Best idea: features wishlist.
You might be able to draw it to the front buffer and do storepic if you redraw it every frame, though.
Is there a clrdraw after the dispgraph or does it just change the buffer? If it has a clrdraw and the buffer is redrawn every frame, you can draw the circle to the front, store it to the back, then draw everything else.
Looks cool so far, keep up the good work! ;)
A cool idea would to make the sniper scope shake a little, to add difficulty and realism to the game ;)
A cool idea would to make the sniper scope shake a little, to add difficulty and realism to the game ;)
Looks like that would work, but maybe not large enough. Looks like it only will affect it a pixel or two at most with the shake. Maybe instead of rand modulo 3 maybe do it modulo 6?
Otherwise, coolio ;)
I was thinking about it.
Code:
X+((Rand^3)/2)-> X
X-((Rand^3)/2)-> X
Y+((Rand^3)/2)-> Y
Y-((Rand^3)/2)-> Y
I added swaying of scope.
I added Infinite amount of shot.
I fixed timer (i'll need to make a version for 6 mH calcs....)
I added a score feature. IE. 5 /9
The guy changes locations when shot.
Upcoming:
Guy doesn't have to walk in straight line.
I will Undo "Full" so i can be used on different calcs.
anyone know how to draw a circle to the back buffer?
Exch(L6,L3,768)
Circle(X,Y,Radius)
Exch(L6,L3,768)
A cool idea would to make the sniper scope shake a little, to add difficulty and realism to the game ;)
I was thinking about it.
Code:
X+((Rand^3)/2)-> X
X-((Rand^3)/2)-> X
Y+((Rand^3)/2)-> Y
Y-((Rand^3)/2)-> Y
X+rand^5-2->X
Y+rand^5-2->Y
A cool idea would to make the sniper scope shake a little, to add difficulty and realism to the game ;)
I was thinking about it.
Code:
X+((Rand^3)/2)-> X
X-((Rand^3)/2)-> X
Y+((Rand^3)/2)-> Y
Y-((Rand^3)/2)-> Y
This is more efficientCode: [Select]X+rand^5-2->X
Y+rand^5-2->Y
It will move X and Y a distance between 0 and 2 pixels away from where it was in a random direction.
This is more efficientCode: [Select]X+rand^5-2->X
Y+rand^5-2->Y
It will move X and Y a distance between 0 and 2 pixels away from where it was in a random direction.
rand^5-2+Y->Y
rand^5-2+X->X
still... that would have it sway too much.Use rand^25/24+X->X as it's more optimized. :)
i am using X+((Rand^25)/24)-> X
still... that would have it sway too much.
i am using X+((Rand^25)/24)-> X
Thanks for the correction, Builderboy
Anyway...still... that would have it sway too much.
i am using X+((Rand^25)/24)-> X
So you only want it to move one pixel in either direction very occasionally?
DS loop?Could you do an example where it would be more efficient?
how would you put that in though?
It seems like that would be more inefficient.
Anyone got an idea to make everything but in the view of the scope black?
ClrDraw
Rect(0,0,96,65)
...
RectI(X,Y,X+2R,Y+2R) \\Clears the rectangle that squares the circle of the Scope
Fill outer perimeter of scope \\Fill the parts of the rectangle that are supposed to be black
Draw background stuff to appear
Rect(X,Y,X+2R,Y+2R) \\returns screen to original setup
what I mean is draw the first pic and change it to the second pic. then you can draw inside the circle to get something like the third pic.
how would you put that in though?
It seems like that would be more inefficient.
Anyone got an idea to make everything but in the view of the scope black?
I was saying that that's what you're doing with the Rand^24/25+x->x. It's only every 13 cycles on average that X is incremented by a nonzero amount.
And for your scope thing, in Psuedo-code a routine might look like this.Code: [Select]ClrDraw
Rect(0,0,96,65)
...
