Author Topic: [Axe] Axagon  (Read 11038 times)

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Offline Matrefeytontias

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[Axe] Axagon
« on: December 22, 2014, 07:19:07 am »
Hi,

It's been a while since I last worked on an Axe project because school kept me busy and non-motivated, but since it's the holidays, I thought of getting back into it.

I'm not getting straight back into Worms (I will, later) because I wanted to do a quick little project before, and that had to be Hexagon. Note that I'll only do Hexagon, not Super Hexagon.

At the time of writing everything has been done except collisions and patterns after 3 hours worth of programming. The game runs smoothly at 6 MHz as always.


Offline Digital

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Re: [Axe] Axagon
« Reply #1 on: December 22, 2014, 07:25:37 am »
Looks pretty nice! im looking forwars to test it:)
I'm sorry if i might make some mistakes, I'm German so English isn't my first language. Please correct me :)

Offline Sorunome

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Re: [Axe] Axagon
« Reply #2 on: December 22, 2014, 07:26:45 am »
Wow this is awesome ^.^

THE GAME
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Offline Matrefeytontias

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Re: [Axe] Axagon
« Reply #3 on: December 22, 2014, 07:30:44 am »
Yeah, for now it's fine, but I'm worried about what the speed will look like with many obstacles, as the screen can be pretty cluttered with filled polygons in the original game :/

Offline Matrefeytontias

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Re: [Axe] Axagon
« Reply #4 on: December 23, 2014, 06:31:19 am »
Alright, now that complex patterns are nicely supported and easy to add at will, the only things left are collisions and a proper menu !


Offline Digital

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Re: [Axe] Axagon
« Reply #5 on: December 23, 2014, 06:43:12 am »
WOW this looks cool! but you shoud add a teacher key;)
I'm sorry if i might make some mistakes, I'm German so English isn't my first language. Please correct me :)

Offline Keoni29

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Re: [Axe] Axagon
« Reply #6 on: December 23, 2014, 07:36:46 am »
I volunteer for beta testing :3
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Offline Sorunome

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Re: [Axe] Axagon
« Reply #7 on: December 23, 2014, 07:49:29 am »
Also, score keeping :P

It's looking awesome! :D

THE GAME
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Offline chickendude

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Re: [Axe] Axagon
« Reply #8 on: December 23, 2014, 07:57:43 am »
This looks great! As soon as i saw you had another project i was sure i had to check it out :D

Offline Matrefeytontias

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Re: [Axe] Axagon
« Reply #9 on: December 23, 2014, 06:41:04 pm »
Thanks everybody !

Digital: there is a teacher key, it's [clear], I just don't need to demonstrate it (I do it in the screenshot anyway though :P)

Keoni29: well, there's little need for beta-testing as any bug would totally break the game, making it obvious :P Besides, I'll soon release a complete version of the game. I told you guys it was a quick project :P I'm probably going to poke Terry Cavanagh about it before posting it though.

Sorunome: score is kept, but not displayed because I'm thinking about the fastest way to do it. I'll probably use sprites that are aligned to 8 pixels for digits, that way hardly any time is wasted in the display (displaying decimal numbers is bleh, as you know).

chickendude: glad to see I didn't deceive you ;D

Offline bb010g

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Re: [Axe] Axagon
« Reply #10 on: December 24, 2014, 12:35:58 am »
Note that I'll only do Hexagon, not Super Hexagon.
What's the difference?
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Offline chickendude

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Re: [Axe] Axagon
« Reply #11 on: December 24, 2014, 03:06:54 am »
Aligned sprites are definitely the way to go. Using TI's text routines (_vPutS) will kill the speed.

Offline Matrefeytontias

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Re: [Axe] Axagon
« Reply #12 on: December 24, 2014, 03:12:07 am »
Note that I'll only do Hexagon, not Super Hexagon.
What's the difference?
Hexagon is the flash game Terry Cavanagh made first in one day, eventually leading to him making Super Hexagon. The level 1 of Super Hexagon is actually Hexagon.

Offline Matrefeytontias

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Re: [Axe] Axagon
« Reply #13 on: December 30, 2014, 09:43:19 pm »
More news ! Collisions are implemented, next is scoring. Aaand I actually want to bring it a little further afterwards, so we'll see about that when the time comes :3 (I also have to do a titlescreen first).

Offline Matrefeytontias

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Re: [Axe] Axagon
« Reply #14 on: January 01, 2015, 07:59:28 am »
Bump :



Need I say more ? :P