Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: ASHBAD_ALVIN on November 20, 2010, 02:49:19 pm

Title: [2.5D project] Baa Baa Blacksheep
Post by: ASHBAD_ALVIN on November 20, 2010, 02:49:19 pm
Now that Pyyrix is done, though not yet uploaded, new project:





F-14 tomcat gameplay with quasi 3D graphics but in WWII fighters and with the show's story.

Already got the AWACS radar system working, now programming the cockpit view that shows water/land based on AWACS map, in quasi 3D like tomcat.
Title: Re: [2.5D project] Baa Baa Blacksheep
Post by: matthias1992 on November 20, 2010, 02:55:01 pm
Cool I love flying!!
Title: Re: [2.5D project] Baa Baa Blacksheep
Post by: ASHBAD_ALVIN on November 20, 2010, 02:57:38 pm
I'm trying to make it very similar to f-14 tomcat's game play, my favorite game boy flight simulator game, though I love the old black sheep squadron shows, so that will be flying those WWII planes and fighting in the pacific against the Chinese rather than a tom cruise plan against some Chinese terrorists.

EDIT: I can't get the file to my comp, so here's an almost exact replica of the primitive AWACS system.  HDG == hedging degrees.

(http://img87.imageshack.us/img87/1304/bssca.png)

Title: Re: [2.5D project] Baa Baa Blacksheep
Post by: DJ Omnimaga on November 20, 2010, 10:34:33 pm
Sounds like an interesting project. I always wanted to see some sort of shoot-em-up game but in semi 3D style like Top Gun for the NES. I can't wait to try this when you finish it and I hope you can get TI-Connect/TiLP fixed (you didn't install both at once, I hope, right? If not, maybe a computer reformat is in order?)
Title: Re: [2.5D project] Baa Baa Blacksheep
Post by: shmibs on November 21, 2010, 12:27:49 am
/\yes, very interesting.

how are you going to manage sprite scaling/rotation?
Title: Re: [2.5D project] Baa Baa Blacksheep
Post by: ASHBAD_ALVIN on November 21, 2010, 07:30:21 am
I have 8 different sprites for the 8 different rotations for you, jap planes, refuelers, and hitachi's plane (pappy boington's japanese rival who will probably be in the game a lot as a boss)

and the AWACS has changed, the grid was 4x4 and now 3x3 for better tiling on my part.

Also, started on drawing a cockpit, and think my theory for the quasi 3D will work.
Title: Re: [2.5D project] Baa Baa Blacksheep
Post by: Munchor on November 21, 2010, 09:13:59 am
I like the idea, radar flying for calculator :) Good Luck!
Title: Re: [2.5D project] Baa Baa Blacksheep
Post by: ASHBAD_ALVIN on November 21, 2010, 02:17:17 pm
no, the radar is the simple part, the actual fun is the quasi 3D view like in the first youtube link :D

and also, I think that for the view it won't be cockpit but your plane in 3rd person, then I can make that rotate rather than the sea/land/other sprites, which would require a much faster processor (I estimated around 75mhz at the very least)

with that change, progress is going smoother now.  Most screenies will be recreations in ms paint.
Title: Re: [2.5D project] Baa Baa Blacksheep
Post by: DJ Omnimaga on November 21, 2010, 03:06:08 pm
What is the max size for sprites? I wonder how you handle sprites when they are closer if they are larger than 8x8.

Also I would just make the plane in 3rd person. Personally I always wished there was something like this, it would look 3D ish but it would be shoot-em-up style. It would be easier too.
Title: Re: [2.5D project] Baa Baa Blacksheep
Post by: Munchor on November 22, 2010, 08:37:27 am
no, the radar is the simple part, the actual fun is the quasi 3D view like in the first youtube link :D

and also, I think that for the view it won't be cockpit but your plane in 3rd person, then I can make that rotate rather than the sea/land/other sprites, which would require a much faster processor (I estimated around 75mhz at the very least)

with that change, progress is going smoother now.  Most screenies will be recreations in ms paint.

The radar is the simple part but what I like most :)
Title: Re: [2.5D project] Baa Baa Blacksheep
Post by: ASHBAD_ALVIN on November 22, 2010, 05:05:25 pm
now "tilemaps" 3x3 (and I almost have 7x7 sprites accepted) sprites into the map, thought the map is NEVER redrawn once after the initialization, making better 4 level gray.  Now has altitude and better hedging system (not up to 255 degs but now 360 degs), 8 working sprite directions.  And some good quasi 3D view progress. 

Now to make the enemy zeros work and then hitachi's super zero work as well.  Then all my focus shall be on 3D view.

Also reason why calc usb port no working:  in those 5 small holes in the island thingy in the middle on the port hole, there are 5 really tiny little bronze wires.  I have one missing -- the missing one is the "outport semicabel" or whatnot.  My port is busted (you made it too fragile TI >:().  I'll need to get a 2.5mm or serial cable.
Title: Re: [2.5D project] Baa Baa Blacksheep
Post by: ASHBAD_ALVIN on November 22, 2010, 06:09:50 pm
3D now works
Title: Re: [2.5D project] Baa Baa Blacksheep
Post by: Builderboy on November 22, 2010, 06:15:46 pm
:O We can has screenies?  I can't wait for this to come out ^^
Title: Re: [2.5D project] Baa Baa Blacksheep
Post by: ASHBAD_ALVIN on November 22, 2010, 06:17:32 pm
I would if I didn't haev those connectivity issues X.x
Title: Re: [2.5D project] Baa Baa Blacksheep
Post by: squidgetx on November 22, 2010, 06:28:10 pm
that really sucks...I hope it's not archive corruption or anything. Did you try sending it to a friend's calc to test the usb port?
Title: Re: [2.5D project] Baa Baa Blacksheep
Post by: Munchor on November 22, 2010, 06:39:01 pm
I would if I didn't haev those connectivity issues X.x

Sorry to hear.

