Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: TheMachine02 on November 15, 2012, 03:31:14 am

Title: [2012 Apocalypse contest axe 1.1.2] Cataclysm
Post by: TheMachine02 on November 15, 2012, 03:31:14 am
you know that I participate to the 2012 apocalypse contest, so here my thread.

I think this will be a isometric/RPG game
you are at 1h30 from the 21 december 2012 0h am.
you are the commander of a spatial ship.
Something strange happen....

features :
-very few animations
-secondary quests
-a final boss
-over 20 rooms to explore
-cool effects
-30-40 min of gamplay (if you are fast)
-dynamic battle systeme
-four grey levels

EDIT : I forgot to precise, this will be an AXE game

EDIT2 : some change in the features
Title: Re: [2012 Apocalypse contest] CATACLYSM
Post by: Yeong on November 15, 2012, 10:58:46 am
Good luck! :D
Title: Re: [2012 Apocalypse contest] CATACLYSM
Post by: TheMachine02 on November 15, 2012, 12:39:08 pm
thank  :D
Title: Re: [2012 Apocalypse contest] CATACLYSM
Post by: TheMachine02 on November 16, 2012, 12:23:41 pm
after 2 hour of intense programming I finally manage to get my isometric engine work at decent speed (not for greyscale thought)
Title: Re: [2012 Apocalypse contest] CATACLYSM
Post by: DJ Omnimaga on November 16, 2012, 06:21:53 pm
Wow this looks pretty nice. Is the flickering due to weird emulator settings? Only some parts seems to flicker. Speed seems pretty good, but to keep it intact, avoid implementing tile transparency (try to make your map design so the character rarely ever go behind a wall/block and when he needs to he disappears entirely), because squidgetx tried it and it was very slow.

You should make the background black by the way. I wonder how it will look like.

I would love to see this come out, because there were not many isometric games in the past for calcs. :)

Good luck!
Title: Re: [2012 Apocalypse contest] CATACLYSM
Post by: squidgetx on November 16, 2012, 10:30:09 pm
...avoid implementing tile transparency (try to make your map design so the character rarely ever go behind a wall/block and when he needs to he disappears entirely), because squidgetx tried it and it was very slow.

Admittedly my tiledrawing routine was atrocious and didn't check to see if the tile needed to be drawn or not-- I think that was the major issue, not transparency. Oh, and also I used 16x16, which was itself a slowdown factor...I should really pick that project up again.

Nice work so far, themachine!
Title: Re: [2012 Apocalypse contest] CATACLYSM
Post by: DJ Omnimaga on November 24, 2012, 03:54:35 am
Ah ok. I thought it was transparency, since that requires like a lot more calculations or in some case map layers.
Title: Re: [2012 Apocalypse contest] CATACLYSM
Post by: Xeda112358 on November 25, 2012, 10:14:31 am
TheMachine02, that is awesome O.O It looks like I am going to have to do something crazy if I want to top that o.o
Title: Re: [2012 Apocalypse contest] CATACLYSM
Post by: TheMachine02 on November 25, 2012, 03:23:23 pm
and you didn't see the opening screen !
(that I am going to post )
Title: Re: [2012 Apocalypse contest] CATACLYSM
Post by: Xeda112358 on November 25, 2012, 05:36:38 pm
Cool, I can't wait :D
Title: Re: [2012 Apocalypse contest] Cataclysm
Post by: TheMachine02 on November 26, 2012, 12:47:35 pm
a lot of work done !

- a little perso can  be control ( and differents texture will be put on him with is direction )
- you can open doors

- the menu
   - little buggy for the greyscales
   - I hope it's fun

-italics text
Title: Re: [2012 Apocalypse contest] Cataclysm
Post by: Xeda112358 on November 26, 2012, 04:34:00 pm
Nice text and that isometric map is awesome! I like the door opening so much, too O_O
Title: Re: [2012 Apocalypse contest] Cataclysm
Post by: ben_g on November 27, 2012, 03:23:27 pm
The map would probably look a lot better if you would use sprites for simple textures and/or only show the lines at the edges of the planes, instaed of for every block. This way it would look much cleaner.

