Author Topic: [Axe Parser 2011 Contest Entry] The Slime  (Read 5379 times)

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Offline annoyingcalc

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Re: [Axe Parser 2011 Contest Entry] The Slime
« Reply #15 on: July 21, 2011, 09:44:07 am »
YES
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Offline p2

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Re: [Axe Parser 2011 Contest Entry] The Slime
« Reply #16 on: July 22, 2011, 01:43:36 pm »
Er...
Is it correct that there is only this one level, that nothing happens if I arrive the smiley, and that there is no other slime, only mine?
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Offline Compynerd255

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Re: [Axe Parser 2011 Contest Entry] The Slime
« Reply #17 on: July 23, 2011, 03:05:38 pm »
Oh! Sorry! There's a better version on my calc where you get to the next level if you reach the smiley. I'll get to posting that very soon. But I still haven't coded any other slimes - yet.
« Last Edit: July 23, 2011, 03:05:51 pm by Compynerd255 »
The Slime: On Hold, preparing to add dynamic tiles

Axe Eitrix: DONE

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Offline Munchor

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Re: [Axe Parser 2011 Contest Entry] The Slime
« Reply #18 on: July 24, 2011, 09:21:54 am »
Oh! Sorry! There's a better version on my calc where you get to the next level if you reach the smiley. I'll get to posting that very soon. But I still haven't coded any other slimes - yet.

Will you upload it when the contest ends? Or before? :)

Offline p2

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Re: [Axe Parser 2011 Contest Entry] The Slime
« Reply #19 on: July 24, 2011, 12:54:33 pm »
YAY!
I found out how to make the map larger and how to edit it.  :D


BUT:
There are some strange things:
make the map on x-widh is 12 and the y-widh is more than 50
(Don't forget to create the map!!)

If you go down, there won't be any blocks any more, there'll just be many slimes.
Try it out!!
I don't know why, but I think it's a little bug (whitch can be ignored if you don't make so large maps)
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Offline Compynerd255

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Re: [Axe Parser 2011 Contest Entry] The Slime
« Reply #20 on: August 02, 2011, 09:09:10 pm »
NEW VERSION! Yay!

I made the changes to this version a long time back. The slime actually works, and you can create many levels in succession. The map format is also in nibbles, so you can more easily edit the maps and add new ones in the source file.

I've been getting the same bug that p2 has been having, but it's for any map, not just an incredibly large one. The level simply scrolls down past the bottom boundary, showing garbage. It also has problems on the right boundary. But I know that my map data isn't corrupt, because the slime attaches to it perfectly. In fact, that's the only bug it's been having. It has to do with the new version of Axe - I posted it in the Bug Reports section.
The Slime: On Hold, preparing to add dynamic tiles

Axe Eitrix: DONE

Betafreak Games: Fun filled games for XBox and PC. Check it out at http://www.betafreak.com