Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: ZippyDee on April 06, 2011, 01:23:12 am

Title: A few grid-based games
Post by: ZippyDee on April 06, 2011, 01:23:12 am
I was going to work on Lemmings, but I figured writing a full lemmings game with pixel-based collision and multiple animated sprites etc etc is a lot to keep track of, and I'm probably not ready for that yet. So instead I thought it would be nice to make a few simple grid-based games instead. I don't know how many of these have already been made for the calculator, but here's what I've thought of so far:

Mummy
You're inside an ancient tomb and you have to escape, but all the mummies have woken up! Each room has a maze of small walls, and contains one or more mummies who are chasing you in a heart-racing *cough* turn-based fashion... For every step you take in any direction, each mummy takes two steps toward you! Luckily for you, these are mummies that are after you, so the Egyptians have already pulled their brains out through their noses, making them conveniently unable to recognize and maneuver around walls. Use this to your advantage to trap the mummies in corners while you make your crafty escape....into the next room!

Shot
A very simple game played on a grid with balls positioned on it. You can select any ball and roll it up, down, left, or right to make it knock another ball off the screen. Your goal is to end up with only one ball remaining on the grid. You must hit another ball in order for the roll to be a valid move, and you can't hit any ball that is touching your current ball.

Phit
You are given an array of arbitrary shapes that all fit together to form a rectangle inside a designated area. What's the catch? You only have so much space to work with, and when moving the pieces around they can't overlap, so you have to deal with that as well!



I'm thinking about making a bunch of simple grid-based games and packaging them all together. Any other suggestions for it?

-Zippy Dee
Title: Re: A few grid-based games
Post by: ralphdspam on April 06, 2011, 02:17:29 am
Great ideas!  I especially like the idea for the mummy game. :)
Which language will this be written in?

Good luck! :)

P.S. That Phit game kind of reminds me of pushing and popping for some reason. :)
Title: Re: A few grid-based games
Post by: ZippyDee on April 06, 2011, 02:29:13 am
Thanks! I was originally going to use Axe, but I'm considering at least attempting them in ASM first.

Also, I realized that I explained part of Mummy wrong. The mummy makes up to two moves, always prioritizing horizontal movement before vertical.
Title: Re: A few grid-based games
Post by: ZippyDee on April 08, 2011, 06:05:18 am
Wow, I've actually gotten somewhere with Mummy! I think I may continue this to release! (I tend to not finish things, so this is a big deal for me :P)
Title: Re: A few grid-based games
Post by: fb39ca4 on April 08, 2011, 11:43:32 am
I've played mummy before - it was called Theseus and Minotaur.
http://www.logicmazes.com/theseus.html (http://www.logicmazes.com/theseus.html)
Title: Re: A few grid-based games
Post by: ztrumpet on April 08, 2011, 04:06:39 pm
Theseus and Minotaur looks like a really cool game.  I hope Mummy's even better. :D  Good luck!
The mini-gamepack idea sounds cool. :)
Title: Re: A few grid-based games
Post by: ZippyDee on April 08, 2011, 06:56:00 pm
I've played mummy before - it was called Theseus and Minotaur.
http://www.logicmazes.com/theseus.html (http://www.logicmazes.com/theseus.html)
Exactly :D
Title: Re: A few grid-based games
Post by: SirCmpwn on April 08, 2011, 06:57:31 pm
Lightcycles?
Title: Re: A few grid-based games
Post by: ZippyDee on April 08, 2011, 07:13:54 pm
What?
Title: Re: A few grid-based games
Post by: SirCmpwn on April 08, 2011, 07:15:59 pm
This. (http://en.wikipedia.org/wiki/Tron_%28franchise%29#Light_cycles)
Title: Re: A few grid-based games
Post by: ZippyDee on April 08, 2011, 07:20:06 pm
XD that makes more sense now.
Title: Re: A few grid-based games
Post by: ZippyDee on April 10, 2011, 07:34:23 am
Something happened when I tried to compile one time and I lost everything, including the backup that the compiler makes. >:(

Starting over...........
Title: Re: A few grid-based games
Post by: Munchor on April 10, 2011, 10:01:56 am
I was going to work on Lemmings, but I figured writing a full lemmings game with pixel-based collision and multiple animated sprites etc etc is a lot to keep track of, and I'm probably not ready for that yet. So instead I thought it would be nice to make a few simple grid-based games instead. I don't know how many of these have already been made for the calculator, but here's what I've thought of so far:

Mummy
You're inside an ancient tomb and you have to escape, but all the mummies have woken up! Each room has a maze of small walls, and contains one or more mummies who are chasing you in a heart-racing *cough* turn-based fashion... For every step you take in any direction, each mummy takes two steps toward you! Luckily for you, these are mummies that are after you, so the Egyptians have already pulled their brains out through their noses, making them conveniently unable to recognize and maneuver around walls. Use this to your advantage to trap the mummies in corners while you make your crafty escape....into the next room!

Shot
A very simple game played on a grid with balls positioned on it. You can select any ball and roll it up, down, left, or right to make it knock another ball off the screen. Your goal is to end up with only one ball remaining on the grid. You must hit another ball in order for the roll to be a valid move, and you can't hit any ball that is touching your current ball.

Phit
You are given an array of arbitrary shapes that all fit together to form a rectangle inside a designated area. What's the catch? You only have so much space to work with, and when moving the pieces around they can't overlap, so you have to deal with that as well!



I'm thinking about making a bunch of simple grid-based games and packaging them all together. Any other suggestions for it?

-Zippy Dee

What language are you going to use?
Title: Re: A few grid-based games
Post by: ZippyDee on April 11, 2011, 12:16:56 am
I'm using Axe for Mummy, but I'm going to try to at least make Shot using Assembly. I need the practice with ASM.
Title: Re: A few grid-based games
Post by: DJ Omnimaga on April 15, 2011, 11:34:39 pm
Make sure to do lots of backups while developing this. Also I like the ideas so far.