Author Topic: (Another) DoodleJump for TI  (Read 12324 times)

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Offline GreenFreak

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Re: (Another) DoodleJump for TI
« Reply #15 on: July 14, 2011, 11:16:50 am »
ATM you can see platforms well.. Maybe I'll add this later...

Offline p2

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Re: (Another) DoodleJump for TI
« Reply #16 on: July 14, 2011, 11:19:43 am »
OK

but I think it's sometimes difficult to see, where the platforms are. Especially in the DoodleJump-APP of Mohamad Adib.
(Go on JUMP TO at the bottom. There you can find it.)

Are you planning to make some parts animated?
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Offline GreenFreak

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Re: (Another) DoodleJump for TI
« Reply #17 on: July 14, 2011, 11:22:58 am »
Have you ever played MY version of it?

Offline p2

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Re: (Another) DoodleJump for TI
« Reply #18 on: July 14, 2011, 11:27:53 am »
Yes.
It's really not bad.
There it's not the problem that the Game scrolls so fast.
In your game are the platforms smaller.
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Offline GreenFreak

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Re: (Another) DoodleJump for TI
« Reply #19 on: July 14, 2011, 11:39:44 am »
The game is too fast?! O.o Really?! Do you play in full speed mode? ;D (by pressing [up] in the main menu)

If so, you will like the new version with greyscale because it's slower now at normal speed (I can't do DispGraphClrDraw^r anymore because of the "Game Over!" screen (which looks very nice BTW :P) )

EDIT: I didn't read the "not" in your sentence ;D
« Last Edit: July 14, 2011, 11:41:40 am by GreenFreak »

Offline p2

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Re: (Another) DoodleJump for TI
« Reply #20 on: July 14, 2011, 11:42:39 am »
So can you please explain to me, what this ^r means?
I've seen it in Cuberunners and had no idea what it's doing.

But I think it's a second "screen"
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Offline GreenFreak

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Re: (Another) DoodleJump for TI
« Reply #21 on: July 14, 2011, 11:44:20 am »
Ever used the Axe command list? ;D very very useful! :D

Offline p2

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Re: (Another) DoodleJump for TI
« Reply #22 on: July 14, 2011, 11:45:50 am »
only read it one time.  :-[
I'm german, and I don't understand everithing in there.

What does it make?
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Offline GreenFreak

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Re: (Another) DoodleJump for TI
« Reply #23 on: July 14, 2011, 11:49:32 am »
I'm german, too ;D Look here:
http://ourl.ca/9285

There you can learn how to use greyscale, too. ;)

Offline p2

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Re: (Another) DoodleJump for TI
« Reply #24 on: July 14, 2011, 12:04:28 pm »
I've already tried this PRGM on my TI, too.
But my (damned) bug makes, that the bock is not grey.
nice bug! I hate it!
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Offline GreenFreak

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Re: (Another) DoodleJump for TI
« Reply #25 on: July 14, 2011, 12:07:26 pm »
Did you used this code?
Code: [Select]
.GRS
[FFFFFFFFFFFFFFFF]->Pic1
5->Y
40->X
Repeat getKey(15)
Pt-On(X,Y,Pic1)r
Line(0,63,95,63
If Y<55
Y+1->Y
End
DispGraphr
ClrDrawr
End

The r (or ^r) is the "r" you find by pressing [2nd], [apps], [3]

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Re: (Another) DoodleJump for TI
« Reply #26 on: July 14, 2011, 12:09:10 pm »
Yes!
And it was just a black block.  :(
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Offline GreenFreak

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Re: (Another) DoodleJump for TI
« Reply #27 on: July 14, 2011, 12:18:24 pm »

Offline GreenFreak

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Re: (Another) DoodleJump for TI
« Reply #28 on: July 15, 2011, 12:39:10 pm »
I just got a RAM-clear. But when I looked in the memory menu, all of my files, that I lost because of the bug in Axe, appeared, but the DoodleJump version with greyscale I made yesterday wasn't there. :banghead: I decided to reset my whole memory, because I used the archieve after the boot-up with [clear]+[on].  :P

So I have to do my changes once again  :-\

But I hope that my cals is okay now.
« Last Edit: July 15, 2011, 12:40:45 pm by GreenFreak »

Offline GreenFreak

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Re: (Another) DoodleJump for TI
« Reply #29 on: July 17, 2011, 10:57:51 am »
UPDATE:

In added everywhere some greyscale! :D
But the items look bad when scrolling :-/
In addition, it's much slower.. But don't forget the 15Mhz mode ;)

See the first post for a screenshot and the new source!

« Last Edit: July 17, 2011, 10:59:42 am by GreenFreak »