RectI(X,Y,X+2R,Y+2R) \\Clears the rectangle that squares the circle of the Scope
Fill outer perimeter of scope \\Fill the parts of the rectangle that are supposed to be black
Draw background stuff to appear
Rect(X,Y,X+2R,Y+2R) \\returns screen to original setup
Don't bother restricting your pictures only to the Scope. If the rest of the screen is black, then drawing black on top won't do anything and will save program size, if not execution speed.
EDIT: I'd recommend using a bitmap to fill the outer perimeter of the scope.
[0202FFFFFFFF]->Pic1
Bitmap(0,0,Pic1)
so why bother making Pt-on command?
are there benefits?
How did you make that circle!?!!!!!I used msPaint ;) (on the computer)
It is amazing compared to mine.
:)
i am using 4 pt-on commands now
I opted for 'Other-Specify'.
You should have like three, four or even 5 guys going around(and more will come). You have to keep shooting them.
If you fail, no problem.
More and more guys will come, and you have to eliminate them as they come.
If, for example, 20 guys are on the screen, you lose, set highscore :)
I opted for 'Other-Specify'.
You should have like three, four or even 5 guys going around(and more will come). You have to keep shooting them.
If you fail, no problem.
More and more guys will come, and you have to eliminate them as they come.
If, for example, 20 guys are on the screen, you lose, set highscore :)
problem is that i don't know how to code that...
Help would be nice... (remember I like the game to be less that 2000 bytes. So that cant take over 700 bytes.
If numofguys > 10 Then
...Blah Blah Highscore
no, my problem is controlling multiple guys at once.
right to left and left to right wouldn't be too hard.
I am just going to add that in final version so i can keep my code organized
when i quit programing it :P
: )
If someone will test my game out, which i am attaching shortly to comment on speed of pauses, It would be great.
For full speed and regular. Thanks.
can i have two polls at once?
Other: I thinkt there should be missions, where you have to kill certain people in certain ways.
Other: I thinkt there should be missions, where you have to kill certain people in certain ways.interesting. Have gray people and black people :D (not racist >:D )
um, i don't think either will be feasible.
someone want to be a co-programmer for this?
someone want to be a co-programmer for this?
could you point them out plz?
As I said erlier, it would be nice if you make use of the full screen height.
If there is just one story, youre able to wait until the guy comes again as you can see in the
screenshot in the first post of this topic.
When the guy starts again left, he must be going to be moved on a random story.
Did you ever hit the guy in that GIF?I had to let him live to show what happens if he reaches the right screen bound.
Aichi, You are not using the current version of sniper 101I added the story system into AXSNIP2A.
so are you going to be a co-programmer? because you should have the newest version of the program to get all the optimisations in and everything.Ok, I downloaded AXSNIPE3 and Ill post some suggestions here soon.
This game is really starting to look great. I love seeing the progression of the game as it matures. Nice work!
ok, thanks. When will this be done by?
I changed the ammo/time displaying. What do you think about it?
Because you find it easy to do doesn't mean it will be easy for everyone. If it's so easy you should maybe attempt it yourself first then show him how.um, i don't think either will be feasible.
um... why not, it would be fun, and would make you look likea beast programmer...
It's very possible to do...
i like it! only problem is you can see the target sometimes when he's walking on the top row (the top of his head appears through the bullets)Yeah same here. I like how it looks so far. Good luck!
Because you find it easy to do doesn't mean it will be easy for everyone. If it's so easy you should maybe attempt it yourself first then show him how.um, i don't think either will be feasible.
um... why not, it would be fun, and would make you look likea beast programmer...
It's very possible to do...
(http://www.omnimaga.org/index.php?action=dlattach;topic=4930.0;attach=3978;image)thanks
I <3 Sniper 101 like this.
okok, thanks. When will this be done by?
No idea. I'm rather busy today.
I changed the ammo/time displaying. What do you think about it?
Because you find it easy to do doesn't mean it will be easy for everyone. If it's so easy you should maybe attempt it yourself first then show him how.um, i don't think either will be feasible.
um... why not, it would be fun, and would make you look likea beast programmer...
