Omnimaga
Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: Matrefeytontias on October 10, 2013, 02:09:14 am
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Hey guys,
"I'm thirsty" will be my entry for the Calculator Gaming Roots contest. I don't know if it'll be finished in time, but we'll see.
So basically there is a little boy who found a dragon egg in the countryside. The dragon born and is very hungry, so the little boy give him meat. Then, the little dragon is very thirsty, but the little boy can't make him drink since the dragon drinks kerosen. So instead he brings his dragon to a special laboratory, and scientists will take care of bringing kerosen to the dragon.
You are one of those scientists, and you must bring the liquid kerosen to the dragon through levels full of obstacles using the different objects of the level. The game will feature realistic water physics, among other things. Screenshots coming soon.
Stay tuned :)
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So it is a bit like Cut The Rope in the concept, like with levels to pass after a bit of thinking ? Looks interesting.
The only downside of it is that if you have a finite number of levels, your game has a poor replay value (once you finished them you know them and replaying is not fun). But maybe you could even get rid of this downside by making your game support level packs, so it potentially supports an infinite number of levels.
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Yeah that's mostly the concept. And I planned a level editor + a sandbox :)
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Maybe you could even add some teleporters so that the player has to think "three dimensionally" I wait for some screenies! ;D
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:D seems interesting and fun to play
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...Cut The Rope...
at first, i thought you were talking about this (http://www.kongregate.com/games/Mazapan/you-have-to-burn-the-rope) XD.
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Teleporters are definitely out of the question :P but screenies are coming tonight (in a few hours) ;)
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Sounds neat Martefeytontias. I'm interested to see what you come up with. :)
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yay, sounds nice! :D
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I finally decided to change the plot a bit : you have to feed the dragon with solid drops of kerosen (easier physics) ;D
So here's the promised screenshot :) :
(http://img.ourl.ca//imthirstyPhysicsBomb.gif)
Of course the gray is smoother on-calc.
Currently all physics and level drawing are already done. What you see in the screenshot is what will become the Sandbox mode ; I do the effect of a bomb by pressing [stats]. Bomb will be one of the available objects ;)
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Sounds/looks pretty cool :D
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wow, just wow!
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Successful level loading and dragon feeding is successful !
(http://img.ourl.ca//imthirstyLevelFeeding.gif)
To the right of the slash will be displayed the goal of the level - how many particles you have to give the dragon to complete the level.
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...Cut The Rope...
at first, i thought you were talking about this (http://www.kongregate.com/games/Mazapan/you-have-to-burn-the-rope) XD.
Wow that song XD
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looking cool matref! :D
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If you are still open for trying out water physics, you could always use some type of cellular automata as detailed in a Physics Post (http://ourl.ca/4279/169816) I made a while back.
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I did that for trying, but it didn't allow for gravity, so I went with what I have right now instead.
EDIT : to clarify, I wanted objects to be able to have an effect on the particles with real-looking gravity and motion, so I couldn't use cellular automatas.
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Bump,
Due to the lack of time resulting of unexpected IRL complications, I won't do what I originally planned, but I'll try at least to submit some sort of a sandbox.
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aw :(
But will you still finish it afterwards? :D
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I don't think so unfortunately. I already have too many projects.
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oh :(
Still glad that you'll still enter, though :)
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So, I've decided to make some sort of advanced powdertoy, with different possible cells : solid (real physics are applied on it), liquid (fall or go on the left/right, no physics) and if I success at it, gas (you'll see ;) ). You'll be able to draw the environment the cells will live in, freely add cells to this environment, and influence them. There is no real goal but you can do what you want with little pixels :P
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i like it!
i can't wait to play it
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Update !
I've done all the engine and physics :D now you can mix solid, liquid and gas in the same session !
(http://img.ourl.ca//pwdertoyAllPhysics.gif)
<the gray looks better on-calc of course>
What do you think of the way I handle gas ? Does it actually look like gas ?
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Don't gasses always move around?
That's how it works in the other powder sims.
Also, are you going to have elements or is it just types of matter?
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I don't see gas as constantly moving ...
It's just types of matter. Single pixels are the best ;D
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OK. but I'm pretty sure gasses are always flowing around. Solids are static, liquid flows, gas flies.
Or am I just horribly wrong here?
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It depends on gasses. There are heavy and light gasses. I choose to use a gas which has exactly the right weight to float and stay motionless ;D
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Haha. Ok. I'd suggest adding things like lasers or bouncy particles though. Anything to add variety.
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Lasers ? Not sure why but hem -_o
Of course I planned to add things, but more like fans and bombs to blow particles away, this kind of things.
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I was thinking particles that moved in one direction and disappeared on wall contact when I said lasers.
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Don't gasses always move around?
That's how it works in the other powder sims.
Gases do have a high kinetic energy, and are constantly moving around. So yes you are correct :P
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^on the individual particle level, yes. in a room with absolutely no airflow, this would translate to spreading out slowly over time.
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Update,
I added an objects engine, because yolo :P
(http://img.ourl.ca//pwdrtoyObjects1.gif)
More objects to come of course. We can do many things in one day, as someone already said before me.
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Looking awesome, I hope you'll finish it in time!
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Looks pretty cool and it's quite fun to use as well. :)