Author Topic: [Pure BASIC] Source Seekers (TI-83 & up)  (Read 56519 times)

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Offline 123outerme

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Re: [Pure BASIC] Source Seekers (TI-82 & up)
« Reply #90 on: June 12, 2014, 03:18:01 pm »
I just died on level 7 (with the T that shoots periods) and when i got sent two rooms back (LV.B? Just before the Z-shooting P) where you have to walk towards the A, the screen wasn't cleared and the T and two dots were still there. Not a big deal, just thought you might want to know. Otherwise it's really nice, though i have to say that the spaced text is a bit odd ;) It might look better centered.  You can also hit the B's with your sword and it'll disappear (or at least in LV.7), at first i was afraid that i'd destroyed it :P

Another thing you can do is quit on LV.8 and pick up a lot of 1-ups. I guess the max is 10. Later when you die it looks like you've got 90, 80, 70, etc.

And like DJ, the first boss was hard. I guess you've got to just keep moving, but it's hard to see their bullets.

I think i just beat it, was the last level the one with the two M's? They didn't move or anything, so i'm not sure, but it just said i beat the game. It was fun, though a bit confusing at times. Nice job :)
Yeah, you beat the game. Thanks!
* 123outerme runs
Yeah, I was planning on adding a few secrets to the levels, so I'll fix the problem with Lv. B (the bridge level, hence the B) as well.
As for the spaced text, that was done so that it coculd remain compatible with the +C, since the Text( command's way of counting is different on there.
As for the chests ("B"), I'll make sure that they refresh so that they never disappear.

Edit (2): Version 1.2 uploaded, it has the fixes to the bugs (Lv. B thing and the 10 lives thing) described above, along with a secret.
Spoiler For What's New in 1.2:
*Fixed visual bug with remnants of last screen when Continuing after the bridge scene
*Fixed bug that left the 0 on the # of lives, now you can only get 9 legit
*Fixed mistake in the Help menu where a letter was chopped off
*Added a secret thing
*Optimizations
*Now 10655 bytes (the size went up due to the fact that I had to add a few things to fix the first bug)
Edit 3: Please tell me if you kill both enemies in Level 9, and walk, but it doesn't give you the artifact.
Also, forgot to make the "B"s refresh :/
Edit 4: I saw what's wrong with Level 9 and I fixed it (hopefully)
Working on making the "B"s refresh so you can't "destroy" them, and I will reupload it once I'm done. I'll post when I do.
« Last Edit: June 13, 2014, 08:55:04 pm by 123outerme »

Offline 123outerme

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Re: [Pure BASIC] Source Seekers (TI-82 & up)
« Reply #91 on: June 12, 2014, 04:15:39 pm »
I uploaded the changes.
Spoiler For Changed:
*(hopefully) fixed Level 9
*Fixed enemy's hit detection on level 9; previously, enemy 1 wouldn't hit you if you killed enemy 2, and vice versa
*Made as many chests as possible refresh per loop so you can't "destroy" them
*Small optimizations
*Put the readme into the .zip file
Edit: Might've accidentally broken Level 4, lemme see what I can do.
Edit 2: Fixed, reuploading... (reuploaded now)
Edit 3: Attaching a few (interesting) text files, and I will put them in the .zip when I update the files next.
Edit 4: These text files are now in the .zip in the OP.
« Last Edit: June 14, 2014, 10:29:27 am by 123outerme »

Offline 123outerme

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Re: [Pure BASIC] Source Seekers (TI-82 & up)
« Reply #92 on: June 12, 2014, 04:50:00 pm »
As for the secret thing, it's something invisible on the ground somewhere, but not on a boss fight level, so don't bother looking there.
If you encounter any strange activity (Level 9 not letting you have the artifact after killing the enemies AND walking around, bugs, glitches, errors, etc.), please tell me and I will do my best to fix it.
Just to reiterate that point again, if Level 9 doesn't let you get the artifact after killing the enemies, take a step in any direction and that should fix it. This is due to the way that the engine (that I made) works.
« Last Edit: June 12, 2014, 04:52:09 pm by 123outerme »

Offline DJ Omnimaga

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Re: [Pure BASIC] Source Seekers (TI-82 & up)
« Reply #93 on: June 13, 2014, 01:04:17 am »
Ok I'll try this one when I have a chance :)


