Author Topic: [AXE] Bullet Hell  (Read 14618 times)

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Offline Sorunome

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Re: [AXE] Bullet Hell
« Reply #30 on: November 30, 2012, 10:28:12 pm »
Wow, this is pretty awesome! Will you add a highscore list?

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Offline leafy

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Re: [AXE] Bullet Hell
« Reply #31 on: November 30, 2012, 10:57:51 pm »
So how many bullets can your engine support? And will there be other enemies?

Also, it's generally good to provide a screenshot with your updates. It doesn't even have to be that long (maybe 10 seconds) just showing off your new feature or whatever.
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Offline Sorunome

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Re: [AXE] Bullet Hell
« Reply #32 on: December 01, 2012, 01:55:11 am »
Looks pretty good!
And yes Axe 0.2.2 is outdated, it's up to 1.1.2 now. ;)
Axe 1.2.0

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Offline Roboman

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Re: [AXE] Bullet Hell
« Reply #33 on: December 01, 2012, 09:44:08 am »
The topic has been moved to TI Z80 calculator projects!
It is now a full fledged project! :crazy: :w00t: :crazy:

So how many bullets can your engine support?
The engine can support ~ 130 bullets, simply due to the size of L1.  Each bullet uses 6 bytes(2 for x and y position, 1 for x and y velocity)

And I think most of the clock cycles are used in controlling all the bullets so using L3 as well would probably almost halve the FPS.  This also means that optimization priority is by far highest in the bullet routine.


And will there be other enemies?
Maybe...  Keep in mind that the 'Boss API'*Still unfinished is very flexible...  The boss routines are responsible for positioning the boss, spawning the bullets, and also checking for any collisions of the laser with the boss, as well as lowering the boss health appropriately.  This means you can write the boss routine to instead of a boss, handle multiple enemies( maybe even using the still unused L3).
Once I have the API finished, I will open up to anybody writing boss routines for it. And if you feel like it you can make the enemy handler yourself.



Looks pretty good!
And yes Axe 0.2.2 is outdated, it's up to 1.1.2 now. ;)
Axe 1.2.0
I mentioned this before... At the time he said 1.1.2, he was 100% up to date.... 1.2.0 came out a day or two later...
« Last Edit: December 01, 2012, 09:45:01 am by Roboman »
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Offline Sorunome

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Re: [AXE] Bullet Hell
« Reply #34 on: December 01, 2012, 02:51:51 pm »

So how many bullets can your engine support?
The engine can support ~ 130 bullets, simply due to the size of L1.  Each bullet uses 6 bytes(2 for x and y position, 1 for x and y velocity)
How much lag would there be O.o

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Offline Roboman

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Re: [AXE] Bullet Hell
« Reply #35 on: December 01, 2012, 03:46:34 pm »
Lag, what lag?
The game slows down a little bit when there is a lot of bullets, but never really lags.
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I always post in good faith!
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If I end up being rude please tell me and understand!
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:-[  I never mean to say things ... negativley...
I am a bit socialy aqward so I often dont pick up on sarcasm or recognize myself being rude...

...

I am sorry for any offence...

Offline Sorunome

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Re: [AXE] Bullet Hell
« Reply #36 on: December 01, 2012, 03:47:10 pm »
wow, that is pretty epic :crazy:

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Offline Roboman

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Re: [AXE] Bullet Hell
« Reply #37 on: December 19, 2012, 12:53:15 pm »
Ok, sorry I have dissapeared for so long :-[
I forgot to tell you people that I am the worst procrastinator ever :-\.

*me  ^-^ I think I should post an update
*procrastinator voice :devil: No! Too much effort to get the file onto mediafire and a the file to wabbitemu for screene then screene to imgir then mediafire-link and imgir-link and update info to post.  WAAYY TO MUCH EFFORT.  And time.  Watch Youtube instead.
*me  :-\ But...
*procrastinator voice  :mad: JUST DO IT

 :'(
I have had an update ready for about 3 weeks now(sorry :-\)
I will update when I get home.
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I always post in good faith!
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If I end up being rude please tell me and understand!
Spoiler For Spoiler:
:-[  I never mean to say things ... negativley...
I am a bit socialy aqward so I often dont pick up on sarcasm or recognize myself being rude...

...

I am sorry for any offence...

Offline Hayleia

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Re: [AXE] Bullet Hell
« Reply #38 on: December 19, 2012, 01:43:52 pm »
You don't need mediafire and imgur, you can attach your files to your post and screenshots will automatically be displayed at the end of your post.
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Offline Roboman

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Re: [AXE] Bullet Hell
« Reply #39 on: December 19, 2012, 01:52:49 pm »
You don't need mediafire and imgur, you can attach your files to your post and screenshots will automatically be displayed at the end of your post.
SWEET :thumbsup:
But I am not sure what this means...
Quote from: Attach_Button
Maximum attachment size allowed: 4096 KB, per post: 50
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I always post in good faith!
http://en.wikipedia.org/wiki/Good_faith
If I end up being rude please tell me and understand!
Spoiler For Spoiler:
:-[  I never mean to say things ... negativley...
I am a bit socialy aqward so I often dont pick up on sarcasm or recognize myself being rude...

...

I am sorry for any offence...

Offline leafy

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Re: [AXE] Bullet Hell
« Reply #40 on: December 19, 2012, 01:53:46 pm »
TBH, imgur and img.removedfromgame.com are preferred, because you can stick them straight into the post, and if they should the omni servers go down for whatever reason they'll still be accessible.
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Offline Hayleia

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Re: [AXE] Bullet Hell
« Reply #41 on: December 19, 2012, 01:55:04 pm »
TBH, imgur and img.removedfromgame.com are preferred, because you can stick them straight into the post, and if they should the omni servers go down for whatever reason they'll still be accessible.
That is true, but he was talking about laziness so I only said that attaching files to his post was a very easy and quick solution :P
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Offline Darl181

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Re: [AXE] Bullet Hell
« Reply #42 on: December 19, 2012, 06:01:56 pm »
Btw the "per post: 50" just means there's a maximum of 50 attachments per post.
Tho admittedly posts with even >5 attachments are rare unless the person's really heavy on the screenshots :P
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Offline Roboman

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Re: [AXE] Bullet Hell
« Reply #43 on: December 19, 2012, 06:49:45 pm »
Here is the update I promised.
The boss API is done.  I don't have the creative juices to make many more boss routines...  I want to see if anybody would like to make a boss routine...(like making a map, or sprite, but a code snippet for a boss's behavior).  I have three example boss routines(third one is not finished).  It requires a routine to run every frame, and a routine to initialize the boss.
*edit
(and don't worry, the gray looks MUCH better on calc)
And also I forgot to mention pressing [window] sets the 'invuln' counter to 100.  godmode for debugging specific bosses.
« Last Edit: December 19, 2012, 06:52:06 pm by Roboman »
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I always post in good faith!
http://en.wikipedia.org/wiki/Good_faith
If I end up being rude please tell me and understand!
Spoiler For Spoiler:
:-[  I never mean to say things ... negativley...
I am a bit socialy aqward so I often dont pick up on sarcasm or recognize myself being rude...

...

I am sorry for any offence...

Offline stevon8ter

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Re: [AXE] Bullet Hell
« Reply #44 on: December 19, 2012, 06:53:42 pm »
Looks nice...

Maybe you should make something like energy? I mean so you can't shoot laser all the time...
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