Author Topic: [Axe] Super Crate Box  (Read 19743 times)

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Offline Matrefeytontias

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[Axe] Super Crate Box
« on: September 22, 2012, 10:00:48 am »
Hi guys !

Maybe you have heard of the PC and iDevices game Super Crate Box. Maybe not. Well, that's like you want ;D

Anyway, I'm porting it on z80 calcs now, using the faaamous Axe parser 1.1.2 :)



Of course, I haven't finished yet : I planned to add more weapon, make title and game over screens and more.

Share your comments :)

Offline Hayleia

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Re: [Axe] Super Crate Box
« Reply #1 on: September 22, 2012, 10:39:49 am »
http://ourl.ca/14092 :P
Anyways, the previous project seems to be dead, so good luck with yours, it seems great already :D
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Offline Matrefeytontias

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Re: [Axe] Super Crate Box
« Reply #2 on: September 22, 2012, 10:43:55 am »
... Ah ;D

I didn't see this one, but I'll finish mine anyway ^^

EDIT : little update !

When you grab a crate, there now is a little text indicating which weapon you got :)
« Last Edit: September 22, 2012, 11:01:38 am by Matrefeytontias »

Offline annoyingcalc

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Re: [Axe] Super Crate Box
« Reply #3 on: September 22, 2012, 12:04:59 pm »
NICE THIS IS ONE OF THE MOST ADDICTING GAMES FOR A z80! I CANT WAIT
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Offline Darl181

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Re: [Axe] Super Crate Box
« Reply #4 on: September 22, 2012, 06:22:42 pm »
Yeah the other one's good as dead, seeing as the calc is :P unless leafy randomly picks it back up or something
glhf :)
(three people on the same game.. 0.o)
« Last Edit: September 22, 2012, 07:52:16 pm by Darl181 »
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Offline Sorunome

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Re: [Axe] Super Crate Box
« Reply #5 on: September 23, 2012, 03:49:54 am »
wooooo, it's looking nice :D

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Offline Stefan Bauwens

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Re: [Axe] Super Crate Box
« Reply #6 on: September 23, 2012, 04:31:58 am »
It looks very nice. Good luck finishing it! :)


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Offline p2

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Re: [Axe] Super Crate Box
« Reply #7 on: September 25, 2012, 08:22:24 am »
Woew, that looks really nice! ;)
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Offline hellninjas

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Re: [Axe] Super Crate Box
« Reply #8 on: September 28, 2012, 10:44:21 pm »
It's back! :D
Great job matre, can't wait for more progress! \o/

Offline annoyingcalc

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Re: [Axe] Super Crate Box
« Reply #9 on: January 12, 2013, 11:03:52 pm »
necropost I guess, but if you arent going to continue this I would like to have a look at the source
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Offline Matrefeytontias

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Re: [Axe] Super Crate Box
« Reply #10 on: January 13, 2013, 02:44:34 am »
In fact, I already resumed this, but I waited for more progress to post about it ;)

Offline annoyingcalc

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Re: [Axe] Super Crate Box
« Reply #11 on: January 13, 2013, 08:43:34 pm »
can you post the current source id like to look through it
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Offline Matrefeytontias

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Re: [Axe] Super Crate Box
« Reply #12 on: January 29, 2013, 12:10:09 pm »
Bump,

I'm really back on this, decided to finish it, and I'm here to post an update !!! After all these days, yay :D

So, I resolved many bugs, optimized many things and added katanaaa :w00t:



Also, I'm releasing the source but only because I need help : when playing on a real calc and dying, the game is randomly saying either "ERR:INVALID", or "ERR:VERSION", or "ERR:SYNTAX" etc when I run the game without any shell, and sometimes it crashes with MirageOS ... The error doesn't show up everytime I die, and when it shows it's not always the same. It's kinda strange ???

The source is the solo huge file I attached (beware, it's really hard to understand as I'm not that guy that over-uses comments D: )
« Last Edit: January 29, 2013, 12:15:19 pm by Matrefeytontias »

Offline Stefan Bauwens

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Re: [Axe] Super Crate Box
« Reply #13 on: January 29, 2013, 02:57:22 pm »
The screenshot looks cool!

I'm afraid I can't hep you fix your bug, since I'm not too great at AXE. (I myself have still an AXE program as well which even crashes your calc upon quit, which I'm unable to fix.)


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Re: [Axe] Super Crate Box
« Reply #14 on: January 29, 2013, 06:42:46 pm »
Wat, a update?
THAT IS AWESOME! :D

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