Author Topic: [Axe] KarRace  (Read 9401 times)

0 Members and 1 Guest are viewing this topic.

Offline Spenceboy98

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 547
  • Rating: +59/-2
    • View Profile
[Axe] KarRace
« on: December 18, 2012, 09:19:38 pm »
This is a little game in Axe I started a little while back, but never really finished. Today I finished a little working version:


The object of the game is to dodge the cars that you are passing. Later, I will probably add bonuses and stuff. Download of source is attached.
I like milk.

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: [Axe] KarRace
« Reply #1 on: December 18, 2012, 09:20:16 pm »
woo, looking good so far!  :thumbsup:
« Last Edit: December 18, 2012, 09:20:35 pm by Sorunome »

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55941
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [Axe] KarRace
« Reply #2 on: December 18, 2012, 09:55:35 pm »
Looks nice. Does it increase in speed as you progress, getting harder?

Offline Spenceboy98

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 547
  • Rating: +59/-2
    • View Profile
Re: [Axe] KarRace
« Reply #3 on: December 18, 2012, 09:56:54 pm »
Looks nice. Does it increase in speed as you progress, getting harder?

Not currently, but I can do that. :)
I like milk.

Offline Spenceboy98

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 547
  • Rating: +59/-2
    • View Profile
Re: [Axe] KarRace
« Reply #4 on: December 19, 2012, 01:27:19 pm »
*BUMP*
Here is one with a speed up and a menu:

(It's actually faster on calc)

Do you think it's too fast? My friend suggested the speed up to be as a bonus. What do you think?

Also, how do you make it display a variable on the screen? I tried earlier, but it did not work.
« Last Edit: December 19, 2012, 01:31:46 pm by Spenceboy98 »
I like milk.

Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: [Axe] KarRace
« Reply #5 on: December 19, 2012, 01:32:27 pm »
What do you mean by showing a variable ? Like display a score on the buffer ? Look at the fix command, it will help you.

Offline Spenceboy98

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 547
  • Rating: +59/-2
    • View Profile
Re: [Axe] KarRace
« Reply #6 on: December 19, 2012, 01:39:24 pm »
Like display a score on the buffer ?

Yes. I don't know how the FIX command will help.
I like milk.

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: [Axe] KarRace
« Reply #7 on: December 19, 2012, 01:41:48 pm »
Also, how do you make it display a variable on the screen? I tried earlier, but it did not work.
If you try to display a number, don't forget the ">Dec". If you do "Text(0,,A)" it will display the string pointed by A, not the number that is in A, which is displayed by "Text(0,,A>Dec)".

Yes. I don't know how the FIX command will help.
The Fix command will help if you need for example the Text routine to write on the buufer instead of writing directly on the screen.
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline Spenceboy98

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 547
  • Rating: +59/-2
    • View Profile
Re: [Axe] KarRace
« Reply #8 on: December 19, 2012, 01:43:21 pm »
Also, how do you make it display a variable on the screen? I tried earlier, but it did not work.
If you try to display a number, don't forget the ">Dec". If you do "Text(0,,A)" it will display the string pointed by A, not the number that is in A, which is displayed by "Text(0,,A>Dec)".

Yes. I don't know how the FIX command will help.
The Fix command will help if you need for example the Text routine to write on the buufer instead of writing directly on the screen.

Thanks
I like milk.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55941
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [Axe] KarRace
« Reply #9 on: December 19, 2012, 01:47:52 pm »
You should make it so when it starts, the first car can't appear in the middle areas, so you don't constantly die instantly at the very start of the game.

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: [Axe] KarRace
« Reply #10 on: December 19, 2012, 01:53:04 pm »
You should make it so when it starts, the first car can't appear in the middle areas, so you don't constantly die instantly at the very start of the game.
^This. Also, you should not only display other cars when they are entirely on the screen but as soon as they are partly on screen.

(Also, concerning my previous post, notice that >Dec is in Math)
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline Spyro543

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1189
  • Rating: +74/-3
    • View Profile
Re: [Axe] KarRace
« Reply #11 on: December 19, 2012, 01:55:34 pm »
It looks suspiciously like the "Car Racing" game included in most Pop Stations. Good start though, maybe you should actually add a racing aspect to the game.

Offline Spenceboy98

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 547
  • Rating: +59/-2
    • View Profile
Re: [Axe] KarRace
« Reply #12 on: December 19, 2012, 02:08:40 pm »
You should make it so when it starts, the first car can't appear in the middle areas, so you don't constantly die instantly at the very start of the game.

Yeah. I do need to do that.

It looks suspiciously like the "Car Racing" game included in most Pop Stations. Good start though, maybe you should actually add a racing aspect to the game.

Well, in the game, you're passing the cars that are going slower than you. At the end, there will be a finish line.

You should make it so when it starts, the first car can't appear in the middle areas, so you don't constantly die instantly at the very start of the game.
^This. Also, you should not only display other cars when they are entirely on the screen but as soon as they are partly on screen.

(Also, concerning my previous post, notice that >Dec is in Math)

I tried, but it was just resetting their positions over and over. It twas annoying, so I just went with what I'm doing now.
« Last Edit: December 19, 2012, 02:14:22 pm by Spenceboy98 »
I like milk.

Offline leafy

  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Re: [Axe] KarRace
« Reply #13 on: December 19, 2012, 02:11:15 pm »
May I suggest adding some animated elements to the wheels? This can really add a lot of depth into the motion of the game.
In-progress: Graviter (...)

Offline Spenceboy98

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 547
  • Rating: +59/-2
    • View Profile
Re: [Axe] KarRace
« Reply #14 on: December 19, 2012, 02:15:23 pm »
May I suggest adding some animated elements to the wheels? This can really add a lot of depth into the motion of the game.

I don't know how to do animated sprites. :P
I like milk.