Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: saintrunner on January 11, 2012, 09:07:30 pm

Title: 2-3 person project?
Post by: saintrunner on January 11, 2012, 09:07:30 pm
So I was wondering if anyone would like to do a mini group project with me! Like if 2-3 people want to join,we could come up with a game design, code, game play, look and layout, and everything :)
I think this could be fun, so if your interested just say so, and when we get to like 3 more people we can start on the idea!


Oh yeah! and preferably axe or basic or something like that
Title: Re: 2-3 person project?
Post by: Yeong on January 11, 2012, 09:08:35 pm
If it ends up being RPG game, I am willing to help with some of the routines (like scrolling maps with sprites) :D
And storyline, graphic stuffs too.
Title: Re: 2-3 person project?
Post by: saintrunner on January 11, 2012, 09:09:27 pm
so shall I add you to the list? or put you as a maybe?
Title: Re: 2-3 person project?
Post by: Yeong on January 11, 2012, 09:14:11 pm
Oh, also:

Can help/code: Grammer, Ti-Basic, xlib/Celtic 3
Maybe: Axe
No: rest of the languages
Title: Re: 2-3 person project?
Post by: saintrunner on January 11, 2012, 09:15:30 pm
I'm better at axe, but it depends on who else joins and what every one wants to use
Title: Re: 2-3 person project?
Post by: parserp on January 11, 2012, 10:58:33 pm
sure. count me in :D

wait, is this a computer project? cause it's in Computer Projects and Ideas. ???
Title: Re: 2-3 person project?
Post by: Blue Raven on January 12, 2012, 07:06:49 am
I could be interested, but what kind of game will it be ?

sure. count me in :D

wait, is this a computer project? cause it's in Computer Projects and Ideas. ???
Lol, a computer project in Axe ? Interesting... :P
Title: Re: 2-3 person project?
Post by: ruler501 on January 12, 2012, 08:02:21 am
I'd help if it was a comp project as those are the languages I know how to code in.

Could you please clarify whether this is for comp or calc. The languages you suggest seem to point to it being a calc project
Title: Re: 2-3 person project?
Post by: TIfanx1999 on January 12, 2012, 10:27:59 am
Moved since this is meant to be a calc. project. =)
Title: Re: 2-3 person project?
Post by: saintrunner on January 12, 2012, 12:42:28 pm
Yeah sorry, I saw projects and ideas and forgot to check for calc ;) well now that is fixed! now whos interested?
Title: Re: 2-3 person project?
Post by: Geekboy1011 on January 12, 2012, 02:53:07 pm
I will just say make sure that you divide the work well.. pull on each others strengths. and most importantly make sure you all are constantly exchanging code. working or not. cause the worst thing that can happen is half a project gets written but adiditional parts get written for old setups and it breaks stuff causing a rewrite >.< (talking from experiance sadly)
Title: Re: 2-3 person project?
Post by: saintrunner on January 12, 2012, 02:58:40 pm
yes, I understand. First, I'd like to know who all wants to do this, now that it is clarified being a calc project (again preferable in axe), then we could work on a game idea, and go from there
Title: Re: 2-3 person project?
Post by: Blue Raven on January 12, 2012, 04:29:24 pm
I'm interested and I code in Axe.
Title: Re: 2-3 person project?
Post by: saintrunner on January 12, 2012, 04:30:46 pm
Cool! thats one! Go Blue Raven! and I think Parser too
Title: Re: 2-3 person project?
Post by: parserp on January 12, 2012, 04:31:29 pm
Cool! thats one! Go Blue Raven! and I think Parser too
yep. So currently we have 3 people, with possibly TBO_Yeong?
Title: Re: 2-3 person project?
Post by: saintrunner on January 12, 2012, 04:32:55 pm
ok! cool! well now we can talk about a design/concept and then a name, and we can make a new thread to post updates
Title: Re: 2-3 person project?
Post by: Blue Raven on January 12, 2012, 04:35:34 pm
Saintrunner, would you do only the sprites or also coding ? And for game ideas, I propose a platformer, maybe a Metal Slug adaptation ? :P    
Title: Re: 2-3 person project?
Post by: saintrunner on January 12, 2012, 04:38:44 pm
I'll do what ever we divide the parts up too, and Metal slug?
Title: Re: 2-3 person project?
Post by: Geekboy1011 on January 12, 2012, 04:40:05 pm
oh also if you need anything done in asm let me know i might be willing to help depending on how my free time changes ^^
Title: Re: 2-3 person project?
Post by: saintrunner on January 12, 2012, 04:44:26 pm
sure thing :) that would help with optimiztions


edit: I just looked up mega slug! WOW thats cool!

Parser whatcha think
Title: Re: 2-3 person project?
Post by: Blue Raven on January 12, 2012, 04:53:15 pm
sure thing :) that would help with optimiztions


edit: I just looked up mega slug! WOW thats cool!

Parser whatcha think
Wait, what ? You didn't know Metal Slug ? Shame on you ! :D
So, what do you think about a calc adaptation ? 
Title: Re: 2-3 person project?
Post by: saintrunner on January 12, 2012, 04:54:03 pm
like a port? maybe, but since parser is apart of this we should check with him

edit:  :ninja:
Title: Re: 2-3 person project?
Post by: parserp on January 12, 2012, 04:54:05 pm
/me googles metal slug...

hmmm, looks nice. :D
so does the guy move at all? or do the enemies come at him? and it doesn't scroll, right?
Title: Re: 2-3 person project?
Post by: saintrunner on January 12, 2012, 04:57:36 pm
did you watch a video? http://youtu.be/AAjpHXxR_9o
Title: Re: 2-3 person project?
Post by: parserp on January 12, 2012, 04:58:38 pm
did you watch a video? http://youtu.be/AAjpHXxR_9o
blocked. :-\
sorry.
Title: Re: 2-3 person project?
Post by: saintrunner on January 12, 2012, 04:59:14 pm
one sec..
Title: Re: 2-3 person project?
Post by: saintrunner on January 12, 2012, 05:09:56 pm
does this work?

http://www.gametrailers.com/user-movie/ngpc-forever-metal-slug/361716?playlist=featured
Title: Re: 2-3 person project?
Post by: parserp on January 12, 2012, 05:15:59 pm
hmmm, nope.


could you post the video in [youtube] tags? cause I know that that works.
Title: Re: 2-3 person project?
Post by: saintrunner on January 12, 2012, 05:17:10 pm
like [http://youtu.be/AAjpHXxR_9o] ?

what?

or like
?
Title: Re: 2-3 person project?
Post by: parserp on January 12, 2012, 05:21:43 pm
I think that it works like this:
Code: [Select]
[youtube]youtube url[/youtube]
Title: Re: 2-3 person project?
Post by: saintrunner on January 12, 2012, 05:22:38 pm


cool!
Title: Re: 2-3 person project?
Post by: parserp on January 12, 2012, 05:25:12 pm
O.o wow.

Are you sure we'll be able to code that?
Title: Re: 2-3 person project?
Post by: saintrunner on January 12, 2012, 05:27:23 pm
Well thats why we have three people...so we can figure out what we can or can't do, lol, but this might be a little hard...any other ideas? I do like platformers!

