Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: Hayleia on August 18, 2012, 07:21:14 am

Title: [Axe] KoFiX (yet another Guitar Hero clone :P)
Post by: Hayleia on August 18, 2012, 07:21:14 am
First of all, don't expect too much from this project, I only made this because I got bored (when waiting for Jacobly's map generator for TinyCraft :P) so I may or may not make a real game from it.
In fact, the note-displaying engine was made a long time ago but I was too lazy to make it display several notes at a time, so I forgot all of what I made. Then Samos on TI-Planet asked some help with his Guitar Hero clone and it reminded me of KoFiX.

So, why is it called KoFiX ? Because of FoFiX, the free Guitar Hero clone one computer. FoFiX is very flexible, allowing you to create your own musics to play with the game, or change the theme of the game, etc, while Guitar Hero is all done with nothing really modifiable. KoFiX (if one day finished) will at least allow you to create your own musics to play with the game beacuse I am too lazy to make songs myself :P

For now, it only displays notes (up to three at the same time), there is no way to play them nor hear any sound :P
And concerning sound, it is not a priority, I'd first want to make it at a decent speed for regular 83+ then I may add Full speed and sound.

Now what does it look like ? Compare the real Guitar Hero and KoFiX on Monsters by Matchbook Romance ;)
(http://img.removedfromgame.com/imgs/KoFiX%20Monsters.gif)

(also, the demo download ↓)
Title: Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
Post by: kindermoumoute on August 18, 2012, 05:08:40 pm
Pretty cool. :D
Title: Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
Post by: Hayleia on August 19, 2012, 05:48:26 am
Pretty cool. :D
Thanks :D
There is also a major problem with this project: If the notes go too slow, the game is not entertaining, but if they go too fast, the bluriness makes the game impossible to play. I tried inverting the screen and it is already better :)
Title: Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
Post by: Hayleia on August 19, 2012, 12:10:30 pm
(double post with an update)

Update, now with a black neck (and some stupid effects when drawing the neck :P)
(↓ executable if anyone is interested)

Also, I don't know why but it is slower on Wabbit than on real calc ???
Title: Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
Post by: Hayleia on August 21, 2012, 05:41:13 am
I don't know how I should do key detection, so I made a poll. I describe the choices here:


Autostrumming:
This means that as long as your fingers are on the right frets when the note hits the bottom of the screen, you have the point. Which means that if you have a sequel of identical notes, you just need to keep the frets down to have them all. This also means that if you press a fret for no reason, that doesn't remove points, only missing a note will remove points.
Easy to code and to play.

Strumming required:
This means that to get a note, you have to keep the frets down and press the strum key. So to make a sequel of identical notes, you just keep the frets down for the whole combo and press the strum key each time a note hits the bottom of the screen. This is the solution that looks more like Guitar Hero than the other solutions. However, this may not be easy to play on a calculator (there would not be problems if we could plug the guitar controller in the calc but it is not very possible).
Easy to code, may be not easy to play on a calculator

Option "Strumming: Auto/Manual":
Basically, this is if you don't want to vote the last one and can't choose between the first two ones :P
This means that the menu will include an option to let you choose between the first Autostrumming and required strumming.
Still quite easy to code and playable

Tap Tap style:
This one is the worst choice I guess. That means that you have to press frets when the note hits the bottom, and only at this moment or you'll lose points. But that also means that when you have a sequel of identical notes, you have to whack the keys each time a note reaches the bottom. This is the most logical way to play but not the easiest way to play at all (when there are sequels of 3 notes chords) nor the easiest way to code.


Now that you know everything, please vote, even if you don't plan on playing the game because I really don't know what to do :(
Title: Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
Post by: JosJuice on August 21, 2012, 10:24:33 am
Requiring strumming seems like it wouldn't work very well, especially when playing at quicker speeds (such as the chorus of the Monsters gif you posted) since alt-strumming like on a real guitar controller isn't possible.
Title: Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
Post by: Hayleia on August 21, 2012, 11:28:14 am
Sorry, I am French, what do you mean by "alt-strumming" ?
Do you mean "strumming at high speeds" ?
Or "strumming in alternatively upwards and downwards" ?

