Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: Hayleia on November 02, 2013, 12:04:12 pm

Title: [Contest 2013][Axe] OmniBlade (formerly "Unnamed SHMUP")
Post by: Hayleia on November 02, 2013, 12:04:12 pm
I was not sure I could get enough progress done quickly enough due to weird homework (like homework you have to do with someone else, random scheduling and all...) so I didn't post about it until it looked like something.

So now it looks like something. Basically, an arcade SHMUP. If I have enough motivation skills time, I planned to add elements that are not really in SHMUPs usually, but I don't say too much about it because I probably won't be able to put them.

So anyway, you have enemies, you kill them. Easy to understand, not so easy to do.
Well for now, it is easy since they don't shoot at you. But they will, don't worry about that.

Screenshot of my progress:
(http://img.ourl.ca//DatProgress.gif)

And screenshots of random bugs I got while coding that, in spoiler.

Spoiler For Spoiler:
(http://img.ourl.ca//DatAutoDeath.gif) (http://img.ourl.ca//DatBehaviour.gif)
(http://img.ourl.ca//DatBug.gif) (http://img.ourl.ca//DatNobody.gif)
(http://img.ourl.ca//DatWeapon.gif)
Title: Re: [Contest 2013][Axe] Unnamed SHMUP
Post by: TheMachine02 on November 02, 2013, 01:19:42 pm
look great  :D especially like how the enemies are moving.
Title: Re: [Contest 2013][Axe] Unnamed SHMUP
Post by: Sorunome on November 02, 2013, 01:24:49 pm
Yeah, i also like how they are wiggling around, nice job!
Title: Re: [Contest 2013][Axe] Unnamed SHMUP
Post by: Hayleia on November 02, 2013, 02:08:07 pm
Thanks for the support :)

Now, quick question: what is the best death system for the player? Die when health reaches zero or die in one shot but have several lives (note that there will be a way to get lives/health during the game) ?
Title: Re: [Contest 2013][Axe] Unnamed SHMUP
Post by: TIfanx1999 on November 02, 2013, 07:47:04 pm
I'd say single shot death with lives.
Title: Re: [Contest 2013][Axe] Unnamed SHMUP
Post by: Hayleia on November 03, 2013, 02:11:02 am
I'd say single shot death with lives.
I was in favor of that too. I'll do that then.

Also, I am working on the non-SHMUP elements right now because if I don't add them, my game is useless. So you'll probably have a Simon game to upgrade your weapon and a Memory game to get lives. Yay to random gameplay !
Title: Re: [Contest 2013][Axe] Unnamed SHMUP
Post by: Hayleia on November 04, 2013, 06:57:46 am
Some update on my progress.
Enemies can shoot (but you can't die yet lol).
There will be inverted and non-inverted modes for people who want to see better and people who want to save batteries.
The memory works. I just have to link it to the SHMUP part.

I have to hurry a bit if I want to finish that before the deadline o.o°

Also, to answer Matrefeytontias's question (which he never asked), yes, this is 6MHz.

(And if someone has an idea for a name, I may take it. I'd prefer the name to finish with "blade" for some reason, like SkyBlade, but that name seems to be already taken).

edit yeah, I am not good at that memory game.
edit 2 for curious people, the game is now 3336 bytes large.
Title: Re: [Contest 2013][Axe] Unnamed SHMUP
Post by: Sorunome on November 04, 2013, 08:01:07 am
Blinking Cursor O.O

Anyways, the game is looking awesome :D
Title: Re: [Contest 2013][Axe] Unnamed SHMUP
Post by: Matrefeytontias on November 04, 2013, 11:41:36 am
I never asked yeah ... And I would be worrying if this was 15MHz. Aside from that it looks real good :)
Title: Re: [Contest 2013][Axe] Unnamed SHMUP
Post by: Hayleia on November 04, 2013, 12:03:55 pm
Blinking Cursor O.O
Lol, yeah, I didn't know what to put here.

