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Now, you will be able to bind any action to any key you want! Do you want to shoot your bow with "On"? Well, that can't happen. How about "5" instead?
Good news overall, but why wouldn't it be 83+-compatible ?Sorry, I was at music camp. I'm waiting to see how it runs or if I need a certain command for it to work, or something.
Excepting Full, there's nothing Axe provides that doesn't work on 83+s.I was talking about a BASIC command, but thanks for telling me anyway, that will help!
I heard that Axe is not compatible with the CSE. If that's the case, then this project is ax'd (no pun intended).No, don't cancel this! Ask someone with knowledge of z80 to help you on a CSE version! Just please...
Maybe you could do the remake in Axe for monochrome calcs? Since I have the CSE, I have no way to make or test this. I'll try working on using as many features as possible in the original version.I heard that Axe is not compatible with the CSE. If that's the case, then this project is ax'd (no pun intended).No, don't cancel this! Ask someone with knowledge of z80 to help you on a CSE version! Just please...
Wait, you don't have a monochrome calc ? How did you pull off the monochrome version then ? O.OI had other people test it (JWins. CVSoft and princetonlion [for the gif]), and I just had the dimensions of the screen on memory.
Excepting Full, there's nothing Axe provides that doesn't work on 83+s.Even with Full, the program would still run fine on the 83+. It would just run over twice slower.
I'm not really in charge of this anymore, JWins is if he chooses so (so it's not cancelled). I don't see why it won't include map exploration, since I don't see why JWins (if he chooses to run the development) would throw out the existing map exploration code.Excepting Full, there's nothing Axe provides that doesn't work on 83+s.Even with Full, the program would still run fine on the 83+. It would just run over twice slower.
Anyway I hope that isn't cancelled or anything, as it would be nice to see an Axe remake. If the Axe remake comes to fruition, will it feature the full game including map exploration or will it just be a battle arena like when Persona 4 was ported from the PS2/Vita to the PS3?
Well, actually, I would be CREATING the code. But it shouldn't be too hard. :)I'm not really in charge of this anymore, JWins is if he chooses so (so it's not cancelled). I don't see why it won't include map exploration, since I don't see why JWins (if he chooses to run the development) would throw out the existing map exploration code.Excepting Full, there's nothing Axe provides that doesn't work on 83+s.Even with Full, the program would still run fine on the 83+. It would just run over twice slower.
Anyway I hope that isn't cancelled or anything, as it would be nice to see an Axe remake. If the Axe remake comes to fruition, will it feature the full game including map exploration or will it just be a battle arena like when Persona 4 was ported from the PS2/Vita to the PS3?
Ah ok I was wondering, since Axe is sometimes seen as much harder than BASIC by certain people, so they might be tempted to remove features in their games or as some people would say, "take the lazy route" :P. Kinda like what Atlus did with Persona 4 PS3. :PI'm not really in charge of this anymore, JWins is if he chooses so (so it's not cancelled). I don't see why it won't include map exploration, since I don't see why JWins (if he chooses to run the development) would throw out the existing map exploration code.Excepting Full, there's nothing Axe provides that doesn't work on 83+s.Even with Full, the program would still run fine on the 83+. It would just run over twice slower.
Anyway I hope that isn't cancelled or anything, as it would be nice to see an Axe remake. If the Axe remake comes to fruition, will it feature the full game including map exploration or will it just be a battle arena like when Persona 4 was ported from the PS2/Vita to the PS3?
Well, actually, I would be CREATING the code. But it shouldn't be too hard. :)I'm not really in charge of this anymore, JWins is if he chooses so (so it's not cancelled). I don't see why it won't include map exploration, since I don't see why JWins (if he chooses to run the development) would throw out the existing map exploration code.Excepting Full, there's nothing Axe provides that doesn't work on 83+s.Even with Full, the program would still run fine on the 83+. It would just run over twice slower.
Anyway I hope that isn't cancelled or anything, as it would be nice to see an Axe remake. If the Axe remake comes to fruition, will it feature the full game including map exploration or will it just be a battle arena like when Persona 4 was ported from the PS2/Vita to the PS3?
I'll try to make it as much like the original as possible, to start it out.
We could always revive it if there's progress :PThere may not be, though. I'm gonna try to work on TI-Kwon Do (that is only a tentative title).
Keep that title or I will be upset. >:DWe could always revive it if there's progress :PThere may not be, though. I'm gonna try to work on TI-Kwon Do (that is only a tentative title).
:PKeep that title or I will be upset. >:DWe could always revive it if there's progress :PThere may not be, though. I'm gonna try to work on TI-Kwon Do (that is only a tentative title).