Author Topic: [Grammer] Another Tilemap Editor!  (Read 461 times)

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Offline Xeda112358

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[Grammer] Another Tilemap Editor!
« on: January 18, 2020, 11:02:09 am »
Hi!

With @NonstickAtom785's talk of making an RPG in Grammer, I decided that I should finally add in smooth-scrolling tilemap support in Grammer (finally). Anyways, I went with a more standard format, so we need a new tilemap editor, and I like how this one has turned out:


The controls are listed in the readme, and I've included a sample set of files (spritesheet+tilemap+config).I've also included a map viewer, prgmTILEMAP:

That is not documented, but use [ *] to use 15MHz mode, and [/] to use 6MHz mode (default). It uses the same data as the map editor, so it loads the same tilemap and spritesheet that you were working on.

Offline NonstickAtom785

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Re: [Grammer] Another Tilemap Editor!
« Reply #1 on: January 21, 2020, 12:10:47 pm »
I like this. I just made a small editor for basic map editing myself. But I might as well switch over to yours. (Once again you have beat me to making something ?new.)
{BASIC | Grammer | Axe}