But it's looking good so far.
Title: Re: [2012 Apocalypse contest] Cataclysm
Post by: TheMachine02 on November 28, 2012, 09:40:28 am

After, with the texture, we won't see all the line (I don't make the texture, here it's just a test to see if there is no bug)
Title: Re: [2012 Apocalypse contest] Cataclysm
Post by: TheMachine02 on November 29, 2012, 03:29:54 am
-collision systeme work
-you can change of map
-pressing del+direction key will move all the map
-improve deplacement systeme

Title: Re: [2012 Apocalypse contest] Cataclysm
Post by: Xeda112358 on November 29, 2012, 06:38:27 am
That looks really cool! Great job, so far :D
Title: Re: [2012 Apocalypse contest] Cataclysm
Post by: TheMachine02 on December 19, 2012, 09:23:23 am
wow... 2 days left for the entry...

what I have to do :
-finish boss (I will never show you this  >:D before contest end)
-design map +dialogue
-credits
-some end are not finished...
a lot of work done ; you can see it in screen.

The executable is now 5600 octets (all the map data are in, but not the dialogues.)

I decided to reduce the nbrs of room from 20 to 7-8 + boss room.
You will have to talk with NPJ yo make story progress, before 24:00:00 and without get kill ......
you can kill enemies and gain life with using time....

rahhhhh !!!!! run out time!!!!!
Title: Re: [2012 Apocalypse contest] Cataclysm
Post by: stevon8ter on December 19, 2012, 12:32:34 pm
Wooow nice to see this is still active :o
Looks cool so far...
Title: Re: [2012 Apocalypse contest] Cataclysm
Post by: DJ Omnimaga on December 19, 2012, 01:55:18 pm
O.O

(btw what are the numbers at the top? Are they just for debugging purposes?)
Title: Re: [2012 Apocalypse contest] Cataclysm
Post by: ben_g on December 19, 2012, 05:11:55 pm
I think that displays the time, and the apocalypse is at 24h.
Title: Re: [2012 Apocalypse contest] Cataclysm
Post by: Sorunome on December 19, 2012, 08:27:54 pm
Wow, epic 3D graphics :P

BTW, just noticed that the name of it is the same a popular knex ball machines uses/me runs
Title: Re: [2012 Apocalypse contest] Cataclysm
Post by: TheMachine02 on December 20, 2012, 12:25:53 pm
yeah finish in time !! (now I go to sleep)
Title: Re: [2012 Apocalypse contest] Cataclysm
Post by: DJ Omnimaga on December 20, 2012, 01:19:10 pm
Good to hear :D. Also I think this is the first Omnimaga contest entry to ever be submitted before the final day of a contest since 2010 :P
Title: Re: [2012 Apocalypse contest] Cataclysm
Post by: TheMachine02 on December 20, 2012, 01:21:21 pm
hahahahaha ^^
I think taht after, I could retake what I've done and do a more completed game... if I ever have time  :P
Title: Re: [2012 Apocalypse contest] Cataclysm
Post by: DJ Omnimaga on December 20, 2012, 01:22:35 pm
Yeah it would be cool. Often people will post smaller versions or demos in contests due to limited time, but it's great to see the projects continue afterward too. :)

Make sure to continue your 3D game as well :P
Title: Re: [2012 Apocalypse contest] Cataclysm
Post by: TheMachine02 on December 20, 2012, 01:23:13 pm
3D game pass first of course.
Title: Re: [2012 Apocalypse contest] Cataclysm
Post by: Yeong on December 20, 2012, 02:23:18 pm
Good to hear :D. Also I think this is the first Omnimaga contest entry to ever be submitted before the final day of a contest since 2010 :P
/me pokes with M.E.T.A. <.<