It's very possible to do...i like it! only problem is you can see the target sometimes when he's walking on the top row (the top of his head appears through the bullets)Yeah same here. I like how it looks so far. Good luck!
could you post source?
you put it over 2000 bytes...Arent you going to include my graphically improvements?
Update. As shown in screeny above.
^ key Changes between black and white. (for future modes.)
Here is the update: http://www.omnimaga.org/index.php?action=dlattach;topic=4930.0;attach=3985
Compiled: http://www.omnimaga.org/index.php?action=dlattach;topic=4930.0;attach=3984
Will someone make a screeny?
ty. That would be great. (i suck at drawing)
what we DONT likethis
I understand. By the way, multiple targets don't appear to slow down the game unduly.how about in normal speed mode?
Wow?
Nice! However I think when missing/sniping pressing any arrow key should let you continue the game. Otherwise it's hard to control
looking good, great potential for the future (while it's technically complete on the simpler level right now, I would want to see a bit more done on this)
Great job! :D
Yeah. You can keep the pause if no key is pressed but if pressing an arrow key it would be nice if the game continuedso.....
looking good, great potential for the future (while it's technically complete on the simpler level right now, I would want to see a bit more done on this)
Great job! :D
What else do you want to see?
Quotelooking good, great potential for the future (while it's technically complete on the simpler level right now, I would want to see a bit more done on this)
Great job! :D
What else do you want to see?
I just want o see a level system where you can upgrade guns, some animations for when yuo kill someone, some scenery, a money system.
Other than that you have a great sniper game :3
looking good, great potential for the future (while it's technically complete on the simpler level right now, I would want to see a bit more done on this)
Great job! :D
What else do you want to see?
sorry about the quadrupal post. :PI don't remember in Axe sorry x.xYeah. You can keep the pause if no key is pressed but if pressing an arrow key it would be nice if the game continuedso.....
at the end.
While getkey(54)
End
Repeat getkey
End
???
hum... I could have my little code above where the game is pause till another button, and that animation would happen :P
Big Question!: Is It bad to make a picture with random memory?
I am just making my own menus now, i fiddled with them last night ;)
not yet, but there is a location.Just make sure in the game to write ammo* and shop*. ;)
Start
Settings (hard/easy)
Highscores
Help (Has story in it)
Quit.
I have the shope menu already designed.
Extra time
extra amo
Mega Shot
not yet, but there is a location.Just make sure in the game to write ammo* and shop*. ;)
Start
Settings (hard/easy)
Highscores
Help (Has story in it)
Quit.
I have the shope menu already designed.
Extra time
extra amo
Mega Shot
b4 instead of before? :( lolDo you want me to change it to before? I kinda ran out of room ->
huh... the enemies heads is too big when compared to inocents... (enemies have bigger heads?)
OOOh! Add a 'Headshot' message when you hit them in the head.
how about nut shot?nut?
how about nut shot?Nut shot is fine, if you want your file to be rejected from ticalc.org for TOS violation. Maybe they would be fine, though, but again I am not sure.
how about nut shot?Nut shot is fine, if you want your file to be rejected from ticalc.org for TOS violation. Maybe they would be fine, though, but again I am not sure.
That said, it gets more and more interesting. For the main menu you should make the top bar and bottom one black with white text.
Also ScoutDavid please try to avoid double-posting when there isn't a considerable amount of time between both posts. ;)
There could be a mission where you HAVE to do a headshot, otherwise you lose :D
I will add a headshot, just not as a mission.
Although maybe as a secret key combo minigame ;)
"S" "C" "O" "U" "T" maybe?
There's sound in the game?No, I am asking someone to make a sound that i can insert in it ;)
Wonderful game! Great job on it HBJ! ;Dthanks.
Wow, this game is coming along great!
*Darl181 wonders if it might get featured
I does take over 5000 bytes.While your program wont be larger than 20KB you dont need to be worry about the memory size.
