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Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: Matrefeytontias on October 10, 2013, 02:09:14 am

Title: [Contest 2013][Axe] Advanced powdertoy
Post by: Matrefeytontias on October 10, 2013, 02:09:14 am
Hey guys,

"I'm thirsty" will be my entry for the Calculator Gaming Roots contest. I don't know if it'll be finished in time, but we'll see.

So basically there is a little boy who found a dragon egg in the countryside. The dragon born and is very hungry, so the little boy give him meat. Then, the little dragon is very thirsty, but the little boy can't make him drink since the dragon drinks kerosen. So instead he brings his dragon to a special laboratory, and scientists will take care of bringing kerosen to the dragon.

You are one of those scientists, and you must bring the liquid kerosen to the dragon through levels full of obstacles using the different objects of the level. The game will feature realistic water physics, among other things. Screenshots coming soon.

Stay tuned :)
Title: Re: [Contest 2013][Axe] I'm thirsty
Post by: Hayleia on October 10, 2013, 02:13:44 am
So it is a bit like Cut The Rope in the concept, like with levels to pass after a bit of thinking ? Looks interesting.

The only downside of it is that if you have a finite number of levels, your game has a poor replay value (once you finished them you know them and replaying is not fun). But maybe you could even get rid of this downside by making your game support level packs, so it potentially supports an infinite number of levels.
Title: Re: [Contest 2013][Axe] I'm thirsty
Post by: Matrefeytontias on October 10, 2013, 03:55:08 am
Yeah that's mostly the concept. And I planned a level editor + a sandbox :)
Title: Re: [Contest 2013][Axe] I'm thirsty
Post by: Aspiring on October 10, 2013, 10:22:09 am
Maybe you could even add some teleporters so that the player has to think "three dimensionally"  I wait for some screenies!   ;D
Title: Re: [Contest 2013][Axe] I'm thirsty
Post by: TheMachine02 on October 10, 2013, 11:27:16 am
 :D  seems interesting and fun to play
Title: Re: [Contest 2013][Axe] I'm thirsty
Post by: shmibs on October 10, 2013, 11:47:44 am
...Cut The Rope...

at first, i thought you were talking about this (http://www.kongregate.com/games/Mazapan/you-have-to-burn-the-rope) XD.
Title: Re: [Contest 2013][Axe] I'm thirsty
Post by: Matrefeytontias on October 10, 2013, 11:50:42 am
Teleporters are definitely out of the question :P but screenies are coming tonight (in a few hours) ;)
Title: Re: [Contest 2013][Axe] I'm thirsty
Post by: TIfanx1999 on October 10, 2013, 12:39:15 pm
Sounds neat Martefeytontias. I'm interested to see what you come up with. :)
Title: Re: [Contest 2013][Axe] I'm thirsty
Post by: Sorunome on October 10, 2013, 12:39:38 pm
yay, sounds nice! :D
Title: Re: [Contest 2013][Axe] I'm thirsty
Post by: Matrefeytontias on October 10, 2013, 02:10:20 pm
I finally decided to change the plot a bit : you have to feed the dragon with solid drops of kerosen (easier physics) ;D

So here's the promised screenshot :) :

(http://img.ourl.ca//imthirstyPhysicsBomb.gif)

Of course the gray is smoother on-calc.

Currently all physics and level drawing are already done. What you see in the screenshot is what will become the Sandbox mode ; I do the effect of a bomb by pressing [stats]. Bomb will be one of the available objects ;)
Title: Re: [Contest 2013][Axe] I'm thirsty
Post by: Streetwalrus on October 10, 2013, 02:13:44 pm
Sounds/looks pretty cool :D
Title: Re: [Contest 2013][Axe] I'm thirsty
Post by: Sorunome on October 10, 2013, 02:51:34 pm
wow, just wow!
Title: Re: [Contest 2013][Axe] I'm thirsty
Post by: Matrefeytontias on October 14, 2013, 12:57:23 pm
Successful level loading and dragon feeding is successful !

(http://img.ourl.ca//imthirstyLevelFeeding.gif)

To the right of the slash will be displayed the goal of the level - how many particles you have to give the dragon to complete the level.
Title: Re: [Contest 2013][Axe] I'm thirsty
Post by: Keoni29 on October 14, 2013, 01:04:49 pm
...Cut The Rope...

at first, i thought you were talking about this (http://www.kongregate.com/games/Mazapan/you-have-to-burn-the-rope) XD.
Wow that song XD
Title: Re: [Contest 2013][Axe] I'm thirsty
Post by: Sorunome on October 14, 2013, 01:13:26 pm
looking cool matref! :D
Title: Re: [Contest 2013][Axe] I'm thirsty
Post by: Builderboy on October 14, 2013, 01:21:41 pm
If you are still open for trying out water physics, you could always use some type of cellular automata as detailed in a  Physics Post (http://ourl.ca/4279/169816) I made a while back.
Title: Re: [Contest 2013][Axe] I'm thirsty
Post by: Matrefeytontias on October 14, 2013, 01:24:08 pm
I did that for trying, but it didn't allow for gravity, so I went with what I have right now instead.

