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Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: Matrefeytontias on September 22, 2012, 10:00:48 am

Title: [Axe] Super Crate Box
Post by: Matrefeytontias on September 22, 2012, 10:00:48 am
Hi guys !

Maybe you have heard of the PC and iDevices game Super Crate Box (http://www.supercratebox.com/). Maybe not. Well, that's like you want ;D

Anyway, I'm porting it on z80 calcs now, using the faaamous Axe parser 1.1.2 :)

(http://mattias.refeyton.fr/espace-ti/Cratebox/cratebox1.gif)

Of course, I haven't finished yet : I planned to add more weapon, make title and game over screens and more.

Share your comments :)
Title: Re: [Axe] Super Crate Box
Post by: Hayleia on September 22, 2012, 10:39:49 am
http://ourl.ca/14092 :P
Anyways, the previous project seems to be dead, so good luck with yours, it seems great already :D
Title: Re: [Axe] Super Crate Box
Post by: Matrefeytontias on September 22, 2012, 10:43:55 am
... Ah ;D

I didn't see this one, but I'll finish mine anyway ^^

EDIT : little update !

When you grab a crate, there now is a little text indicating which weapon you got :)
Title: Re: [Axe] Super Crate Box
Post by: annoyingcalc on September 22, 2012, 12:04:59 pm
NICE THIS IS ONE OF THE MOST ADDICTING GAMES FOR A z80! I CANT WAIT
Title: Re: [Axe] Super Crate Box
Post by: Darl181 on September 22, 2012, 06:22:42 pm
Yeah the other one's good as dead, seeing as the calc is :P unless leafy randomly picks it back up or something
glhf :)
(three people on the same game.. 0.o)
Title: Re: [Axe] Super Crate Box
Post by: Sorunome on September 23, 2012, 03:49:54 am
wooooo, it's looking nice :D
Title: Re: [Axe] Super Crate Box
Post by: Stefan Bauwens on September 23, 2012, 04:31:58 am
It looks very nice. Good luck finishing it! :)
Title: Re: [Axe] Super Crate Box
Post by: p2 on September 25, 2012, 08:22:24 am
Woew, that looks really nice! ;)
Title: Re: [Axe] Super Crate Box
Post by: hellninjas on September 28, 2012, 10:44:21 pm
It's back! :D
Great job matre, can't wait for more progress! \o/
Title: Re: [Axe] Super Crate Box
Post by: annoyingcalc on January 12, 2013, 11:03:52 pm
necropost I guess, but if you arent going to continue this I would like to have a look at the source
Title: Re: [Axe] Super Crate Box
Post by: Matrefeytontias on January 13, 2013, 02:44:34 am
In fact, I already resumed this, but I waited for more progress to post about it ;)
Title: Re: [Axe] Super Crate Box
Post by: annoyingcalc on January 13, 2013, 08:43:34 pm
can you post the current source id like to look through it
Title: Re: [Axe] Super Crate Box
Post by: Matrefeytontias on January 29, 2013, 12:10:09 pm
Bump,

I'm really back on this, decided to finish it, and I'm here to post an update !!! After all these days, yay :D

So, I resolved many bugs, optimized many things and added katanaaa :w00t:

(http://mattias.refeyton.fr/espace-ti/Cratebox/cratebox2.gif)

Also, I'm releasing the source but only because I need help : when playing on a real calc and dying, the game is randomly saying either "ERR:INVALID", or "ERR:VERSION", or "ERR:SYNTAX" etc when I run the game without any shell, and sometimes it crashes with MirageOS ... The error doesn't show up everytime I die, and when it shows it's not always the same. It's kinda strange ???

The source is the solo huge file I attached (beware, it's really hard to understand as I'm not that guy that over-uses comments D: )
Title: Re: [Axe] Super Crate Box
Post by: Stefan Bauwens on January 29, 2013, 02:57:22 pm
The screenshot looks cool!

I'm afraid I can't hep you fix your bug, since I'm not too great at AXE. (I myself have still an AXE program as well which even crashes your calc upon quit, which I'm unable to fix.)
Title: Re: [Axe] Super Crate Box
Post by: Sorunome on January 29, 2013, 06:42:46 pm
Wat, a update?
THAT IS AWESOME! :D
Title: Re: [Axe] Super Crate Box
Post by: Matrefeytontias on January 30, 2013, 03:53:19 pm
Update again (I said I'll be pretty active :P) !