*saint points down vv to his sig where most of his games are platformers
Title: Re: 2-3 person project?
Post by: Blue Raven on January 12, 2012, 05:31:52 pm
Well... It won't be a piece of cake, for sure.  But we can try, and simplify it : making an adaptation, not a perfect port.
And for other platform ideas, there is the cool concept of the infinite tower you have to climb faster enough otherwise you get crush by the scrolling.   
Title: Re: 2-3 person project?
Post by: saintrunner on January 12, 2012, 05:35:46 pm
hmmm...videos? But I do like platforms
Title: Re: 2-3 person project?
Post by: Yeong on January 12, 2012, 05:36:35 pm
OMFG MEtal Slug !!!11!!@@!!!

setting that aside, if you really decide to do Metal Slug, I have some sprites that I worked a long time ago. Now let me see if I can find it. :D
Title: Re: 2-3 person project?
Post by: saintrunner on January 12, 2012, 05:38:33 pm
Awesome :) so parser? you want to attempt it?
Title: Re: 2-3 person project?
Post by: Blue Raven on January 12, 2012, 05:39:58 pm
hmmm...videos? But I do like platforms

Example :
http://www.kongregate.com/games/EpicShadow/tower-of-greed?acomplete=tower+o
Title: Re: 2-3 person project?
Post by: parserp on January 12, 2012, 05:40:26 pm
Awesome :) so parser? you want to attempt it?
hmmm, I don't know. I'm not good with scrolling/shooting/enemies/graphics.
plus, wouldn't the file size be WAY too large?
Title: Re: 2-3 person project?
Post by: Yeong on January 12, 2012, 05:41:05 pm
if this project starts, I dib spriting Fio and Eri :P
Title: Re: 2-3 person project?
Post by: saintrunner on January 12, 2012, 05:41:38 pm
Not neccesarily....I haven't done much with scrolling.... Raven? What so you think?
Title: Re: 2-3 person project?
Post by: DJ Omnimaga on January 12, 2012, 05:42:04 pm
Just as a reminder (knowing you haven't been in the TI community for multiple years):

Make sure that if you work on a team project, that you plan the team work very well. Eg, don't have both person work at once on parts of the battle engine or stuff like that, where an extended absence of one member could compromise the completion of that battle engine. Have, for example, one person work on the core engine and data management, while the other person works on storyline code and other non-engine-related stuff, and another person on pixel art. This is just an example but you probably get what I mean.

Also maybe backup the project everyday online when there's progress, where both person can access it, as well as on both your computers and two flash drives. Also make sure both people are ensured to have some free time in long terms to work on the project, no parental issues/conflicts and no signs of quick loss of interest that could lead to the sudden disappearance of one teamate.

Just some suggestions because in the past, about 90% of the TI team projects died due to project tasks mismanagement, data loss from one teamate or due to one teamate vanishing off the face of the earth with no warning, not bothering to give other teamates what he has done so far prior departing.

Also as I typed this and pressed submit, I saw you want to code Metal Slug. Be warned that such project is a huge undertaking, not necessarily in terms of amount of work, since you are in team, but rather how complex this could be to code if you haven't coded in Axe for over a year. This is something to consider before taking on the project, to make sure the project creation difficulty is not beyond your coding skills. Of course I do not know you very well because I am barely active on the forums anymore, so I do not know your coding experiences as much, but I am telling in case, since in the past many newcomers have hit a wall when, for example, they took on a Metroid clone as their first ever calculator program.

Anyway good luck and I would like to see some sort of Metal Slug clone for calcs. Of course I'm more an adventure game fan so I would be more interested toward Metroid-style play, where you can navigate accross the entire game map instead of like in  stage-based games where you can only move forward, but I would still love it for sure. :)

And wow 8 9 10 replies while I wrote this! O.O
Title: Re: 2-3 person project?
Post by: Yeong on January 12, 2012, 05:43:48 pm
Oh. This is for Blue Raven:
If we code this, are you gonna include the enemies from metal slug 3? If so, I should enjoy spriting snails and Fio/Eri death accordingly >:D
Title: Re: 2-3 person project?
Post by: saintrunner on January 12, 2012, 05:44:48 pm
Well dj I think we could do it, and my Axe experience is over a year...so I think it's doable, but we are deciding on whether WE want to do this. And Thats why I decide on 3 people because it's easier to organize
Title: Re: 2-3 person project?
Post by: parserp on January 12, 2012, 05:46:09 pm
Well dj I think we could do it, and my Axe experience is over a year...so I think it's doable, but we are deciding on whether WE want to do this. And Thats why I decide on 3 people because it's easier to organize
still tho, seems like a MASSIVE undertaking to me.
Title: Re: 2-3 person project?
Post by: saintrunner on January 12, 2012, 05:47:46 pm
Yeah...maybe we can put that as a 'maybe' and other suggestions?
Title: Re: 2-3 person project?
Post by: parserp on January 12, 2012, 05:49:46 pm
maybe a cannon game? like toss the turtle?
Title: Re: 2-3 person project?
Post by: Blue Raven on January 12, 2012, 05:52:44 pm
Oh. This is for Blue Raven:
If we code this, are you gonna include the enemies from metal slug 3? If so, I should enjoy spriting snails and Fio/Eri death accordingly >:D
If we start it, I'll stuck on the first one : we can't do a lot of different ennemies...
And DJ_O, thanks for the advice : I know it will be difficult, but with a good organisation, everything is possible. And I code in Axe since 2 years now.

Yeah...maybe we can put that as a 'maybe' and other suggestions?
 
What about the exemple I showed you ?
Title: Re: 2-3 person project?
Post by: Yeong on January 12, 2012, 05:54:52 pm
Oh. This is for Blue Raven:
If we code this, are you gonna include the enemies from metal slug 3? If so, I should enjoy spriting snails and Fio/Eri death accordingly >:D
If we start it, I'll stuck on the first one : we can't do a lot of different ennemies...

You mean the first game? What we can do is make 1 male player(Marco), and 1 female player(Fio), and 3 types of soldier(bazooka, shield, and grenade thrower) and 3 tanks.
Dammit now it sounds like neo-geo pocket version of metal slug :P
Title: Re: 2-3 person project?
Post by: saintrunner on January 12, 2012, 05:57:10 pm
maybe a cannon game? like toss the turtle?

OOOH! I like this idea!
Title: Re: 2-3 person project?
Post by: Blue Raven on January 12, 2012, 05:59:55 pm
@TBO_Yeong : Yeah, the first original game. And there must be bosses too...

maybe a cannon game? like toss the turtle?

OOOH! I like this idea!
Ugh... I HATE those games. I don't find them interesting.
Title: Re: 2-3 person project?
Post by: Yeong on January 12, 2012, 06:01:29 pm
If we're doing Metal Slug, I can do the 4th boss. (I think it is. The red truck that has a flamethrower at the bottom?)
Title: Re: 2-3 person project?
Post by: saintrunner on January 12, 2012, 06:02:37 pm
I guess we could do metal slug... I think all our combined skills will be awesome
Title: Re: 2-3 person project?
Post by: Blue Raven on January 12, 2012, 06:08:08 pm
Well, if it's okay... I can go to bed ! And we'll have to separate the tasks... I could do quite everything exept the sprites.
Title: Re: 2-3 person project?
Post by: saintrunner on January 12, 2012, 06:09:13 pm
I guess TBO wants to do sprites?
Title: Re: 2-3 person project?
Post by: Yeong on January 12, 2012, 06:10:12 pm
I guess. However, I can't do all the spriting by myself O.o
Title: Re: 2-3 person project?
Post by: saintrunner on January 12, 2012, 06:10:40 pm
I'll help :)
Title: Re: 2-3 person project?
Post by: Yeong on January 12, 2012, 06:11:55 pm
Great. :D
Now go sprite Alen :D
Title: Re: 2-3 person project?
Post by: saintrunner on January 12, 2012, 06:14:52 pm
picture? and what size shall I do it as? AND DO I SENSE DOUBT! lol
Title: Re: 2-3 person project?
Post by: DJ Omnimaga on January 12, 2012, 06:19:14 pm
@Saintrunner ah ok, regardless of what you decide, good luck and I hope you succeed.

