YAAM is no vegetable! It stands for Yet Another Axe Mapper, my friend! It is an Axe library designed to make smoothscrolling tilemapping in Axe both fast and easy by providing all the necessary routines for you in an easy to use manner! Instead of having to write your own tilemapping engine to your custom specifications, select the options you want from the built-in variety of options in YAAM and your tilemapper is done! (This will be more true in later versions as I add more features) |
Au contraire, YAAM makes scrolling tilemaps very quick by shifting the previous frame's tilemap and redrawing only the tiles shifted in, which is quite fast. If the tilemap doesn't shift between frames, you don't need to redraw it at all! |
Here, let me draw you up a quick list:
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For any feature requests and bug reports, just post them in this thread. However, I am already planning many features for the future, so your feature request may actually already be on my to-do list: Spoiler For To-Do List: |
Easy there, one question at a time! The latest version of YAAM (v0.2) can be found attached to this post. It requires Axe 1.1.2. Download the zip file, send YAAM.8xp to your calculator, include it anywhere in your program, and you're good to go! |
Looks nice, so you plan to implement grayscale?
Also nice pokemap ;D
Looks nice! Keep it going! :)
That's look awesome, I like those optimization ! :D
Just a question, what are apperr1 and apperr2 usually ?
Yeap, I noticed it, your code is beautiful, that's a kind of art. :Dbeautiful and illegible :P
Idea: Add Animated tilemaps (like water in your map)
This is nice runer112. Hopefully this should make things much easier for people.
Does your tilemapper supports shifting more than one pixel in one frame? I mean like in Super Sonic Ball, for example, where you could scroll by 4 pixels at once.