This time I added the revolver ! It's like the starting pistol, but its bullets are going (really) faster and make 4 damages instead of 1 for the pistol. Maybe I forgot to notice that small enemies have 2 HP and big ones have 8 HP.

(http://mattias.refeyton.fr/espace-ti/Cratebox/cratebox3.gif)

Also, I'm releasing the source but only because I need help : when playing on a real calc and dying, the game is randomly saying either "ERR:INVALID", or "ERR:VERSION", or "ERR:SYNTAX" etc when I run the game without any shell, and sometimes it crashes with MirageOS ... The error doesn't show up everytime I die, and when it shows it's not always the same. It's kinda strange ???
Same thing this time, new source attached.
Title: Re: [Axe] Super Crate Box
Post by: Sorunome on January 30, 2013, 07:11:16 pm
Stop.Making.It.So.Awesome!
Lol, great job dude, can't wait for the finished game at all! :D
Title: Re: [Axe] Super Crate Box
Post by: pimathbrainiac on January 30, 2013, 07:21:08 pm
Screenies=amazing! don't stop!
Title: Re: [Axe] Super Crate Box
Post by: hellninjas on February 01, 2013, 10:22:25 am
Wow, it's back!
I honestly thought this project died :O

Amazing work Matrefeytontias ^_^
Title: Re: [Axe] Super Crate Box
Post by: annoyingcalc on February 01, 2013, 05:19:01 pm
Well, I can't even compile it, I get error:invalid token

let me upgrade to axe 1.2.0
Title: Re: [Axe] Super Crate Box
Post by: epic7 on February 01, 2013, 07:44:23 pm
This game is looking crate :P/me runs

Is the minigun added yet? :3
Title: Re: [Axe] Super Crate Box
Post by: Matrefeytontias on February 02, 2013, 06:44:08 am
@annoyingcalc : I'm using Axe 1.2.1a

@epic7 the weapons I already implemented are pistol, double pistols, shotgun, laser rifle, machine gun, discgun, minigun, katana and revolver. I planned to add bazooka, mines, grenade launcher and flames thrower (if I success in figuring out how I can do this latter D:).
Title: Re: [Axe] Super Crate Box
Post by: annoyingcalc on February 02, 2013, 03:36:51 pm
I wish that when you die it didn't exit, but you get a game over screen and start over
Title: Re: [Axe] Super Crate Box
Post by: Matrefeytontias on February 02, 2013, 03:50:52 pm
Oh yeah, don't worry, I planned a menu and all like in the real game :)
Title: Re: [Axe] Super Crate Box
Post by: Matrefeytontias on February 15, 2013, 04:29:32 pm
Heavy bump !

After a small pause, I got the Bazooka working ! It's a bit different from the original Super Crate Box though, because I thank that it would look cooler like this on-calc ;D

(http://mattias.refeyton.fr/espace-ti/Cratebox/cratebox4.gif)

Next on the list (in disorder) : grenade launcher, mines, at very least flame thrower, and a menu and all that go with it.

EDIT : I can't fix the bug that makes MirageOS crash and a weird error appear 1 time out of 3. It's kinda frustrating. If you think you can make something to it, just have the source in prgmAXECRATE (prgmCRATEBOX is the executable ; and be warned, it's reaaaally dense and ugly, but well-commented).
Title: Re: [Axe] Super Crate Box
Post by: Sorunome on February 15, 2013, 06:43:26 pm
Well, i don't know the original, so......but it's looking awesome! :D
Title: Re: [Axe] Super Crate Box
Post by: squidgetx on February 15, 2013, 10:23:48 pm
That slight screen shake effect you have there really adds to the feel of the game

Great job so far!
Title: Re: [Axe] Super Crate Box
Post by: persalteas on February 16, 2013, 06:26:58 am
So hardcore :o

High score: 5 boxes.../me buys a rope...
Title: Re: [Axe] Super Crate Box
Post by: Deep Toaster on February 16, 2013, 03:43:59 pm
This is fantastic. Looks like a really addicting game! Love the shake effects.

