Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: kalan_vod on January 28, 2011, 05:05:17 pm

Title: [Finished] xLib Read Me (On Calc)
Post by: kalan_vod on January 28, 2011, 05:05:17 pm
In a attempt to release my projects finished/unfinished, I have completed the xLib Read Me on calc. I know this has arrived at a less than useful time, but I am trying to release my older projects.

(http://www.kalanrock.us/projects/pimages/XLREADME.gif)

Description:
========
This is the xLib Read Me for the basic assembly library xLib. It contains all of the functions included in xLib 0.602b, along with the information of each function. It requires xLib to be installed on the calculator in order to work.

Download: xLib Read Me (http://www.ticalc.org/archives/files/fileinfo/434/43487.html)
Title: Re: [Finished] xLib Read Me (On Calc)
Post by: DJ Omnimaga on January 28, 2011, 05:24:26 pm
Oh cool :D I remember you talked about this project before and it's a nice idea, especially that now it's easy to run our stuff from archive. One thing, though: for menus did you use Getkey or xLIB direct inputs? Because with the latter it might be a bit hard to control due to key sensitiveness.

By the way you can also upload games in the download section here too if you have any, although no numbar guessing games and only zip files. :P
Title: Re: [Finished] xLib Read Me (On Calc)
Post by: kalan_vod on January 28, 2011, 05:28:32 pm
I used the DIs, the only menu that really needed to be slowed down what the pop up one. But since I used the same variable conditions throughout the program, I decided to keep it the same.
Title: Re: [Finished] xLib Read Me (On Calc)
Post by: ztrumpet on January 28, 2011, 11:24:10 pm
That's pretty cool!  Nice job! ;D
Title: Re: [Finished] xLib Read Me (On Calc)
Post by: DJ Omnimaga on January 30, 2011, 08:20:01 pm
I used the DIs, the only menu that really needed to be slowed down what the pop up one. But since I used the same variable conditions throughout the program, I decided to keep it the same.
Ah ok, understood. I was just worried that key sensitiveness would be too high. For example, in some Axe games, in menus, when you hold down the down arrow key for 0.05 seconds the cursor moves down 3 menu slots below, so it's barely possible at all to select options. :S
Title: Re: [Finished] xLib Read Me (On Calc)
Post by: kalan_vod on January 30, 2011, 09:19:11 pm
True, I actually have a few edit to do..Like at the start of the SS, it is actually 0.601...lol, It was in my Wabbit folder >.>
Title: Re: [Finished] xLib Read Me (On Calc)
Post by: DJ Omnimaga on January 31, 2011, 02:59:44 pm
Lol XD, that's a bit old I think. :P (2005, right?)

The latest is 0.602b from March 2007.
Title: Re: [Finished] xLib Read Me (On Calc)
Post by: kalan_vod on January 31, 2011, 04:08:05 pm
Yeah, it runs slightly faster as a result..
Title: Re: [Finished] xLib Read Me (On Calc)
Post by: DJ Omnimaga on February 01, 2011, 04:02:41 pm
It does? ??? I never saw much speed differences. I only saw an increase in Celtic III then another in DCS7, but the only change I saw between xLIB 601/2 are the fact that clipped sprites at the top of the screen no longer clears the RAM. (I had this happen 4 times in Metroid II X.X)