The game's protagonist [...] must dig through caves, [collecting diamonds to unlock the exit], while avoiding [moving creatures] as well as obstacles like falling rocks, and the constant danger of being crushed or trapped by an avalanche, or killed by an underground explosion.
(http://img11.hostingpics.net/pics/477200UNDERGROUND.gif) (http://www.omnimaga.org/ti-z80-calculator-projects/(axeasm)-bouldash/msg392181/#msg392181) | (http://img11.hostingpics.net/pics/389302FREEFALL.gif) (http://www.omnimaga.org/ti-z80-calculator-projects/(axeasm)-bouldash/msg394026/#msg394026) | Download here ! (http://www.omnimaga.org/ti-z80-calculator-projects/(axeasm)-bouldash/msg392181/#msg392181) To play the game : - use the arrow keys to move - [ENTER] to suicide while playing - [CLEAR] at anytime to quit Working on a level editor... beta version here (http://www.omnimaga.org/ti-z80-calculator-projects/(axeasm)-bouldash/msg394230/#msg394230). |
That looks nice :D so if I understand correctly, that's Axe with bits of ASM in it, and you want to eventually redo it entirely in ASM ?
What is that supposed to mean ? :PThat looks nice :D so if I understand correctly, that's Axe with bits of ASM in it, and you want to eventually redo it entirely in ASM ?
Thanks ! You're good at finding great games :P
Try the game, you'll see ! ;DThanks ! You're good at finding great games :PWhat is that supposed to mean ? :P
Also about ASM, well good luck with it, 'cause it doesn't seem like an easy deal.
This looks cool :) have you tried making the sprite turn to face the direction its going?
Looks very nice. Since there is already another Boulder Dash game for the TI-83+ you definitively need to make sure to include new features that stand out from the others and make it compatible with 6 MHz calcs to give people a reason to choose your game instead of Jimmy Mardell's. It looks very nice so far and gameplay too so it's a good step in the right direction.
Here is the other game by the way: http://www.ticalc.org/archives/files/fileinfo/109/10951.html (http://www.ticalc.org/archives/files/fileinfo/109/10951.html) (it was originally for the TI-82, 83, 85 and 86)
I should pick up the BoulderDash version for NES. It seems like a fun game. I still want Bubble Bobble, though :P But it's expensive :x
Yeah since it's by Jimmy Mardell, this means that when the guy released that TI-83 Boulder Dash clone, the Super Nintendo and Sega Mega Drive were still in production and the Nintendo 64 had just come out. In addition to that, Z80 calcs were not as documented as they are today. As a result, yeah a lot of older games are much slower than newer ones despite the fact there isn't much going on at once on on the screen. :P But back in the days, it's incredible how close to real console games calc games were compared to today O.OLooks very nice. Since there is already another Boulder Dash game for the TI-83+ you definitively need to make sure to include new features that stand out from the others and make it compatible with 6 MHz calcs to give people a reason to choose your game instead of Jimmy Mardell's. It looks very nice so far and gameplay too so it's a good step in the right direction.
Here is the other game by the way: http://www.ticalc.org/archives/files/fileinfo/109/10951.html (http://www.ticalc.org/archives/files/fileinfo/109/10951.html) (it was originally for the TI-82, 83, 85 and 86)
Thank you !
Let's see this other clone... Hey, it's well made ! A bit slow, though. And it looks a bit more retro than my version of the game. It says made by Jimmy Mardell and Sam Heald... this name rings me a bell ! It's the man who made Super Mario for z80 calculators. Definitely, he worked on good games !
Yes, I'll include new features, and I've already thought of some. (If anyone has ideas, submit them !) Providing a level editor, for instance, is a good point. By the way, my game runs at 6 MHz, so it's already compatible with TI-83+.
Don't say something was bugfree, just say instead that there are no known bugs :P
Anyways, judging from the screenies, this is looking nice :D
Here is the other game by the way: http://www.ticalc.org/archives/files/fileinfo/109/10951.html (http://www.ticalc.org/archives/files/fileinfo/109/10951.html) (it was originally for the TI-82, 83, 85 and 86)
Interesting, I didn't know that one existed, probably due to the name change. Since it was made by Benryves it's probably for older OSes and shells. I remember for example that ARPGCs like Star Wars or Legend of Zelda: Hero of Hyrule only worked properly on Ion 1.4 and OS 1.12. In other setups they would crash half of the time on exit.
Also I'll give your game a try when I have some time. :)
For speed issues you could always try to ask for some advice in the Axe section, as some people might be able to help you find coding alternatives that could help you speed the game up while still using Axe. Moving walls seems like a cool idea if that won't slow the game down too much (although slowing down isn't that much of an issue, it's more key responsiveness that needs to remain good). Would moving walls crush you? I haven't played the original in ages.
Also a level editor would definitively be great :D
Just don't make time limits extremely tight like in Crystal Towers 2 where you had to play the game frame by frame to beat a level. Lava would be nice too.Yes, don't worry, I'll put large time limits in my levels. And people will be able to choose the time available for each level in the level editor, so they'll be able to adapt the time to the level's difficulty. By the way, I could maybe add a difficulty mode which then requires to collect more diamonds in less time... Anyway, these features aren't for right now ! I'll take ages to convert the game in assembly, and then to add them, especially with school !
Will it be finished before my kids turn 65 years old, though? (I don't have kids right now :P )I don't have the slightest idea... (Well, in theory, I should be able to finish it in less than 65 years.)
Will it be finished before my kids turn 65 years old, though? (I don't have kids right now :P )But if you were talking about the level editor, I can answer you : yes, without any doubt !
(http://img11.hostingpics.net/pics/389302FREEFALL.gif) | It's FREEFALL (http://www.omnimaga.org/ti-z80-calculator-projects/(axeasm)-bouldash/?action=dlattach;attach=18112). You already saw it on the first post. I was asking myself if I should share it or not, because this single level is impossible. And why not. There are no lives, and you have to collect as many diamonds as you can. My personal high score is to get all the diamonds but 2, without dying, of course. Can you beat it ? Well, you can always try. It just requires a lot of training. |
Hmm interesting level. It's actually like some other games like Starcraft where you can pretty much build new games out of another just by making a custom level. :PYes, that's true. It's very interesting, and I'm sure there are many other kinds of level to discover.
The Freefall level is really cool, nice work!Thanks ! And here are the good news : you'll now be able to create yours !
I'm still working on the level editor, but it's hard to keep doing it with school. Don't expect it in less than a week.Surprise ! For my 100th post, I've finally been able to make a first version of the level editor.
EDIT: Nvm I was on the wrong topic page >.<
Anyway I'm gonna download this now so I can try it later. :)
-Bouldash (by Zemmargorp) http://www.omnimaga.org/ti-z80-calculator-projects/ (http://www.omnimaga.org/ti-z80-calculator-projects/)
(http://xlib.mtv-music-generator.com/bouldash.png)
Back in 1997, the TI community was rocked by Jimmy Mårdell's many calculator games, including a Boulder Dash clone. 17 years later, Zemmargorp comes up with another clone, featured animated graphics and faster speed. A level editor is also available.
I'll try the editor when I have some time. :)Thank you :)