Does it run at 6 MHz or Full? I don't have my calculator with me at the moment.
Title: Re: [Axe] Super Crate Box
Post by: Matrefeytontias on February 16, 2013, 05:07:56 pm
All of my programs always run at 6MHz. Mainly because my only z80 calc is a 83+.fr ;D
Title: Re: [Axe] Super Crate Box
Post by: Matrefeytontias on February 22, 2013, 09:46:52 am
Bump,

After overpassing the 8192 bytes limit, I wanted to convert the program to an app (too many problems with the shells). And I also added a main menu (ugly) and a stats appvar/menu. Nothing else for now.

(http://mattias.refeyton.fr/espace-ti/Cratebox/cratebox5.gif)
Title: Re: [Axe] Super Crate Box
Post by: Darl181 on February 22, 2013, 02:39:22 pm
You can use fullrene or similar (not sure if crabcake works anymore) to have programs up to the size of the ram. I think that needs to be compiled for a shell tho...what problems are you having?
Title: Re: [Axe] Super Crate Box
Post by: Matrefeytontias on February 22, 2013, 05:05:51 pm
Well, if you look at ant of my other posts, you'll see me keep asking if someone can help me >.<

So let's say it again : there indeed is a problem in the actual game engine (by that I mean not in the menu). The program has different behaviors depending on the execution method, and always occuring after the exit : compiled as an app, it leaves weird characters on the homescreen ; compiled in Noshell, it messes with the random-related functions and makes them display huge numbers (it starts at 1032 and slowly go back to their initial range as you run it again and again), and moreover it displays a random ERROR:something 1 time out of 3 ; and compiled for MirageOS, it constantly crashes.

I can't release the actual source (I'm on a phone) but I have them on my computer, so I'll upload them tomorrow (it's 11:06 pm here).
Title: Re: [Axe] Super Crate Box
Post by: Sorunome on February 22, 2013, 05:08:00 pm
*main menu idea*
YOu already jump around as the figure and you shoot 'start game' or 'highscore list' etc.
Title: Re: [Axe] Super Crate Box
Post by: Matrefeytontias on February 22, 2013, 05:13:53 pm
Mmh yeah, good idea, and since you'll must unlock the weapons, I can make that the player shoots the item menu with the last unlocked weapon :D
Title: Re: [Axe] Super Crate Box
Post by: Matrefeytontias on March 09, 2013, 05:31:14 am
Bump,

I almost finished the menus (already have a stats menu and a popup that shows after you die), but I need a cool title art. Can someone do that for me ? :) It must stay in the spirit of Super Crate Box of course.
/me scored 70 in one game !
Title: Re: [Axe] Super Crate Box
Post by: persalteas on March 09, 2013, 05:31:49 am
Yes I can.
96x64 ?
Title: Re: [Axe] Super Crate Box
Post by: Matrefeytontias on March 09, 2013, 05:32:27 am
Yeah, most likely.
Title: Re: [Axe] Super Crate Box
Post by: persalteas on March 09, 2013, 05:49:26 am
like that ?  ;)
Title: Re: [Axe] Super Crate Box
Post by: Matrefeytontias on March 09, 2013, 05:50:54 am
Whoa, it's absolutely beautiful ! If you could convert it to 4 grayscales though ;D
Title: Re: [Axe] Super Crate Box
Post by: persalteas on March 09, 2013, 05:51:35 am
Yes I can :D
Title: Re: [Axe] Super Crate Box
Post by: Matrefeytontias on March 09, 2013, 09:23:55 am
No you can't, I made it myself ;D

Anyway, I added it to the game, and it's much more than beautiful O.O

(http://mattias.refeyton.fr/espace-ti/Cratebox/crateboxMenu.gif)
Title: Re: [Axe] Super Crate Box
Post by: persalteas on March 09, 2013, 09:33:42 am
hehe, yes, it's pretty.

When will you give us the App ?
Title: Re: [Axe] Super Crate Box
Post by: DJ Omnimaga on March 09, 2013, 09:55:41 am
O.O that is great! Glad to see more action games coming out in Axe. Normally we mostly see puzzle games, along with doodle jump clones, but not as many action platformers.
Title: Re: [Axe] Super Crate Box
Post by: Matrefeytontias on March 09, 2013, 10:30:20 am
@persalteas I'll release the new version as soon as the game over popup is fully done (this means, in an hour or so) :)

