Author Topic: A present at any price  (Read 3848 times)

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Offline kindermoumoute

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A present at any price
« on: January 21, 2011, 07:36:04 pm »
Original post is in french : here
I'm working on a mini RPG in axe, on christmas theme.
Here a screenie :


You can download source and ex : here
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

Offline Happybobjr

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Re: A present at any price
« Reply #1 on: January 21, 2011, 07:37:06 pm »
poor snowmen :(


Looks good. (and evil >D)
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
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Offline Xeda112358

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Re: A present at any price
« Reply #2 on: January 21, 2011, 07:39:35 pm »
Oh, that is really cool! Nice! This is one of those inspirations for me to learn french...

Offline kindermoumoute

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Re: A present at any price
« Reply #3 on: January 21, 2011, 07:42:47 pm »
Thank.
I just forget to notice, screen show without full speed mode, but when you press "+" key, full speed mode is enable (same key to disable).
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

Offline Munchor

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Re: A present at any price
« Reply #4 on: January 21, 2011, 07:47:27 pm »
It looks pretty cool kinder! Why did you kill the snowman, though? XD

now I'm serious, this is some great coding, the laser, the moving engine, the killing, great job!

Offline kindermoumoute

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Re: A present at any price
« Reply #5 on: January 22, 2011, 05:21:36 am »
I got some random bug, and I don't know where come from. Here my code :

