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Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: 123outerme on May 09, 2014, 09:43:28 pm

Title: [Pure BASIC] Source Seekers (TI-83 & up)
Post by: 123outerme on May 09, 2014, 09:43:28 pm
I got a brilliant idea to create a Dungeon Looter/Collection game, for the TI-83(+) and TI-84(+/CSE) calculators. It uses the graphscreen without color and the homescreen for the actual movement. The screenshots are taken on a TI-84+CSE, and although they show color, it doesn't when running it on a TI-83/84(+). A TI-82 port is coming soon, but the program SRCESEEK is already TI-82 compatible, so it could be soon. Play it for yourself today!
The entire game is 10695 bytes, though, so make sure you have the space before downloading! Run SRCESEEK to start the game, but don't run (theta)DEF.
Or, if you have MirageOS, Source Seekers can run from there under the title SRCESEEK. Just make sure (theta)DEF is unarchived (at least, I think it needs to be).

Spoiler For Update July 31 2014:
Finally! THE GAME is done!
I also created a Wiki, with many informative pages, a development blog, and a Forum: http://source-seekers.wikia.com/wiki/Source_Seekers_Wiki (http://source-seekers.wikia.com/wiki/Source_Seekers_Wiki)
Spoiler For Version Info:
If you download version 1.3, you can skip the opening sequence (which takes a lot of time) by hitting anything other than Enter or On on the first screen "A TILDA^3 PRODUCTIONS" after running SRCESEEK. I do not recommend so if you haven't seen it, because it's pretty cool and is my logo :)
Spoiler For Developer Blog:
May 23 2014:
Put on your robes and grab your broom, we've got company! Guess "which"? Something's firing electricity![/font]

The wizard enemy fires bolts of lightning on a single plane or at the player. If you are hit, you lose a life. There is some strategy to defeating one, so keep on your toes!



May 24 2014:
Get ready to storm the Tower, and make sure to have some Defense!

The tower enemy fires cannonballs that instantly kill the player. They fire vertically, as opposed to wizards, who fire horizontally. You can't kill the tower, unlike the wizard, however; they are just stage hazards.



May 25 2014:
Study up, now you're a wizard! Using ALPHA, you can fire Arcane bolts! They can toggle switch targets, defeat enemies, and more!



May 26 2014:
In between levels 5 and 6, you walk on the bridge to the castle! Even spookier, there's no one to fight or even stand in your way. You can even see the door to the bridge from the main part of level 6!



May 27 2014:
So, are you ready for this game? It's fast, fun and packed with content!
Any, feature time. Don't worry if you lose a life, there's a 1-UP to save you! Near the magic bottle, you can gain another life!



May 28 2014:
Are you tired of all these single-enemy levels? Fear not, level 9 is here!
Level 9 has two enemies, both of which can kill you. If you kill both of them, you get your reward!



May 29 2014:
As you approach the boss door, you see two familiar enemies. That's right, the two most dangerous enemies have tag-teamed to make sure you don't get in! The Tower and Wizard enemies bar your way, and will you be able to maneuver between cannon shots and electricity bolts and get the boss key?



June 4 2014:
The game is nearing completion; the dev team is at the final stretch! We're nearing the release date, and a definitive date will be coming soon!
Sorry for not updating the Dev Blog, I have been very busy with both this game and my schedule.
Spoiler For Coming Soon List:
Coming Soon:
* DLC Packs
*Optimizations
Spoiler For Pictures:
(http://img.ourl.ca/SSTITLEC1PT1.BMP)
(http://img.ourl.ca/SSLV2WIP.GIF)
(http://img.ourl.ca/TILDA3LOGO.GIF)
Spoiler For Preview and Monochrome Showcase:
(http://img.ourl.ca/screenshot-1.gif)
Title: Re: (Pure TI-Basic) "Source Seekers" - Dungeon Looter/Collection Game
Post by: bb010g on May 10, 2014, 04:29:21 pm
Is there any way to make it so color could be done on the CSE, but gracefully degrades to B/W on the normal 84? (General question, not just for 123outerme)
Title: Re: (Pure TI-Basic) "Source Seekers" - Dungeon Looter/Collection Game
Post by: 123outerme on May 10, 2014, 04:45:03 pm
Is there any way to make it so color could be done on the CSE, but gracefully degrades to B/W on the normal 84? (General question, not just for 123outerme)
I'm not too sure, the closest thing would probably be to create seperate programs for each calculator model. I don't know everything, so don't take it as a "no".
Title: Re: (Pure TI-Basic) "Source Seekers" - Dungeon Looter/Collection Game
Post by: Streetwalrus on May 10, 2014, 06:04:16 pm
I think that's pretty much the only way because TI suck and they won't update the monochrome OS ever. They didn't even bother with the CSE one either. <_<
Title: Re: (Pure TI-Basic) "Source Seekers" - Dungeon Looter/Collection Game
Post by: 123outerme on May 10, 2014, 06:12:02 pm
I think the way I'm going to do this game is either work very hard to get the Graphscreen map to work, or do it on the homescreen. If I do it on the Homescreen, you may have to select your calculator model before actually starting the game.
Title: Re: (Pure TI-Basic) "Source Seekers" - Dungeon Looter/Collection Game
Post by: JWinslow23 on May 10, 2014, 06:45:30 pm
I think the way I'm going to do this game is either work very hard to get the Graphscreen map to work, or do it on the homescreen. If I do it on the Homescreen, you may have to select your calculator model before actually starting the game.
Or you can set 0 to Xmin and 1 to DeltaX (triangle X). If the Xmax value is now 94, you are on an 84+. Else, you are on the +C. You're welcome. ;)
Title: Re: (Pure TI-Basic) "Source Seekers" - Dungeon Looter/Collection Game
Post by: Streetwalrus on May 10, 2014, 06:47:12 pm
^ That. O.O
Make sure not to use any CSE specific tokens though.
Title: Re: (Pure TI-Basic) "Source Seekers" - Dungeon Looter/Collection Game
Post by: 123outerme on May 10, 2014, 07:01:40 pm
^ That. O.O
Make sure not to use any CSE specific tokens though.
Don't worry, I'm checking it (http://forum.pixbits.com/images/smilies/asd.gif) . Probably the single most advanced command I'm using is Line(.
(The emoticons I'm using are from another forum)


I think the way I'm going to do this game is either work very hard to get the Graphscreen map to work, or do it on the homescreen. If I do it on the Homescreen, you may have to select your calculator model before actually starting the game.

Or you can set 0 to Xmin and 1 to DeltaX (triangle X). If the Xmax value is now 94, you are on an 84+. Else, you are on the +C. You're welcome. ;)



(http://forum.pixbits.com/images/smilies/eek.gif) Wow, thanks! That's a great idea. I'm going to get right to work on the maps, now on the homescreen!


Edit: Done setting up some of the map stuff, put it into a .zip file, and attached it to the OP (original post) as version 0.4! See the OP for details.
Edit: 0.5! First map (which is all there is) fixed! Now, the "Load Game" option actually works as well! Tell me if I used any code incompatible with your calculator version.
Title: Re: (Pure TI-Basic) Source Seekers [TI-83 & up]
Post by: 123outerme on May 13, 2014, 04:33:15 pm
I feel like I should bump this thread, since progress has been made. The first screen is pretty basic, only including a chest, but it is to introduce the player to the controls and speed. More maps are in development, as well as more features for those maps.
Title: Re: (Pure TI-Basic) Source Seekers [TI-83 & up]
Post by: JWinslow23 on May 13, 2014, 04:34:08 pm
No worries. If it's a project update, it's OK to bump.
Title: Re: (Pure TI-Basic) Source Seekers [TI-83 & up]
Post by: 123outerme on May 13, 2014, 04:42:09 pm
No worries. If it's a project update, it's OK to bump.
That reminds me, I want to share a few tricks I used.
One is a fairly simple concept, something which I call a "remote Return terminator". Basically, it's a variable that is changed to 1 when you want to exit a loop. I probably haven't even invented it, but I figured it out on my own.


Also, I'm not sure if this has been done, but after a Lbl program, one which is used to jump out of a loop, there's an End command to give you your memory back. I did a bit of testing, and it looks like this doesn't return any errors when the End command is reached outside of the loop. It was a fairly simple solution to the problem I had with having the loop stop when it called a subprogram.
Title: Re: (Pure TI-Basic) Source Seekers [TI-83 & up]
Post by: JWinslow23 on May 13, 2014, 04:47:06 pm
No worries. If it's a project update, it's OK to bump.
That reminds me, I want to share a few tricks I used.
One is a fairly simple concept, something which I call a "remote Return terminator". Basically, it's a variable that is changed to 1 when you want to exit a loop. I probably haven't even invented it, but I figured it out on my own.