But yeah, that is what I thought. The problem is not even alt-strumming but also how to take the calcs in hands to press frets and strum ? ???
Title: Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
Post by: JosJuice on August 21, 2012, 11:42:39 am
Or "strumming in alternatively upwards and downwards" ?
This.
But yeah, that is what I thought. The problem is not even alt-strumming but also how to take the calcs in hands to press frets and strum ? ???
Yeah, that could also be tricky. I just imagined that the strum button would be pressed like a normal calc button instead of holding it like a guitar (controller).
Title: Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
Post by: Matrefeytontias on August 21, 2012, 12:39:22 pm
You can just put the calc on a table or your knees :)

And personally I haven't any problem on pressing [enter] or [clear] at a high speed level (I think that [clear] can be a good strum).
Title: Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
Post by: Hayleia on August 21, 2012, 02:20:09 pm
Or "strumming in alternatively upwards and downwards" ?
This.
I could put two mediator keys so you can strum alternatively with two fingers, maybe ?

But yeah, that is what I thought. The problem is not even alt-strumming but also how to take the calcs in hands to press frets and strum ? ???
Yeah, that could also be tricky. I just imagined that the strum button would be pressed like a normal calc button instead of holding it like a guitar (controller).
For now, I've put F1 to F5 as frets and Enter as strum so it is impossible to hold it as a guitar.

You can just put the calc on a table or your knees :)

And personally I haven't any problem on pressing [enter] or [clear] at a high speed level (I think that [clear] can be a good strum).
You won't say that when there will be One from Metallica :P

So, here is a test version, in attachement. I compiled it as an app for two reasons:
 - It needs a lot of RAM to uncompress data to run fast enough to be playable
 - In the end, when the editor will be here, I guess it will not be far from 16384 bytes

