As far as the item menu goes I think either is fine. Your current setup looks good to me, and it's really a matter of preference. If you have time later and decide you want to change it then do so. If it works and is function for now leave it as it is. Focus on getting a complete working product first. :)
@squidgetx: This looks better each time you make a new post. O.O Great work man, this i gonna be quite nice! ^^and yeah, luckily xp it would be sad to see the quality getting worse every time xp
How long do you think the game play time is going to be?I'm hoping it will be about as long as a typical calculator game--about as long as Dying Eyes or Desolate, if you've played those. The town, houses, and office building you see represent maybe 1/10th of the whole game? (estimate)
Wow, I just looked through this topic and I have to say, this is some really impressive stuff! Especially given the time you took to make it, which wasn't much. This even looks better in some ways than Ash :P
Keep up the great work, and good luck on the contest!
I tried this game, and I was impressed. I think I already fighted a boss and I must say I loved the AI.
I think this game, of all the entries has the best AI, and thats the main reason why I voted for it. :)
I love this game :D even though I really don't get the last part of the arrow panel maze thingy (the ending) is the part of the text cut off or am I missing something?Yeah that part's broken. Shhh don't tell anyone! Haha, no, but I'll fix that (yes the text is cut off)
I thought it was very well designed and looked very professional. Right from the beginning everything sorta drew me in, the world was really pretty and made me want to explore even more. The only two things are: 1) the text wrapping, and 2) at times, like walking around corners or buildings and whatnot it looks a little clunky. Other than that, i was really really impressed by it and would love to see more! It felt very polished and now i just want to play more! This is something that would definitely stay on my calculator :D Thank you for writing it!Thank you! 1) The text wrapping, mhm yeah, I don't have a word wrapping algorithm per se, but whenever the text parser encounters a certain byte in the text data it will reset the cursor to the next row/pause and reset the whole box. So all the text wrapping is manual which is why much of the text isn't wrapped properly after the first few areas of the game (time constraints). When I make another release I'll try to get all of those fixed :)
Btw, did this just happen to me? I think it's supposed to say "formula". And is there a way to leave the city? After fighting the little miniboss guy i've just been wandering wondering what to do with the key the guy gave me ???Yes it's supposed to say "formula", TokenIDE auto tokenized the mu to the character you see there. I assume you're referring to the key that's supposed to get you out of the city right? Well, idk if you noticed before but one of the houses on the edge of the city was locked before ;)
Yeah that part's broken. Shhh don't tell anyone! Haha, no, but I'll fix that (yes the text is cut off)With the mask around the player it looks like you are standing on top of the building or makes the world feel flatter instead of "3d" (see attachments)I thought it was very well designed and looked very professional. Right from the beginning everything sorta drew me in, the world was really pretty and made me want to explore even more. The only two things are: 1) the text wrapping, and 2) at times, like walking around corners or buildings and whatnot it looks a little clunky. Other than that, i was really really impressed by it and would love to see more! It felt very polished and now i just want to play more! This is something that would definitely stay on my calculator :D Thank you for writing it!Thank you! 1) The text wrapping, mhm yeah, I don't have a word wrapping algorithm per se, but whenever the text parser encounters a certain byte in the text data it will reset the cursor to the next row/pause and reset the whole box. So all the text wrapping is manual which is why much of the text isn't wrapped properly after the first few areas of the game (time constraints). When I make another release I'll try to get all of those fixed :)
2)Looks a little clunky? Could you elaborate on that? (What does it look like)