One suggestion I have, although I'm not sure if it would be easy to fit, is an Axe port of my Metroid II: The Last Chozo game, since it's a stripped down clone of Metroid (ie you can't shoot up, you move tile by tile instead of pixel by pixel and the high speed factor is removed due to BASIC limitations, and there aren't many items and you don't even have missiles). It might not be too hard to code the engine, although bosses might be and you would need to use Crabcake or Fullrene to circumvent the executable code limit.
Title: Re: 2-3 person project?
Post by: Yeong on January 12, 2012, 06:20:43 pm
@SaintRunner: here's the link of sprites. Alen is the muscular guy with big gun :D http://www.retrogamezone.co.uk/metalslug/news.htm
Title: Re: 2-3 person project?
Post by: saintrunner on January 12, 2012, 06:24:26 pm
What category is he in?
Title: Re: 2-3 person project?
Post by: DJ Omnimaga on January 12, 2012, 06:26:01 pm
(Btw this is what I mean by Metroid The Last Chozo:)

Title: Re: 2-3 person project?
Post by: Yeong on January 12, 2012, 06:27:28 pm
It doesn't have him in there D:
Here you go: http://sdb.drshnaps.com/display.php?object=12885
Title: Re: 2-3 person project?
Post by: saintrunner on January 12, 2012, 06:30:32 pm
Yeah I could do those (it would take awhile) and after looking at this more.... WOAH THERE ARE A LOT OF SPRITES!!! how bout not a port but a mini one...WITH A LOT LESS SPRITES!
Title: Re: 2-3 person project?
Post by: Yeong on January 12, 2012, 06:32:14 pm
that's why we're messing with metal slug 1 ;)
But we NEED to include Allen, since he's the man :D
you can "simplify" him and get rid of the "bullet-whip" :D
Title: Re: 2-3 person project?
Post by: saintrunner on January 12, 2012, 06:34:25 pm
although that was pretty cool!

and there should be a lot less sprites cause we don't need as many movement sprites

if you want to be in charge of sprites just send me the ones you want me to do :)
Title: Re: 2-3 person project?
Post by: Yeong on January 12, 2012, 06:35:20 pm
from the previous link, (not the allen one), do the grenader, bazooka, and shield guy. :D
Title: Re: 2-3 person project?
Post by: saintrunner on January 12, 2012, 06:36:19 pm
again..the link is in categories...which categories are they in?
Title: Re: 2-3 person project?
Post by: Yeong on January 12, 2012, 06:36:37 pm
Rebel Armies
Title: Re: 2-3 person project?
Post by: saintrunner on January 12, 2012, 06:36:57 pm
ok thanks..wait what sizes you want? AND ALL OF THEM?
Title: Re: 2-3 person project?
Post by: Darl181 on January 12, 2012, 06:42:50 pm
Cool, another platformer SHMUP sort of thing :)
I'll prolly be keeping myself busy, but I might be able to help with concepts and such if it's similar to Essence.
Title: Re: 2-3 person project?
Post by: saintrunner on January 12, 2012, 06:44:01 pm
cool! we'll let you know

@TBO I can't find the shield
Title: Re: 2-3 person project?
Post by: DJ Omnimaga on January 12, 2012, 06:46:51 pm
Yeah I could do those (it would take awhile) and after looking at this more.... WOAH THERE ARE A LOT OF SPRITES!!! how bout not a port but a mini one...WITH A LOT LESS SPRITES!
yeah there are quite a bit there, although not as much as in some of my other games if I remember. Also that game took me about 1.5 month to make, if I count the portion in 2005 where it was still an Omnicalc game but stopped being developed until mid 2006 where it was finally finished as an xLIB game in only 2 weeks (add to that another week or so in 2007 when extra maps were added). :P

Map (click to enlarge) :P
(http://img.removedfromgame.com/imgs/metroid2emap.gif) (http://img.removedfromgame.com/imgs/metroid2emap.gif)
Title: Re: 2-3 person project?
Post by: saintrunner on January 12, 2012, 06:53:53 pm
Yeah I think we will shrink it up a bunch, so it's good on calc but not boring


edit: no Dj this was not about your game sorry for the misunderstanding I meant when we make Metal Slug that it won't be no fun from the original
Title: Re: 2-3 person project?
Post by: saintrunner on January 12, 2012, 07:00:30 pm
AND I JUST CHECKED THE SPRITES!!! the standard size of 8x8 or 8x16...won't work. Me and TBO will have to REALLY redesign! I say we just take the concept and rename and make something of it


edit: and sorry for the double post
Title: Re: 2-3 person project?
Post by: DJ Omnimaga on January 12, 2012, 07:01:58 pm
I don't like you saying my game is boring considering I worked 10 hours a day on it (duiring my vacations), though <.<, and the fact it made ticalc.org front page. Also I'm not sure how it can be boring when it can be beaten in 3-4 hours (had the speed been twice faster, 1.5-2 hours) :/

Today newer people in the TI community tends to overestimate the work that is spent by authors in project or what each language were capable of at one point or another...

If we're gonna take jabs at other people releases in this thread, I'm gonna ignore that project from now on.
Title: Re: 2-3 person project?
Post by: saintrunner on January 12, 2012, 07:03:01 pm
I don't like you saying my game is boring considering I worked 10 hours a day on it (duiring my vacations), though <.<, and the fact it made ticalc.org front page. Also I'm not sure how it can be boring when it can be beaten in 3-4 hours (had the speed been twice faster, 1.5-2 hours) :/

Today newer people in the TI community tends to overestimate the work that is spent by authors in project or what each language were capable of at one point or another...

If we're gonna take jabs at other people releases in this thread, I'm gonna ignore that project from now on. I rated down your post.

OHHH NO SORRY I MEANT OUR GAME!! I LOVE YOUR GAMES
I was saying that I didn't want to take a lot out of Metal Slug for calc (what we want to do) that it is no fun, sorry for the misunderstanding
Title: Re: 2-3 person project?
Post by: saintrunner on January 12, 2012, 07:39:30 pm
AND I JUST CHECKED THE SPRITES!!! the standard size of 8x8 or 8x16...won't work. Me and TBO will have to REALLY redesign! I say we just take the concept and rename and make something of it





back on topic lol
Title: Re: 2-3 person project?
Post by: DJ Omnimaga on January 12, 2012, 07:40:36 pm
You double posted O.O


Anyway I agreee back on topic lol (maybe less caps lock too :P).
Title: Re: 2-3 person project?
Post by: saintrunner on January 12, 2012, 07:46:59 pm
Yeah sorry, I was trying to get this back on topic. And yeah sorry, it's a habit, I'll fix that :)
Title: Re: 2-3 person project?
Post by: Geekboy1011 on January 12, 2012, 08:12:35 pm
ok i will say one thing really fast. for a metal slug style game you will want some kind of scripting. calc or not it is doable. and if done properly will make the whole project insanely easier to manage in group format. how you ask simple

by scripting it you can have each person work on different aspects of the script system. one person works on the drawing commands one works on the players  attacks ect
by using a good interupt scheme you can work threw the whole mess while keeping up on collision detections and achieve good quality graphics.
 
also if you hard code it it will be to large to fit a decent amount of levels/content. with scripting and compression it will take a lot less space i belive

also from experiance i say use 3 level greyscale if at all possible will allow you to have a background for detail/professional look but still keep everything easy to see.

