Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: Sorunome on November 23, 2011, 03:04:50 pm

Title: [Contest] Mino v2.0 - Grammer
Post by: Sorunome on November 23, 2011, 03:04:50 pm
Well, this is my contest entry for cemetech contest, version 2.0 of my program mino, this time in grammer!

mino version 1 can be found here (http://sorunome.de/ti84+/mino.php)!

(http://img.removedfromgame.com/imgs/mino.gif)
Title: Re: [Contest] Mino v2.0 - Grammer
Post by: aeTIos on November 23, 2011, 03:19:21 pm
Looks pretty good. You should try adding powerups.
Title: Re: [Contest] Mino v2.0 - Grammer
Post by: Sorunome on November 24, 2011, 10:08:08 am
That would slow the hole thing down a lot.......but I add unlockables and a shop :)
Title: Re: [Contest] Mino v2.0 - Grammer
Post by: DJ Omnimaga on December 29, 2011, 02:50:45 am
Looks nice, but any idea why the guy moves by 2 tiles chunk (16 pixels) instead of 1?
Title: Re: [Contest] Mino v2.0 - Grammer
Post by: Sorunome on December 29, 2011, 03:59:38 am
Yes, because I did something like A+2->A and later when drawing that I did 8*A.
I did so because when I tried to handle 12 columns of falling blocks everything got FAR to slow :P
Title: Re: [Contest] Mino v2.0 - Grammer
Post by: DJ Omnimaga on December 31, 2011, 02:44:55 pm
Ah ok. Sorry to hear :(