@DJ_O thanks :) and yeah, there're mostly puzzle games, but it's not that bad anyway. Graviter or Portal Prelude are examples of great puzzle games.
Title: Re: [Axe] Super Crate Box
Post by: Hayleia on March 09, 2013, 01:05:05 pm
No you can't, I made it myself ;D

Anyway, I added it to the game, and it's much more than beautiful O.O

(http://mattias.refeyton.fr/espace-ti/Cratebox/crateboxMenu.gif)
That menu looks great persalteas :D
However, I think that if the available options scrolled smoothly, it would be even better ;)
Title: Re: [Axe] Super Crate Box
Post by: pimathbrainiac on March 09, 2013, 06:44:22 pm
Well, if you look at ant of my other posts, you'll see me keep asking if someone can help me >.<

So let's say it again : there indeed is a problem in the actual game engine (by that I mean not in the menu). The program has different behaviors depending on the execution method, and always occuring after the exit : compiled as an app, it leaves weird characters on the homescreen ; compiled in Noshell, it messes with the random-related functions and makes them display huge numbers (it starts at 1032 and slowly go back to their initial range as you run it again and again), and moreover it displays a random ERROR:something 1 time out of 3 ; and compiled for MirageOS, it constantly crashes.

I can't release the actual source (I'm on a phone) but I have them on my computer, so I'll upload them tomorrow (it's 11:06 pm here).

I haven't looked at your source (I don't see the latest source out, but I think I know what a quickfix is... (Might not work in the long run, but it might work in the long run))

If you use files for accessing external vars:

Do you end your program with ClrHome? I think I heard somewhere that when you use files, random stuffs happen if you don't use ClrHome at the end...

Err... maybe it's with all external vars... not sure... but try that and tell me if it works
Title: Re: [Axe] Super Crate Box
Post by: Matrefeytontias on March 09, 2013, 07:41:18 pm
I don't use files .__.
Title: Re: [Axe] Super Crate Box
Post by: annoyingcalc on March 09, 2013, 07:51:33 pm
WOW, I just looked back at this topic and that menu is amazing!
Title: Re: [Axe] Super Crate Box
Post by: Sorunome on March 09, 2013, 07:52:58 pm
wow, that is beutiful, but what about 'shooting' start/about/exit etc?
Title: Re: [Axe] Super Crate Box
Post by: Hayleia on March 10, 2013, 01:27:06 am
Do you end your program with ClrHome? I think I heard somewhere that when you use files, random stuffs happen if you don't use ClrHome at the end...
I think this has nothing to do with files but L5.
Title: Re: [Axe] Super Crate Box
Post by: Matrefeytontias on March 10, 2013, 03:25:58 am
Sorunome I'll do that when I'd locked the weapons, in order to know which weapon use in the menu.
Title: Re: [Axe] Super Crate Box
Post by: TIfanx1999 on March 10, 2013, 03:50:04 am
It sound like you are using some scratch ram that the os uses somewhere in your program and it's causing issues. Someone (thepenguin?) wrote a document describing what saferam areas axe uses, how safe they are, at what if anything needs to be done at the end of the program to restore them. It's actually quie in depth and lists saferam sizes and what alters them as well. Id link you, but I'm on my phone at the moment and it's a pain to do from here. It should be a sticky in our asm section. Maybe give that a look.
Title: Re: [Axe] Super Crate Box
Post by: Matrefeytontias on March 10, 2013, 05:22:20 am
I already took care of that, but even with that I didn't success in fixing the issue :/
Title: Re: [Axe] Super Crate Box
Post by: Matrefeytontias on March 10, 2013, 02:25:49 pm
Bump,

New version is out ! It's now an app (10936 bytes of code) and I've added :
As always, if you want to help prgmAXECRATE is the battle engine, prgmCRATMAIN is the menu-related stuffs (and the program to compile) and prgmCRATTITL is just the title image. I already know that the bug isn't menu-related.
Title: Re: [Axe] Super Crate Box
Post by: annoyingcalc on March 10, 2013, 02:42:30 pm
AW YEAH!!!!!!!