I advise trying both TIlP and TI Connect, but uninstall one when you install the other, the colide with each other :S
Title: Re: [2.5D project] Baa Baa Blacksheep
Post by: Darl181 on November 22, 2010, 08:45:18 pm
If you have an 84, you could try msd8x/usb8x.
But you'd have to get it on the calc in the first place...and it needs the extra RAM pages
Title: Re: [2.5D project] Baa Baa Blacksheep
Post by: DJ Omnimaga on November 22, 2010, 11:34:22 pm
Well if his USB port is busted, then he cannot use it anymore. It's over. However he could get a silverlink cable from Ebay or somewhere else. Good thing the 84+ got two ports.

Btw progress sounds really awesome! I really wish you could post screenshots :( . If your code isn't too large, any chance you could maybe also copy the progress over SourceCoder on Cemetech or Merthsoft IDE? Do it gradually so you don't have ridiculous amounts of code to copy by hand later.
Title: Re: [2.5D project] Baa Baa Blacksheep
Post by: meishe91 on November 23, 2010, 02:22:01 am
This sounds really cool. I wish you luck on the connectivity issues and on the programming. Can't wait to see some screenshots :)
Title: Re: [2.5D project] Baa Baa Blacksheep
Post by: ASHBAD_ALVIN on November 23, 2010, 01:21:20 pm
I'll try to put the code up later, then you guys can compile it.  Though, yesterday, I was able to get a group file through the USB.  This may be the only way I can transfer files.  If so, expect pyyrix to come out later tonight in grouped form :P

EDIT: my dad wrote a flight simulator for some z80 based thing, so I'm gonna start on another project while I wait for him to get time to show me some stuff.
Title: Re: [2.5D project] Baa Baa Blacksheep
Post by: DJ Omnimaga on November 23, 2010, 04:17:29 pm
Ah good to hear, I hope things work out well for that. Also it's cool to hear that your dad also write programs for devices and computer too ;D
Title: Re: [2.5D project] Baa Baa Blacksheep
Post by: Builderboy on November 23, 2010, 04:20:45 pm
Haha nice to hear there is another z80 dad out there :) My dad is also z80 savvy ^^
Title: Re: [2.5D project] Baa Baa Blacksheep
Post by: ASHBAD_ALVIN on November 23, 2010, 04:22:39 pm
He was a basic programmer for a while (yes BASIC was really big in the 80's on like a million different computers apparently) but eventually got into z80 programming.  and I was able to boot his simulator (compiled) for the first time this afternoon, and he actually made his quasi 3d real good.
Title: Re: [2.5D project] Baa Baa Blacksheep
Post by: Builderboy on November 23, 2010, 04:23:23 pm
Sweet!  Lol could we have a screenie of his program too? ;D
Title: Re: [2.5D project] Baa Baa Blacksheep
Post by: ASHBAD_ALVIN on November 23, 2010, 04:24:25 pm
Lol I could mock it up, there's no way I can possibly connect that weird computer thing to my comp (btw the name is faded but it looks simular to a TI-99)

will post mockup in ~5 mins
Title: Re: [2.5D project] Baa Baa Blacksheep
Post by: Builderboy on November 23, 2010, 04:30:11 pm
Haha ooh gotcha, mockup sounds good :)
Title: Re: [2.5D project] Baa Baa Blacksheep
Post by: ASHBAD_ALVIN on November 23, 2010, 04:43:55 pm
here is a really bad and quick mockup.  this is missing the switches and stuff in the cockpit, and the detail is far off.  But you can get the point this way.
Title: Re: [2.5D project] Baa Baa Blacksheep
Post by: Munchor on November 23, 2010, 05:51:02 pm
(http://www.omnimaga.org/index.php?action=dlattach;topic=5401.0;attach=4607;image)

You think we could have those colours on Prizm?
Title: Re: [2.5D project] Baa Baa Blacksheep
Post by: ASHBAD_ALVIN on November 23, 2010, 08:45:39 pm
of course, they're only like 6 or 7 bit colors, the casio prizm supports 16 bit :P

you would just have to make a tool to write 6 bit color images in 16 bit format without getting weird color issues
Title: Re: [2.5D project] Baa Baa Blacksheep
Post by: DJ Omnimaga on November 24, 2010, 02:54:22 am
Interesting stuff. I wonder if he would let you port some of his programs to z80 calcs eventually... ;D
Title: Re: [2.5D project] Baa Baa Blacksheep
Post by: jacques on December 01, 2010, 10:51:03 am
Wow, this project looks very interesting : il like flight simulators, and I love the Baa Baa Black Sheep squadron (I've watched all the series). :)

I can't wait for screenshots !  :)