And I would be worrying if this was 15MHz.
Well, you only see the screenshot, but I can tell you it is fast on calc. I was surprised myself when I put it on my 84+SE, it doesn't seem as easy as on the screenshot. Fortunately enemy bullets do no harm for now lol.

Anyways, the game is looking awesome :D
Aside from that it looks real good :)
Thanks :)
Title: Re: [Contest 2013][Axe] Unnamed SHMUP
Post by: Hayleia on November 04, 2013, 04:51:54 pm
Some update on my progress again. The Simon game is working.
Now I need to implement lives, a weapon-upgrade system and link them to the minigames.
Title: Re: [Contest 2013][Axe] Unnamed SHMUP
Post by: Sorunome on November 05, 2013, 05:37:12 am
Looking awesome :D
Title: Re: [Contest 2013][Axe] Unnamed SHMUP
Post by: shmibs on November 05, 2013, 09:05:28 am
you can do it! just hurry!
Title: Re: [Contest 2013][Axe] Unnamed SHMUP
Post by: Hayleia on November 05, 2013, 05:14:56 pm
I just sent mine, if I didn't get the email address wrong. Waiting for the confirmation email.
I hope I'll be second or third, that 83+SE really is awesome and that tee-shirt, well it has Omnimaga on it, can't be wrong, and I already have a CSE.

edit Also, I called that thing OmniBlade lol.
edit 2 Got the email already. Can get some sleep after that rush to the deadline...
Title: Re: [Contest 2013][Axe] OmniBlade (formerly "Unnamed SHMUP")
Post by: Hayleia on November 30, 2013, 09:27:13 am
I attach here a version that fixes two graphical annoyances:

I don't know if Lives are fixed or not, I may have fixed it weeks ago or I may not.

I also added a better Titlescreen+Menu.

Keep in mind though that those annoyances exist when voting.
Title: Re: [Contest 2013][Axe] OmniBlade (formerly "Unnamed SHMUP")
Post by: Sorunome on November 30, 2013, 09:29:00 am
Nice menu! :D
Title: Re: [Contest 2013][Axe] OmniBlade (formerly "Unnamed SHMUP")
Post by: Streetwalrus on November 30, 2013, 09:32:48 am
I have to agree this is pretty cool. :D
Title: Re: [Contest 2013][Axe] OmniBlade (formerly "Unnamed SHMUP")
Post by: Eiyeron on November 30, 2013, 09:33:18 am
Yup, it's a rad menu you have here!
Title: Re: [Contest 2013][Axe] OmniBlade (formerly "Unnamed SHMUP")
Post by: DJ Omnimaga on December 11, 2013, 12:53:29 am
I just tried this now and very good job! My suggestion, though, would be to add an option to prevent you from looping through the screen or make it so that it takes a while for your bullets to refill, else I just stop moving for 0.1 second or so then I can shoot another horde of bullets again while looping and rarely ever stopping.

Also I can't access the menu in previous screenshots. When I am on the title screen, it goes directly to the game ???
Title: Re: [Contest 2013][Axe] OmniBlade (formerly "Unnamed SHMUP")
Post by: Hayleia on December 11, 2013, 01:01:46 am
Nice menu! :D
I have to agree this is pretty cool. :D
Yup, it's a rad menu you have here!
Thanks :D

I just tried this now and very good job! My suggestion, though, would be to add an option to prevent you from looping through the screen or make it so that it takes a while for your bullets to refill, else I just stop moving for 0.1 second or so then I can shoot another horde of bullets again while looping and rarely ever stopping.
Well if you couldn't loop through the screen, it would be very hard to avoid bullets :P
That would also make the sprite routine I wrote useless, and I spent time on it :P

But I agree about the bullets thing, you have to stop but you can don't have to stop for a while. I think I'll change that into "you have to change your direction before being able to fire again". You'll still be able to quickly change direction twice, but it is already harder to do :P

Also I can't access the menu in previous screenshots. When I am on the title screen, it goes directly to the game ???
Yeah, that menu is a post-contest update. Same for the graphical lolwats there were in the HUD, they are still here in the contest version and are only fixed in the version I attached to my previous post.