I mentionned uncompressing data ;)
In fact, to put the beginning of Monsters in it, here is what I wrote, in the spoiler:
Spoiler For Spoiler:
---O-
 -----
 -----
 O----
 -----
 -----
 --O--
 -----
 -----
 O----
 -----
 -----
 ---O-
 -----
 -----
 O----
 -----
 -----
 --O--
 -----
 -----
 O----
 -----
 -----
 ---O-
 -----
 -----
 O----
 -----
 -----
 --O--
 -----
 -----
 O----
 -----
 -----
 -O---
 -----
 -----
 --O--
 -----
 -----
 ---O-
 -----
 -----
 ---O-
 ----O
 -----
 ---O-
 -----
 -----
 O----
 -----
 -----
 --O--
 -----
 -----
 O----
 -----
 -----
 ---O-
 -----
 -----
 O----
 -----
 -----
 --O--
 -----
 -----
 O----
 -----
 -----
 ---O-
 -----
 -----
 O----
 -----
 -----
 --O--
 -----
 -----
 O----
 -----
 -----
 -O---
 -----
 -----
 --O--
 -----
 -----
 ---O-
 -----
 -----
 ---O-
 ----O
 -----
 ---O-
 -----
 -----
 O----
 -----
 -----
 --O--
 -----
 -----
 O----
 -----
 -----
 ---O-
 -----
 -----
 O----
 -----
 -----
 --O--
 -----
 -----
 O----
 -----
 -----
 ----O
 -----
 -----
 O----
 -----
 -----
 ---O-
 -----
 -----
 O----
 -----
 -----
 ----O
 -----
 -----
 O----
 -----
 -----
 ---O-
 -----
 -----
 O----
 -----
 -----
 ----O
 -----
 -----
 O----
 -----
 -----
 --O--
 -----
 -----
 O----
 -----
 -----
 ----O
 -----
 -----
 O----
 -----
 -----
 --O--
 -----
 -----
 O----
 -----
 -----
 ---O-
 -----
 -----
 O----
 -----
 -----
 -O---
 -----
 -----
 O----
 -----
 -----
 ---O-
 -----
 -----
 O----
 -----
 -----
 --OO-
 --OO-
 --OO-
 --OO-
 O-OO-
 -----
 -----
 O-OO-
 -----
 -----
 O-OO-
 O-OO-
 O-OO-
 O-OO-
 O-OO-
 -----
 -----
 -O-O-
 -----
 -----
 --OO-
 -----
 -----
 --OO-
 --OO-
 -OOO-
 -OOO-
 -OOO-
 -----
 -----
 -OOO-
 -----
 -----
 -OOO-
 -----
 -----
 -OOO-
 -----
 -----
 --O-O
 -----
 -----
 --O-O
 -----
 -----
 ---OO
 ---OO
 -O-OO
 -----
 -----
 -O-OO
 -----
 -----
 -O-OO
 -O-OO
 -O-OO
 -O-OO
 -O-OO
 -----
 -----
 O-OO-
 -----
 -----
 OOO--
 -----
 -----
 O-OO-
 -----
 -----
 -----
 -----
 -----
 O-O--
 O-O--
 O-O--
 -----
 -----
 -O-O-
 -----
 -----
 -O--O
 -----
 -----
 -O--O
 -O--O
 -O--O
 -O--O
 -O-O-
 -OO--
 -O-O-
 -----
 -----
 O--O-
 -----
 -----
 O-O--
 -----
 -----
 O-O--
 O-O--
 O-O--
 -----
 -----
 O--O-
 -----
 -----
 -O-O-
 -O-O-
 -O-O-
 -O-O-
 -O-O-
 -----
 -----
 -O-O-
 -----
 -----
 -O-O-
 -O-O-
 -O-O-
 -O-O-
 -O-O-
 -----
 -----
 -O-O-
 -----
 -----
 -O-O-
 -O-O-
 -O-O-
 -O-O-
 O-OO-
 -----
 -----
 O-OO-
 -----
 -----
 O-OO-
 O-OO-
 O-OO-
 O-OO-
 O-OO-
 -----
 -----
 -O-O-
 -----
 -----
 --OO-
 -----
 -----
 --OO-
 --OO-
 -OOO-
 -OOO-
 -OOO-
 -----
 -----
 -OOO-
 -----
 -----
 -OOO-
 -----
 -----
 -OOO-
 -----
 -----
 --O-O
 -----
 -----
 --O-O
 -----
 -----
 ---OO
 ---OO
 -O-OO
 -----
 -----
 -O-OO
 -----
 -----
 -O-OO
 -O-OO
 -O-OO
 -O-OO
 -O-OO
 -----
 -----
 O-OO-
 -----
 -----
 OOO--
 -----
 -----
 O-OO-
 -----
 -----
 -----
 -----
 -----
 O-O--
 O-O--
 O-O--
 -----
 -----
 -O-O-
 -----
 -----
 -O--O
 -----
 -----
 -O--O
 -O--O
 -O--O
 -O--O
 -O-O-
 -OO--
 -O-O-
 -----
 -----
 O--O-
 -----
 -----
 O-O--
 -----
 -----
 O-O--
 O-O--
 O-O--
 -----
 -----
 O--O-
 -----
 -----
 -O-O-
 -O-O-
 -O-O-
 -O-O-
 -O-O-
 -----
 -----
 -O-O-
 -----
 -----
 -O-O-
 -O-O-
 -O-O-
 -O-O-
 -O-O-
 -----
 -----
 -O-O-
 -----
 -----
 -O-O-
 -O-O-
 -O-O-
 -O-O-
Then, using NotePad, I just replaced the space of the beginning of each line by a "Data(pi", all the "-" became "0" and "O" became "1". This makes song creating very easy :D
You can try to make songs already, if you don't want to wait for the editor ^^

edit: Also, the number in the top left corner is:
(number of notes you managed to get)-(number of overstrumming)
The notes you miss still don't appear in the calculation of the score.
Title: Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
Post by: Hayleia on August 23, 2012, 03:41:19 am
UPDATE
- Now score is calculated like this:
(notes you got)-3*(notes you missed+overstrummed)
Note that the score starts at zero, which is not a good idea :P
- Added the support for notes that don't need to be strummed.
Beware, it was coded GH III-style, not like in next versions. Which means that the note will be counted as good if you are holding the right key when it reaches the bottom, even if you started to press that key 10 seconds ago. So don't release the key too soon ;)
(and don't try to hammer-on/pull-off, that won't work, you need to be holding only the right key :P)