Code: [Select]
:.Z1KDOA2P
:identity(00002008583E3C1C3C1444006C0044003800440082008FCA8A00440038000000)
:
:.Buffer santa
:[182466423C427C54→GDB000
:[1E25564438C47C28
:[78A46A221C233E14
:[1824255B43423C24]
:
:.back-buffer santa
:[183C66423C7E7C54]→GDB001
:[1E27564438FC7C28
:[78E46A221C3E3E14]
:[183C3D7E7E7E3C24]
:
:.buffer tile
:[0000000000000000→Pic1
:[10286C4482FE387C]
:[182499663C42423C]
:[0000000000000000]
:[0008181012FE387C]
:
:.back-buffer tile
:[0000000000000000→Pic2
:[1038547CFEFE487C]
:[0000000000000000]
:[44AA7CFEAAAAAAFE]
:[0810000280000000]
:
:.snow
:[0000000000000000→Pic000
:[005A186666185A00]
:
:.Burn
:[0038441222241800]→Pic999
:[00007C7E7E7C3800]
:
:
:[111111111111]→GDB1
:[100100111001]
:[101100001001]
:[101000000211]
:[100000000001]
:[110000220011]
:[111100001111]
:
:[111110011111]
:
:[111100001111]
:[100100020001]
:[100100020001]
:[100112220101]
:[100000000001]
:[100000000001]
:
:[111111111101]
:
:[100000000001]
:[100222222001]
:[100200002001]
:[100203202001]
:[100222202001]
:[100000000001]
:
:[111111111111]
:
:[100100100001]
:[101001000001]
:[101000100001]
:[100000000001]
:[100000000001]
:[100000000001]
:
:[111111111111]
:
:[100100000001]
:[100100000001]
:[100010000001]
:[100001000001]
:[100020000001]
:[100000000001]
:
:[111111111111]
:
:
:1→{L<sub>2</sub>}+1→{L<sub>2</sub>+1}→{L<sub>2</sub>+2}
:3→{L<sub>2</sub>+3}-2→{L<sub>2</sub>+4}→{L<sub>2</sub>+5}
:4→{L<sub>2</sub>+6}-1→{L<sub>2</sub>+7}→{L<sub>2</sub>+8}
:0→{L<sub>1</sub>}→{L<sub>1</sub>+1}→N→V→F→I→P→D→E
:1→M→A→B
:
:...
:List 1 is use to snow
:List 2 is coordonate, and level of burn
:D slow the IA move
:E is a temporary variable is test IA (IAT)
:N is level
:V permit to add wind
:F = 1 if full speed mode is enable, else 0
:I slow display of snow
:P direction of santa
:M maximum of snow
:A and B are coordinated of santa
:X and Y are tempory variable, use in tilemapping loop, and laser direction
:Z and Θ are use in shoot routine, animation of present, and snow
:variables from r1 to r4 are use to manipulate Data
:variable r5 and r6 ar use in shoot routine
:...
:
:.Main loop
:Repeat getKey(15)
:sub(PTO
:sub(IA)
:sub(ACT)
:sub(D)
:sub(GKY)
:End
:Return
:
:.Display screen
:Lbl D
:Pt-On(A*8,B*8,P*8+GDB000
:Pt-On(A*8,B*8,P*8+GDB001)<sup>r</sup>
:If F
:Normal
:End
:If getKey(10)
:1-F→F
:sub(NOG)
:End
:DispGraph<sup>r</sup>
:If F
:Full
:End
:Return
:
:.Laser and interaction main routine
:Lbl ACT
:!If P
:If sub(DAT,A,B+1)→r<sub>4</sub> and getKey(48)
:sub(CR8,0,1)
:ElseIf getKey(54)
:sub(SHT,0,1)
:End
:ElseIf P=1
:If sub(DAT,A-1,B)→r<sub>4</sub> and getKey(48)
:sub(CR8,‾1,0)
:ElseIf getKey(54)
:sub(SHT,‾1,0)
:End
:ElseIf P=2
:If sub(DAT,A+1,B)→r<sub>4</sub> and getKey(48)
:sub(CR8,1,0)
:ElseIf getKey(54)
:sub(SHT,1,0)
:End
:ElseIf P=3
:If sub(DAT,A,B-1)→r<sub>4</sub> and getKey(48)
:sub(CR8,0,‾1)
:ElseIf getKey(54)
:sub(SHT,0,‾1)
:End
:End
:Return
:
:.Laser routine
:Lbl SHT
:r<sub>1</sub>→r<sub>5</sub>
:r<sub>2</sub>→r<sub>6</sub>
:A→Z*8→X
:B→Θ*8→Y
:!If P
:B+1*8→Y
:A*8+1→X
:ElseIf P=3
:A*8+7→X
:B*8+1→Y
:Else
:B*8+5→Y
:If P=2
:A+1*8→X
:End
:End
:Repeat sub(DAT,Z+r<sub>5</sub>→Z,Θ+r<sub>6</sub>→Θ)→r<sub>4</sub> or sub(IAT)
:Line(X,Y,X-(A-Z*8),Y-(B-Θ*8))
:sub(D
:End
:If r<sub>4</sub>=1
:sub(CPR,4)
:ElseIf r<sub>4</sub>=2
:sub(CPR,0)
:ElseIf r<sub>4</sub>=3
:.coffre
:End
:Return
:
:.Compression Data
:Lbl CPR
:If r<sub>3</sub>^2
:{r<sub>3</sub>/2+GDB1}-r<sub>4</sub>+r<sub>1</sub>→{r<sub>3</sub>/2+GDB1}
:Else
:r<sub>1</sub>-r<sub>4</sub>*16+{r<sub>3</sub>/2+GDB1}→{r<sub>3</sub>/2+GDB1}
:End
:Return
:
:.Interaction with tile
:Lbl CR8
:Fix 5
:ref(0,7,95,9)
:rref(0,7,95,9)
:ref(0,7,95,9)<sup>r</sup>
:rref(0,7,95,9)<sup>r</sup>
:Text(0,8)
:If r<sub>4</sub>=1
:DrawF "I\\\'m just a tree !
:ElseIf r<sub>4</sub>=2
:DrawF "Nothing in this snowman.
:ElseIf r<sub>4</sub>=3
:sub(CPR,0)
:0→{r<sub>3</sub>/2+18+GDB1}
:DrawF "Woa, the present allowed !
:0→Z
:For(Θ,0,9)
:If 1-Z→Z
:Horizontal +
:Else
:Horizontal -
:End
:sub(D
:Pause 100
:End
:End
:sub(NOG)
:Repeat getKey(0)
:sub(D
:End
:Fix 4
:Return
:
:Lbl GKY
:
:.Move santa
:If getKey(2)
:If P≠1
:1→P
:ElseIf (sub(DAT,A-1,B)=0
:A-1→A
:End
:End
:If getKey(3)
:If P≠2
:2→P
:ElseIf (sub(DAT,A+1,B)=0
:A+1→A
:End
:End
:If getKey(4)
:If P≠3
:3→P
:ElseIf (sub(DAT,A,B-1)=0
:B-1→B
:End
:End
:If getKey(1)
:If P
:0→P
:ElseIf (sub(DAT,A,B+1)=0
:B+1→B
:End
:End
:
:.Change level
:If B=7
:N+1→N
:1→B
:Else!If B
:N-1→N
:6→B
:End
:If {L<sub>2</sub>+3}=9 and (N=3)
:sub(DAT,10,7)
:sub(CPR,0)
:End
:Return
:
:.Test if laser touch burn
:Lbl IAT
:For(E,0,2)
:If {E*3+1+L<sub>2</sub>}=Z and ({E*3+2+L<sub>2</sub>}=Θ) and ({E*3+L<sub>2</sub>}=N)
:9→{E*3+L<sub>2</sub>}
:1
:Return
:End
:End
:0
:Return
:
:.Intelligence artificial (burn move)
:Lbl IA
:For(Z,0,2)
:If {Z*3+L<sub>2</sub>}=N
:If 1-D→D
:{Z*3+1+L<sub>2</sub>→r<sub>6</sub>}<A and (sub(DAT,{r<sub>6</sub>}+1,{r<sub>6</sub>+1})=0)-({r<sub>6</sub>}>A and (sub(DAT,{r<sub>6</sub>}-1,{r<sub>6</sub>+1})=0))+{r<sub>6</sub>}→{r<sub>6</sub>}
:End
:Pt-On({r<sub>6</sub>}*8,{r<sub>6</sub>+1}*8,Pic999)
:Pt-On({r<sub>6</sub>}*8,{r<sub>6</sub>+1}*8,Pic999+8)<sup>r</sup>
:If {r<sub>6</sub>}=A and ({r<sub>6</sub>+1}=B)
:Disp "GAME OVER
:Disp "PRESS ENTER
:Repeat getKey(9)
:End
:0→N
:1→A→B
:ElseIf sub(DAT,{r<sub>6</sub>},{r<sub>6</sub>+1})=1
:sub(CPR,4)
:ElseIf sub(DAT,{r<sub>6</sub>},{r<sub>6</sub>+1})
:sub(CPR,0)
:End
:If D
:{r<sub>6</sub>+1}<B and (sub(DAT,{r<sub>6</sub>},{r<sub>6</sub>+1}+1)=0)-({r<sub>6</sub>+1}>B and (sub(DAT,{r<sub>6</sub>},{r<sub>6</sub>+1}-1)=0))+{r<sub>6</sub>+1}→{r<sub>6</sub>+1}
:End
:End
:End
:Return
:
:.No key pressed
:Lbl NOG
:While getKey(0)
:sub(D
:End
:Return
:
:.Extract Data
:Lbl DAT
:N*84+(r<sub>2</sub>*12)+r<sub>1</sub>→r<sub>3</sub>
:{r<sub>3</sub>/2+GDB1}→r<sub>4</sub>
:If r<sub>3</sub>^2
:r<sub>4</sub>^16
:Else
:r<sub>4</sub>/16
:End
:Return
:
:Lbl PTO
:
:.Classique tilemapping
:ClrDraw
:ClrDraw<sup>r</sup>
:For(Y,0,7)
:For(X,0,11)
:sub(DAT,X,Y)*8→S
:Pt-On(X*8,Y*8,S+Pic1)
:Pt-On(X*8,Y*8,S+Pic2)<sup>r</sup>
:End
:End
:
:.Display snow
:For(Θ,0,M)
:Pt-On(sub(L1,0),sub(L1,1),Pic000
:Pt-On(sub(L1,0),sub(L1,1),Pic000+8)<sup>r</sup>
:If sub(L1,1)=61 or (sub(L1,0)>87)
:rand^88→{Θ*2+L<sub>1</sub>)
:0→{Θ*2+L<sub>1</sub>+1}
:Else
:sub(L1,1)+1→{Θ*2+L<sub>1</sub>+1}
:sub(L1,0)+V→{Θ*2+L<sub>1</sub>}
:End
:End
:If 1-I→I
:If M<20
:M+1→M
:rand^88→{M*2+L<sub>1</sub>}
:End
:End
:Return
:
:Lbl L1
:{Θ*2+L<sub>1</sub>+r<sub>1</sub>}