Also, I'm not sure if this has been done, but after a Lbl program, one which is used to jump out of a loop, there's an End command to give you your memory back. I did a bit of testing, and it looks like this doesn't return any errors when the End command is reached outside of the loop. It was a fairly simple solution to the problem I had with having the loop stop when it called a subprogram.
I also have something similar to that...subroutines!
I have instructions on how to make subroutines in pure TI-BASIC, but I'll leave you to figure it out. If you give up, I'll tell you. ;)
Title: Re: (Pure TI-Basic) Source Seekers [TI-83 & up]
Post by: Eiyeron on May 13, 2014, 04:49:08 pm
Here is another tip : Never gonna give up! :p

Good luck with your project! (Seriously, I love the rogue llikes, hope you finish it)
Title: Re: (Pure TI-Basic) Source Seekers [TI-83 & up]
Post by: 123outerme on May 13, 2014, 04:57:19 pm
Here is another tip : Never gonna give up! :p

Good luck with your project! (Seriously, I love the rogue llikes, hope you finish it)
Thanks! Since I have most of the hard work already done with the first map, developing this game will be downhill for the most part. I'm somewhat busy during the week, so I don't always have time to create massive updates. The first four days of this game were actually built when I was sick O.O
Title: Re: (Pure TI-Basic) Source Seekers [TI-83 & up]
Post by: DJ Omnimaga on May 13, 2014, 09:47:47 pm
Home screen games could work between all calc models actually. Mana Force somewhat does, although on the CSE there is a big part of the screen that is unused through the game.


The project seems interesting by the way. :)
Title: Re: (Pure TI-Basic) Source Seekers [TI-83 & up]
Post by: 123outerme on May 13, 2014, 10:13:21 pm
Home screen games could work between all calc models actually. Mana Force somewhat does, although on the CSE there is a big part of the screen that is unused through the game.


The project seems interesting by the way. :)


Thanks!  I was trying to avoid the emptiness, and I got a great suggestion!
Title: Re: (Pure TI-Basic) Source Seekers [TI-83 & up]
Post by: 123outerme on May 14, 2014, 05:16:34 pm
I'm back from the doctor. She said my knee was either broken, sprained or a combination, and she thinks it's the combination.
Anyway, no baseball for a while and I get to leave class 10 minutes early. Still kinda sad that I don't get to play baseball for 3 weeks at a minimum, but, I'm going to survive.
I still will be able to make updates, but this might affect my schedule. In fact, I'm actually working on the second map screen and I already completed the HUD bar at the top of the screen.
Title: Re: (Pure TI-Basic) Source Seekers [TI-83 & up]
Post by: DJ Omnimaga on May 14, 2014, 07:59:59 pm
Looks nice. So I guess that you will use different files for each calc after all?
Title: Re: (Pure TI-Basic) Source Seekers [TI-83 & up]
Post by: 123outerme on May 14, 2014, 08:42:20 pm
Looks nice. So I guess that you will use different files for each calc after all?
Thanks! I have a few variables set to the boundaries of each calculator screen, determined by the test Josiah suggested. I subtract numbers off of those when I need to display something relative to the edge of the map, so it really feels like you're actually using the entire screen. In short, I won't give up on the dream of calculator equality yet!
Spoiler For Dr Martin Luther King Jr Image:
(https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcQiY7_8wHu4_vBLtXYHD6kCB71jYtTX_fItgw4G2OQYoibwIfNwRQ)
Title: Re: (Pure TI-Basic) Source Seekers [TI-83 & up]
Post by: 123outerme on May 16, 2014, 05:08:21 pm
I have an update waiting and a question that requires answering before this update can be released.
Can TI-83 calculators and up have Xmax=96 and Ymax=64? If so, would (delta)X and (delta)Y be 1 in those situations?
Title: Re: (Pure TI-Basic) Source Seekers [TI-83 & up]
Post by: Sorunome on May 16, 2014, 05:10:40 pm
you start from 0,0

If you want that to be in the upper left corner like with other progs, you will have to make all y-values negative when drawing

Now, basic can't use the right-most column and the bottom-most row, so what you'll want to do is

0->Xmin
94->Xmax
-62->Ymin
0->Ymax

and then you can do stuff like
Line(0,0,10-10) which will draw a line from 0,0 to 10,10
Title: Re: (Pure TI-Basic) Source Seekers [TI-83 & up]
Post by: 123outerme on May 16, 2014, 05:14:32 pm
you start from 0,0

If you want that to be in the upper left corner like with other progs, you will have to make all y-values negative when drawing

Now, basic can't use the right-most column and the bottom-most row, so what you'll want to do is

0->Xmin
94->Xmax
-62->Ymin
0->Ymax

and then you can do stuff like
Line(0,0,10-10) which will draw a line from 0,0 to 10,10
Thanks! Could the dimensions be theoretically 96 x 64, though? My logo gets kind of messed up if the Xmax value is 94.
Title: Re: (Pure TI-Basic) Source Seekers [TI-83 & up]
Post by: Sorunome on May 16, 2014, 05:15:55 pm
I just saw that it is for the CSE and I have no idea what the screen dimensions are there, sorry >.<
Title: Re: (Pure TI-Basic) Source Seekers [TI-83 & up]
Post by: 123outerme on May 16, 2014, 05:17:18 pm
I just saw that it is for the CSE and I have no idea what the screen dimensions are there, sorry >.<
It's fine, the dimensions are 320 x 240 pixels (I have that written down on a .txt file XD).
Title: Re: (Pure TI-Basic) Source Seekers [TI-83 & up]
Post by: Sorunome on May 16, 2014, 05:18:52 pm
so then the xmax should be something like 318 and ymin something like -238 i believe, but I don't have a CSE to test anything >.<
Title: Re: (Pure TI-Basic) Source Seekers [TI-83 & up]
Post by: 123outerme on May 16, 2014, 05:19:53 pm
so then the xmax should be something like 318 and ymin something like -238 i believe, but I don't have a CSE to test anything >.<
Thanks! What I'm trying to do is make it so that whatever appears on the +CSE appears the same way on the 83 (and up).
Edit: I just remembered I tested it on a school calculator and it looked and worked fine, so I'm releasing 0.6!
Title: Re: (Pure TI-Basic) Source Seekers [TI-83 & up]
Post by: Runer112 on May 16, 2014, 05:25:42 pm
The size of the (usable) graph screen on non-color calculators is 95*63 pixels, which is 1*1 smaller than the total screen size of 96*64 pixels. A typical window range for a 1:1 ratio of pixels to points is [0..94]*[0..62].

The size of the (usable) graph screen on the 84+CSE is 265*165 pixels, which is a fair amount smaller than the total screen size of 320*240 pixels. A typical window range for a 1:1 ratio of pixels to points is [0..264]*[0..164].

Not sure if this information is even helpful, but I'll just dump it here anyways.
Title: Re: (Pure TI-Basic) Source Seekers [TI-83 & up]
Post by: 123outerme on May 16, 2014, 05:35:02 pm
The size of the (usable) graph screen on non-color calculators is 95*63 pixels, which is 1*1 smaller than the total screen size of 96*64 pixels. A typical window range for a 1:1 ratio of pixels to points is [0..94]*[0..62].

The size of the (usable) graph screen on the 84+CSE is 265*165 pixels, which is a fair amount smaller than the total screen size of 320*240 pixels. A typical window range for a 1:1 ratio of pixels to points is [0..264]*[0..164].

Not sure if this information is even helpful, but I'll just dump it here anyways.
It's helpful to +CSE users, I guess. I appreciate the information, and I know who to quote when someone's asking about the +CSE's graph screen.
Just to throw this out here, the +CSE's homescreen is 10 characters tall by 26 characters wide.
Update 0.6 is out! Check the first post and celebrate!