Here is what they look like
(http://img.removedfromgame.com/imgs/No%20Strum.gif)


Also, I got an idea, thinking about Guitar Hero on a DS :D
What about this keymap (in spoiler) ?
The problems I see is that keys are not aligned on a 84+ and that there might be problems with the ON key :(
The ON key is getKey(41) but is it a real getKey() or a special command "getKey(41)" ? I must try (moreover, zTrumpet's KEYGROUP program doesn't allow me to test the ON key)
Spoiler For Spoiler:
(http://img.removedfromgame.com/imgs/Keymap%20test.png)
I don't know if this is doable but I think that could be a way of playing that looks more like the real Guitar Hero :)

Also, as usual, the download is below, with a screenshot of me sucking at my own game (I found an excuse: my keyboard doesn't support 4 keys at the same time :P)
Title: Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
Post by: Matrefeytontias on August 23, 2012, 04:58:56 am
I tried it, it's really not bad :thumbsup:
Title: Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
Post by: Hayleia on August 23, 2012, 06:53:14 am
UPDATE
Now with a shiny File browser :D
You can see I tested it with appvars with random names :P
There is just one bug with this, there are two appvars named Ft\uc that appears sometimes ???
Thanks to Matrefeytontias for the appvar repertoring through the VAT ^^
This also means that you need songs in your archive to play it, not only the App, so if you want to test it, you might want to download the appvar Monsters too ^^

And don't worry Matref, I don't use the same header as yours. Mine is "KoFiXsong" :P
And you'll have credits when the credits section is done (but I first need a main menu :P)

Also, I started to implement the keymap I said but the screen is not inverted yet. For now, the keys On, 0, . , (-) and Enter are from left to right, but soon they will be from right to left (with inverted) ;)
Title: Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
Post by: Hayleia on August 24, 2012, 03:02:28 pm
um, UPDATE :P
In fact I pressed the Modify button instead of the Reply button, so the previous post is in fact the new one, and a post disappeared :P
So for more info about the update, read the previous post :P
Title: Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
Post by: Yeong on August 24, 2012, 03:12:54 pm
so how did you make the appvar browser? :D
Title: Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
Post by: Hayleia on August 24, 2012, 03:21:52 pm
so how did you make the appvar browser? :D
You should ask Matrefeytontias for that. First of all, I don't really get how everything works in his code but just how to use it (:P). Secondly, he asked me to not put the source everywhere, don't know if that meant "don't give to anyone" or "don't give to everybody" :-\
Title: Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
Post by: Hayleia on August 25, 2012, 05:53:50 am
UPDATE
Now with a Titlescreen ^^
(even if all the options lead to the Appvar Browser :P)
Title: Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
Post by: Eiyeron on August 25, 2012, 06:46:13 am
Great main menu!
Title: Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
Post by: chickendude on August 25, 2012, 08:06:29 am
It looks pretty cool, there's still a few things to work out to help with the gameplay (the keys, etc.) but it already feels very complete :)

Another option for the key layout which would be a little easier to hold would be to use the first column (with "clear" to "-") as the frets and Enter or some other key to strum. That way you could hold it like a guitar, though the keys wouldn't necessarily line up. I think you would adapt to it pretty easily though.

It looks great, though :D
Title: Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
Post by: Hayleia on August 25, 2012, 11:42:53 am
Great main menu!
It looks great, though :D
Thanks :D

Another option for the key layout which would be a little easier to hold would be to use the first column (with "clear" to "-") as the frets and Enter or some other key to strum. That way you could hold it like a guitar, though the keys wouldn't necessarily line up. I think you would adapt to it pretty easily though.
Yeah, I thought about it but aren't they a bit too close each one from each other ?
But I admit I'd prefer to code this solution because I don't have to invert the screen :P
Title: Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
Post by: Matrefeytontias on August 25, 2012, 12:45:09 pm
The title screen is awesome O.O

In fact I meant "don't give the source to everybody", so I think that I can post the source here ^^
But I warn you, it's originally for my game Gravity Walls, so it's not a listing menu and the header is not the KoFiX one.
Spoiler For "VAT loader":
Quote from: Axe
.FINDAPPV
ClrHome
{E9830}r→P→U