Btw you should include screenies in the first post :P

Offline chickendude

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Re: [Pure BASIC] Source Seekers (TI-82 & up)
« Reply #94 on: June 13, 2014, 10:01:26 am »
Wow those were fixed fast! If you want, i can take some animated screenshots for the 83+ version (i don't have a CSE). The game is surprisingly fast, though, nice work :)

Offline 123outerme

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Re: [Pure BASIC] Source Seekers (TI-82 & up)
« Reply #95 on: June 13, 2014, 02:46:44 pm »
Ok I'll try this one when I have a chance :)


Btw you should include screenies in the first post :P
Added :)
Wow those were fixed fast! If you want, i can take some animated screenshots for the 83+ version (i don't have a CSE). The game is surprisingly fast, though, nice work :)
Thanks! If you could take even still screenshots, that would be cool.  :thumbsup:
As a cryptic, scrambled hint, I will tell you where the secret thing is: Het setcer si oshmeweer in het csneod lvele.
« Last Edit: June 13, 2014, 02:52:20 pm by 123outerme »

Offline Streetwalrus

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Re: [Pure BASIC] Source Seekers (TI-82 & up)
« Reply #96 on: June 13, 2014, 02:58:17 pm »
Your anagram was easy.
Spoiler For solution:
The secret is somewhere in the second level.

Offline 123outerme

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Re: [Pure BASIC] Source Seekers (TI-82 & up)
« Reply #97 on: June 13, 2014, 08:52:37 pm »
Oh well. The first hint that it was before the bosses would've taken someone forever to find it. The good news is that if you're having trouble with the final boss you can grab the secret thing and it does a thing that you'll have to find out about!

Offline Princetonlion.tibd

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Re: [Pure BASIC] Source Seekers (TI-82 & up)
« Reply #98 on: June 13, 2014, 08:53:56 pm »
Now that you say that, I have the urge to hack the game :P

But I don't think I can

Offline 123outerme

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Re: [Pure BASIC] Source Seekers (TI-82 & up)
« Reply #99 on: June 13, 2014, 08:59:15 pm »
Now that you say that, I have the urge to hack the game :P

But I don't think I can
It's not like I prevented other calcs from editing the files, though.
If you really wanted to, you could just look at the solution and go square-by-square until you notice a change *cough*in the HUD bar*cough*.

Offline Princetonlion.tibd

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Re: [Pure BASIC] Source Seekers (TI-82 & up)
« Reply #100 on: June 13, 2014, 09:03:10 pm »
That was my plan, but I don't think the game would fit with all the other assorted stuff on my calc. Is it mirage OS compatible?

Offline 123outerme

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Re: [Pure BASIC] Source Seekers (TI-82 & up)
« Reply #101 on: June 13, 2014, 09:32:47 pm »
No, not currently, sorry :/
Like I said on the OP, you could just group all of your projects/games together, delete or archive them, and then download it.
If you don't really want to, the TI Group is in the .zip, so you can upload it and ungroup it when the time comes.

Offline aeTIos

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Re: [Pure BASIC] Source Seekers (TI-82 & up)
« Reply #102 on: June 14, 2014, 03:53:49 am »
I think this is the first pure BASIC game that runs on both the monochrome and color calcs, so you got that going for you which is nice. And cool.
I'm not a nerd but I pretend:

Offline Princetonlion.tibd

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Re: [Pure BASIC] Source Seekers (TI-82 & up)
« Reply #103 on: June 14, 2014, 09:30:51 am »
No, not currently, sorry :/
Like I said on the OP, you could just group all of your projects/games together, delete or archive them, and then download it.
If you don't really want to, the TI Group is in the .zip, so you can upload it and ungroup it when the time comes.
I'll add the mirageOS header when I download it and when I get new batteries for my TI-83+

Offline 123outerme

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Re: [Pure BASIC] Source Seekers (TI-82 & up)
« Reply #104 on: June 14, 2014, 10:02:21 am »
Nah, I got it. Uploading these fixes in a minute:
Spoiler For Changed:
*Fixed character blinking in level 7
*Added MirageOS support
*Added some more help text to the Help screen