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Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: Happybobjr on October 01, 2013, 11:27:50 pm

Title: [Axe] [Contest] Boyman
Post by: Happybobjr on October 01, 2013, 11:27:50 pm
Howdy yall.  I will be submitting the original game 'Boyman' this contest.  (It was gonna be called Ballman, but I had a title.  And once set, I told I, "Never gonna give you up!  Never gonna let you down! ..."

I'm not really sure where I am going with this, but here is what I gots so far ^.^

(http://i.imgur.com/7Nhlh6k.gif)
Title: Re: [Axe] [Contest] Boyman
Post by: aeTIos on October 02, 2013, 04:35:09 am
Elaborate. What kind of awesome ideas are you going to implement in this game?
Title: Re: [Axe] [Contest] Boyman
Post by: Sorunome on October 02, 2013, 07:54:19 am
Wha, that is looking pretty awesome O.O
Title: Re: [Axe] [Contest] Boyman
Post by: Happybobjr on October 02, 2013, 12:21:12 pm
Elaborate. What kind of awesome ideas are you going to implement in this game?

I'm not 100% sure yet.  I have econ class for 90 min 2 times a week. That's when I have time to work on it :P.
I think I'll be adding some kind of holes, bags that can fill the holes, or crush you/enemies.
The bags may also be like the blocks on Portal_Prelude where the hold down a button.  (With the obvious complication o gravity)
Title: Re: [Axe] [Contest] Boyman
Post by: AssemblyBandit on October 02, 2013, 05:21:30 pm
You might have been planning this but, for one level you should get rid of the borders so that the player has to stay on the blocks or death! (or loop) Its a good engine, it sucks you don't have that much time to work on it :(
Title: Re: [Axe] [Contest] Boyman
Post by: Happybobjr on October 02, 2013, 05:41:05 pm
I had thought of it, and it means death >:D

Thanks, it was a bit tricky to get the rotation matrix to work right, but then I realized I could transpose it and do row swaps.  Its rather simple over all, so I think I'll definitely need to rework it to get other objects in there.  Shouldn't be too hard, just need to think of a good way to do it :P.
Title: Re: BallMaze [Axe]
Post by: Happybobjr on November 19, 2014, 01:32:58 am
I'm back to this project.
I'm currently taking a c programming class, and I realized I could make some serious optimizations to this program.  Now it is (in the long run) much smaller in size. Additionally, any lag from rotation is pretty much undetectable.


Thinking about adding some low AI monsters
Title: Re: [Axe] [Contest] Boyman
Post by: aeTIos on November 19, 2014, 01:34:03 am
Holy necropost, Batman! But cool to hear you're back on this program :D

Also...
(http://img.ourl.ca/859.png)

fix op pl0x ;)
Title: Re: [Axe] [Contest] Boyman
Post by: Sorunome on November 19, 2014, 01:34:40 am
That necro :P

Good luck on finishing it ^.^
Title: Re: [Axe] [Contest] Boyman
Post by: bb010g on November 19, 2014, 07:34:39 pm
(http://img.ourl.ca/859.png)
)