(keep in mind tho im asm which is a bit more optimized than axe and alot of the stuff i have worked on is very optimized...so take my thoughts with a grain of salt i havent used axe parser in ages :/)
Title: Re: 2-3 person project?
Post by: saintrunner on January 12, 2012, 08:24:36 pm
Thanks! I think that will help :) Yeah I remember knowing of people trying group stuff before but it got to chaotic to finish anything (Not anyone on this site, but some friends from school) So I'm trying to keep the coder number low. I really enjoy group work though because it allows more updates and faster progress with out getting demotivated, so I hope Metal Slug goes well! I think I'll go do the sprites TBO wanted for now, and once that is done we can start on a basic level engine and move on from there :)

And thanks for the grey scale suggestion, backgrounds do make things look a whole lot better :)
Title: Re: 2-3 person project?
Post by: Geekboy1011 on January 12, 2012, 08:29:02 pm
well like i said i strongly recommend scripting it. and building the engine around that. will take a lot of preplanning but will make it so much easier in the end (and easier to debug as well :P)
Title: Re: 2-3 person project?
Post by: saintrunner on January 12, 2012, 08:31:41 pm
Yeah I think we could try that then :) We'll have to see what Parser, TBO, and Raven think about it, and of course what all of us are best at in coding.


edit: and here is a grenade guy moving :)
Title: Re: 2-3 person project?
Post by: Blue Raven on January 13, 2012, 04:16:55 am
well like i said i strongly recommend scripting it. and building the engine around that. will take a lot of preplanning but will make it so much easier in the end (and easier to debug as well :P)
What exactly do you mean by scripting ? Storing organized data in appvars ? Because making a whole parser on a calc would be difficult.

Yeah I think we could try that then :) We'll have to see what Parser, TBO, and Raven think about it, and of course what all of us are best at in coding.


edit: and here is a grenade guy moving :)
Wow, nice sprite, and really recognisable despite the tiny size. But I don't like the leg anim too much, maybe with a third frame it would be smoother ?   
Title: Re: 2-3 person project?
Post by: Geekboy1011 on January 13, 2012, 08:08:27 am
kind of like that, i mean store all of the level elements in an appvar and have the ending load it based on each item. i will make up an example after work this after noon but here is a quick one.

.dw ADDR ; adress of the background
.db 1 ; this byte tells the engine to make a grenade man
.db X ; at these locations on the map
.db y ;

ect this way it can make its way threw that on init/execution and it reuses some modular code.

along with this programming the ai in a similar fashion may be useful. idk still waking up :P
Title: Re: 2-3 person project?
Post by: Blue Raven on January 13, 2012, 08:28:24 am
OK, so that's what I was wondering. This would be really useful, even necessary. But we'll have to code a sort of "level editor".
Title: Re: 2-3 person project?
Post by: Geekboy1011 on January 13, 2012, 08:30:01 am
eventually yes but for now we can just make the levels by hand for testing its easier that way. and you can leave items out with a null value (0?) to help debug each indivisual item
Title: Re: 2-3 person project?
Post by: saintrunner on January 13, 2012, 11:14:09 am
well like i said i strongly recommend scripting it. and building the engine around that. will take a lot of preplanning but will make it so much easier in the end (and easier to debug as well :P)
What exactly do you mean by scripting ? Storing organized data in appvars ? Because making a whole parser on a calc would be difficult.

Yeah I think we could try that then :) We'll have to see what Parser, TBO, and Raven think about it, and of course what all of us are best at in coding.


edit: and here is a grenade guy moving :)
Wow, nice sprite, and really recognisable despite the tiny size. But I don't like the leg anim too much, maybe with a third frame it would be smoother ?    

Ok I can do that, but it will take up more bytes when in grayscale


edit: ok here is 3 frames ...it will look a lot better when moving and the pixels are changing on calc
Title: Re: 2-3 person project?
Post by: Blue Raven on January 13, 2012, 01:04:25 pm
Wow, nice. Really. Could you do the player sprite, so we could start working on movement, physics and all that stuff (start coding in other words).
Title: Re: 2-3 person project?
Post by: Geekboy1011 on January 13, 2012, 03:30:48 pm
OK lets put that script thing into a more solidified idea instead of my mid morning ramblings xD

basically when the engine inits it loads a pointer with a segment of memory that has a data table on it. on the table it stores information about everything the level contains and when and where it is displayed etc.

the data table can look like this

.dw <level name>
.dw other info for the level intro/stats
;after this we put the map pointer here and such
.dw <address to map info>
; start enemy info here
.db <ptr to enemy info>
.db <ptr to next enemy info>
.db ... ... ... you get the idea


at the enemy pointer info we can have the position on the map that the enemies are loaded into what kind of enemy etc

like

.db <enemy identifier>
.db x
.db y
.db health

this is kinda space intensive but it allows for easy modifications down the road which will help test each aspect of the main engine indivisually.
Title: Re: 2-3 person project?
Post by: saintrunner on January 13, 2012, 05:05:45 pm
Wow, nice. Really. Could you do the player sprite, so we could start working on movement, physics and all that stuff (start coding in other words).
Well you need to ask TBO about that, cause he told me to do a few ones so I think he is doing those.

edit: also I think we should start a thread that we can use to share the parts we finish and updates, so we are doing Metal Slug? Cause they are a LOT of sprites and I (and TBO) don't want to make them until it is for sure?
Title: Re: 2-3 person project?
Post by: TIfanx1999 on January 13, 2012, 11:34:15 pm
If you guys are going to go ahead with this you may want to go ahead and create a thread for it. Not only to help coordinate your efforts, but also so people who are interested can follow the project's progress. =)
Title: Re: 2-3 person project?
Post by: Blue Raven on January 14, 2012, 06:17:19 am
Wow, nice. Really. Could you do the player sprite, so we could start working on movement, physics and all that stuff (start coding in other words).
Well you need to ask TBO about that, cause he told me to do a few ones so I think he is doing those.

edit: also I think we should start a thread that we can use to share the parts we finish and updates, so we are doing Metal Slug? Cause they are a LOT of sprites and I (and TBO) don't want to make them until it is for sure?
I'm totally ok for Metal Slug, but is padwan too ? And yes, a new thread would be fine, but we need a name : Metal Ti, Ti Slug, Tiny Slug (lol), Axe Slug, Metal Axe (:S) ?
Title: Re: 2-3 person project?
Post by: Yeong on January 14, 2012, 06:32:07 am
Metal slug 84?
Title: Re: 2-3 person project?
Post by: Blue Raven on January 14, 2012, 07:19:38 am
Metal slug 84?

Why 84 ?  ???
Title: Re: 2-3 person project?
Post by: parserp on January 14, 2012, 02:18:19 pm
I'm ok with Metal Slug, but I'm not sure I could be of much use to you. I don't know how to do scrolling games, or shooting games, or games with lotsa enemies, but if there is something that I could do I'll be sure and tell you. :)
Title: Re: 2-3 person project?
Post by: Blue Raven on January 14, 2012, 02:40:55 pm
I'm ok with Metal Slug, but I'm not sure I could be of much use to you. I don't know how to do scrolling games, or shooting games, or games with lotsa enemies, but if there is something that I could do I'll be sure and tell you. :)
Any help would be welcome. :) So, I guess we can do a new thread, but we need a name. I propose TI Slug !
Title: Re: 2-3 person project?
Post by: saintrunner on January 14, 2012, 11:23:25 pm
yeah thats cool :) or TI metal I guess, but I usually am not a fan of TI 'blank' names. but it sounds fine.