Screen can display white, like if I corrupt memory  (and corrupt program) :
« Last Edit: January 22, 2011, 05:22:59 am by kindermoumoute »
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

Offline ztrumpet

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Re: A present at any price
« Reply #6 on: January 22, 2011, 11:41:34 am »
Looks great, Kinder! :D

Offline yunhua98

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Re: A present at any price
« Reply #7 on: January 22, 2011, 06:04:21 pm »
Hmm...  I'm having trouble with your compression...  also, are those sprites the ones I did a long time ago?

btw, the snow looks kinda odd...
« Last Edit: January 22, 2011, 06:07:07 pm by yunhua98 »

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
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Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
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To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
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Offline DJ Omnimaga

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Re: A present at any price
« Reply #8 on: January 25, 2011, 01:28:40 am »
Lol nice, I like the idea, it's pretty original. :D

By the way for those who can't read french the story is:

"After his annual gift distributing run, Santa Claus discovers a mysterious gift package remaining at the end of his hut. This gift must be delivered in a far-away country, populated by fireballs. He then decides that this gift must be delivered at any cost and thus he goes on a crazy quest, armed with his laser gun."
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Offline kindermoumoute

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Re: A present at any price
« Reply #9 on: January 26, 2011, 10:08:53 am »
Thank DJ to translate. ;)

@yunhua98 : Have you a compression routine less dangerous, because mine need extract byte before compress.
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

Offline yunhua98

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Re: A present at any price
« Reply #10 on: January 26, 2011, 01:06:11 pm »
no, I just can't understand it that well.  XD

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline kindermoumoute

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Re: A present at any price
« Reply #11 on: January 26, 2011, 02:55:41 pm »
Look understandable source :
Code: [Select]
:Data(55,45)=>Str1
:Disp {Str1}>Dec
:.Display 55
:Disp {Str1+1}>Dec
:.Display 45
:
:12=>{Str1}>Dec
:Disp Str1
:.Display 12
:16=>{Str1+1}
:Disp {Str1+1}>Dec
:.Display 16
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

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Re: A present at any price
« Reply #12 on: January 26, 2011, 03:27:50 pm »
This is actually looking really cool!  Keep up the great work, this will probablhy be the first christmas RPG for calcs :D