Data(0,0^^r,0^^r,0^^r,0^^r,0)->Str1IN
21→{Str1IN
Fill(+1,8,0

0→I→N
~1→L→Q

NxtAV(

!If LvlOk()
Disp "No level pack",i,"found!
Pause 1800
Return
Else
L++
End

While 1

If P>{E982E}r and getKey(1)
P→U
I→N
NxtAV(
ClrHome
End

If I>0 and getKey(4)
{E9830}r→P
I--
L--
If I>0
0→N
0→Q
While 1
Next(
N++
LvlOk()+Q→Q
EndIf LvlOk() and (N≥I or (Q≥L))
N→I
Q→L
End
ClrHome
End

Output(0,,"Type:",{P}>Dec
Output(0,+1,"Namelength:",{P-6}>Dec
GtNam(
Output(0,+2,"Name:",Str1IN+1
Pause 225
EndIf getKey(15)
Return

Lbl Next
P-7-{P-6}→P
Return

Lbl NxtAV
While 1
!If P>{E982E}r
U→P
N→I
Return
End
Next(
I++
EndIf LvlOk()
L++
Return

Lbl LvlOk
If {P}=21
GtNam(
GetCalc(Str1IN,Y1)
{Y1}rr=E4755
Else
0
End
Return

Lbl GtNam
Fill(Str1IN+1,8,0
For(r1,1,{P-6}
{P-6-r1}→{Str1IN+r1
End

Generated by the BBify'r (http://clrhome.org/resources/bbify/ (http://clrhome.org/resources/bbify/))
Title: Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
Post by: Hayleia on August 25, 2012, 01:13:08 pm
Thanks, that helped me to make my game so that may be useful to others ^^
Also, thanks for posting, I am now able to give you your well-deserved +1 :P

UPDATE
Nothing really interesting. I just added labels and a Z-Test so that the various options don't all lead to the song browser.
I also made the menu a little bit faster ;)
And now there are Credits :D
Haven't tested on real calc though, there might be a lot of blur :-\
Title: Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
Post by: Hayleia on August 26, 2012, 12:38:44 pm
little UPDATE
- fixed some RAM corruption that could happen if you went to the VAT browser then came back to the main menu ;D
Title: Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
Post by: Hayleia on August 29, 2012, 11:01:03 am
UPDATE
This time I write it in red and bolded because it is a big one :D
 - There is a loading screen -.-°
 - changed the keymap so that you can use either F1 to F5 or ON to Enter (still 2nd and alpha to strum)
 - MUSIC EDITOR !!! :w00t: You could have told me that you were getting bored with Monsters :P
Now, let's start fretting !
Well, it is still in early stages, so there is no extended functions for now (and my input routine has displaying problems :P).

How to use the editor:
- up and down to scroll through the notes
- right and left to scroll through the notes faster
- press frets and then 2nd to store a note to the current note
- press alpha to undo (only works once)
- press sto to save
Title: Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
Post by: Samos on August 29, 2012, 11:24:01 am
Quote
(17:20:50) Hayleia: tu mets "It is awesome !! You are awesome !!" (http://tiplanet.org/forum/chat/img/emoticons/trollface.png)
super jeux!  :-X
il ne manque plus que le son
Title: Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
Post by: Hayleia on August 29, 2012, 11:28:37 am
Quote
(17:20:50) Hayleia: tu mets "It is awesome !! You are awesome !!" (http://tiplanet.org/forum/chat/img/emoticons/trollface.png)
Lol :P

il ne manque plus que le son
Thanks, but this is going to be very hard:
- if I do it myself it will be crappy for sure :P
- if someone else does it he/she will have to mess with my code :P

Also, welcome to Omnimaga, be sure to Introduce Yourself (http://www.omnimaga.org/index.php?board=10.0) ;D
Title: Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
Post by: Eiyeron on August 29, 2012, 01:39:35 pm
Quote
(17:20:50) Hayleia: tu mets "It is awesome !! You are awesome !!" (http://tiplanet.org/forum/chat/img/emoticons/trollface.png)
super jeux!  :-X
il ne manque plus que le son


And please speak in French here, except in the French section. ;)

EDIT: Yeah, 500th post, 12 to go until a round number! :p
Title: Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
Post by: MGOS on August 29, 2012, 02:03:43 pm
And please speak in French here, except in the French section. ;)
Lol - that's weird  ;D ... you mean English, right, sir?