Oh, and i have some more sprites done but as for the main one, I'm under the impression TBO is making it. but if you start on the engine, feel free to just use a random sprite for now :)

and Parser, just keep your eye on this project and if you see something you want to do, you can do it :)
Title: Re: 2-3 person project?
Post by: Darl181 on January 15, 2012, 01:11:27 am
Perhaps you could use a type of metal for the name, like "Iron Slug" or something?
Or "Plastic Slug" for the calculator's casing

Edit: apparently Iron Slug already exists, in some card game or another. :P
Title: Re: 2-3 person project?
Post by: saintrunner on January 15, 2012, 01:09:43 pm
How about Steel Snail? lol

anyways here are the sprites I have so far, I apologize if any of it looks messy, but I had to re design a lot of it because the originals were big and when I made this in 16x16 (a little big, but if you can make it look good smaller, go ahead) it looked weird. so let me know what you think :)
Title: Re: 2-3 person project?
Post by: Geekboy1011 on January 15, 2012, 01:12:44 pm
How about Steel Snail? lol

anyways here are the sprites I have so far, I apologize if any of it looks messy, but I had to re design a lot of it because the originals were big and when I made this in 16x16 (a little big, but if you can make it look good smaller, go ahead) it looked weird. so let me know what you think :)

Thats not bad. but that is also assuming we have enough clock cycles to do 4 level greyscale, control 4+ enemies at a time. scroll the background (which is not a standard thing greyscale routines like) and keep up with all the collision detection of the player moving there bullets and the enemies bullets.

just throwing that out there for a game that will probably be 6mhz :P
Title: Re: 2-3 person project?
Post by: saintrunner on January 15, 2012, 01:21:14 pm
Yeah I realized that while making them, we might have to get rid of some things to get it to work well.
Title: Re: 2-3 person project?
Post by: Geekboy1011 on January 15, 2012, 01:31:47 pm
well i dont have much time for coding lately but i will continue to help plan :P seeing as from working with cadan i kinda know the limits of what we can achieve with out some insane logic xD
Title: Re: 2-3 person project?
Post by: Yeong on January 15, 2012, 03:03:37 pm
Well, since we're making Metal Slug now, here's some infos:

Heavy Machine Gun (H)
-start with 200 ammo when acquired
-add 100 ammo if you're "reloading"
-1000 points
-Machine Gun that spreads vertically a bit. dmg is equivalent to 1~1.2 of handgun

Rocket Launcher (R)
-Start with 40 ammo if I'm not mistaken
-add 20 ammo if you're reloading
-1000 points
-It's like a rocket. it slows a bit and first and it launches horizontally. can shoot up to 2 per screen, and does splash damage

Shotgun(S)
-40 ammos
-add 20 ammos when recharging
-1000 points
-Shotgun. It looks like triangular explosion when used. Serious damage (I will say about 50 times handgun?) Have some reload delay.

Flame Shot(F)
-40 ammos
-add 20 ammos when recharging
-1000 points
-Flame thrower that spits some flames. short range, but powerful.

Laser Gun(L)
-200 ammos
-100 when recharging
-1000 points
-penetrates infantry. 1 ammo per frame.

More Info soon ;)
Title: Re: 2-3 person project?
Post by: saintrunner on January 15, 2012, 03:05:47 pm
I've seen all this stuff done before on calc, but it is very difficult to efficiently code this stuff, so I hope we aren't in over out heads :P
Title: Re: 2-3 person project?
Post by: Yeong on January 15, 2012, 03:10:28 pm
General character info :D
-player can run/jump while shooting.
-player can aim side, up, and down(when jumping)
-when enemy is closed and it's infantry, player uses knife.
-each successful hit with gun is 100 points, and each successful hit with knife is 500 points.

Enemy info (1)
General Infantry

Grenader
-Just hang around until it detects the player.
-throws grenade in parabolic motion, aimed at player.
-1-hit kill >:D

Shielder
-He have shield that can take about 15~20 handgun bullets.
-when shield is gone, he attempts to run away
-shoots gun behind shield
-shield is 1-hit against knife

Bazooka
-He shoots bazooka that's kinda slow
-Delay is until the bullet runs out of screen/hits something
-1-hit kill >:D
Title: Re: 2-3 person project?
Post by: saintrunner on January 15, 2012, 03:17:25 pm
We have a lot to do if we are to pull this off, and TBO what do you think of my sprite sheet so far above?
Title: Re: 2-3 person project?
Post by: Yeong on January 15, 2012, 03:18:38 pm
It's good. :D
So what's the title name?
Also, I'm working on the tank sprite(the one that we can ride), and I'll post it soon. :D
EDIT: for the sake of game size, I'll not make the vulcan cannon aimable.(at least, graphically :P)
Title: Re: 2-3 person project?
Post by: saintrunner on January 15, 2012, 03:21:27 pm
not sure yet, we are still working on that I think. Do you have any ideas?

also I couldn't find the shield guy on the website, and for the bazooka guy I didn't see any movement sprites ?!
Title: Re: 2-3 person project?
Post by: Yeong on January 15, 2012, 03:23:09 pm
bazooka guys usually doesn't move ;)
He just sits around in the specific position (except for paratroopers, but I don't think we'll gonna include that.)

I'll give you the link of the shield guy asap. :D
Title: Re: 2-3 person project?
Post by: saintrunner on January 15, 2012, 03:24:32 pm
Thanks!
Title: Re: 2-3 person project?
Post by: Yeong on January 15, 2012, 03:27:13 pm
Here: http://sdb.drshnaps.com/display.php?object=5371
Don't do aiming up/down thingy.
Shooting is the must, but the sword strike is optional for you :D
Title: Re: 2-3 person project?
Post by: saintrunner on January 15, 2012, 03:30:53 pm
ok, and also, as for the grenader.... I made the sprites with out him holding a grenade but I made the grenades (and a mine) seperate...but I think it would be easier to have him hold the grenade and 'throw it' but when his arm is releasing it just goes back to the original movement sprite and we have to seperate grenade shown being thrown. So my question is, should I add the grenade to the hand of the grenader sprite?
Title: Re: 2-3 person project?
Post by: Yeong on January 15, 2012, 03:33:56 pm
do what you want to do. :D
Personally, I wouldn't make the soldier hold grenade.
The sprite is just too small for it imo.
Title: Re: 2-3 person project?
Post by: saintrunner on January 15, 2012, 03:36:49 pm
well, then it will look like a guy throwing nothing and a grenade appearing. but I'll try and and post it and you can let me know if it will work.

Shield guy: do you want him to hold a gun and a shield?
Title: Re: 2-3 person project?
Post by: Yeong on January 15, 2012, 03:42:16 pm
Here's the sprite for metal slug(tank) :D (16x16)
for shield guy, make him hold just a shield. just draw the gun only when he's shooting.

