Author Topic: A Map Editor! (My First Axe Program)  (Read 1851 times)

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Offline BlakPilar

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A Map Editor! (My First Axe Program)
« on: December 02, 2011, 06:31:04 pm »
Well, the title is kind of deceiving; this is not actually my first Axe program. It is, however, the first one of any value (all previous ones were just to mess around with Axe or display key numbers while at school). What better first program, I thought, than a map editor? It includes a list, displaying said list as a matrix, and reading from/writing to an external variable (an AppVar in this case). It's far from perfect, it only allows an 8x12 map, but if I get time to work on it during school, I plan to implement scrolling; and I'm sure it can be optimized a lot. However, it's not too shabby for my first Axe program, if I do say so myself. ;)

ZMAP is the actual program (no shell), and AGAME is the source (I was originally going to make it a game, but then I switched to making a map editor and was too lazy to switch program names). All sprite creation goes to necro from his Zelda 8x8 thread, I just made the hex values.

Anywho, thanks for taking the time to read this if you did! :D

EDIT: Forgot the controls. Arrows move around the area, [ALPHA] changes the sprite, and [2ND] places a sprite.
« Last Edit: December 02, 2011, 07:31:04 pm by BlakPilar »