Edit: Attaching a  .txt document. Also, I just uploaded a new version of 0.6 with a few fixes, including adding the HUD bar to level 1, since I had to restore from a previous version when the Archive almost destroyed my work.
There's still an issue with opening the chest (letter "B") on level 2, and I will fix that in a moment.
Title: Re: (Pure TI-Basic) Source Seekers [TI-83 & up]
Post by: 123outerme on May 16, 2014, 07:57:49 pm
Well, now you kill the standing enemy to get the second artifact. I thought that would be a great way to introduce the player to the enemies and to attacking. I uploaded a new version of 0.6 with a few more fixes, but there's still a minor problem, and that is with hit detection (not collision detection, detecting if you're standing on the same square as the enemy).
Title: Re: (Pure TI-Basic) Source Seekers [TI-83 & up]
Post by: 123outerme on May 17, 2014, 08:54:39 pm
Version 0.7 is out with Level 3, a storyline, flavor text to go along with the artifacts when you get them, and many fixes, but two bugs, including the one mentioned above this post.
See the first post for more information about this revolutionary update.
Edit: Fixed the bug that isn't the one that's mentioned the post above this one.
Edit 2: Fixed the bug mentioned in the post above this one (and in this post, for that matter).
Title: Re: (Pure TI-Basic) Source Seekers [TI-83 & up]
Post by: 123outerme on May 18, 2014, 10:44:08 pm
Fixed both of the bugs, done a few improvements as well, and uploaded it.
Just so you know, only major bug fixes, adding plot development, and other major changes will change the version number. Small fixes like these will keep the same version number, though.
Title: Re: (Pure TI-Basic) Source Seekers [TI-83 & up]
Post by: 123outerme on May 19, 2014, 05:09:14 pm
Gone to work on designing the next three levels, one of which involves a puzzle. I can't decide if I want magic weapons in the game or not. The way that they would work is that the magic projectile would fire two squares to the right (Like this: "G_0" where the magic projectile is a G), or fire in both directions as such.


Edit: Working on getting Level 4 to work, and I may add magic. From here on out, updates will include the addition of multiple levels. Oh yeah, there was also a problem with the HUD on a non-color calc, but this will be fixed (already has for me) in 0.8.
Edit 2: Just remembered that the width of a non-color calc's screen (in characters) is 16, not 8. Whoops. Anyway, got Level 4 to work, but I'm not uploading it yet, as stated previously.
Edit 3: Screenshot! :)
Title: Re: (Pure TI-Basic) Source Seekers [TI-83 & up]
Post by: 123outerme on May 20, 2014, 09:10:36 pm
I decided to give you all version 0.7.5, which includes the fourth map screen, but removes the need for prgm(theta)GAME. If you have previously tested this game before, you can delete that program now. All of it's code has been relocated and is working.
Title: Re: (Pure TI-Basic) Source Seekers [TI-83 & up]
Post by: 123outerme on May 21, 2014, 07:49:49 pm
Version 0.8 is out with level 4 (introduced in 0.7.5) and level 5, as well as some more plot development. Check it out, and I will need testers very, very soon! I have an off day tomorrow, so I will be able to get a lot done, maybe even the rest of the game! When I do finish the game, I will also add DLC packs onto the existing game.  Testers will get one long before the rest of the populus. Click this link (https://docs.google.com/forms/d/1sJlxNkpqRrQ8zCzbq2XR-WJBKfildMcgJDjH2v3hM6o/viewform?usp=send_form) to submit a form to become a tester for my games.
Title: Re: (Pure TI-Basic) Source Seekers [TI-83 & up]
Post by: 123outerme on May 22, 2014, 03:00:31 pm
Just as a reminder, if you choose 15-20 levels in the poll, some of them might be repetitive due to my limited idea pool (if I decide to do 15-20 levels, that is). If I do less, then my ideas will be fresh, but there will be less play time, except for the postgame, which I'm definitely gonna make.
Also, I'm running out of ideas for plausible levels, so if you could suggest some fresh ideas, that would help me a lot!
One more thing: Source Seekers now has its own OmnomIRC channel! Just do "/join Source Seekers" in the OmnomIRC chat.
Title: Re: (Pure TI-Basic) Source Seekers [TI-83 & up]
Post by: CVSoft on May 22, 2014, 11:30:32 pm
Hello 123outerme!
I joined the beta testing team earlier today; I plan to work on code optimization and compatibility assurance. I'm currently looking into the feasability of a TI-82 port.
Title: Re: (Pure TI-Basic) Source Seekers [TI-83 & up]
Post by: 123outerme on May 23, 2014, 04:59:35 pm
Hello 123outerme!
I joined the beta testing team earlier today; I plan to work on code optimization and compatibility assurance. I'm currently looking into the feasability of a TI-82 port.
Thanks for joining! I appreciate the work you're doing and the help you're offering! When 0.9 is ready, I'll send it to you and the other testers, and you can see what you like.
Also, there's a Source Seekers Wiki now! Check it out over here: http://source-seekers.wikia.com/wiki/Source_Seekers_Wiki
Title: Re: (Pure TI-Basic) Source Seekers [TI-83 & up]
Post by: Streetwalrus on May 23, 2014, 05:03:43 pm
Isn't a wiki a little bit overkill ?
Title: Re: (Pure TI-Basic) Source Seekers [TI-83 & up]
Post by: 123outerme on May 23, 2014, 05:14:43 pm
Isn't a wiki a little bit overkill ?
It's free, there will be content worth a wiki, and it's already done.
I think it's fine, I mean, at least I'm not paying for it.
Plus, I'm hosting a forum and developer blog on the same site, so it's going to have frequent use.
Title: Re: (Pure TI-Basic) Source Seekers [TI-83 & up]
Post by: Streetwalrus on May 23, 2014, 05:22:27 pm
Yeah right, but a simple webpage would be enough IMO. Do what you want anyway. ;)
Title: Re: (Pure TI-Basic) Source Seekers [TI-83 & up]
Post by: 123outerme on May 23, 2014, 06:25:18 pm
Yeah right, but a simple webpage would be enough IMO. Do what you want anyway. ;)
* 123outerme throws a party
Oh well, it's already done and I kinda like it.
Title: Re: (Pure TI-Basic) Source Seekers [TI-83 & up]
Post by: The_King on May 23, 2014, 07:59:56 pm
TI suck and they won't update the monochrome OS ever. They didn't even bother with the CSE one either. <_<

they are actually focusing more on the sh*tty nspire models. since anything out of way against the norms of the calculator is quickly patched up :(


also is this for ti 84+ or no ???
Title: Re: (Pure TI-Basic) Source Seekers [TI-83 & up]
Post by: Streetwalrus on May 24, 2014, 02:25:47 am
Yes it is.
Title: Re: (Pure TI-Basic) Source Seekers [TI-83 & up]
Post by: 123outerme on May 24, 2014, 06:00:05 pm
To see my developer blog, where I post new information about the coming features, click this link: http://source-seekers.wikia.com/wiki/User_blog:123outerme/Developer_Blog


For those who aren't testers, we are making a lot of progress. There has been a lot of optimizations, new features, changes, bug fixes, a few levels, more enemies and their advanced AI, and more!
As for the promised demo, Version 0.8 is the demo, with 5 levels and a whole lot of promise.
Title: Re: (Pure TI-Basic) Source Seekers [TI-83 & up]
Post by: DJ Omnimaga on May 24, 2014, 07:02:17 pm
I like the new towers ideas. Some stuff reminds me of chess features, but in a different game. In Zelda Dark Link Quest, what I had was some towers that fired a laser if you stood horizontally at the same height or vertically at the same position as the tower on the map for more than two loop iterations.
Title: Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
Post by: 123outerme on May 24, 2014, 09:36:27 pm
I like the new towers ideas. Some stuff reminds me of chess features, but in a different game. In Zelda Dark Link Quest, what I had was some towers that fired a laser if you stood horizontally at the same height or vertically at the same position as the tower on the map for more than two loop iterations.
Thanks DJ (http://forum.pixbits.com/images/smilies/smiley10.gif)
In other news, Source Seekers is now (semi-)compatible with the TI-82! I'm not sure about the program (theta)DEF, but SRCESEEK is compatible!
Be sure to check out the Developer blog to find out new information about the game!
Title: Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
Post by: DJ Omnimaga on May 24, 2014, 10:50:22 pm
Btw, advertising other calc sites isn't generally good netiquette when you use a project topic on another forum just to lure visitors to your own site. If you want to post about your blog it's fine, but when posting updates about your projects on Omni, if you just tell people to go to your blog to check them out it might make other Omni users think that you have zero interest in contributing to existing sites.
Title: Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
Post by: CVSoft on May 25, 2014, 12:52:04 am
(http://i.imgur.com/0SRzEKml.jpg) (http://imgur.com/0SRzEKm)

Seems that 123outerme has beaten me in announcing this, but I'm posting anyways.

