Author Topic: [Axe] [2012 Apocalypse Contest] Zero44's entry : One Day Left  (Read 9415 times)

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Offline zero44

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[Axe] [2012 Apocalypse Contest] Zero44's entry : One Day Left
« on: November 30, 2012, 07:05:21 am »
Hi,

I'll present here my entry for the 2012 Apocalypse Contest.
One Day Left is a game, coded in Axe, in which you have one day left to live before the apocalyptical end of the universe.
Only one thing is sure with this game : at the end, you will die.
It's a black and white RPG in which you may meet scientists, beautiful girls, zombificated humans, US army, and maybe your own family or someone else's family. If I can finish it at time, you will have more than one way to die ...

If you have sprite suggestions for the map (or any other idea), please send it to me : [email protected]

I don't know if this topic will be updated this week, but I'm sure before 3 weeks I'll post a release of the game.
Enjoy   :) And don't forget to choose me !

Spoiler For Features:
•Contrast Effects
•Interrupts ► Sun and Moon rising in the background
Moving Talking NPCs
•Displaying text letter by letter
•Will be optimized for size, but if it's too big I'll put it in an App and optimize speed.
« Last Edit: December 03, 2012, 03:09:16 pm by zero44 »
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Offline Xeda112358

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Re: [Axe] [2012 Apocalpyse Contest] One Day Left
« Reply #1 on: November 30, 2012, 07:09:50 am »
I'm looking forward to your program! By the way, what language will you  program in ? (Axe, BASIC, Assembly...?)

EDIT: Nevermind, read the topic title :P

Offline DJ Omnimaga

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Re: [Axe] [2012 Apocalpyse Contest] One Day Left
« Reply #2 on: November 30, 2012, 09:42:32 am »
Interesting. You should maybe change the topic title to " [Axe] [2012 Apocalpyse Contest] My game called One Day Left", else maybe people will be confused and think the actual contest ends in one day instead of December 21st 2012 O.O

Can't wait for screenshots :)

Offline epic7

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Re: [Axe] [2012 Apocalpyse Contest] One Day Left
« Reply #3 on: November 30, 2012, 03:20:10 pm »
That was my initial thought, too :P

Sounds interesting. Can't wait to see all the different ways to be killed :P

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Re: [Axe] [2012 Apocalpyse Contest] One Day Left
« Reply #4 on: December 01, 2012, 12:32:20 am »
"Dawn of the final day"

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Re: [Axe] [2012 Apocalpyse Contest] One Day Left
« Reply #5 on: December 01, 2012, 12:39:11 am »
Lolol, wow. That is exactly what I was thinking.
* epic7 thinks Zelda-style time notifiers would be cool :P

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Re: [Axe] [2012 Apocalpyse Contest] One Day Left
« Reply #6 on: December 01, 2012, 12:57:01 am »
Epic7, it's exactly what I thought! LOL
time notifiers... would be an excellent idea

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Re: [Axe] [2012 Apocalpyse Contest] One Day Left
« Reply #7 on: December 01, 2012, 01:33:42 am »
That sounds like a pretty cool idea! Screenies would be in deed awesome :D

THE GAME
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Re: [Axe] [2012 Apocalpyse Contest] One Day Left
« Reply #8 on: December 01, 2012, 01:46:59 am »
O.o I was worried that the contest had only one day left, and was freaking out a bit.

Sounds like a good game!

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Re: [Axe] [2012 Apocalpyse Contest] One Day Left
« Reply #9 on: December 01, 2012, 02:35:16 pm »
I hope nobody calls their entry "Contest Deadline Reached"... <_<

Offline zero44

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Re: [Axe] [2012 Apocalpyse Contest] Zero44's entry : One Day Left
« Reply #10 on: December 01, 2012, 04:06:50 pm »
*Topic title edited, DJ !

A new few spoils : there will be 4 grayscales at some moment, and I'll maybe release two versions : lite & pretty
You'll have to choose between size and graphics at some points ... sorry ...

And just a little help, epic7 : what do you mean by "Zelda-like time notifiers" ?
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Re: [Axe] [2012 Apocalpyse Contest] Zero44's entry : One Day Left
« Reply #11 on: December 01, 2012, 09:59:27 pm »
In Majora's Mask, it says things like "dawn of the final day," like this

24 hours remain until the moon crashes into the earth and causes the end of all life...
« Last Edit: December 01, 2012, 09:59:54 pm by epic7 »

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Re: [Axe] [2012 Apocalpyse Contest] Zero44's entry : One Day Left
« Reply #12 on: December 02, 2012, 01:38:46 am »
*Topic title edited, DJ !

A new few spoils : there will be 4 grayscales at some moment, and I'll maybe release two versions : lite & pretty
You'll have to choose between size and graphics at some points ... sorry ...
I should have told you this before you edit the title but there is a typo in Apocalpyse :P

And I think it is a good idea to give people the choice between size and graphics. At least, people don't have to choose between your game and other programs :)
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Offline zero44

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Re: [Axe] [2012 Apocalpyse Contest] Zero44's entry : One Day Left
« Reply #13 on: December 03, 2012, 04:35:12 am »
Ok, now you can see the progress in my signature.
Actually, I finished game intro/menu, and About/Thanks menu.
Scenario is fully finished, moving elements sprites too, but I have ALLLL the map and map sprites to design.
I created letter-by-letter displaying text routines, black on white and inverse, and "TextArea" routines for displaying long texts.
I'll maybe post a release/screenshot quite soon.
I create also a slower/pretty/lighter routine for DispGraphrr : Lbl Display4:DispGraph(L6):DispGraph(L3):DispGraph(L6):Return

PS: I use Axe 1.2.0 beacuse of the 13-char variables/labels names ^^
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Re: [Axe] [2012 Apocalypse Contest] Zero44's entry : One Day Left
« Reply #14 on: December 03, 2012, 06:54:09 am »
Cool! I still have to add in my scenario and story to mine :D