Author Topic: [Axe] [2012 Apocalpyse Contest] EndGam3  (Read 3623 times)

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Offline Matrefeytontias

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Re: [Axe] [2012 Apocalpyse Contest] EndGam3
« Reply #15 on: November 25, 2012, 11:06:34 am »
Thanks :)

But I awfully need sprites ... I doubt that I'll release it in time for the contest :(

EDIT : well, if someone wants to save a project, he can PM me :) Of course, if I win he'll have a part of the reward.
« Last Edit: November 25, 2012, 11:08:21 am by Matrefeytontias »

Offline Xeda112358

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Re: [Axe] [2012 Apocalpyse Contest] EndGam3
« Reply #16 on: November 25, 2012, 12:48:15 pm »
Hmm, I am not good with sprites, but one piece of advice I have is not to get hung up on sprites! I typically make graphics my last priority. Once the game is mostly done and playable, then you should add in the graphics :D

Offline Matrefeytontias

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Re: [Axe] [2012 Apocalpyse Contest] EndGam3
« Reply #17 on: November 25, 2012, 01:11:19 pm »
Yeah, you're right, but I need them at least to render maps, and see if everything is going well :P same for enemies and items.

Offline stevon8ter

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Re: [Axe] [2012 Apocalpyse Contest] EndGam3
« Reply #18 on: November 25, 2012, 01:22:45 pm »
use a simple sprite for testing? ie a 8x8 block and for enemu's an 8x8 black block and ...?
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Offline Matrefeytontias

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Re: [Axe] [2012 Apocalpyse Contest] EndGam3
« Reply #19 on: November 29, 2012, 01:30:48 pm »
Up,

since I'm busy with school and also other projects I started before this one, I'm nearly sure that I should abort this project, at least as a contest entry.

But don't worry, I got interested in that concept, so you'll see this game a day, but way after the contest :)

Offline Xeda112358

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Re: [Axe] [2012 Apocalpyse Contest] EndGam3
« Reply #20 on: November 29, 2012, 09:06:11 pm »
D: I understand, that usually happens to me during competitions, too :/ Too much real life stuff and other projects :[

Offline DJ Omnimaga

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Re: [Axe] [2012 Apocalpyse Contest] EndGam3
« Reply #21 on: December 19, 2012, 01:57:15 pm »
It sucks you couldn't finish this for the contest, but glad you still plan to complete it some day :)

Offline Sorunome

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Re: [Axe] [2012 Apocalpyse Contest] EndGam3
« Reply #22 on: December 19, 2012, 08:52:04 pm »
Well, IMO competitions aren't about winning or even participating, it is more to motivate the people to program, which was in your case a success! :D

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