Back to topic: great update, I'ma try it out soon :)
Title: Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
Post by: Hayleia on August 29, 2012, 02:25:00 pm
EDIT: Yeah, 500th post, 12 to go until a round number! :p
Lol :P

Back to topic: great update, I'ma try it out soon :)
Thanks, but not too soon I hope, the one I posted has problems with appvars pointers :P
They are not great problems, it is just that the program reads elsewhere but it still writes at the right place so there should not be corruption, but please download this one so you can't complain :P
(updated the above post too)
Title: Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
Post by: Hayleia on August 30, 2012, 02:13:39 am
Sorry, the problem was still present. It is fixed now. Please redownload (again) :)

edit: Nope, apparently there are still some problems with the editor -.-°
Title: Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
Post by: Hayleia on September 07, 2012, 12:05:24 pm
Test version. This one has sound. Real crappy sound though :P
The problem is that Wabbitemu plays sound with an offset (I mean that I hear sound too late) and I don't know if that is due to me failing in my program or Wabbitemu having problems, so I'd appreciate if someone with headphones could test it :)
(I don't have the adapter :()

(also note that I completely broke the editor, so don't try to run it, it won't do anything :P)

edit: By "crappy sound", I didn't mean that the sound is ugly (even if that is true too :P) but that the notes the game plays aren't the real notes of the music, just a try.
Title: Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
Post by: annoyingcalc on September 07, 2012, 01:43:24 pm
Well I just got the adapter ill help I guess ill test in a sec
Title: Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
Post by: jacobly on September 07, 2012, 01:44:47 pm
These were recorded directly from the calculator, and they sound pretty close to what it does on-calc.

Edit: It does sound slightly "cleaner" on-calc I guess.
Title: Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
Post by: annoyingcalc on September 07, 2012, 01:49:43 pm
 *.* DAmn it I cant find my silverlink cable sorry ... x.x
Title: Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
Post by: Hayleia on September 07, 2012, 02:15:43 pm
Thanks Jacobly for the recordings, and thanks Annoyingcalc for trying to help anyway :)
Title: Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
Post by: Hayleia on September 08, 2012, 05:58:28 am
New test version, with another way of making sound.
So I coded something that does the same as Frequ but with the support of multiple notes at a time. This also means that the game is slowed down since nothing must happen while the music plays, and this is what I want to know: is it too slow ?
(note that the notes still don't correspond to the actual music, they correspond to the frets, but that won't be very hard to do ;))
Title: Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
Post by: Sorunome on September 09, 2012, 01:18:05 am
Mhmm, it sounds cool, but i don't have sound on my calc D: (And i usually don't use wabbitemu unless to capture screenies D: ), so is there any chance of a screenie? :P
Title: Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
Post by: Hayleia on September 09, 2012, 01:58:00 am
Mhmm, it sounds cool, but i don't have sound on my calc D: (And i usually don't use wabbitemu unless to capture screenies D: ), so is there any chance of a screenie? :P
Well, I didn't add anything else than sound, so if I make a screenshot (which doesn't support sound), it will look exactly the same as previous versions (which had screenshots, see the previous page ;)) which is why I didn't make screenshots for those two versions.
Title: Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
Post by: Sorunome on September 09, 2012, 01:58:38 am
woops, i didn't see that there are pages.
wait everyone, facepalm time
Title: Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
Post by: Spenceboy98 on October 06, 2012, 10:25:09 am
Has there been any updates lately? Probably not, but I'm just curious.
Title: Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
Post by: Hayleia on October 06, 2012, 11:02:51 am
Has there been any updates lately? Probably not, but I'm just curious.
No. I was having trouble with the VAT browser (RAM corruption) and didn't know where this came from :-\
But was this project interesting you ? I only coded this because I was getting bored and I thought other people didn't care either. But when I get time, I can pick this up again if that interested you :) (but that will be in a long time, like in summer holidays -.-°)
Title: Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
Post by: Spenceboy98 on October 06, 2012, 11:22:11 am
It did interest me. It would be nice if you could work on this in your free time. If you don't mind, of course.
Title: Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
Post by: Matrefeytontias on October 06, 2012, 11:41:30 am
If you're having trouble with the VAT browser, just post it, maybe I'll can fix it since I did a part of it ;)
Title: Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
Post by: Hayleia on October 06, 2012, 12:28:27 pm
It did interest me. It would be nice if you could work on this in your free time. If you don't mind, of course.
Ok then. But don't expect updates regularly ;)