What else is going to be added to this game?
Title: Re: [Axe] Super Crate Box
Post by: Matrefeytontias on March 10, 2013, 04:15:03 pm
So, what's left :
And then the game will be done :) I don't swear, but maybe there will be a link multiplayer too ...
Title: Re: [Axe] Super Crate Box
Post by: Phero on March 10, 2013, 04:27:19 pm
This is looking really great.
Title: Re: [Axe] Super Crate Box
Post by: DJ Omnimaga on March 10, 2013, 05:28:44 pm
I love the earthquake effects during shooting or something that happens sometimes. :)
Title: Re: [Axe] Super Crate Box
Post by: annoyingcalc on March 10, 2013, 10:56:03 pm
For some reason TiLP wont send it, Help!
Title: Re: [Axe] Super Crate Box
Post by: Matrefeytontias on March 11, 2013, 01:38:41 am
Try to sign the app with Rabbitsign.
Title: Re: [Axe] Super Crate Box
Post by: TIfanx1999 on March 11, 2013, 05:00:24 am
@Matrefeytonias:That sucks that you have such a persistent bug. :/ Hopefully someone can figure out what's causing it.
Title: Re: [Axe] Super Crate Box
Post by: Hayleia on March 11, 2013, 06:59:25 am
Man, I was going to start bug hunting but got discouraged by all your unclosed parenthesises and brackets -.-°
That is really calling for bugs for nothing since that doesn't optimize anything.
Title: Re: [Axe] Super Crate Box
Post by: Matrefeytontias on March 11, 2013, 07:23:37 am
My source is currently bigger than 8000 bytes, only the parenthesis and brackets I didn't close saved more than 200 bytes of source. And on a 83+ BE, I need to save space.
Title: Re: [Axe] Super Crate Box
Post by: pimathbrainiac on March 11, 2013, 10:00:18 am
Looks amazing! Keep doing what you're doing!

Maybe you should try ClrHome anyway... Just in case it solves your problem.
Title: Re: [Axe] Super Crate Box
Post by: Matrefeytontias on March 11, 2013, 10:16:24 am
I tried it, and it doesn't changed anything to the problem. But I tried.

Also 10974 bytes of compiled code o/
Title: Re: [Axe] Super Crate Box
Post by: Hayleia on March 11, 2013, 10:42:46 am
My source is currently bigger than 8000 bytes, only the parenthesis and brackets I didn't close saved more than 200 bytes of source. And on a 83+ BE, I need to save space.
Well if you use DCS, as your screenshot shows, using MirageOS instead might be a space saver (unless you only use DCS on the emu) ;)
Title: Re: [Axe] Super Crate Box
Post by: Matrefeytontias on March 11, 2013, 11:01:21 am
I have MirageOS on my calc, DCS is on the emu.
Title: Re: [Axe] Super Crate Box
Post by: Hayleia on March 11, 2013, 02:33:07 pm
I have MirageOS on my calc, DCS is on the emu.
Yeah, that's what I thought since you have a 83+BE.

Also, are you sure that e90D3 is a saferam area ?
Title: Re: [Axe] Super Crate Box
Post by: Matrefeytontias on March 11, 2013, 02:43:04 pm
Yeah, it's called smallEditRAM, and destroyed when a program is opened in the editor.
Title: Re: [Axe] Super Crate Box
Post by: stevon8ter on March 11, 2013, 07:42:22 pm
Ok, i just decided to take a look at omni, and then i saw this, cool and amazing dude, respect ;)
Title: Re: [Axe] Super Crate Box
Post by: Deep Toaster on March 11, 2013, 08:19:05 pm
All of my programs always run at 6MHz. Mainly because my only z80 calc is a 83+.fr ;D
Exactly my situation, with a TI-83 Plus :)

Also that title screen is sick. True to the original, too.
Title: Re: [Axe] Super Crate Box
Post by: Sorunome on March 11, 2013, 08:49:44 pm
Wow, i have a lot to catch up during the time my pc didn't work O.o
So yeah, that screenie posted on the previous page is looking awesome as usual :P
Title: Re: [Axe] Super Crate Box
Post by: Matrefeytontias on March 12, 2013, 11:32:01 am
I uploaded the current version to Ti-Calc :) http://www.ticalc.org/archives/files/fileinfo/452/45238.html/me will have his feature >:D
Title: Re: [Axe] Super Crate Box
Post by: TIfanx1999 on March 12, 2013, 05:25:13 pm
Nice!
Title: Re: [Axe] Super Crate Box
Post by: squidgetx on March 12, 2013, 07:13:42 pm
iirc thepenguin's list of free ram areas is semi out of date with the latest version of axe since runer moved around some stuff. You'll want to take a look at the axe.inc file included in the latest release to see the details
Title: Re: [Axe] Super Crate Box
Post by: Phero on March 12, 2013, 09:02:25 pm
I uploaded the current version to Ti-Calc :) http://www.ticalc.org/archives/files/fileinfo/452/45238.html/me will have his feature >:D

