Author Topic: ADE ASM Dev set  (Read 12334 times)

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Offline Eeems

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Re: ASM Dev set
« Reply #30 on: February 03, 2010, 07:54:57 pm »
ok, here is the package so far, just extract it and run run.bat
sorry linux/mac users, this wont work with your system :/

currently supports:
  • open/save/save as
  • text editing
  • assembling
http://future_history.freehostia.com/Files/asmdevset.zip

EDIT: I have created a google code project page, due to the filesize...
Download: http://asmdevset.googlecode.com/files/ASMIDEv1.0.1b.zip
Project Page: http://code.google.com/p/asmdevset/

EDIT2: updated link, new version has an executable in the asmdevset folder to run it. It also has wabbitemu support :D

EDIT3: woops, re-uploaded it without the wabbit ROM's x.x
I changed the UI to add a Run button that includes the Run and compile commands. Run will compile the file, and then send it to wabbitemu. Assemble will just assemble it.
« Last Edit: February 03, 2010, 11:18:21 pm by Eeems »
/e

Offline DJ Omnimaga

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Re: ASM Dev set
« Reply #31 on: February 04, 2010, 12:12:38 am »
Nice, before uploading to archives, you should ask Spencer's and Buckeye's permission if you can redistribute WabbitEmu, tho, especially that it's not finished.

Offline Eeems

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Re: ASM Dev set
« Reply #32 on: February 04, 2010, 12:17:07 am »
Yeah, I got permission for spasm, and I'm waiting on the reply for wabbit. Also, it's too soon for putting it in the archives, I need to finish more functions, and at least add a help popup.
« Last Edit: February 04, 2010, 12:35:09 am by Eeems »
/e

Offline Eeems

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Re: ASM Dev set
« Reply #33 on: February 04, 2010, 11:05:56 pm »
Ok, so I have permission to include wabbit as well. I'll try to upload a new version tomorrow.
I have added a help dialogue (more of an about)
I might add automatic updates soon (I'll have to figure it out x.x) luckily google code gives tue SHASH1 or whatever it is called that the updated needs, so it will be easy to integrate that as the update host.
/e

Offline DJ Omnimaga

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Re: ASM Dev set
« Reply #34 on: February 05, 2010, 02:51:59 am »
Cool to hear :)

Offline Galandros

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Re: ASM Dev set
« Reply #35 on: February 05, 2010, 10:12:59 am »
XUL runner is really nice. I will start using it too.

@Eeems
You can use Firefox already to run the package

Just provide something like this in a batch file:
firefox.exe -app path\to\application.ini

A version with this would be great instead of bundle the XUL runner that is a bit bulky.
Hobbing in calculator projects.

Offline Eeems

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Re: ASM Dev set
« Reply #36 on: February 05, 2010, 04:12:02 pm »
I would run it from firefox, but it doesn't allow for some of the commands I use (like the open/save as). Also, I have converted my batch file to a .exe so it can have an icon, and it doesn't have that stupid black window...
I could release the standalone version, and then a XULrunner version so that if you have XULrunner already installed you can just run if from that.
Also, anybody found the Easter eggs yet?

EDIT: uploaded the new version btw.
« Last Edit: February 05, 2010, 04:52:18 pm by Eeems »
/e

Offline ztrumpet

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Re: ASM Dev set
« Reply #37 on: February 05, 2010, 04:53:46 pm »
Eeems, if I type 'S' 'I' 'N' 'E' and them '2' '3' does it clear my computer's memory?  (No I havn't found any Easter Eggs, as I havn't needed to assemble anything. :( I really need to assemble my Hello World Program or something to see how cool yours is. :) )
« Last Edit: February 05, 2010, 04:54:05 pm by ztrumpet »

Offline Galandros

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Re: ASM Dev set
« Reply #38 on: February 05, 2010, 05:09:25 pm »
Too bad it can't be run from Firefox. :(

I noticed the executable program. I suspected it was a batch file converted because I have seen some batch to exe converters but never tried to use.
Hobbing in calculator projects.

Offline Eeems

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Re: ASM Dev set
« Reply #39 on: February 05, 2010, 06:05:40 pm »
@ztrumpet: lol no :p but try pressing ctrl-= something might just come up ;)
@Galadros: yeah :/ it kind of sucks. Yeah, I actually will be making an install file sometime soon so you can setup it with shortcuts to the executable and setup wabbit/spasm (like wether to include it in the installation, or to specify where it is installed (for wabbit I will try to include ROM setup as well (like which ROM to include (it will copy in and then save it with a certain name)))
oh yeah, if anyone has any interesting icons they want to suggest just let me know (currently I am using a modified wabbitemu one)
/e

Offline Eeems

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Re: ASM Dev set
« Reply #40 on: February 06, 2010, 12:32:50 am »
Ok I just uploaded v1.1b which includes some small updates, and I fixed the Run option, so it actually works x.x (it was  calling the wrong program x.x)
http://code.google.com/p/asmdevset/downloads/list will always contain the most recent uploads so just check in every so often, I'll try to implement a check for updates command soon so I can just change that up and such.
/e

Offline DJ Omnimaga

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Re: ASM Dev set
« Reply #41 on: February 06, 2010, 01:38:37 am »
As this is coming from Omnimaga, I am a bit scared of the easter egg for some reason *thinks about what happened when he tried Tribal's RPG Maker z80*

Offline Eeems

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Re: ASM Dev set
« Reply #42 on: February 06, 2010, 02:07:10 am »
Lol :p don't worry, nothing that bad happens, btw, what happened?
/e

Offline DJ Omnimaga

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Re: ASM Dev set
« Reply #43 on: February 06, 2010, 02:11:53 am »
   |
   |
   V
<insert a rickroll there...not...didn't want to leave it on because it would slow down the page too much and isn't Randomness forum... but yeah I got rickroll'd :P>

Minus the video :P
« Last Edit: February 06, 2010, 04:26:06 am by DJ Omnimaga »

Offline Eeems

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Re: ASM Dev set
« Reply #44 on: February 06, 2010, 02:17:42 am »
Ah lol :p
well whatever you do in mine, don't press ctrl-= ;p
that's theonly one I'm giving away.
/e