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Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: Yeong on November 17, 2011, 01:02:19 pm

Title: [Axe] Binary Land
Post by: Yeong on November 17, 2011, 01:02:19 pm
For people who don't know what is binaryland is:
http://en.wikipedia.org/wiki/Binary_Land

So I decided to port this to Axe, and even for Grammer later once I make this work in Axe.
Progress so far: collision detection and penguins move.
(http://img.removedfromgame.com/imgs/binary.gif)
Title: Re: [Axe] Binary Land
Post by: aeTIos on November 17, 2011, 01:04:13 pm
Ah nice. Btw, there is some other project with this idea around...
Title: Re: [Axe] Binary Land
Post by: Yeong on November 17, 2011, 01:04:43 pm
which one? :D
Title: Re: [Axe] Binary Land
Post by: aeTIos on November 17, 2011, 01:14:02 pm
I do not know the name D:
Title: Re: [Axe] Binary Land
Post by: Hayleia on November 17, 2011, 01:16:46 pm
Maybe collechess' Parallex (http://ourl.ca/13655/256152) is what you are looking for ?

Anyway, that game looks great :D
Maybe you could add 75 more penguins ? (if someone understands the joke)
Title: Re: [Axe] Binary Land
Post by: Yeong on November 17, 2011, 01:18:10 pm
I'm just porting the old NES game XD
Quote
Maybe you could add 75 more penguins ? (if someone understands the joke)
lol
Title: Re: [Axe] Binary Land
Post by: aeTIos on November 17, 2011, 01:20:00 pm
Maybe collechess' Parallex (http://ourl.ca/13655/256152) is what you are looking for ?

Anyway, that game looks great :D
Maybe you could add 75 more penguins ? (if someone understands the joke)
Parallex, indeed
Could some explain 75 moar penguins? (or at least spoil)
Title: Re: [Axe] Binary Land
Post by: Yeong on November 17, 2011, 01:20:51 pm
Spoiler For Hint:
2+75?
Title: Re: [Axe] Binary Land
Post by: aeTIos on November 17, 2011, 01:21:30 pm
Still don't get it D:
Title: Re: [Axe] Binary Land
Post by: Yeong on November 17, 2011, 01:22:09 pm
Spoiler For answer:
thepenguin77
Title: Re: [Axe] Binary Land
Post by: aeTIos on November 17, 2011, 01:22:28 pm
Lol XD
Title: Re: [Axe] Binary Land
Post by: Stefan Bauwens on November 17, 2011, 01:23:02 pm
This looks nice.
Title: Re: [Axe] Binary Land
Post by: Xeda112358 on November 17, 2011, 01:23:39 pm
Oh my, this look like it could be fun O.O Will the tilemap command in Grammer be useful then?!
Title: Re: [Axe] Binary Land
Post by: Juju on November 17, 2011, 01:24:19 pm
Haha nice pun there.

Also this looks nice.
Title: Re: [Axe] Binary Land
Post by: Yeong on November 17, 2011, 03:04:05 pm
This looks nice.
Also this looks nice.
Ah nice.
Anyway, that game looks great :D
Thank you :D

Oh my, this look like it could be fun O.O Will the tilemap command in Grammer be useful then?!
If I port it to grammer XD/me is expecting to finish axe version within a week.
Title: Re: [Axe] Binary Land
Post by: Xeda112358 on November 17, 2011, 11:43:20 pm
Cooool O.O
Title: Re: [Axe] Binary Land
Post by: TIfanx1999 on November 18, 2011, 11:45:07 am
Looks simple but cool. I like it! =)