...and lo, it was made to pass:
http://www.ticalc.org/archives/news/articles/14/148/148293.html
Title: Re: [Axe] Super Crate Box
Post by: DJ Omnimaga on March 13, 2013, 01:18:02 am
Awesome! Congrats! I really need to try this asap :)
Title: Re: [Axe] Super Crate Box
Post by: Matrefeytontias on March 13, 2013, 01:57:16 am
Yay \o/ thanks Phero :D

Sure you do DJ_O :P
Title: Re: [Axe] Super Crate Box
Post by: Vijfhoek on March 13, 2013, 11:22:46 am
Awesome, going to try it now! :D
BTW, this would be an awesome game for the 84+CSE, can't imagine it being very heavy
Title: Re: [Axe] Super Crate Box
Post by: Matrefeytontias on March 13, 2013, 06:31:26 pm
:o from Vlambeer, the developer of the original PC Super Crate Box : https://twitter.com/Vlambeer/status/311665594321760256 O.O

Thanks Phero for notifying him :D
Title: Re: [Axe] Super Crate Box
Post by: Phero on March 13, 2013, 09:57:24 pm
Thanks Phero for notifying him :D

I really like the work that the fine folks at Vlambeer do, so I thought that they might like to know :)

If you haven't played Wasteland Kings, definitely check that out too. I can't get enough -- http://blog.ryanb.cc/post/44270287175/it-loops-and-it-gets-real-nuts
Title: Re: [Axe] Super Crate Box
Post by: Yeong on March 13, 2013, 10:02:50 pm
It looks really nice. :D
Title: Re: [Axe] Super Crate Box
Post by: TIfanx1999 on March 14, 2013, 02:39:56 am
:o from Vlambeer, the developer of the original PC Super Crate Box : https://twitter.com/Vlambeer/status/311665594321760256 O.O

Thanks Phero for notifying him :D

;D That's awesome!
Title: Re: [Axe] Super Crate Box
Post by: aeTIos on March 14, 2013, 05:17:53 am
I can't get on twitter. Screenshots?
Title: Re: [Axe] Super Crate Box
Post by: Stefan Bauwens on March 14, 2013, 06:50:29 am
Here you go. :)
Title: Re: [Axe] Super Crate Box
Post by: aeTIos on March 14, 2013, 07:49:52 am
thanks :D
Title: Re: [Axe] Super Crate Box
Post by: DJ Omnimaga on April 27, 2013, 03:03:48 am
Glad you got featured by him :D

However now I know why we no longer get many more dutch members in the community with that tweet reply D:. I didn't know the Netherlands had switched to Casio. Back in 2003-2010, the 3rd largest TI-z80 community fanbase was dutch. Maybe it's the European recession and the facts TI calcs are much more expensive than Casio?
Title: Re: [Axe] Super Crate Box
Post by: Dapianokid on April 27, 2013, 01:57:23 pm
DJ_O and Casio focuses more on Europe. People LOOOVE attention :)
Title: Re: [Axe] Super Crate Box
Post by: Joshuasm32 on April 27, 2013, 02:48:50 pm
This is a cool program!  Con-grads to the author!   :thumbsup:
Title: Re: [Axe] Super Crate Box
Post by: Matrefeytontias on April 28, 2013, 05:24:17 am
Well, as the author, thanks ;D
Title: Re: [Axe] Super Crate Box
Post by: alex99 on April 28, 2013, 09:28:54 am
hi i´ve a problem to send this app to the ti 84+se...every time is my calc crashing.has it something to do whith super crate box???progs etc i can send normally..
Title: Re: [Axe] Super Crate Box
Post by: Hayleia on April 28, 2013, 09:49:15 am
hi i´ve a problem to send this app to the ti 84+se...every time is my calc crashing.has it something to do whith super crate box???progs etc i can send normally..
Can you describe the problem more precisely ?
Title: Re: [Axe] Super Crate Box
Post by: Matrefeytontias on April 28, 2013, 11:14:26 am
I think that his calc crashes when he tries to send CrateBox.8xk to his calc, but not when he sends programs. Is that it ?