2nd sprite is crouching, and 3rd one can be fire cannon/hit
Title: Re: 2-3 person project?
Post by: saintrunner on January 15, 2012, 03:44:22 pm
OMG! That is Awesome! really really nice job!

and here is one guy with a shield...not sure if I like it though :P
Title: Re: 2-3 person project?
Post by: Yeong on January 15, 2012, 03:45:13 pm
The shield guy looks great. :D
However, you should try to make shield more rectangular.
Title: Re: 2-3 person project?
Post by: saintrunner on January 15, 2012, 03:46:08 pm
Ok I'll do that, and seriously. your tank is AMAZING!

better?
Title: Re: 2-3 person project?
Post by: Yeong on January 15, 2012, 03:49:09 pm
I actually want that shield taller. :D
Because in actual game, the shield is almost big as the soldier himself.
Title: Re: 2-3 person project?
Post by: saintrunner on January 15, 2012, 04:02:29 pm
Here ya go   ;D
Title: Re: 2-3 person project?
Post by: Yeong on January 15, 2012, 04:17:27 pm
Great job :D
idk if we should include knifer, too. :D
Title: Re: 2-3 person project?
Post by: saintrunner on January 15, 2012, 04:19:58 pm
hmm, that would be cool, but for now I think this is good. Any other sprites or stuff you want me to do right now? and how is the main character coming? Raven wanted to get those so a level engine can be tested
Title: Re: 2-3 person project?
Post by: Geekboy1011 on January 15, 2012, 04:20:45 pm
you are going to need a fast greyscale tile mapper as well it looks like...


and tiles to populate that...
Title: Re: 2-3 person project?
Post by: Yeong on January 15, 2012, 04:21:00 pm
I'm working on Fio right now. :D
But he'll have to wait until tomorrow, though D: (I'm keep messing up her hair D:)
Title: Re: 2-3 person project?
Post by: saintrunner on January 15, 2012, 04:22:24 pm
Okay cool! Any other sprites for me to make? or do you have them? (I know there are a LOT of them)
Title: Re: 2-3 person project?
Post by: Yeong on January 15, 2012, 04:23:08 pm
You can work on some items, perhaps? (It should be 8x8 imo)
Title: Re: 2-3 person project?
Post by: saintrunner on January 15, 2012, 04:26:14 pm
okay, I'll go meander through the sprite website, and I'll make some objects. I assume we will need all the guns separate from people as well at one point right?
Title: Re: 2-3 person project?
Post by: saintrunner on January 15, 2012, 05:00:41 pm
sorry for the double post, but here are some more random items
Title: Re: 2-3 person project?
Post by: DJ Omnimaga on January 15, 2012, 05:26:39 pm
Those sprites looks nice guys by the way :D
Title: Re: 2-3 person project?
Post by: saintrunner on January 15, 2012, 05:57:59 pm
Thanks :)
Title: Re: 2-3 person project?
Post by: TIfanx1999 on January 15, 2012, 09:07:08 pm
Great work on the sprites so far guys! :thumbsup:
Title: Re: 2-3 person project?
Post by: Blue Raven on January 16, 2012, 10:15:21 am
Ok, I'm working on the player movement and physics, and on scrolling. I'll post a first code around Wednesday.
But I need a help for the level storage and conception. It would be nice if someone could code a sort of level editor that will store levels in an appvar.
Here is the system I use for levels :
 - the screen is cut into 8*12 tiles (so 96 tiles) and each tile is one byte in L1. The levels will be 8 tiles height and 89 tiles widht wich makes 712 bytes.
 - the first bit of a byte is 0 for background or 1 for platform. The backgrounds tiles will be gray and light gray, and the platforms and obstacles gray and black. The others 7 bits are the number of the tile (so 128 possible tiles, wich should be enough :P )

BTW great sprites saintrunner, now can you save the hexcodes to an Axe file ? So I could use them.
Title: Re: 2-3 person project?
Post by: saintrunner on January 16, 2012, 10:31:05 am
sure thing :)
Title: Re: 2-3 person project?
Post by: Geekboy1011 on January 16, 2012, 01:56:20 pm
Ok, I'm working on the player movement and physics, and on scrolling. I'll post a first code around Wednesday.
But I need a help for the level storage and conception. It would be nice if someone could code a sort of level editor that will store levels in an appvar.
Here is the system I use for levels :
 - the screen is cut into 8*12 tiles (so 96 tiles) and each tile is one byte in L1. The levels will be 8 tiles height and 89 tiles widht wich makes 712 bytes.
 - the first bit of a byte is 0 for background or 1 for platform. The backgrounds tiles will be gray and light gray, and the platforms and obstacles gray and black. The others 7 bits are the number of the tile (so 128 possible tiles, wich should be enough :P )

BTW great sprites saintrunner, now can you save the hexcodes to an Axe file ? So I could use them.
/me points to the pucrunch axiom

help cut down on size in the long run for all data needed :P
Title: Re: 2-3 person project?
Post by: saintrunner on January 16, 2012, 04:05:30 pm
Here are the hex's for all of my sprites, minus the greyscale, which I am still thinking will take up WAY to much space, but they all still look really good :)

so here is the hex's and the hex's in a file so you can send it to your calc and recall it in
ENJOY!

Code: [Select]
:.SPRITES
:
:.FRUITS/ITEMS
:.APPLE
:[0810387C9E864C38]
:.BANANA
:[020307FD433D221C]
:.HATONSTICK
:[1C223E2E4A141020]
:.RADISH
:[000000011D6285F9]
:.WATERMELON
:[3C566AABAB6A563C]
:
:.BAZOOKALEFT
:.BAZOOKADOWN
:[000302352A312B4E00E0F038509030E097E547060205090E5010E0A0A0E060E0]
:.BAZOOKAUP
:[000382FD82F18B0E00E0F43C529A34E0070507060205090E5010E0A0A0E060E0]
:.BAZOOKARIGHT
:.BAZOOKADOWN
:[00070F1C0A090C0700C040AC548CD4720A08070505070607E9A7E26040A09070]
:.BAZOOKAUP
:[00072F3C4A592C0700C041BF418FD1700A08070505070607E0A0E06040A09070]
:
:.SHIELDRIGHT
:.STAND
:[01030B1F27351416C6E7974D3D9DED9D1F0B07040203020375FD6D4D45C7C7E6]
:.MOVEHALF
:[01030B1F27351416C6E7974D3D9DED7D1D08070405050B0725FDFDDDF5D77F86]
:.MOVE
:[01030B1F27351416C6E7974D3D9DED7D1D0807040D110F0725FDFDDDA5AF1F86]
:.SHIELDLEFT
:.STAND
:[63E7E9B2BCB9B7B980C0D0F8E4AC2868AEBFB6B2A2E3E367F8D0E02040C040C0]
:.MOVEHALF
:[63E7E9B2BCB9B7BE80C0D0F8E4AC2868A4BFBFBBAFEBFE61B810E020A0A0D0E0]
:.MOVE
:[63E7E9B2BCB9B7BE80C0D0F8E4AC2868A4BFBFBBA5F5F861B810E020B088F0E0]
:
:.GRENADERLEFT
:.MOVE
:[030709120C09070E80C0D8F4E2A62464347F0F0B15357801BC10E020A090E0C0]
:.MOVEHALF
:[030709120C09070E80C0D8F4E2A62464347F0F0B0F0B1E01BC10E020A0A0D0E0]
:.STAND
:[030709120C09070E80C0D8F4E2E62464347F070202030307BC10E02040C040C0]
:.THROW1
:[030709725C49371680C0C0C0C0887C8C0C070709080F0A1C30C08040A0E02000]
:.THROW2
:[030709725C49371680C0C0D0D8A850A00C070709080F0A1C20E0A0C020D07010]
:.GRENADERRIGHT
:.MOVE
:[01031B2F47652426C0E090483090E0703D080704050907032CFEF0D0A8AC1E80]
:.MOVEHALF
:[01031B2F47652426C0E090483090E0703D08070405050B072CFEF0D0F0D07880]
:.STAND
:[01031B2F47672426C0E090483090E0703D080704020302032CFEE04040C0C0E0]
:.THROW1
:[0103030303113E31C0E0904E3A92EC680C0301020507040030E0E09010F05038]
:.THROW2
:[0103030B1B150A05C0E0904E3A92EC6804070503040B0E0830E0E09010F05038]
:
:.MINE
:[00000018247E81FF]
:.GRENADE1
:[00000000F88F8FF8]
:.GRENADE2
:[2050884C3C1E0703]
:.GRENADE3
:[3C2424243C181818]
:.GRENADE4
:[040A11323C78E0C0]
:.GRENADE5
:[000000001FF1F11F]


