1. Does it matter if I try to printf to the console ( serial port ? ) and there is no receiver connected ? From my program failure it appears so but I rather have the printfs() in so I can debug using nspire_emu. Are there other pitfalls that do not occur in nspire_emu but do on real hardware that can cause something like this ?Don't call printf on real hardware, just use a macro like
#ifdef DEBUG
#define debug(x, ...) printf(x, __VA_ARGS__)
#else
#define debug(x, ...)
#endif
and only define DEBUG if you're using the emulator.Are you using nGL for this, or some other libraries?
Is that Quake? O.OMy reaction exactly.
This is looking awesome. Welcome to Omnimaga!
Ninja edit: Is that Quake? O.O
Sys Error:
W_LoadWadFile: couldn't load gfx.wad
Geezus, I didn't realize this was Quake. I kind of missed this topic since the title is really vague(I was also viewing it on my phone and the picture did not show up). This is fantastic! I can't believe how fast it runs in the video. I also didn't realize that quake could run at that low of a resolution. Anyhow, amazing job!!!To be honest I'M not surprised, because Unreal Tournament GOTY came out 3 years after Quake, yet it supported resolutions as low as 320x200, which is smaller than calcs. :P
GeezusAt first I thought Drak (http://www.omnimaga.org/profile/Drak/) (NSFW) was back on Omni O.O
I included the Windows Visual Studio solution this time because its where I do development so it kind of belongs in the package.
rwill : could you make it not mandatory to put the file in the folder "id1"? The duration of opening "My documents" inscreases with the number of folders.
(Moreover, I can't put files in a subfolder currently, so I can't play to the game)
Thanks rwill! Unfortunately, the quotation marks seem impossible to write in the console.
EDIT: Nevermind, it works now without entering any command!
EDIT2: I suggest to enable the touchpad so that the user doesn't have to click, juste as in nDoom. And scratchpad/doc for move on the right and on the left instead of the decimal point? And an other key than the space to jump.
Regarding the touchpad, for me it is a pain to play nDoom without mechanical feedback ( the click of the arrow keys ). Like I barely touch anything and the player begins to move.. I do not like that at all. I will add the scratchpad/doc keys for keypress evalutation though.I agree that the touchpad is awful. Keys (like on Clickpads) are a lot better. However, we have that touchpad on CXes, and what's worse than a touchpad in my opinion is a touchpad where we have to click because then we are tempted to use it as keys, put two fingers on it and then when we press, the touchpad doesn't know where we press. That's why I agree with your point on keys, but I agree with mdr1's point with the touchpad.
Yeah I hate this when I start pressing the touchpad in the right direction to move right, only to end up moving left instead because I had another finger on the left side. I always prefered the Clickpad Nspires except the horrible screen and the fact the calc is almost as large as a boat.Regarding the touchpad, for me it is a pain to play nDoom without mechanical feedback ( the click of the arrow keys ). Like I barely touch anything and the player begins to move.. I do not like that at all. I will add the scratchpad/doc keys for keypress evalutation though.I agree that the touchpad is awful. Keys (like on Clickpads) are a lot better. However, we have that touchpad on CXes, and what's worse than a touchpad in my opinion is a touchpad where we have to click because then we are tempted to use it as keys, put two fingers on it and then when we press, the touchpad doesn't know where we press. That's why I agree with your point on keys, but I agree with mdr1's point with the touchpad.
At worst, can't you make that an option somewhere ? Let the user choose if clicking is needed or not ?
The calc is almost as large as a boat.I died. XD