Author Topic: [Axe Parser Shoot'em up] Devrays  (Read 22374 times)

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Offline aeTIos

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Re: [Axe Parser Shoot'em up] Devrays
« Reply #105 on: June 16, 2011, 10:07:34 am »
Quote from: JosJuice
and a RAM clear.
I had one, I'll retry.
Or maybe reinstall TI-Connect ?
I did reinstall TiLP and it won't work.
EDIT: Works again.
« Last Edit: June 16, 2011, 03:29:30 pm by aeTIos »
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Offline Keoni29

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Re: [Axe Parser Shoot'em up] Devrays
« Reply #106 on: June 19, 2011, 05:55:52 am »
Based on R-Type?
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Offline Aichi

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Re: [Axe Parser Shoot'em up] Devrays
« Reply #107 on: June 19, 2011, 06:05:33 am »
Exactly. :)

Offline Munchor

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Re: [Axe Parser Shoot'em up] Devrays
« Reply #108 on: June 19, 2011, 12:24:08 pm »
I forgot to vote on it, but I agree that after the highscore is made :) So we don't have to type it always, only when we make highscores :)

Offline Compynerd255

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Re: [Axe Parser Shoot'em up] Devrays
« Reply #109 on: June 20, 2011, 10:36:38 am »
I've played it over the weekend on a friend's calc, and I found it was really great! I love the graphics, the game concept, and the robustness. My only complaint is how short the game is - eight levels that only take 1 or 2 minutes. I would like some sort of level editor, if such a thing is possible... But it's cool either way.
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Offline aeTIos

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Re: [Axe Parser Shoot'em up] Devrays
« Reply #110 on: June 21, 2011, 04:34:16 am »
There are achievements which are hard to get sometimes.
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Offline Aichi

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Re: [Axe Parser Shoot'em up] Devrays
« Reply #111 on: June 21, 2011, 08:45:39 am »
There aren't only 8 levels because I was too lazy or something, but rather because of the small RAM. Collecting every achievement should take at least one hour and I think > one hour is quite nice for a calc game.
I won't shift level data into a second file and I won't publish a level editor, sorry.^^

Offline Compynerd255

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Re: [Axe Parser Shoot'em up] Devrays
« Reply #112 on: June 21, 2011, 10:31:52 am »
There are achievements which are hard to get sometimes.
What are the achievements? I was able to discover Perfect and No Hit, but what are the other two?

There aren't only 8 levels because I was too lazy or something, but rather because of the small RAM. Collecting every achievement should take at least one hour and I think > one hour is quite nice for a calc game.
That is true. Calc games are meant to be short. It's just that it takes up 19000 bytes, and some of us don't think that one hour is worth that much space.
« Last Edit: June 21, 2011, 10:32:01 am by Compynerd255 »
The Slime: On Hold, preparing to add dynamic tiles

Axe Eitrix: DONE

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Offline aeTIos

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Re: [Axe Parser Shoot'em up] Devrays
« Reply #113 on: June 21, 2011, 10:42:44 am »
The achievements are:
Clean - beat level without using extra weapons (?)
Immense - Beat a level using only your laser
Unhurt - Beat a level with full health
Perfect - destroy all enemies in a level
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