhelmed by the amount of levels they need to complete that they stop playing. Additionally, rotating and mirroring levels seems a little cheap, no?  ;)

If you want to build your own clone for educational purposes or an Axe clone, go ahead!  :)