Yeah, I'm going to be changing to TI-Images as sprites. I guess there's no Lua function for that, you just have to manually do it.Actually there is already a released clone of Rush Hour on TI-Planet. However there are no sprites either (although the edges are round instead of rectangular and the map has more cars). It would be nice if you actually added more graphics and maybe transitions when moving stuff around, so it moves gradually instead of instantly.
@jimbauwens: You wrote a clone of rush hour? ??? But for the images, any help would be appreciated. Does that mean you're drawing the sprites?
Oh, no longer leet :(What?
It was in (off-topic) reference to his post count of 1337 (and a SMF easter egg)Oh, no longer leet :(What?
You might have to report this to Goplat, since this is most likely a bug in his emulator. You are using the same Boot/OS versions as your Nspire, right?Oh, no longer leet :(What?
Additionally, when testing on Nspire_emu, the menu numbers are screwed up, even though I didn't touch them since last time...
Ok numbers are fixed. Jonius7, you're in the credits. Saving still doesn't work though.
Right now, any time I try to use var.store, it'll crash my program. D:
The statement is var.store("beaten",beats) where beaten is the math variable that is recalled at the beginning and beats is the list with true or false in each level, if it's beaten or not.
I could just release it without the saving feature for now. Thinking about that, maybe I should take the time and publish a few of my programs on ticalc.org...
Is it just me or does the cursor seem high and to the left?
Wow I like these sprites. I was going to say make the other vehicles multicoloured but then you'd get confused by which one is your car.
In some levels on the electronic version you can be a truck too!