p.s. TBO has the other ones I think
Title: Re: 2-3 person project?
Post by: Yeong on January 17, 2012, 09:32:26 pm
3-minutes wonder :D
so from top left to bottom right: Heavy machinegun, Rocket Launcher, Shotgun, Flame Shot, Laser Gun, Ammo refill, Bomb refill, random treasure boxes (1000 pts), Ruby (500 or 10000 pts)
Title: Re: 2-3 person project?
Post by: saintrunner on January 17, 2012, 09:48:08 pm
nice! hexs?
Title: Re: 2-3 person project?
Post by: Yeong on January 17, 2012, 09:48:47 pm
sadly, I don't have a link cable to do so D:
you can do it for me. ;)
Title: Re: 2-3 person project?
Post by: saintrunner on January 17, 2012, 09:51:42 pm
ok I'll do that tomorrow
Title: Re: 2-3 person project?
Post by: Yeong on January 17, 2012, 09:53:13 pm
@saintrunner: if you have time, can you work on the POWs? I'm pretty sure you'll find them in the internet somewhere. :D
He's the old guy with yellow hair/beard that gives you item when you free them.
Title: Re: 2-3 person project?
Post by: saintrunner on January 17, 2012, 09:55:38 pm
I'll add that to the list :)
Title: Re: 2-3 person project?
Post by: Blue Raven on January 18, 2012, 11:24:46 am
Thanks for the hexs saintrunner ! I wanted to post some code today but I had a calc problem... >.< Hopefully, I saved my work on the PC. But isn't there someone who wants to code too ? I can't do everything alone... :P
Title: Re: 2-3 person project?
Post by: Geekboy1011 on January 18, 2012, 02:23:02 pm
I would offer but i have quite a few projects in the oven atm so to speak. So I will just remain and help with what I can. if you need a simple axiom for something though i may be able to help.
Title: Re: 2-3 person project?
Post by: saintrunner on January 18, 2012, 03:11:50 pm
I can help code a little bit
Title: Re: 2-3 person project?
Post by: saintrunner on January 18, 2012, 03:39:00 pm
Double post sorry:

here are the POW's TBO
Title: Re: 2-3 person project?
Post by: parserp on January 18, 2012, 05:44:42 pm
But isn't there someone who wants to code too ? I can't do everything alone... :P
ooh pick me! just tell my what you want me to code.
Title: Re: 2-3 person project?
Post by: Blue Raven on January 19, 2012, 09:05:27 am
But isn't there someone who wants to code too ? I can't do everything alone... :P
ooh pick me! just tell my what you want me to code.

Here it is :

Ok, I'm working on the player movement and physics, and on scrolling. I'll post a first code around Wednesday.
But I need a help for the level storage and conception. It would be nice if someone could code a sort of level editor that will store levels in an appvar.
Here is the system I use for levels :
 - the screen is cut into 8*12 tiles (so 96 tiles) and each tile is one byte in L1. The levels will be 8 tiles height and 89 tiles widht wich makes 712 bytes.
 - the first bit of a byte is 0 for background or 1 for platform. The backgrounds tiles will be gray and light gray, and the platforms and obstacles gray and black. The others 7 bits are the number of the tile (so 128 possible tiles, wich should be enough :P )

BTW great sprites saintrunner, now can you save the hexcodes to an Axe file ? So I could use them.

Good luck !
Title: Re: 2-3 person project?
Post by: Hot_Dog on January 19, 2012, 02:00:30 pm
This is looking awesome!  I can't wait to see how it turns out!
Title: Re: 2-3 person project?
Post by: parserp on January 19, 2012, 04:40:13 pm
But I need a help for the level storage and conception. It would be nice if someone could code a sort of level editor that will store levels
hmm, this will have a scrolling background? cause I'll have to figure that out if so. D:
also, will the tiles be 8*8?

EDIT: I'm on it. :D

btw are we keeping this open source?
Title: Re: 2-3 person project?
Post by: saintrunner on January 19, 2012, 04:41:55 pm
Yeah I think we want scrolling
Title: Re: 2-3 person project?
Post by: saintrunner on January 22, 2012, 01:18:04 pm
Hows the movement engine coming?
Title: Re: 2-3 person project?
Post by: Yeong on January 22, 2012, 02:04:37 pm
I would love to see the screenie of this project. :D
Title: Re: 2-3 person project?
Post by: saintrunner on January 22, 2012, 02:34:14 pm
Hopefully coming soon :P once we have the engine done it is a matter of inserting sprite hex codes and stuff.....then the fun coding comes along like weapon use and graphics and all that enemy stuff :)
Title: Re: 2-3 person project?
Post by: parserp on January 23, 2012, 04:05:37 pm
Yay finished the level editor. Now to optimize it and add support for all the tiles >:D
Title: Re: 2-3 person project?
Post by: saintrunner on January 23, 2012, 04:52:10 pm
Awesome!!!
Title: Re: 2-3 person project?
Post by: parserp on January 23, 2012, 06:43:29 pm
hmmm, I am confused.
Which tiles should I include in the level editor?

also, perhaps change the thread title to 'metal slug' ?
Title: Re: 2-3 person project?
Post by: Yeong on January 23, 2012, 06:45:37 pm
I think I'll get on some tiles... ;D
Wait about 20 minutes, will ya? ;D
Title: Re: 2-3 person project?
Post by: Yeong on January 23, 2012, 07:05:45 pm
This will do for now. And yes, I think most of the platform will have to be graphic-ish. XP
Except for the ground, of course. :D
Title: Re: 2-3 person project?
Post by: saintrunner on January 23, 2012, 08:58:09 pm
Nice tiles TBO! I'll be able to help more in a few days
Title: Re: 2-3 person project?
Post by: parserp on January 23, 2012, 10:14:16 pm
I'm still confused about what tiles to include in the level editor. All that I should need to include is power-ups and different platform/background tiles, right? I don't need to include the player or enemies, because what good would that do? If this is true, I'll need a list of sprites/hexs to include. :)
Title: Re: 2-3 person project?
Post by: parserp on January 24, 2012, 12:01:58 am
Sorry to doublepost....

but, this is the basic concept of the tilemap editor.
arrow keys- move
2nd- turn tile on
Y= - turn tile off
Enter-save the level
"+" -load a saved level

(http://img.removedfromgame.com/imgs/tilemap1.gif)


Text input routine credit goes to ztrumpet

Source/Executable are included. :D
Title: Re: 2-3 person project?
Post by: saintrunner on January 24, 2012, 02:57:49 pm
Awesome! Now we just need those tiles
Title: Re: 2-3 person project?
Post by: Yeong on January 24, 2012, 08:05:02 pm
before we create tiles and levels, we should decide this first:
There are 6 stages in Metal Slug. Which themes are we gonna use? desert? forest?
Title: Re: 2-3 person project?
Post by: nxtboy III on January 24, 2012, 08:23:12 pm
saintrunner, the sprites you made look awesome!
Good detail for such a small sprite! :D
Title: Re: 2-3 person project?
Post by: saintrunner on January 24, 2012, 08:42:29 pm
Thanks :)
Title: Re: 2-3 person project?
Post by: Geekboy1011 on January 25, 2012, 12:40:11 am
before we create tiles and levels, we should decide this first:
There are 6 stages in Metal Slug. Which themes are we gonna use? desert? forest?

