Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: Eeems on July 21, 2010, 07:34:49 pm

Title: [DCS][ASM] AxeAid
Post by: Eeems on July 21, 2010, 07:34:49 pm
So I'm making a program with DCS called AxeAid, it is an ide for AXE. so far all it is is a slightly modified DocDE7.
what is does so far is open/save/edit files ( filetype 0,1,8 ). I have added a placeholder icon for building the file into an axe source, and a splash screen :)
Here is a screenshot:
(http://img59.imageshack.us/img59/8951/screenshot1g.gif)
Next up on my todo list, change the icons. :D
Title: Re: [DCS][ASM] AxeAid
Post by: calcdude84se on July 21, 2010, 07:37:29 pm
Looks cool! What will it do?
Title: Re: [DCS][ASM] AxeAid
Post by: DJ Omnimaga on July 21, 2010, 07:53:27 pm
I like it so far. I wonder if it will have more in-depth syntax checking? I wonder if this will be in APP form in final release?

EDIT: I found a little bug btw with the cursor. Also sometimes a small char appear at the top-right corner of the screen. Is it normal?
Title: Re: [DCS][ASM] AxeAid
Post by: Eeems on July 21, 2010, 08:41:58 pm
Oh right that's a bug with DCS I had forgot to mention to Kerm...the char is for when you press [Alpha] it's for switching between lowercase, uppercase and symbols.

EDIT: oh and on the in depth-syntax checking...you never know..it all depends on how far DCS will let me interface with it's textbox.
This will not be an app because I have to use DCS libraries, unless I can somehow access them from an app :P although I don't know if it will get big enough.
Title: Re: [DCS][ASM] AxeAid
Post by: DJ Omnimaga on July 21, 2010, 09:04:07 pm
Aaah ok I see. Hopefully he can get those fixed soon :)

Darn DCS language is starting to remind me a bit Visual BASIC in some way. We can easily create applications with windows and other stuff.
Title: Re: [DCS][ASM] AxeAid
Post by: Eeems on July 21, 2010, 09:30:44 pm
yeah it is kinda like that for the calc :P
Title: Re: [DCS][ASM] AxeAid
Post by: KermMartian on July 22, 2010, 08:51:33 am
I like it so far. I wonder if it will have more in-depth syntax checking? I wonder if this will be in APP form in final release?

EDIT: I found a little bug btw with the cursor. Also sometimes a small char appear at the top-right corner of the screen. Is it normal?
Yes, that's normal; as Eeems said, that indicates the alpha [Aa1] mode.

This should be fixed, check it out:

(http://www.cemetech.net/img/dcs/dcs7/tripleenterfix.gif)
Title: Re: [DCS][ASM] AxeAid
Post by: Eeems on July 27, 2010, 02:25:51 am
Ok lots of work today, so you can now export to whatever file you want :) so far it doesn't parse tokens...so it kinda fails at anything past the header, I'll work on adding something to change the header tomorrow.
Here is a screenshot, and the latest build of it :)
be warned though I am not liable for any crashes, this is still in early beta.
Title: Re: [DCS][ASM] AxeAid
Post by: Eeems on July 27, 2010, 09:33:06 pm
ok, so new beta, this one includes sound :D just a few small ones, and I think I am the first person to make a non game with sound :D (for the calculator that is)(or sound player too). So let me know what you think of the sounds :) (btw, they take hardy any room, so don't get worried about space :P)
EDIT: crosspost from cemetech
Wish I was better at making more complex sounds..unless someone would make some for me :P
I'm using a modified version of mt3's notes include file You can find it here (http://eeems.pastebin.com/cxke8TrG). so basically an example of my sound is this:
Code: [Select]
Quit.sound:
di
play(c2,whole)
play(c2,whole)
play(a1,whole)
ei
ret
Anybody want to play around with it? let me know if you make any nice sounds that I can use :)
EDIT:I made a nice mouse cursor for editing :)
(http://img101.imageshack.us/img101/8573/wabbitemu5.gif)

EDIT2: New error handling added, I'll be releasing this in a bit so others can use it in their project :)
Title: Re: [DCS][ASM] AxeAid
Post by: DJ Omnimaga on July 28, 2010, 01:25:22 pm
This is getting quite interesting. I looks like computer apps more and more so it should be pretty straightforward for people. Nice job so far
Title: Re: [DCS][ASM] AxeAid
Post by: Eeems on July 28, 2010, 01:32:38 pm
Thanks :) that's what I'm aiming for :P
Title: Re: [DCS][ASM] AxeAid
Post by: andrepd on September 17, 2010, 02:34:16 pm
hmm.. no posts in 2 months... :( I hope this excellent project hasn't fallen prey to the terrible plague of procrastination... :)
Title: Re: [DCS][ASM] AxeAid
Post by: DJ Omnimaga on September 17, 2010, 05:49:30 pm
He is away for a month actually (supposedly returning in october). I am not sure about the progress, though. I think he was busy working on a school website project or something, plus an xLIB/Celtic III project
Title: Re: [DCS][ASM] AxeAid
Post by: Happybobjr on September 17, 2010, 05:56:18 pm
correct me if i'm wrong but, wasn't it submitted in the cemetech contest?
Title: Re: [DCS][ASM] AxeAid
Post by: Eeems on October 04, 2010, 08:01:01 pm
correct me if i'm wrong but, wasn't it submitted in the cemetech contest?
this is your correction :P
No it wasn't, I just started working on it around the time the contest started
Title: Re: [DCS][ASM] AxeAid
Post by: TC01 on October 04, 2010, 08:22:26 pm
Well, SirCmpwn submitted something called AxeAid- quote from results topic on Cemetech (http://www.cemetech.net/forum/viewtopic.php?t=5042):

Quote
SirCmpwn sent in an ASM entry called AxeAid. It uses the DCS GUI libraries for ASM programs to offer on-calc documentation for Axe, the compiled language for z80 calculators. He also left placeholders for other features, including a sprite editor, that he hopes to complete at a later date. We are happy to award him second place in the ASM category along with an associated USB adapter and power injector for his TI-84+ calculator.
Title: Re: [DCS][ASM] AxeAid
Post by: DJ Omnimaga on October 04, 2010, 10:08:45 pm
Yeah I got confused at first then I discovered both programs used the same name, lol :P
Title: Re: [DCS][ASM] AxeAid
Post by: Eeems on October 07, 2010, 09:31:58 am
Oh really? Hmm. Well I had the name first :p
Title: Re: [DCS][ASM] AxeAid
Post by: SirCmpwn on October 10, 2010, 10:11:22 am
Oh, I knew there was something with a similar name, and I tried to remember what it was, and when I couldn't I just said f*** it and used AxeAid x.x
Title: Re: [DCS][ASM] AxeAid
Post by: Eeems on October 10, 2010, 12:28:36 pm
lol, that's ok :P