If you're having trouble with the VAT browser, just post it, maybe I'll can fix it since I did a part of it ;)
In fact, strange appvars appear and when I try to save the currently updated song, sometimes it is not saved where it should. I think I let a ClrDraw(L1) somewhere that kills some pointers :P
Title: Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
Post by: Matrefeytontias on October 06, 2012, 12:43:18 pm
Mh, or maybe you're writing outbounds :-X
Title: Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
Post by: DJ Omnimaga on October 06, 2012, 05:15:58 pm
Wow this looks nice. Haven't tried it yet on calc but I just finally saw the screenshots on the first page. I hope you finish it. It would be the world's first non-BASIC GH clone ever finished for calcs. :P (not sure why every GH project die)
Title: Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
Post by: Hayleia on October 07, 2012, 01:31:30 am
Wow this looks nice. Haven't tried it yet on calc but I just finally saw the screenshots on the first page. I hope you finish it. It would be the world's first non-BASIC GH clone ever finished for calcs. :P (not sure why every GH project die)
Thanks :D
And I think they all die because one day they understand how hard sound is :P
If you want to try it, don't use the editor. It is the thing that has most problems with RAM corruption.
(And for now, the sound doesn't match the song. The timing is good but the played note is wrong)
Title: Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
Post by: Yeong on October 09, 2012, 06:11:15 pm
nice progress. :D
Title: Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
Post by: DJ Omnimaga on October 10, 2012, 03:15:15 pm
Wow this looks nice. Haven't tried it yet on calc but I just finally saw the screenshots on the first page. I hope you finish it. It would be the world's first non-BASIC GH clone ever finished for calcs. :P (not sure why every GH project die)
Thanks :D
And I think they all die because one day they understand how hard sound is :P
If you want to try it, don't use the editor. It is the thing that has most problems with RAM corruption.
(And for now, the sound doesn't match the song. The timing is good but the played note is wrong)
Well a lot do not support sound and the authors had no plan to support sound for the most part. I think only one or two GH project actually supported sound. Maybe they were new programmers and couldn't get a decent speed in BASIC.
Title: Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
Post by: Hayleia on October 10, 2012, 03:25:48 pm
I think only one or two GH project actually supported sound.
Yeah, I saw this one (http://ourl.ca/3610). That calmed me down :P
Title: Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
Post by: DJ Omnimaga on October 10, 2012, 03:33:32 pm
Yeah that one was absolutely epic. I wonder if it could have gotten further... Sadly the controls were really bad, though, lol, since you had to hold the calc sideways.
Title: Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
Post by: Le solutionneur on April 09, 2013, 01:18:16 pm
Great, I can't wait playing guitar hero with the sound in my math lesson!
Title: Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
Post by: Matrefeytontias on April 09, 2013, 01:43:50 pm
The project is dead since 6 months IIRC :P
Title: Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
Post by: Hayleia on April 10, 2013, 01:00:45 am
It's not quite dead yet (+1 for the one who understands the reference here :P).
It is just that I don't have much time (else, TinyCraft would already be finished :P).

But if you want a guitar hero with sound, there is this one (http://ourl.ca/3610). It is the exact contrary as mine: graphics are a bit minimalistic but sound quality is top ;)
Title: Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
Post by: aeTIos on April 11, 2013, 03:39:19 am
GLaDOS?
Title: Re: [Axe] KoFiX (yet another Guitar Hero clone :P)
Post by: Hayleia on April 11, 2013, 11:45:34 am
GLaDOS?
Nope, and I never played Portal. I actually had to Google GLaDOS to know what you were talking about :P