Omnimaga
Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: Yeong on November 17, 2011, 01:02:19 pm
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For people who don't know what is binaryland is:
http://en.wikipedia.org/wiki/Binary_Land
So I decided to port this to Axe, and even for Grammer later once I make this work in Axe.
Progress so far: collision detection and penguins move.
(http://img.removedfromgame.com/imgs/binary.gif)
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Ah nice. Btw, there is some other project with this idea around...
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which one? :D
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I do not know the name D:
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Maybe collechess' Parallex (http://ourl.ca/13655/256152) is what you are looking for ?
Anyway, that game looks great :D
Maybe you could add 75 more penguins ? (if someone understands the joke)
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I'm just porting the old NES game XD
Maybe you could add 75 more penguins ? (if someone understands the joke)
lol
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Maybe collechess' Parallex (http://ourl.ca/13655/256152) is what you are looking for ?
Anyway, that game looks great :D
Maybe you could add 75 more penguins ? (if someone understands the joke)
Parallex, indeed
Could some explain 75 moar penguins? (or at least spoil)
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Still don't get it D:
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Lol XD
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This looks nice.
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Oh my, this look like it could be fun O.O Will the tilemap command in Grammer be useful then?!
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Haha nice pun there.
Also this looks nice.
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This looks nice.
Also this looks nice.
Ah nice.
Anyway, that game looks great :D
Thank you :D
Oh my, this look like it could be fun O.O Will the tilemap command in Grammer be useful then?!
If I port it to grammer XD/me is expecting to finish axe version within a week.
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Cooool O.O
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Looks simple but cool. I like it! =)