Omnimaga
Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: Waave on May 31, 2011, 06:40:35 pm
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*Pardon the downright awful grammar, I'm writing this in a hurry*
Hello, it's me again! I'm still new to this forum, but I've been learning Axe through trial and error and progress is starting to happen! (WARNING: There is a lot to read in this post!)
I came up with this platformer. It is nowhere near complete, but I think I've got the engine down and the title screen is in the works (it is Spelunky inspired). I would like some feedback regarding my engine structure. I already know that certain areas run faster than others.
[Edit]: Here, I made a screenshot of me playing. Also, how do I make attachments for the files? Thanks for the help! ;D
(http://m.UploadEdit.com/b93/37190743.gif)
Okay! Now, The main reason I want feedback is because this is my first game! I prefer bullets, so lets just make an unorganized list about my goals for the game and issues with the code, etc.
-The sneak key stops you midair, I would like to eliminate that
-Can I use interrupts to get a consistent framerate?
-Do you people out there think I could make a large-scaled game with this engine?
-How effective is the 'run universal engine, then room-specific collisions and incidences' method that I made up?
-Is there and even better way to do: *make R01 separate file* *replace inline with prgmR01*
-When I exit via the exit door in the upper left, the calc will not turn off unless I press [2nd][Quit] first. Help?
+I would like each "World" to contain multiple levels. In each level, multiple screens. Not Mario sidescrolling, but VVVVVV sidescrolling (I think?) where a whole new screen is loaded.
+I have no idea what settings I could implement, that's just there for show I guess :P
In this test, the home screen that displays is what would display if the user completed all levels in the world.
That's all I can think of for now, I would love to hear any and all of your feedback!
I'm sure I'm forgetting stuff, but oh well!
I hope you enjoy my spelunky inspired title screen! I may add greyscale for better art abilities.
Edit: Could someone tell me how to include screen shots? Also how to take them! Thanks!
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Oh no, please, PLEASE don't put code tags in spoilers. they are tiny in chrome. You can make screenshots using Wabbitemu. Its the best emulator around.
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For more input you should:
- Share the code in a 8XP File
- Share the executable in a 8XP File
- Display a screenshot using Wabbitemu
That's what most people do around here.
Oh no, please, PLEASE don't put code tags in spoilers. they are tiny in chrome. You can make screenshots using Wabbitemu. Its the best emulator around.
Seconded.
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Yes, if you posted the compiled 8XP and code and a screenshot and maybe an animated gif then more people would help. It is a lot easier if you do that.
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Oh no, please, PLEASE don't put code tags in spoilers. they are tiny in chrome. You can make screenshots using Wabbitemu. Its the best emulator around.
WTF? I'm using Google Chrome 13 dev-m and there aren't any problems with the size.
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I'm using Chromium 11 and there are problems.
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So it's better you're using another browser like firefox 4. :P
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Yeah, the code tag is really small in the spoiler. I second putting your code and executable in 8xp files (I assume you have TI-Connect or TiLP), as well as the screenshot.
But it's great that you are posting for help. I can't wait to see more from you. Have you introduced yourself (http://www.omnimaga.org/index.php?board=10.0) yet?
EDIT: Yes, you did. Oops.
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I've added a screenshot, but no files yet :P They're on my computer but I don't know how to upload them.
EDIT: Figured it out! Both files are available above! ^^
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The screenshot looks great. :)
You can upload an 8xp as a post attachment.
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That looks great. ^-^ Nice job! :D
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PLatformer engine ;D I couldn't even make a working one in Game Maker, and here you completely coded one! Nice job!
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This looks nice. I also like how collision detection is not just by 8x8 chunks. :)