Having code access, I have been working on a complete TI-82 port; there wasn't anything in the source that would break compatibility besides a lack of effort. I've gotten about one third of it done as of this posting, and I'll be spending the next 72 hours getting the levels ported over. Porting over θDEF, as of 0.8.8.1, is completely feasible. However, I'm waiting to do this until the first several levels are finalized due to the amount of code that would otherwise have to be re-typed in. Additionally, as you can see in the above screenshot of 0.8.8.1, graphscreen text uses a different font, requiring a bit of reorganization of text. But hey, it runs.
Title: Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
Post by: DJ Omnimaga on May 25, 2014, 12:53:14 am
Ooh that would definitively be nice. :D Also, by doing this this makes it even easier to port it to the 82 Stats/83 since it also runs 82 games IIRC.
Title: Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
Post by: CVSoft on May 25, 2014, 12:58:43 am
Ooh that would definitively be nice. :D Also, by doing this this makes it even easier to port it to the 82 Stats/83 since it also runs 82 games IIRC.

But it already runs on 83, since I did almost all of the bugfixing on my trusty TI-83 Classic. The 82 port is based off of it.
Title: Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
Post by: DJ Omnimaga on May 25, 2014, 01:12:42 am
Oh ok I thought you skipped straight to the 82 lol.

I think I tried to port Nemesiat/Illusiat 6 (same game) on the 82 before, but ran into issues due to lack of string support and having fewer pictures.
Title: Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
Post by: CVSoft on May 25, 2014, 01:19:27 am
issues due to lack of string support

I was quite worried about this when I began the porting process, but despite being a TI-84+CSE project the only real issue I've run across is the lack of lists to write save data to.
Title: Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
Post by: bb010g on May 25, 2014, 01:58:13 am
Hey, if it's 82 & up, does it work on a 89? :P

EDIT: 200th post! :3
Title: Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
Post by: Streetwalrus on May 25, 2014, 02:41:08 am
And Nspire too. :P
Title: Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
Post by: Sorunome on May 25, 2014, 04:23:49 am
TI-99 :trollface:
Title: Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
Post by: 123outerme on May 25, 2014, 10:37:57 am
Btw, advertising other calc sites isn't generally good netiquette when you use a project topic on another forum just to lure visitors to your own site. If you want to post about your blog it's fine, but when posting updates about your projects on Omni, if you just tell people to go to your blog to check them out it might make other Omni users think that you have zero interest in contributing to existing sites.
Oh, okay.
In other news, updating the first post!
Title: Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
Post by: JWinslow23 on May 25, 2014, 12:24:34 pm
I am announcing that I will make another version of Source-Seekers once I have all of the game information. I plan for it to also be cross-compatible with the 84+ and +C (not sure about the regular 83, though). I already have the text engine done.
(http://img.ourl.ca/SrceSeekTextEngn.gif)
There is also a download for my test program. It displays "THE QUICK BROWN FOX, JUMPED OVER THE LAZY DOG." And it should also work on the +C.

When I know everything that's going into the game, I'll get to levels and stuff.
Title: Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
Post by: 123outerme on May 25, 2014, 07:54:02 pm
Just so all you non-testers can gauge our progress, we recently crossed the 0.9 threshold! Expect this game some time next week; at the latest, June 1.
Title: Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
Post by: The_King on May 25, 2014, 08:00:43 pm
And Nspire too. :P
LDStudios might love this
Title: Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
Post by: bb010g on May 25, 2014, 09:00:54 pm
Oooh... I wonder if I could get a 84-style BASIC to Nspire BASIC conversion header working in M4... :)
Title: Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
Post by: DJ Omnimaga on May 26, 2014, 01:19:26 am
I am announcing that I will make another version of Source-Seekers once I have all of the game information. I plan for it to also be cross-compatible with the 84+ and +C (not sure about the regular 83, though). I already have the text engine done.
(http://img.ourl.ca/SrceSeekTextEngn.gif)
There is also a download for my test program. It displays "THE QUICK BROWN FOX, JUMPED OVER THE LAZY DOG." And it should also work on the +C.

When I know everything that's going into the game, I'll get to levels and stuff.
So are you working as a team with 123outerme for your version or are you just making your own project?
Title: Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
Post by: 123outerme on May 26, 2014, 11:43:07 am
I am announcing that I will make another version of Source-Seekers once I have all of the game information. I plan for it to also be cross-compatible with the 84+ and +C (not sure about the regular 83, though). I already have the text engine done.
(http://img.ourl.ca/SrceSeekTextEngn.gif)
There is also a download for my test program. It displays "THE QUICK BROWN FOX, JUMPED OVER THE LAZY DOG." And it should also work on the +C.

When I know everything that's going into the game, I'll get to levels and stuff.
So are you working as a team with 123outerme for your version or are you just making your own project?
We're working on a team, but he's also making his own version, to both test out his copying skills (without source code) and to get inspiration for optimization, etcetera.
Title: Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
Post by: JWinslow23 on May 26, 2014, 12:32:28 pm
I am announcing that I will make another version of Source-Seekers once I have all of the game information. I plan for it to also be cross-compatible with the 84+ and +C (not sure about the regular 83, though). I already have the text engine done.
(http://img.ourl.ca/SrceSeekTextEngn.gif)
There is also a download for my test program. It displays "THE QUICK BROWN FOX, JUMPED OVER THE LAZY DOG." And it should also work on the +C.

When I know everything that's going into the game, I'll get to levels and stuff.
So are you working as a team with 123outerme for your version or are you just making your own project?
We're working on a team, but he's also making his own version, to both test out his copying skills (without source code) and to get inspiration for optimization, etcetera.
^^ That
Plus, I thought the levels would be better as lists if a level editor were ever made. That's what I use: Lists with 14-digit numbers.

So far, I have level 1 functioning. My level interpreter supports the player spawn point, and the collectible spawn point, and even has an optional argument for a background of = signs (for the bridge level later). I'm now working on items and enemies.

(http://img.ourl.ca/SrceSeekStryLine-2.gif)
Title: Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
Post by: DJ Omnimaga on May 26, 2014, 07:12:38 pm
Ah ok I see. If it's a separate project I guess it might be better if you started your own topic, though, to avoid hijacking 123outerme's. :P

Title: Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
Post by: JWinslow23 on May 26, 2014, 07:43:53 pm
I won't announce anything more to you until I'm finished. :P
Title: Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
Post by: 123outerme on May 26, 2014, 08:26:48 pm
Yeah, spoilers JWins :P
Had a rest day, not much done. I think I needed it  x.x
Title: Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
Post by: 123outerme on May 28, 2014, 07:33:15 pm
This game's production is going very smoothly, with little lasting bugs!
Anyway, added some stuff to the Developer Blog section on the original post. If you're interested in the game, you should check that out.
Title: Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
Post by: DJ Omnimaga on May 29, 2014, 02:09:51 am
I noticed the download link on the first page. I'll try it out when I have some time. :)
Title: Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
Post by: 123outerme on June 01, 2014, 09:44:02 pm
Some progress has been made (sorry I was out so long, I had to go to a wedding on my birthday in North Carolina).
Title: Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
Post by: 123outerme on June 06, 2014, 03:59:25 pm
We're getting very close to the end of this project, all is left is the final level! No spoilers for that, though, so you're going to have to engross yourself in the Dev Blog!
By the way, just in case you didn't see, there's also a copy of the Dev Blog in the main spoiler, and in the respective sub-spoiler.
Title: Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
Post by: 123outerme on June 07, 2014, 02:29:53 pm
I added a new poll asking about your preferred timing of release. If you choose "Now", you'll have to wait less but the experience won't be as full if you don't have the final fight availible right away.
If you choose "When You're Done", you'll have to wait longer but the experience will be refreshing and will be better than releasing it immediately.
Title: Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
Post by: DJ Omnimaga on June 08, 2014, 03:04:58 am
I would say wait a bit, although when it's finished you could release a beta if you worry about possible bugs or need extra suggestions. But at least then we would play a more complete game.
Title: Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
Post by: bb010g on June 08, 2014, 09:08:50 pm
I added a new poll asking about your preferred timing of release. If you choose "Now", you'll have to wait less but the experience won't be as full if you don't have the final fight availible right away.
If you choose "When You're Done", you'll have to wait longer but the experience will be refreshing and will be better than releasing it immediately.
Remember: this is your project. Do what you think is best. If you want to release it now, then do it. Nobody's stopping you from releasing it now and later, or never. You're not selling something. You're practicing a hobby. Have fun. If you are, then cool. If the polls and extra stuff starts to make it less fun, though, stop. Reconsider what you're doing and why.

