Hallaw people,
Yesterday I got bored and wrote this small game in 30-40 minutes :P It's a 2 players minigame, so you'll need two calcs, a link cable and a friend.
You were engaged in an epic space battle against your greatest enemy when you see that your trajectories slowly brings you in an asteroid field ... which can change direction due to gravity perturbation.
So the point of it is that you must blast each other while dodging the other's shots and the asteroids that move on the screen. Your ship fires automatically and aims the other ship, so you only have to take care of avoiding being touched by anything. On the left side of each calc you can see a line that empties slowly ; when it's empty, the asteroid field starts moving in another random direction - so try to get away of any asteroid to avoid a sudden hit.
As I said, I coded this in less than an hour, so I didn't make any menu, nor even any automatic quit :P so basically, when the game stops, the player which has "Done" written on his calc loose, and the other win. If you win, press [clear] to exit the game.
Also, I only ask to one user to press [2nd] when the two are ready. So if you press without your friend ready, press [clear] and retry. To sum up, if something goes wrong, press [clear], I inserted a [clear] key detection in all loops of the game :P
The player who hits [2nd] first will be the empty square, and the other player the black square.
It's a pixel-based detection, so you can't say "meeeeeh this hitbox is bugged" :P
Source (DUAL.8xp) and binaries (DUALSTAR.8xp) attached.
Enjoy and as ever, share comments :)