EDIT : to clarify, I wanted objects to be able to have an effect on the particles with real-looking gravity and motion, so I couldn't use cellular automatas.
Title: Re: [Contest 2013][Axe] I'm thirsty
Post by: Matrefeytontias on October 21, 2013, 03:52:00 am
Bump,

Due to the lack of time resulting of unexpected IRL complications, I won't do what I originally planned, but I'll try at least to submit some sort of a sandbox.
Title: Re: [Contest 2013][Axe] I'm thirsty
Post by: Sorunome on October 21, 2013, 09:12:46 am
aw :(

But will you still finish it afterwards? :D
Title: Re: [Contest 2013][Axe] I'm thirsty
Post by: Matrefeytontias on October 21, 2013, 09:21:37 am
I don't think so unfortunately. I already have too many projects.
Title: Re: [Contest 2013][Axe] I'm thirsty
Post by: Sorunome on October 21, 2013, 09:23:50 am
oh :(
Still glad that you'll still enter, though :)
Title: Re: [Contest 2013][Axe] Advanced powdertoy
Post by: Matrefeytontias on October 30, 2013, 07:31:17 am
So, I've decided to make some sort of advanced powdertoy, with different possible cells : solid (real physics are applied on it), liquid (fall or go on the left/right, no physics) and if I success at it, gas (you'll see ;) ). You'll be able to draw the environment the cells will live in, freely add cells to this environment, and influence them. There is no real goal but you can do what you want with little pixels :P
Title: Re: [Contest 2013][Axe] I'm thirsty
Post by: TheCoder1998 on October 30, 2013, 10:26:04 am
i like it!
i can't wait to play it
Title: Re: [Contest 2013][Axe] Advanced powdertoy
Post by: Matrefeytontias on October 31, 2013, 07:17:12 am
Update !

I've done all the engine and physics :D now you can mix solid, liquid and gas in the same session !

(http://img.ourl.ca//pwdertoyAllPhysics.gif)

<the gray looks better on-calc of course>

What do you think of the way I handle gas ? Does it actually look like gas ?

Title: Re: [Contest 2013][Axe] Advanced powdertoy
Post by: imo_inx on October 31, 2013, 07:29:55 am
Don't gasses always move around?
That's how it works in the other powder sims.

Also, are you going to have elements or is it just types of matter?
Title: Re: [Contest 2013][Axe] Advanced powdertoy
Post by: Matrefeytontias on October 31, 2013, 07:31:28 am
I don't see gas as constantly moving ...

It's just types of matter. Single pixels are the best ;D
Title: Re: [Contest 2013][Axe] Advanced powdertoy
Post by: imo_inx on October 31, 2013, 07:33:44 am
OK. but I'm pretty sure gasses are always flowing around. Solids are static, liquid flows, gas flies.
Or am I just horribly wrong here?
Title: Re: [Contest 2013][Axe] Advanced powdertoy
Post by: Matrefeytontias on October 31, 2013, 07:35:32 am
It depends on gasses. There are heavy and light gasses. I choose to use a gas which has exactly the right weight to float and stay motionless ;D
Title: Re: [Contest 2013][Axe] Advanced powdertoy
Post by: imo_inx on October 31, 2013, 07:36:57 am
Haha. Ok. I'd suggest adding things like lasers or bouncy particles though. Anything to add variety.
Title: Re: [Contest 2013][Axe] Advanced powdertoy
Post by: Matrefeytontias on October 31, 2013, 07:39:00 am
Lasers ? Not sure why but hem -_o

Of course I planned to add things, but more like fans and bombs to blow particles away, this kind of things.
Title: Re: [Contest 2013][Axe] Advanced powdertoy
Post by: imo_inx on October 31, 2013, 08:05:01 am
I was thinking particles that moved in one direction and disappeared on wall contact when I said lasers.
Title: Re: [Contest 2013][Axe] Advanced powdertoy
Post by: Spyro543 on October 31, 2013, 08:17:46 am
Don't gasses always move around?
That's how it works in the other powder sims.
Gases do have a high kinetic energy, and are constantly moving around. So yes you are correct :P
Title: Re: [Contest 2013][Axe] Advanced powdertoy
Post by: shmibs on October 31, 2013, 11:51:29 am
^on the individual particle level, yes. in a room with absolutely no airflow, this would translate to spreading out slowly over time.
Title: Re: [Contest 2013][Axe] Advanced powdertoy
Post by: Matrefeytontias on November 05, 2013, 01:56:26 pm
Update,

I added an objects engine, because yolo :P

(http://img.ourl.ca//pwdrtoyObjects1.gif)

More objects to come of course. We can do many things in one day, as someone already said before me.
Title: Re: [Contest 2013][Axe] Advanced powdertoy
Post by: Sorunome on November 05, 2013, 01:58:47 pm
Looking awesome, I hope you'll finish it in time!
Title: Re: [Contest 2013][Axe] Advanced powdertoy
Post by: DJ Omnimaga on December 11, 2013, 01:37:05 am
Looks pretty cool and it's quite fun to use as well. :)