Anyhow, this is looking nice. Great work!
Title: Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
Post by: 123outerme on June 08, 2014, 10:32:14 pm
I added a new poll asking about your preferred timing of release. If you choose "Now", you'll have to wait less but the experience won't be as full if you don't have the final fight availible right away.
If you choose "When You're Done", you'll have to wait longer but the experience will be refreshing and will be better than releasing it immediately.
Remember: this is your project. Do what you think is best. If you want to release it now, then do it. Nobody's stopping you from releasing it now and later, or never. You're not selling something. You're practicing a hobby. Have fun. If you are, then cool. If the polls and extra stuff starts to make it less fun, though, stop. Reconsider what you're doing and why.

Anyhow, this is looking nice. Great work!
Thanks bb010g! The reason that I put up the polls, and am asking about the release date, is that my ideas for the final boss might take a while to implement and/or fix, so I was fishing for the gauge of everyone's impatience :P
Title: Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
Post by: pimathbrainiac on June 08, 2014, 11:28:06 pm
If I may say so, this is the most awesome first major project I've seen in a while. Even though some people still have doubts about the CSE and Basic in general, I think that this project proves a lot of that wrong. When you upload the final version to ticalc, be sure to ask for a feature. I think this will deserve one. :D
Title: Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
Post by: DJ Omnimaga on June 09, 2014, 12:30:48 am
I agree. BASIC can do some very decent or quite fun stuff if coded properly. Soemtimes it's not the coding optimization that helps but shortcuts used to make something run faster than people expected. (for example it's possible to move a 16x16 sprite around at 2 FPS in pure BASIC if you know how but it will look like Atari material, and the same trick can be used to move a 100x100 square around :P.
Title: Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
Post by: 123outerme on June 09, 2014, 05:04:35 pm
The game's not very close at all, in fact, I have a plausible idea for the final fight.
Edit: I have the final fight, but I need to fix one small bug, and then I will be done!  ;D
Edit 2:
If I may say so, this is the most awesome first major project I've seen in a while. Even though some people still have doubts about the CSE and Basic in general, I think that this project proves a lot of that wrong. When you upload the final version to ticalc, be sure to ask for a feature. I think this will deserve one. :D

Sorry, I just saw this :P

Thanks pimath! I hope that this lives up to the high bar you've set, but only time (and downloads) will tell.
Edit 3: Fixed a lot of bugs in other levels as well, and that means that this game is coming soon! The only bug I have to fix is in not-so-secret Level 9. Other than that, the game's almost done!
I would expect a release, at the most, 3 days from now. Of course, this would be a primitive release, but it would be released nontheless. Think of it as returning to be in public beta.
Title: Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
Post by: 123outerme on June 09, 2014, 10:04:10 pm
After exactly 31 days (or a month), breaking my leg, and working hard with my developers/testers, I am proud to present Source Seekers v1.0, released to the public! ;D
Feedback on this game is very much appreciated! The download link is in the original post.
Title: Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
Post by: bb010g on June 09, 2014, 10:10:26 pm
That was a quick 3 days. :D
Title: Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
Post by: 123outerme on June 09, 2014, 10:10:49 pm
That was a quick 3 days. :D
It wasn't 3 days (http://forum.pixbits.com/images/smilies/icon_razz.gif)
Title: Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
Post by: 123outerme on June 10, 2014, 05:22:05 pm
After playing this game a bit, I discovered and fixed a few bugs. The download link is in the OP, as usual.
Spoiler For Changelog V1.1:
Changelog V1.1:
*Added more storyline
*Fixed some things in levels 6 and 9
*Tweaked the magic jar's behavior and the position of the target in level 8
*Game now cleans itself up
*Fixed "Continue" option bugs
*Optimizations
Also, thanks to JWinslow for optimization and giving me ideas, CVSoft for optimization and partially porting it to the TI-82, and The_King for helping me come up with a lot of ideas (really, all I was doing was making the levels :P).
Title: Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
Post by: JWinslow23 on June 10, 2014, 07:11:05 pm
(really, all I was doing was making the levels :P )
:P

But yeah, glad to help. It's been a while since I actually last tried to get involved in a group coding effort in BASIC. I was part of two groups, which I had named "Edge of the Universe Software" and "Games of The Future". We threw out an idea called "Hopeless" (where you're apparently an escaped mental patient or something ??? ), but I was the only one who actually gave out games. :P
Title: Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
Post by: DJ Omnimaga on June 11, 2014, 12:08:09 am
I'll give this a try when I have a chance. :)
Title: Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
Post by: 123outerme on June 11, 2014, 08:32:00 am
I'll give this a try when I have a chance. :)
Thanks DJ. I should probably mention that the entire game is 10717 bytes. I'll put that on the OP, too.
Title: Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
Post by: 123outerme on June 11, 2014, 04:25:01 pm
As I mentioned on the OP, I optimized 106 bytes out of Source Seekers, and reuploaded 1.1. If you downloaded 1.1 yesterday or today before 4:20 PM server time (4:22 to be precise), you should redownload it to get these optimizations and a fix to this little mistake I made (you couldn't go to the last square on the Y-axis before the border on the bridge level).
Title: Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
Post by: DJ Omnimaga on June 11, 2014, 07:30:44 pm
Ok I just tried this and it's not bad so far, although it was a bit confusing at times. It might be good to include instructions on how to do stuff, since there were stuff like the sword only hitting right. Also I can't beat the first boss. :P
Title: Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
Post by: 123outerme on June 11, 2014, 07:32:00 pm
Yeah, I'll write a readme.txt for this, as I was going to anyway.
The first boss as in the wizard and tower or the "H"?
Edit: Uploaded readme to the original post, there isn't much to write other than what I wrote, that wasn't in the Help screens.
Title: Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
Post by: DJ Omnimaga on June 11, 2014, 07:32:54 pm
Yeah that one. His projectiles are incredibly hard to avoid and since there's no leveling up in the game nor healing items (at least for now) I die in 2-3 hits :P
Title: Re: (Pure TI-Basic) Source Seekers [TI-82 & up]
Post by: 123outerme on June 11, 2014, 07:37:07 pm
Yeah that one. His projectiles are incredibly hard to avoid and since there's no leveling up in the game nor healing items (at least for now) I die in 2-3 hits :P
The + in level 8 (the first level with magic) is a 1-UP.
Also, my strategy is to go a few steps over and hug the wall. When the ":" approaches, hold up/down (depending on which wall you're on). When it passes you, go forward and repeat.
Title: Re: [Pure BASIC] Source Seekers (TI-82 & up)
Post by: chickendude on June 12, 2014, 11:03:15 am
I just died on level 7 (with the T that shoots periods) and when i got sent two rooms back (LV.B? Just before the Z-shooting P) where you have to walk towards the A, the screen wasn't cleared and the T and two dots were still there. Not a big deal, just thought you might want to know. Otherwise it's really nice, though i have to say that the spaced text is a bit odd ;) It might look better centered.  You can also hit the B's with your sword and it'll disappear (or at least in LV.7), at first i was afraid that i'd destroyed it :P

Another thing you can do is quit on LV.8 and pick up a lot of 1-ups. I guess the max is 10. Later when you die it looks like you've got 90, 80, 70, etc.

And like DJ, the first boss was hard. I guess you've got to just keep moving, but it's hard to see their bullets.

I think i just beat it, was the last level the one with the two M's? They didn't move or anything, so i'm not sure, but it just said i beat the game. It was fun, though a bit confusing at times. Nice job :)
Title: Re: [Pure BASIC] Source Seekers (TI-82 & up)
Post by: 123outerme on June 12, 2014, 03:18:01 pm
I just died on level 7 (with the T that shoots periods) and when i got sent two rooms back (LV.B? Just before the Z-shooting P) where you have to walk towards the A, the screen wasn't cleared and the T and two dots were still there. Not a big deal, just thought you might want to know. Otherwise it's really nice, though i have to say that the spaced text is a bit odd ;) It might look better centered.  You can also hit the B's with your sword and it'll disappear (or at least in LV.7), at first i was afraid that i'd destroyed it :P

Another thing you can do is quit on LV.8 and pick up a lot of 1-ups. I guess the max is 10. Later when you die it looks like you've got 90, 80, 70, etc.

And like DJ, the first boss was hard. I guess you've got to just keep moving, but it's hard to see their bullets.