All of the above and just decompress them on the fly with pucrunch :D (or into memory to work with them that works as well >.> <.<)
Title: Re: 2-3 person project?
Post by: saintrunner on January 25, 2012, 02:59:09 pm
Yeah I agree, if were gonna do a really good metal slug we might as well use all the themes :)
Title: Re: 2-3 person project?
Post by: Blue Raven on January 25, 2012, 04:33:30 pm
Ok, here is the movement engine, but it's only a draft. But since I have no working calc anymore...
Maybe it could help. I hope my calc will be fixed in a few days so I can work on it again.
Btw great work parser padwan !
Title: Re: 2-3 person project?
Post by: Geekboy1011 on January 26, 2012, 03:35:48 pm
Ok, here is the movement engine, but it's only a draft. But since I have no working calc anymore...
Maybe it could help. I hope my calc will be fixed in a few days so I can work on it again.
Btw great work parser padwan !


\0/ what happened to the calc 0.o
Title: Re: 2-3 person project?
Post by: Blue Raven on January 27, 2012, 08:17:35 am
Ok, here is the movement engine, but it's only a draft. But since I have no working calc anymore...
Maybe it could help. I hope my calc will be fixed in a few days so I can work on it again.
Btw great work parser padwan !


\0/ what happened to the calc 0.o

After a Ram Cleared, some pixels turned black and remain black whatever I try. It's like if there were doodles on the screen and it's very annoying. :S
But is there any .txt to .8xp conveter so I could work on computer ? And compile with an emulator ?
Title: Re: 2-3 person project?
Post by: Yeong on January 27, 2012, 06:19:58 pm
for .txt to .8xp conveting stuff, sourcecoder from Cemetech do the excellent job. Wabbitemu is a good emulator to use and you can get free TI-83+ rom from ti website (TI flash debugger I think). Download it and change TI83Plus.clc (I think) to TI83Plus.rom and you have the rom file. :D
Title: Re: 2-3 person project?
Post by: Blue Raven on January 28, 2012, 07:45:06 am
for .txt to .8xp conveting stuff, sourcecoder from Cemetech do the excellent job. Wabbitemu is a good emulator to use and you can get free TI-83+ rom from ti website (TI flash debugger I think). Download it and change TI83Plus.clc (I think) to TI83Plus.rom and you have the rom file. :D
Cool ! Now I can work on computer ! It would be faster. And, any news of parser or saintrunner ?
Title: Re: 2-3 person project?
Post by: parserp on January 28, 2012, 04:16:24 pm
what kind of news are you looking for? ;)

anyway, I'm just waiting for those sprites so I can finish the level editor. :)
Title: Re: 2-3 person project?
Post by: Yeong on January 28, 2012, 04:20:31 pm
What exact sprites do you need, Parser? :D
Title: Re: 2-3 person project?
Post by: parserp on January 28, 2012, 04:24:40 pm
What exact sprites do you need, Parser? :D
well, as far as I know, I just need platform tiles, background tiles (stuff like trees, clouds, etc.), and any other stuff that you guys can think of.

also, I do NOT need to include enemy/player tiles, right?
Title: Re: 2-3 person project?
Post by: Yeong on January 28, 2012, 04:33:41 pm
unfortunately, I can't work on the sprites for the moment D:
What you can do is make a temporary sprites, like black box, border box, smiley, etc. and try with those. we can replace those to better sprites later.
Title: Re: 2-3 person project?
Post by: parserp on January 28, 2012, 04:34:48 pm
unfortunately, I can't work on the sprites for the moment D:
What you can do is make a temporary sprites, like black box, border box, smiley, etc. and try with those. we can replace those to better sprites later.
sounds good. I'm on it. :D

are some tiles going to need to be bigger than 8*8? like one cloud is 8*16 ?
Title: Re: 2-3 person project?
Post by: Yeong on January 28, 2012, 04:47:58 pm
just make it 2 8x8s. That way, it's much easier to mess with those.
Title: Re: 2-3 person project?
Post by: Blue Raven on January 29, 2012, 07:51:09 am
What exact sprites do you need, Parser? :D
well, as far as I know, I just need platform tiles, background tiles (stuff like trees, clouds, etc.), and any other stuff that you guys can think of.

also, I do NOT need to include enemy/player tiles, right?

Well, the positions of all ennemies must be stored somewhere...
Title: Re: 2-3 person project?
Post by: parserp on January 29, 2012, 07:15:55 pm
well, is there going to be a set number of enemies in a level? or should I just do it so you can have unlimited enemies?
Title: Re: 2-3 person project?
Post by: Blue Raven on January 30, 2012, 10:11:57 am
Yeah, I think the number and position off all ennemies in a level should be fixed. But if the other don't agree...
Title: Re: 2-3 person project?
Post by: Geekboy1011 on January 30, 2012, 03:51:05 pm
i would say make a scripting system set it up to be unlimited and just plan the levels around that making a "cap" where memories ends. this allows us to change it as it goes and will also allow you to dynamically load enimies and remove them with out much effort
Title: Re: 2-3 person project?
Post by: saintrunner on January 30, 2012, 08:59:22 pm
Here is Marco :) As I was told to make
Title: Re: 2-3 person project?
Post by: Yeong on January 30, 2012, 09:00:09 pm
now.. animation frame please? I beg you. :D
Title: Re: 2-3 person project?
Post by: saintrunner on January 30, 2012, 09:11:52 pm
I better be loved O.O
Title: Re: 2-3 person project?
Post by: Nick on January 31, 2012, 05:31:49 am
when you look at that sprite the first time, you see a guy walking normally
but then think of it that it's just 3 frames, so in fact it's continuously the left leg that goes forward, and the right going backward, get it?

now watch the sprite again, kinda weird feeling xp but it looks really great
Title: Re: 2-3 person project?
Post by: saintrunner on January 31, 2012, 02:55:04 pm
Heh yeah this way with a few more modifications takes up less sprite space in the program
Title: Re: 2-3 person project?
Post by: Geekboy1011 on January 31, 2012, 03:54:40 pm
Figured i would read threw the axiom sdk for once. and its not that hard to use so. if you need any supporting routines that you cant make up in axe just let me know i will do some asm shennanagins and give you a axiom to use
Title: Re: 2-3 person project?
Post by: parserp on February 03, 2012, 08:26:15 pm
Bump

any progress from people lately?
Title: Re: 2-3 person project?
Post by: saintrunner on February 03, 2012, 08:27:04 pm
not sure what we all need. hows the character movement coming?
Title: Re: 2-3 person project?
Post by: parserp on March 07, 2012, 05:01:29 pm
*cough*

I think I'd call this a dead project. ;)
Title: Re: 2-3 person project?
Post by: Yeong on March 07, 2012, 06:58:18 pm
I guess so... D:
I have a group project in mind but I'll have to think more about it. :\
Title: Re: 2-3 person project?
Post by: scubadiver102 on March 07, 2012, 07:46:00 pm
I would love to work on this project. I would prefer to code (it's what I'd probably be best at), but if I get placed on something else, I'll try my hand. I'll code just about any language, if you're not sure about the choice of language yet.
Title: Re: 2-3 person project?
Post by: parserp on March 07, 2012, 07:51:29 pm
Well, from what has been (http://ourl.ca/14831/280780) done (http://ourl.ca/14831/281026), it seems like we are doing it in axe. It would be great to pick back up this project if you were able to do the player movement engine :D

(note the 2 links above)