(http://img.removedfromgame.com/imgs/1-game.gif) Some Gameplay | (http://img.removedfromgame.com/imgs/edit.gif) The Map editor | (http://img.removedfromgame.com/imgs/keyconf.gif) Key configuration |
Left: Right: Jump: Fire: | Player 1: < > ^ DEL | Player 2: Sto 2 4 LN |
| Arrow keys F1 F2 F3 F4 2nd F5 |
(I'm not sure who recommended that name a while ago on irc, but I thought it was a nice idea. Tell me and I'll give you credit ;))I think it was Eiyeron. Not sure either.
I think link play is a must for this type of game. ;) Are you going to add different types of weapons or scrolling maps?
AI is quite difficult for this type of game I think. It'd have to calculate a way to the opponent / power ups, keep distance, shoot etc. But feel free to comment how you would do it :)I'd have to sit down and plan it out, but I'll see what I can do about an algorithm.
The only problem I see of using 8x8 tiles is that it is a shooting game, and it might be difficult to see where the enemy is if you can't see far, which will be the case with 8x8 tiles.
What you could do is draw everything in an appvar and use Runer's Pixelmapping (http://ourl.ca/15124/283447) to have fast scrolling and pixel based detection.
Rough AI Workflow:Makes sense. 2) and 3) quite are easy, but I might need help with pathfinding.
1) pathfind to back of opposing player
2) if opponent turns around to face you, run away.
3) if opponent is in line of fire, shoot.
I haven't really done pathfinding before, so I'm probably not gonna be able to help you there.Rough AI Workflow:Makes sense. 2) and 3) quite are easy, but I might need help with pathfinding.
1) pathfind to back of opposing player
2) if opponent turns around to face you, run away.
3) if opponent is in line of fire, shoot.
THe game's name is my idea! :D Great job! But when I was thinking about the name, iI thought about a totally other game genre ^^
If I were you, I'd check out Builderboy's recent contest entry. You might not understand the code, but there's a pathfinder that calculates the significance of nodes based on a dynamically generated tilemap. PM'ing him might be good if you want to go through with this, but it will be fairly challenging :P
I thought about a Contra-like.THe game's name is my idea! :D Great job! But when I was thinking about the name, iI thought about a totally other game genre ^^
Lol - what were you thinking of?
Oh, it's looking pretty cool :D