I have Sniper101.zip and want to put it in my calculator (ti nspire with 84+ keypad). I have the keypad and used TI Connect to connect to it. HOW DO I put sniper101 in calculator? what folder? how? Please help me a lot.
I noticed there are guys walking across the interface in the attached screenies of reply 148.
Seems to be a bug.I does take over 5000 bytes.While your program wont be larger than 20KB you dont need to be worry about the memory size.
And thanks for the linking on ticalc. :)
We don't judge a game based on its size. Many featured games are in the 100 KBs. However if it has signifiant amounts of features and maybe a few game modes it will most likely have a big chance.Wow, this game is coming along great!
*Darl181 wonders if it might get featured
would it really be good enough?
I does take over 5000 bytes.
"Ok open sniper101.zip.You need to right-click the 8xp file and select Send to TI Device. A list will appear and then you click send. You can drag more files there too.
Take The game and drag it to the desktop.
Open ti-connect.
Have it loaded.
Drag the game from the desktop onto ti-connect.
It should work."
The Game? I have AXSNIPE6.8, Read me if you don't want to.txt, screenyofsniper6.gif and this is the compiledsniper.8xp.
WHICH ONE?, thx
Well, i will be updating Today, and then one more time. Then i will be done with this.
After this update i will
*Finish the upgrades
*Make it 83+ friendly
*You win! after lvl 50
*Rewrite how the score is done.
*add/remove high-scores.
*Change the timer ratio between lvls.
*Bonus lvl after 50 where you have to shoot lobsters to eat them >:D
*Headshot minigame
/\/\/\/\/\/\/\/\/\/\/\//\/\/\
Current project i am working on, when i am bored with this.
Deathmatch of http://www.crazymonkeygames.com/Boxhead-2Play-Rooms.html
(http://www.crazymonkeygames.com/Boxhead-2Play-Rooms.html)
Nice game :)
One suggestion I have is to have a key lag after exiting the shop screens and when pressing a key after a hit so that you don't accidentally shoot when trying to advance the screen. This can be done with a simple Pause XXXX (I recommend around 1500).
Also you can make the text (Sniped....Miss) inverted colors to match the background with a simple Fix 2 (or 3) before the text command and a Fix 3 (or 2) afterwards
Just tried Sniper101, as I promised happybojr. Installed Doors CS7 and then Sniper 101.
It's great. Maybe enlarge the sight? quite small :S
Already got 300points :)
Just tried Sniper101, as I promised happybojr. Installed Doors CS7 and then Sniper 101.
It's great. Maybe enlarge the sight? quite small :S
Already got 300points :)
Darn I love it, especially how you can buy stuff to make the game easier as you progress. :)thanks, that means allot coming from you.
Same as previous update, but added screeny
download (http://www.omnimaga.org/index.php?action=dlattach;topic=4930.0;attach=4143)
Wow, well he should have definitely asked for your permission, but its cool how you two are working together to polish it up :) On a related note, if you were sick of scrolling through so much code, there is a way to split it up into multiple subprograms, which can make everything significantly more manageable :)
Wow, well he should have definitely asked for your permission, but its cool how you two are working together to polish it up :) On a related note, if you were sick of scrolling through so much code, there is a way to split it up into multiple subprograms, which can make everything significantly more manageable :)
If you need the code in assembly, I am sure we have it on revsoftI remember seeing a screenshot from Zelda using it:
The program in the spoiler can't be downloaded, but it's Spencer's Zelda project at www.revsoft.org . It seems dormant, though...Spoiler For offtopic:
Sorry to hear about Calc of Duty happybobjr. I would send you my calc if I could. :)
Not really, I just can't get motivated [/lies]I see, sorry to hear about your link port. Maybe cleaning it could work but again I'm not sure. X.x
[truth] I have rewriten Calc of duty 3 times. none of them worked. I deleted them. I finally tried my stable version it didn't work... It turns out my I/O port is messed up....
So i work on COD whenever I have two other 84+'s
[/truth]
should i clean my I/O port?