Author Topic: [Contest] Embers:Phoenix  (Read 23291 times)

0 Members and 2 Guests are viewing this topic.

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: [Contest] Embers:Phoenix
« Reply #15 on: June 01, 2012, 05:42:11 am »
OMFG!! EPIC!
I'm not a nerd but I pretend:

Offline LincolnB

  • Check It Out Now
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1115
  • Rating: +125/-4
  • By Hackers For Hackers
    • View Profile
Re: [Contest] Embers:Phoenix
« Reply #16 on: June 01, 2012, 12:32:06 pm »
Wow, we're going to have stiff competition for this contest. This looks dang good.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline squidgetx

  • Food.
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1881
  • Rating: +503/-17
  • rawr.
    • View Profile
Re: [Contest] Embers:Phoenix
« Reply #17 on: June 02, 2012, 04:15:23 pm »
Thanks everyone! :)

Currently I am recoding the entire movement engine (again) to allow for native 8-directional movement :D. This actually makes the movement engine more streamlined; the entire movement/kickback engine is under 30 lines long! I may actually be able to recycle this for the enemy collision engine as well, once I get the few bugs remaining ironed out.

Also I started working on the item system. I decided that items will not be a major part of this game. There will be 15 items overall, 5 each of Quest, Equipable, and Consumable types. Instead of a fancy function-based item system like Ash's, I think I'm simply going to hardcode the few functions that each item has :P

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: [Contest] Embers:Phoenix
« Reply #18 on: June 03, 2012, 11:19:20 am »
MMMMmmmm 8 directional movement...
* Art_of_camelot noms onnna that idea :P
This is gonna be really awesome. Can't wait to see more! :0
« Last Edit: June 03, 2012, 11:19:43 am by Art_of_camelot »

Offline squidgetx

  • Food.
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1881
  • Rating: +503/-17
  • rawr.
    • View Profile
Re: [Contest] Embers:Phoenix
« Reply #19 on: June 03, 2012, 06:33:32 pm »
8-directional movement works! :D Movement engine has been recoded for the 3rd and (hopefully) final time!

In the meantime I started working on the item menu layout (visible in the last part of the screenshot). Do people like it the way it is, with a text menu and a sprite info-box? Once I finished I started thinking, Hm, maybe I'd rather have a graphical menu (Zelda style) with a bar telling you what the item is instead of the other way around...

Offline stevon8ter

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 663
  • Rating: +10/-0
    • View Profile
Re: [Contest] Embers:Phoenix
« Reply #20 on: June 03, 2012, 06:57:10 pm »
Very nice

But maybe it would indeed be cooler with items shown and text info
But i think you're game is great and if the AI works out well that you have a big chance of winning...
None of my posts are meant offending... I you feel hurt by one of my posts, tell me ... So i can appoligise me and/or explain why i posted it


Hi there, I'm the allmighty (read as: stupid, weak...) STEVON8TER

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: [Contest] Embers:Phoenix
« Reply #21 on: June 05, 2012, 11:21:50 pm »
As far as the item menu goes I think either is fine. Your current setup looks good to me, and it's really a matter of preference. If you have time later and decide you want to change it then do so. If it works and is function for now leave it as it is. Focus on getting a complete working product first. :)
« Last Edit: June 05, 2012, 11:22:38 pm by Art_of_camelot »

Offline jsj795

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1105
  • Rating: +84/-3
    • View Profile
Re: [Contest] Embers:Phoenix
« Reply #22 on: June 05, 2012, 11:28:13 pm »
As far as the item menu goes I think either is fine. Your current setup looks good to me, and it's really a matter of preference. If you have time later and decide you want to change it then do so. If it works and is function for now leave it as it is. Focus on getting a complete working product first. :)

yeah if it works, get other things done first, and then if you still have time and want to change it, do it then :)
Current setup looks pretty good, so it's not a big deal imo


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline chickendude

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 817
  • Rating: +90/-1
  • Pro-Riot Squad
    • View Profile
Re: [Contest] Embers:Phoenix
« Reply #23 on: June 06, 2012, 12:34:34 am »
Wow... This looks amazing! The world you have already looks really big and intense. I can't wait to see how this will turn out!

Offline squidgetx

  • Food.
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1881
  • Rating: +503/-17
  • rawr.
    • View Profile
Re: [Contest] Embers:Phoenix
« Reply #24 on: June 06, 2012, 04:47:41 pm »
Haha I already changed it. It's actually smaller now and more compact (both in code and display) than before. I'm on the wrong computer atm, but I hope to get a screenshot soon :)

In other progress-related news, I've almost got the NPC engine up. I'm having a bit of trouble with my script-generator (a separate program I use to spit out the NPC data helper array) but once that's working it should be relatively functional.

Offline squidgetx

  • Food.
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1881
  • Rating: +503/-17
  • rawr.
    • View Profile
Re: [Contest] Embers:Phoenix
« Reply #25 on: June 07, 2012, 10:02:31 pm »
Woohoo update time!

-Basic NPC engine structure implemented
-Item system completed
-Stun dart infrastructure has been started (not visible in screenshot)

Offline jsj795

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1105
  • Rating: +84/-3
    • View Profile
Re: [Contest] Embers:Phoenix
« Reply #26 on: June 08, 2012, 12:17:43 am »
wowww looks really good! How long do you think the game play time is going to be?


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline shmibs

  • しらす丼
  • Administrator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2132
  • Rating: +281/-3
  • try to be ok, ok?
    • View Profile
    • shmibbles.me
Re: [Contest] Embers:Phoenix
« Reply #27 on: June 08, 2012, 12:58:17 am »
this is positively gorgeous =)
good luck finishing it up on time.

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: [Contest] Embers:Phoenix
« Reply #28 on: June 08, 2012, 10:56:07 am »
@squidgetx: This looks better each time you make a new post. O.O Great work man, this i gonna be quite nice! ^^

Offline Nick

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1166
  • Rating: +161/-3
  • You just got omnom'd
    • View Profile
    • Nick Steen
Re: [Contest] Embers:Phoenix
« Reply #29 on: June 08, 2012, 11:46:32 am »
i like the item thingy a lot. it's just wonderful how you use those icons :) and the textboxes too, and the sprites, and the smoothyness (is that a word?)..

@squidgetx: This looks better each time you make a new post. O.O Great work man, this i gonna be quite nice! ^^
and yeah, luckily xp it would be sad to see the quality getting worse every time xp
« Last Edit: June 08, 2012, 11:46:38 am by Nick »