I think i just beat it, was the last level the one with the two M's? They didn't move or anything, so i'm not sure, but it just said i beat the game. It was fun, though a bit confusing at times. Nice job :)
Yeah, you beat the game. Thanks!
* 123outerme runs
Yeah, I was planning on adding a few secrets to the levels, so I'll fix the problem with Lv. B (the bridge level, hence the B) as well.
As for the spaced text, that was done so that it coculd remain compatible with the +C, since the Text( command's way of counting is different on there.
As for the chests ("B"), I'll make sure that they refresh so that they never disappear.

Edit (2): Version 1.2 uploaded, it has the fixes to the bugs (Lv. B thing and the 10 lives thing) described above, along with a secret.
Spoiler For What's New in 1.2:
*Fixed visual bug with remnants of last screen when Continuing after the bridge scene
*Fixed bug that left the 0 on the # of lives, now you can only get 9 legit
*Fixed mistake in the Help menu where a letter was chopped off
*Added a secret thing
*Optimizations
*Now 10655 bytes (the size went up due to the fact that I had to add a few things to fix the first bug)
Edit 3: Please tell me if you kill both enemies in Level 9, and walk, but it doesn't give you the artifact.
Also, forgot to make the "B"s refresh :/
Edit 4: I saw what's wrong with Level 9 and I fixed it (hopefully)
Working on making the "B"s refresh so you can't "destroy" them, and I will reupload it once I'm done. I'll post when I do.
Title: Re: [Pure BASIC] Source Seekers (TI-82 & up)
Post by: 123outerme on June 12, 2014, 04:15:39 pm
I uploaded the changes.
Spoiler For Changed:
*(hopefully) fixed Level 9
*Fixed enemy's hit detection on level 9; previously, enemy 1 wouldn't hit you if you killed enemy 2, and vice versa
*Made as many chests as possible refresh per loop so you can't "destroy" them
*Small optimizations
*Put the readme into the .zip file
Edit: Might've accidentally broken Level 4, lemme see what I can do.
Edit 2: Fixed, reuploading... (reuploaded now)
Edit 3: Attaching a few (interesting) text files, and I will put them in the .zip when I update the files next.
Edit 4: These text files are now in the .zip in the OP.
Title: Re: [Pure BASIC] Source Seekers (TI-82 & up)
Post by: 123outerme on June 12, 2014, 04:50:00 pm
As for the secret thing, it's something invisible on the ground somewhere, but not on a boss fight level, so don't bother looking there.
If you encounter any strange activity (Level 9 not letting you have the artifact after killing the enemies AND walking around, bugs, glitches, errors, etc.), please tell me and I will do my best to fix it.
Just to reiterate that point again, if Level 9 doesn't let you get the artifact after killing the enemies, take a step in any direction and that should fix it. This is due to the way that the engine (that I made) works.
Title: Re: [Pure BASIC] Source Seekers (TI-82 & up)
Post by: DJ Omnimaga on June 13, 2014, 01:04:17 am
Ok I'll try this one when I have a chance :)


Btw you should include screenies in the first post :P
Title: Re: [Pure BASIC] Source Seekers (TI-82 & up)
Post by: chickendude on June 13, 2014, 10:01:26 am
Wow those were fixed fast! If you want, i can take some animated screenshots for the 83+ version (i don't have a CSE). The game is surprisingly fast, though, nice work :)
Title: Re: [Pure BASIC] Source Seekers (TI-82 & up)
Post by: 123outerme on June 13, 2014, 02:46:44 pm
Ok I'll try this one when I have a chance :)


Btw you should include screenies in the first post :P
Added :)
Wow those were fixed fast! If you want, i can take some animated screenshots for the 83+ version (i don't have a CSE). The game is surprisingly fast, though, nice work :)
Thanks! If you could take even still screenshots, that would be cool.  :thumbsup:
As a cryptic, scrambled hint, I will tell you where the secret thing is: Het setcer si oshmeweer in het csneod lvele.
Title: Re: [Pure BASIC] Source Seekers (TI-82 & up)
Post by: Streetwalrus on June 13, 2014, 02:58:17 pm
Your anagram was easy.
Spoiler For solution:
The secret is somewhere in the second level.
Title: Re: [Pure BASIC] Source Seekers (TI-82 & up)
Post by: 123outerme on June 13, 2014, 08:52:37 pm
Oh well. The first hint that it was before the bosses would've taken someone forever to find it. The good news is that if you're having trouble with the final boss you can grab the secret thing and it does a thing that you'll have to find out about!
Title: Re: [Pure BASIC] Source Seekers (TI-82 & up)
Post by: Princetonlion.tibd on June 13, 2014, 08:53:56 pm
Now that you say that, I have the urge to hack the game :P

But I don't think I can
Title: Re: [Pure BASIC] Source Seekers (TI-82 & up)
Post by: 123outerme on June 13, 2014, 08:59:15 pm
Now that you say that, I have the urge to hack the game :P

But I don't think I can
It's not like I prevented other calcs from editing the files, though.
If you really wanted to, you could just look at the solution and go square-by-square until you notice a change *cough*in the HUD bar*cough*.
Title: Re: [Pure BASIC] Source Seekers (TI-82 & up)
Post by: Princetonlion.tibd on June 13, 2014, 09:03:10 pm
That was my plan, but I don't think the game would fit with all the other assorted stuff on my calc. Is it mirage OS compatible?
Title: Re: [Pure BASIC] Source Seekers (TI-82 & up)
Post by: 123outerme on June 13, 2014, 09:32:47 pm
No, not currently, sorry :/
Like I said on the OP, you could just group all of your projects/games together, delete or archive them, and then download it.
If you don't really want to, the TI Group is in the .zip, so you can upload it and ungroup it when the time comes.
Title: Re: [Pure BASIC] Source Seekers (TI-82 & up)
Post by: aeTIos on June 14, 2014, 03:53:49 am
I think this is the first pure BASIC game that runs on both the monochrome and color calcs, so you got that going for you which is nice. And cool.
Title: Re: [Pure BASIC] Source Seekers (TI-82 & up)
Post by: Princetonlion.tibd on June 14, 2014, 09:30:51 am
No, not currently, sorry :/
Like I said on the OP, you could just group all of your projects/games together, delete or archive them, and then download it.
If you don't really want to, the TI Group is in the .zip, so you can upload it and ungroup it when the time comes.
I'll add the mirageOS header when I download it and when I get new batteries for my TI-83+
Title: Re: [Pure BASIC] Source Seekers (TI-82 & up)
Post by: 123outerme on June 14, 2014, 10:02:21 am
Nah, I got it. Uploading these fixes in a minute:
Spoiler For Changed:
*Fixed character blinking in level 7
*Added MirageOS support
*Added some more help text to the Help screen
Title: Re: [Pure BASIC] Source Seekers (TI-82 & up)
Post by: 123outerme on June 14, 2014, 10:06:49 am
I think this is the first pure BASIC game that runs on both the monochrome and color calcs, so you got that going for you which is nice. And cool.
Thanks. I'll look around to see if this is the case, just to be sure.
Nah, I got it. Uploading these fixes in a minute:
Spoiler For Changed:
*Fixed character blinking in level 7
*Added MirageOS support
*Added some more help text to the Help screen
Uploaded.
Edit: If I want to update the file on ticalc, how could I delete/reupload it (as in, do I have to ask someone of a higher power to do so)?
Edit 2: Nevermind, Princetonlion told me, and it was on the top of the Upload screen [/facepalm]
Title: Re: [Pure BASIC] Source Seekers (TI-83 & up)
Post by: chickendude on June 14, 2014, 11:42:58 am
Yeah, the upload process at ticalc hasn't changed in forever. It's not the most straightforward process and it seems like the links to the upload page are all tucked away and hidden.
Title: Re: [Pure BASIC] Source Seekers (TI-82 & up)
Post by: Princetonlion.tibd on June 14, 2014, 11:51:27 am
I think this is the first pure BASIC game that runs on both the monochrome and color calcs, so you got that going for you which is nice. And cool.
Thanks. I'll look around to see if this is the case, just to be sure.
Nah, I got it. Uploading these fixes in a minute:
Spoiler For Changed:
*Fixed character blinking in level 7
*Added MirageOS support
*Added some more help text to the Help screen
Uploaded.
Edit: If I want to update the file on ticalc, how could I delete/reupload it (as in, do I have to ask someone of a higher power to do so)?
Edit 2: Nevermind, Princetonlion told me, and it was on the top of the Upload screen [/facepalm]

Tell me if you need anything else (within the power of someone who started programming this year)
Title: Re: [Pure BASIC] Source Seekers (TI-83 & up)
Post by: 123outerme on June 14, 2014, 12:18:19 pm
Tell me if you need anything else (within the power of someone who started programming this year)
Not really, I just need to know if there is anything wrong with the game.
Oh, could you take a (few) screenshot(s) of it working on a monochrome calc?
Title: Re: [Pure BASIC] Source Seekers (TI-83 & up)
Post by: Princetonlion.tibd on June 14, 2014, 12:19:29 pm
Tell me if you need anything else (within the power of someone who started programming this year)
Not really, I just need to know if there is anything wrong with the game.
Oh, could you take a (few) screenshot(s) of it working on a monochrome calc?
When I get batteries, but I'll try
1.2.1?

