Author Topic: [Contest] Embers:Phoenix  (Read 23456 times)

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Offline leafy

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Re: [Contest] Embers:Phoenix
« Reply #45 on: June 30, 2012, 11:28:12 pm »
Sorry shmibs, he ain't allowed to release code until the contest's over.
Runer112's developing a very quick little tilemapper as well, if you want to check that out.
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Offline shmibs

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Re: [Contest] Embers:Phoenix
« Reply #46 on: July 01, 2012, 01:10:36 am »
i know he can't release it :P we only have <9 days left, though.
on that note, good luck finishing this up, squidget =D

Offline squidgetx

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Re: [Contest] Embers:Phoenix
« Reply #47 on: July 01, 2012, 09:32:14 am »
Thanks :3

The tilemapper's nothing special, it precaluclates a little and redraws every frame (and gets to draw less since the HP bar blocks one column's worth of tiles) :P It might get a little slower because I think I'm going to have to move the main tileset into an appvar...:(

Offline leafy

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Re: [Contest] Embers:Phoenix
« Reply #48 on: July 01, 2012, 01:08:54 pm »
Wow, it redraws every frame? That's actually really impressive :O
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Offline squidgetx

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Re: [Contest] Embers:Phoenix
« Reply #49 on: July 01, 2012, 07:47:03 pm »
I guess I might as well add that it also runs on arbitrarily sized maps that are located in an arbitrary spot in memory ;)

Offline squidgetx

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Re: [Contest] Embers:Phoenix
« Reply #50 on: July 08, 2012, 08:17:58 pm »
Phew, made it into the contest! Let me know what you guys think, and make sure that you get the right download here. I'll also try to get a screenshot up ASAP
« Last Edit: July 08, 2012, 08:19:17 pm by squidgetx »

Offline shmibs

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Re: [Contest] Embers:Phoenix
« Reply #51 on: July 08, 2012, 09:14:01 pm »
i'm glad you caught that bug =D
* shmibs was really confused about there being, seemingly, no objective.

Offline LincolnB

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Re: [Contest] Embers:Phoenix
« Reply #52 on: July 08, 2012, 10:57:58 pm »
Soo...is there a bugfixed version I can download? This is fantastic, but as it is, incredibly short.

EDIT: Nvm, found it.
« Last Edit: July 08, 2012, 11:01:37 pm by LincolnB »
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Offline Stefan Bauwens

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Re: [Contest] Embers:Phoenix
« Reply #53 on: July 09, 2012, 02:10:25 pm »
I tried this game, and I was impressed. I think I already fighted a boss and I must say I loved the AI.
I think this game, of all the entries has the best AI, and thats the main reason why I voted for it. :)
« Last Edit: July 09, 2012, 02:10:44 pm by Stefan Bauwens »


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Offline squidgetx

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Re: [Contest] Embers:Phoenix
« Reply #54 on: July 09, 2012, 03:19:29 pm »
I tried this game, and I was impressed. I think I already fighted a boss and I must say I loved the AI.
I think this game, of all the entries has the best AI, and thats the main reason why I voted for it. :)

Thanks Stefan! I did spend a lot of time on the AI, and while I did give it as many behaviors as I liked to, it's certainly functional. Some simple ideas/rules turned out to be quite effective in combat such as the circle/charge attack tactics :D

Offline chickendude

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Re: [Contest] Embers:Phoenix
« Reply #55 on: July 12, 2012, 10:28:53 am »
I thought it was very well designed and looked very professional. Right from the beginning everything sorta drew me in, the world was really pretty and made me want to explore even more. The only two things are: 1) the text wrapping, and 2) at times, like walking around corners or buildings and whatnot it looks a little clunky. Other than that, i was really really impressed by it and would love to see more! It felt very polished and now i just want to play more! This is something that would definitely stay on my calculator :D Thank you for writing it!

Offline Yeong

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Re: [Contest] Embers:Phoenix
« Reply #56 on: July 12, 2012, 10:29:57 am »
I love this game :D even though I really don't get the last part of the arrow panel maze thingy (the ending) is the part of the text cut off or am I missing something?
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Offline chickendude

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Re: [Contest] Embers:Phoenix
« Reply #57 on: July 12, 2012, 03:07:09 pm »
Btw, did this just happen to me? I think it's supposed to say "formula". And is there a way to leave the city? After fighting the little miniboss guy i've just been wandering wondering what to do with the key the guy gave me  ???

Offline squidgetx

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Re: [Contest] Embers:Phoenix
« Reply #58 on: July 12, 2012, 03:18:49 pm »
I love this game :D even though I really don't get the last part of the arrow panel maze thingy (the ending) is the part of the text cut off or am I missing something?
Yeah that part's broken. Shhh don't tell anyone! Haha, no, but I'll fix that (yes the text is cut off)
I thought it was very well designed and looked very professional. Right from the beginning everything sorta drew me in, the world was really pretty and made me want to explore even more. The only two things are: 1) the text wrapping, and 2) at times, like walking around corners or buildings and whatnot it looks a little clunky. Other than that, i was really really impressed by it and would love to see more! It felt very polished and now i just want to play more! This is something that would definitely stay on my calculator :D Thank you for writing it!
Thank you! 1) The text wrapping, mhm yeah, I don't have a word wrapping algorithm per se, but whenever the text parser encounters a certain byte in the text data it will reset the cursor to the next row/pause and reset the whole box. So all the text wrapping is manual which is why much of the text isn't wrapped properly after the first few areas of the game (time constraints). When I make another release I'll try to get all of those fixed :)
2)Looks a little clunky? Could you elaborate on that? (What does it look like)
Btw, did this just happen to me? I think it's supposed to say "formula". And is there a way to leave the city? After fighting the little miniboss guy i've just been wandering wondering what to do with the key the guy gave me  ???
Yes it's supposed to say "formula", TokenIDE auto tokenized the mu to the character you see there. I assume you're referring to the key that's supposed to get you out of the city right? Well, idk if you noticed before but one of the houses on the edge of the city was locked before ;)

Offline shmibs

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Re: [Contest] Embers:Phoenix
« Reply #59 on: July 12, 2012, 05:36:28 pm »
when walking diagonally, it doesn't check for walls properly, so you can walk part way into them. this also lets you walk past the guy blocking the door at the end of the long corridor in pipe town and pop up into an endless wasteland :P

oh, and i agree; this is really well done. the dialogue was particularly old rpg-like =)