Author Topic: [Contest] Cyanoid  (Read 9256 times)

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Offline Stefan Bauwens

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[Contest] Cyanoid
« on: June 23, 2012, 06:05:14 am »
Well, since this is my 1337'th post, I might as well do something more extra.

I'm working on a Axe game for the Omnimaga contest called Cyanoid.
This will be a simple game where you have to defeat the cyanoids that spawn. Depending how far you are in the game they will get harder and attack you without hesitation.
You may not be touched, or else you'll die immediately. You however have to hit them. The map will be something like 11*8 and have some hard blocks scattered on the screen, which will be like walls making the game a little more harder imo.

The game will start with one stupid cyanoid on the map. Once you beat it, there will be 2 stupid cyanoids. This will continue till 6(not yet sure about this number). Once you beta these six cyanoids there there will be again only one cyanoid on the map, but this time slightly harder(less random movements). And the whole procedure will repeat. I'm thinking about 3 or 4 difficulty grades.
So yeah, I hope you understand my description of the game because I haven't got a screenshot yet because half of this isn't done yet.

I do have a possible title screen for you.(See down)
So please tell me what you think about it or if you don't understand something feel free to just ask.  :)


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Offline Sorunome

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Re: [Contest] Cyanoid
« Reply #1 on: June 23, 2012, 06:10:14 am »
What is a cyanoid?

THE GAME
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Offline aeTIos

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Re: [Contest] Cyanoid
« Reply #2 on: June 23, 2012, 08:49:41 am »
Well I think it's derived from cyan (developer of Myst) and zomboid (zombie).
Looks pretty neat stefan :D
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Offline Stefan Bauwens

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Re: [Contest] Cyanoid
« Reply #3 on: June 23, 2012, 12:18:59 pm »
Cyanoid indeed comes fron cyan. :P
In my titlescreen you can see the O of cyanOid. This is pretty much how an enemy looks and it does look a little like Cyan's logo. The cyanoids however are just like clocks, the slant line keeps turning around.


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Offline Sorunome

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Re: [Contest] Cyanoid
« Reply #4 on: June 23, 2012, 04:46:36 pm »
Ah, ok, cool! :D

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Offline Deep Toaster

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Re: [Contest] Cyanoid
« Reply #5 on: June 23, 2012, 11:27:49 pm »
So are you trying to hit the cyanoids from behind, without letting them hit you from behind? It sounds like Flow—I won't expect anyone to implement the complex movements in that game any time soon, but Cyanoid sounds really fun :)
« Last Edit: June 23, 2012, 11:31:13 pm by Deep Thought »




Offline TIfanx1999

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Re: [Contest] Cyanoid
« Reply #6 on: June 24, 2012, 12:27:25 am »
Sounds cool. Good luck with your entry Stefan!

Offline Stefan Bauwens

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Re: [Contest] Cyanoid
« Reply #7 on: June 24, 2012, 03:46:31 pm »
Thanks guys.
The A.I. is pretty much wath you said Deep Thought.
Your 'hit' however reaches a block farther than yourself while the enemy really has to TOUCH you.
« Last Edit: June 24, 2012, 03:47:08 pm by Stefan Bauwens »


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Offline Stefan Bauwens

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Re: [Contest] Cyanoid
« Reply #8 on: June 25, 2012, 10:59:09 am »
Ok, since I haven't wabbitemu installed I took a still-image with Jstified.
There are 3 Cyanoids visible. The blocks are walls as are the sides.
The grayscale is a little different on calc. I hope you like how it looks. :)


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Offline aeTIos

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Re: [Contest] Cyanoid
« Reply #9 on: June 25, 2012, 11:17:52 am »
Well, looks very nice :D
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Offline Stefan Bauwens

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Re: [Contest] Cyanoid
« Reply #10 on: June 25, 2012, 12:35:57 pm »
Thanks aeTIos!
Now I still have to make that you can hit them and that there can be more/less than 3. Hopefully that won't be too hard. Oh yeah... Then I gotta optimise my code. x.x


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Offline Stefan Bauwens

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Re: [Contest] Cyanoid
« Reply #11 on: June 26, 2012, 09:08:40 am »
Oh yeah! Animated screenshot time. It includes 6(stupid) enemies :P
You can't hit them yet, so you only can die. >:D
« Last Edit: June 26, 2012, 10:06:02 am by Stefan Bauwens »


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Offline aeTIos

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Re: [Contest] Cyanoid
« Reply #12 on: June 26, 2012, 09:18:35 am »
Really cool q:D
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Offline TheMachine02

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Re: [Contest] Cyanoid
« Reply #13 on: June 26, 2012, 09:21:20 am »
agree  :thumbsup:
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Offline shmibs

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Re: [Contest] Cyanoid
« Reply #14 on: June 26, 2012, 09:48:00 am »
i love the death animation. it has the feel of older nes games =D