If yes, verify that you have more than 16 384 bytes of free ARC before you send the app, and try to disable MathPrint before running it.
Title: Re: [Axe] Super Crate Box
Post by: alex99 on April 29, 2013, 04:26:26 am
If yes, verify that you have more than 16 384 bytes of free ARC before you send the app, and try to disable MathPrint before running it.
it doesn´t help shall i downgrade my os or is there another possibility???
Title: Re: [Axe] Super Crate Box
Post by: Hayleia on April 29, 2013, 12:13:29 pm
I think that his calc crashes when he tries to send CrateBox.8xk to his calc, but not when he sends programs. Is that it ?
But what do you mean by "Crash" ? does it RAM Clear ot does it just refuse to transfer ?

If it refuses to transfer while you have enough space, maybe you have 16 384 bytes left, but not 16 384 consecutive bytes ?
If so, a very annoying solution is to backup everything, remove everything, GarbageCollect (or even full mem clear), then resend everything from the largest to the littlest (and by the same occasion don't put things you never used back on your calc).
Title: Re: [Axe] Super Crate Box
Post by: alex99 on April 29, 2013, 12:37:16 pm
wee my calc is turning off and i have over 200000kbs arc free
i will try it
Title: Re: [Axe] Super Crate Box
Post by: Hayleia on April 29, 2013, 01:43:59 pm
Wait, 200 000 KB ? 200 MB ? I don't really think so :P

But yeah, that is why I asked to describe your problem precisely. Your problem is most likely due to low batteries. I had the same (same as you, programs transferring well but not apps), the calculator never told me "low batteries", neither did the computer, but when I changed them, everything worked well. So try changing your batteries.
Title: Re: [Axe] Super Crate Box
Post by: alex99 on April 30, 2013, 04:47:06 am
well at my my calc is a bit buggy :D
i made it like you said and mem cleared and now it is working
now is standing abot 1020120 kb free :D
Title: Re: [Axe] Super Crate Box
Post by: Matrefeytontias on April 30, 2013, 05:53:07 am
I think it's 1 020 120 bytes free :P
Title: Re: [Axe] Super Crate Box
Post by: TheMachine02 on April 30, 2013, 09:58:53 am
or he has a mutant calc  O.O
Title: Re: [Axe] Super Crate Box
Post by: alex99 on April 30, 2013, 10:00:07 am
there is definitly standing kb
Title: Re: [Axe] Super Crate Box
Post by: TheMachine02 on April 30, 2013, 10:51:09 am
you have a ti84+ se don't you ?
Title: Re: [Axe] Super Crate Box
Post by: alex99 on May 01, 2013, 09:40:10 am
yeah
Title: Re: [Axe] Super Crate Box
Post by: TheMachine02 on May 01, 2013, 09:50:16 am
so you have 1 020 120 bytes free because :

1 020 120 bytes =+- 1 mb

and the ti84+ se have a capacity of 1.5mb

if it's was kb, then :
1020120 kb =+- 1000mb

(beware 1 byte= 8 bites)
Title: Re: [Axe] Super Crate Box
Post by: alex99 on May 01, 2013, 11:37:10 am
yes yes but my calc is a bit buggy since i updatet it... so now there is standing kb...it also ram clears every tíme when i delete sth big...
Title: Re: [Axe] Super Crate Box
Post by: Matrefeytontias on July 05, 2013, 01:58:37 pm
Big bump ;D

I finally decided to make a trailer vid, because Jetpack was feeling alone in my Youtube channel :P

[ Invalid YouTube link ]
Title: Re: [Axe] Super Crate Box
Post by: Sorunome on July 05, 2013, 06:58:56 pm
ui, i like the vid! Nice job on it :)
Now you only have to spread it everywhere :P
Title: Re: [Axe] Super Crate Box
Post by: Streetwalrus on July 05, 2013, 07:12:59 pm
^That. :P
Title: Re: [Axe] Super Crate Box
Post by: DJ Omnimaga on July 08, 2013, 12:12:35 am
Those weapons are really awesome O.O Especially the minigun
Title: Re: [Axe] Super Crate Box
Post by: Matrefeytontias on July 08, 2013, 02:20:20 am
It's been a long time since I made them DJ :P

Making the vid made me play it again, it was like nostalgia :P