EDIT: I'm using an emulator
EDIT:2 there's a error after the help screen #3 in V.1.2.1 from post #1 of this thread




EDIT 3: Here's the screenshot of the gameplay running on Wabbitemu under a TI-83+BE ROM image. I died on purpose because I didn't want to spoil anything and I wanted to see the death screen.

EDIT 4: I might port this to the V200
EDIT 5: Where should I put this in the wiki? I've been editing
EDIT 6: I'm making a V200 version. Would anyone help?

That's it for now
Title: Re: [Pure BASIC] Source Seekers (TI-83 & up)
Post by: bb010g on June 14, 2014, 02:32:12 pm
I think this is the first pure BASIC game that runs on both the monochrome and color calcs, so you got that going for you which is nice. And cool.
IIRC, JWin's had success with his monochrome Lights Out game.
Title: Re: [Pure BASIC] Source Seekers (TI-83 & up)
Post by: Princetonlion.tibd on June 14, 2014, 02:40:09 pm

Or, if you have MirageOS, Source Seekers can run from there. Just make sure (theta)DEF is unarchived (at least, I think it needs to be).
If you make a xlib version that could be fixed with real(10). I did that for dodge.
Title: Re: [Pure BASIC] Source Seekers (TI-83 & up)
Post by: 123outerme on June 14, 2014, 06:47:53 pm
Fixed a small error with the Help screen, and if you've downloaded it before now, you should redownload it.
Tell me if you need anything else (within the power of someone who started programming this year)
Not really, I just need to know if there is anything wrong with the game.
Oh, could you take a (few) screenshot(s) of it working on a monochrome calc?
When I get batteries, but I'll try
1.2.1?

EDIT: I'm using an emulator
EDIT:2 there's a error after the help screen #3 in V.1.2.1 from post #1 of this thread
EDIT 3: Here's the screenshot of the gameplay running on Wabbitemu under a TI-83+BE ROM image. I died on purpose because I didn't want to spoil anything and I wanted to see the death screen.

EDIT 4: I might port this to the V200
EDIT 5: Where should I put this in the wiki? I've been editing
That's it for now
Thanks for signing up! Either on the main screen or General Information would be acceptable.
Edit: Does it really run that slow on the emu, or was that just the capture software lagging it out?
Title: Re: [Pure BASIC] Source Seekers (TI-83 & up)
Post by: Princetonlion.tibd on June 14, 2014, 07:19:15 pm
Fixed a small error with the Help screen, and if you've downloaded it before now, you should redownload it.
Tell me if you need anything else (within the power of someone who started programming this year)
Not really, I just need to know if there is anything wrong with the game.
Oh, could you take a (few) screenshot(s) of it working on a monochrome calc?
When I get batteries, but I'll try
1.2.1?

EDIT: I'm using an emulator
EDIT:2 there's a error after the help screen #3 in V.1.2.1 from post #1 of this thread
EDIT 3: Here's the screenshot of the gameplay running on Wabbitemu under a TI-83+BE ROM image. I died on purpose because I didn't want to spoil anything and I wanted to see the death screen.

EDIT 4: I might port this to the V200
EDIT 5: Where should I put this in the wiki? I've been editing
That's it for now
Thanks for signing up! Either on the main screen or General Information would be acceptable.
Edit: Does it really run that slow on the emu, or was that just the capture software lagging it out?
It runs really fast :P

EDIT 2: How could I share the pseudocode with you? There could be a wiki page
Title: Re: [Pure BASIC] Source Seekers (TI-83 & up)
Post by: 123outerme on June 14, 2014, 07:53:38 pm
It runs really fast :P

EDIT 2: How could I share the pseudocode with you? There could be a wiki page
You can PM it to me.
Title: Re: [Pure BASIC] Source Seekers (TI-83 & up)
Post by: Princetonlion.tibd on June 14, 2014, 07:54:59 pm
It runs really fast :P

EDIT 2: How could I share the pseudocode with you? There could be a wiki page
You can PM it to me.
okay. I'll do that when I'm done. I'm converting the z80 TI BASIC version to pseudocode and then 68k TI BASIC (to the best of my abilities)


It might take a lot of time because I have decided to type in the z80 code to my V200 and debug/fix it from there, and then the pseudocode
If you had a google account i could share it with you in drive
Title: Re: [Pure BASIC] Source Seekers (TI-83 & up)
Post by: 123outerme on June 15, 2014, 10:05:56 am
Thanks Princetonlion ;D
Title: Re: [Pure BASIC] Source Seekers (TI-83 & up)
Post by: Princetonlion.tibd on June 15, 2014, 10:12:35 am
68k BASIC Source Seekers 0.1:
Spoiler For Spoiler:
I finished the intro, I couldn't use the matrices for the intro, so I typed it by hand into a disp command on the IO screen.
I got the toolbar into custom, so I'm fixing that
I'm moving this to the 68k section.
EDIT:
I'm skipping the pseudocode.
I'll optimize the Z80 version when I finish the 68k version. I think I broke something, it won't go to level one. I'm just copying down the code and then debugging it
 
Title: Re: [Pure BASIC] Source Seekers (TI-83 & up)
Post by: 123outerme on June 16, 2014, 08:49:33 pm
Yeah, I'm very careful when I optimize, because it's about as fragile as a glass nuke cover.
Title: Re: [Pure BASIC] Source Seekers (TI-83 & up)
Post by: 123outerme on July 02, 2014, 04:00:58 pm
Not trying to beat a dead horse or anything, but just as a question, how hard was THE GAME?
* 123outerme runs

Seriously, I don't have a real opinion an anything Source Seekers. Since I programmed it, I know how to solve every puzzle, beat every enemy, etc.
Title: Re: [Pure BASIC] Source Seekers (TI-83 & up)
Post by: Princetonlion.tibd on July 17, 2014, 07:11:02 am
Bump

How are the DLC packs going?

EDIT we might as well celebrate the completion of this project
!peanuts
Title: Re: [Pure BASIC] Source Seekers (TI-83 & up)
Post by: 123outerme on July 19, 2014, 09:19:48 am
Bump

How are the DLC packs going?

EDIT we might as well celebrate the completion of this project
!peanuts
The DLC packs haven't been started yet, I have been very busy with sailing camp (it really knocks the wind out of you!) and lots of activities this summer. I will work on them when I have some free time, but for now, they are on hold. ._.
Title: Re: [Pure BASIC] Source Seekers (TI-83 & up)
Post by: Princetonlion.tibd on July 19, 2014, 09:20:30 am
Bump

How are the DLC packs going?

EDIT we might as well celebrate the completion of this project
 !peanuts
The DLC packs haven't been started yet, I have been very busy with sailing camp (it really knocks the wind out of you!) and lots of activities this summer. I will work on them when I have some free time, but for now, they are on hold. ._.
I don't mind, I'm also not really programming
Title: Re: [Pure BASIC] Source Seekers (TI-83 & up)
Post by: DJ Omnimaga on July 20, 2014, 11:03:04 am
Not trying to beat a dead horse or anything, but just as a question, how hard was THE GAME?
* 123outerme runs

Seriously, I don't have a real opinion an anything Source Seekers. Since I programmed it, I know how to solve every puzzle, beat every enemy, etc.
I found the difficulty not too bad, except of course that aforementioned enemy that was very hard to beat :P.

By the way, since I was busy I didn't have time yet to try the latest versions, but do they let you skip the A TILDA^3 PRODUCTIONS logo animation?
Title: Re: [Pure BASIC] Source Seekers (TI-83 & up)
Post by: Princetonlion.tibd on July 20, 2014, 12:01:55 pm
Not trying to beat a dead horse or anything, but just as a question, how hard was THE GAME?
* 123outerme runs

Seriously, I don't have a real opinion an anything Source Seekers. Since I programmed it, I know how to solve every puzzle, beat every enemy, etc.
I found the difficulty not too bad, except of course that aforementioned enemy that was very hard to beat :P .

By the way, since I was busy I didn't have time yet to try the latest versions, but do they let you skip the A TILDA^3 PRODUCTIONS logo animation?
you store something to K to skip the animation


I found the game easy :P compared to Sorus axe remake of reuben quest (which took me 1 hour)
Title: Re: [Pure BASIC] Source Seekers (TI-83 & up)
Post by: 123outerme on July 20, 2014, 01:24:32 pm
Not trying to beat a dead horse or anything, but just as a question, how hard was THE GAME?
* 123outerme runs

Seriously, I don't have a real opinion an anything Source Seekers. Since I programmed it, I know how to solve every puzzle, beat every enemy, etc.
I found the difficulty not too bad, except of course that aforementioned enemy that was very hard to beat :P.

By the way, since I was busy I didn't have time yet to try the latest versions, but do they let you skip the A TILDA^3 PRODUCTIONS logo animation?

I haven't been working on anything, since I've been too busy. Storing any number to K has been there for a while, but other than that, not much.
Title: Re: [Pure BASIC] Source Seekers (TI-83 & up)
Post by: DJ Omnimaga on July 20, 2014, 01:57:38 pm
Not trying to beat a dead horse or anything, but just as a question, how hard was THE GAME?
* 123outerme runs

Seriously, I don't have a real opinion an anything Source Seekers. Since I programmed it, I know how to solve every puzzle, beat every enemy, etc.
I found the difficulty not too bad, except of course that aforementioned enemy that was very hard to beat :P .

By the way, since I was busy I didn't have time yet to try the latest versions, but do they let you skip the A TILDA^3 PRODUCTIONS logo animation?
you store something to K to skip the animation


I found the game easy :P compared to Sorus axe remake of reuben quest (which took me 1 hour)
Well, considering there are RPGs that last 50 hours and that the original Reuben took 3-4 hours, I actually find Reuben Quest remake easy. :P In fact, Reuben original looked harder mostly because of the much slower speed that made grinding for levels look more tedious.

One of the hardest calc RPG gotta be Illusiat 7: The Legend of Gwaf or some of the early 2000's Ticalc.org ASCII RPGs.
Title: Re: [Pure BASIC] Source Seekers (TI-83 & up)
Post by: Princetonlion.tibd on July 20, 2014, 03:03:26 pm
Not trying to beat a dead horse or anything, but just as a question, how hard was THE GAME?
* 123outerme runs

Seriously, I don't have a real opinion an anything Source Seekers. Since I programmed it, I know how to solve every puzzle, beat every enemy, etc.
I found the difficulty not too bad, except of course that aforementioned enemy that was very hard to beat :P .

By the way, since I was busy I didn't have time yet to try the latest versions, but do they let you skip the A TILDA^3 PRODUCTIONS logo animation?
you store something to K to skip the animation


I found the game easy :P compared to Sorus axe remake of reuben quest (which took me 1 hour)
Well, considering there are RPGs that last 50 hours and that the original Reuben took 3-4 hours, I actually find Reuben Quest remake easy. :P In fact, Reuben original looked harder mostly because of the much slower speed that made grinding for levels look more tedious.

One of the hardest calc RPG gotta be Illusiat 7: The Legend of Gwaf or some of the early 2000's Ticalc.org ASCII RPGs.
That's why I play ASM RPGs only :P


EDIT: because ASM games are smaller(usually) so I can fit a few in my calc just in case I get frustrated (90% chance)
Title: Re: [Pure BASIC] Source Seekers (TI-83 & up)
Post by: DJ Omnimaga on July 20, 2014, 04:43:48 pm
Except that there are like four decent ASM RPG for the 83+ series (one of which is actually written in Axe and is a remake rather than a full game) that are completed. All others are just demos of unfinished projects or very buggy. BASIC has many more quality RPGs since it takes much less effort to make them than in ASM, but a lot of them are low quality or slow so it takes more time to find a good one. On top of that, one of the only 2 completed/non-buggy ASM RPG out there, called Dying Eyes, is even harder than most BASIC ones.

On TI-89/92+/V200 calcs it's even worse, since the only ever completed ASM/C RPG was CalcRogue.


I personally don't judge calc games solely based on the programming language, since a lot of games in each language are actually fun to play.
Title: Re: [Pure BASIC] Source Seekers (TI-83 & up)
Post by: Princetonlion.tibd on July 20, 2014, 08:06:28 pm
Except that there are like four decent ASM RPG for the 83+ series (one of which is actually written in Axe and is a remake rather than a full game) that are completed. All others are just demos of unfinished projects or very buggy. BASIC has many more quality RPGs since it takes much less effort to make them than in ASM, but a lot of them are low quality or slow so it takes more time to find a good one. On top of that, one of the only 2 completed/non-buggy ASM RPG out there, called Dying Eyes, is even harder than most BASIC ones.

On TI-89/92+/V200 calcs it's even worse, since the only ever completed ASM/C RPG was CalcRogue.


I personally don't judge calc games solely based on the programming language, since a lot of games in each language are actually fun to play.
I love calcrouge. it's the only game I play :P
That's because it's the simplest and most entertaining RPG I've found for the v200 so far. Only prob, it's too hard :P
Title: Re: [Pure BASIC] Source Seekers (TI-83 & up)
Post by: 123outerme on July 27, 2014, 03:46:53 pm
When I was writing down some ideas for Source Seekers Battle (http://www.omnimaga.org/ti-z80-calculator-projects/(axe)-source-seekers-ax'd-(ti-84-up)/new/#new), I thought that some of those could be added. So, when I get back from Band Camp, expect these things to be added:

*Multiple save files
*Naming your character
*More secrets
*Configurable Keys
*Optimizations
Title: Re: [Pure BASIC] Source Seekers (TI-83 & up)
Post by: 123outerme on July 31, 2014, 05:40:21 pm
When I was writing down some ideas for Source Seekers Battle (http://www.omnimaga.org/ti-z80-calculator-projects/(axe)-source-seekers-ax'd-(ti-84-up)/new/#new), I thought that some of those could be added. So, when I get back from Band Camp, expect these things to be added:

*Multiple save files
*Naming your character
*More secrets
*Configurable Keys
*Optimizations

So, I'm back from band camp. I'm sorry to say that character naming and configurable keys will not be able to work due to my need to study text engines and the On button. I'm still working on the multiple save files and other things. Here's the changelog for 1.3:

Changelog V1.3:
*Added secret "delete save" button (on home menu, hit 0)
*Added ingame method of skipping intro sequence. Press anything other than On or Enter to skip the intro. (Yes, DJ O, this is finally in!)
*Actually fixed bug in lvl 9
*Rewrote some text to make sense
*Removed need for having the 5th variable in LSSAVE
*Huge code optimizations (10770 -> 10695 bytes, a 75 byte difference)

Uploaded.
Title: Re: [Pure BASIC] Source Seekers (TI-83 & up)
Post by: Princetonlion.tibd on July 31, 2014, 09:19:58 pm
I think your code might be better without the colons (unless you removed them already)

Gave me a minor headache when I tried optimizing.


Delete save seems like a good way to troll others:P
Title: Re: [Pure BASIC] Source Seekers (TI-83 & up)
Post by: 123outerme on January 06, 2015, 06:28:04 pm
I was thinking a little bit and decided it would probably be worth it to fix everything wrong with SS, and with the (assumed) death of SS Battle, I want to "right my wrongs".
Spoiler For Sin Counter: 6:
*Gigantic size
*Glitch on Lvl 4
*Clearer HUD (some people got confused about the bridge level "LVL B"
*Stupid final battle
*Lack of sidequests/redeeming value
*Lack of a level creator (will take place of DLC if I can do it)
Not beating up on myself, just these are the things I could do better now because I'm better.
If you have any opinion on this/any feature requests feel free to tell me!
Title: Re: [Pure BASIC] Source Seekers (TI-83 & up)
Post by: 123outerme on August 22, 2018, 12:57:41 pm
After 4 years, I received a message on Reddit from a user who recently downloaded my game, and a glitch on Level 4 prevented them from continuing. Not letting a fan get turned away empty-handed, I rewrote the entire game, consolidating the 13 "mini-engines" to one, fixed all bugs, and slightly tweaked gameplay.

Download:
http://www.mediafire.com/file/fkz3j8zwhcpzrt0/sourceseekers.zip/file