Author Topic: ADE C++ Releases  (Read 3201 times)

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Offline Eeems

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ADE C++ Releases
« on: March 16, 2010, 04:43:27 pm »
ok, I'm going to post all releases here.
Here is my UI so far.
*note -  this does require windows so far, and I'm not sure about the compatability with 64bit systems. It also seems to require .NET 2.0 or higher
« Last Edit: June 29, 2010, 04:28:27 pm by DJ Omnimaga »
/e

Offline DJ Omnimaga

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Re: C++ Releases
« Reply #1 on: March 16, 2010, 11:10:48 pm »
Cool so you're converting from XUL Runner to C++?

Offline Eeems

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Re: C++ Releases
« Reply #2 on: March 16, 2010, 11:19:09 pm »
Yep, that's the plan. I probably will keep the XUL one in development for a while, as Galandros will still be working on it, but I will start working on the C++ version (especially since I get marked on it :p). If anybody wants to help me code the backend please drop me a PM.
/e

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Re: C++ Releases
« Reply #3 on: March 17, 2010, 01:09:30 am »
I'm not tech-savy on that stuff, but what would be the main advantage of C++ over XUL? Would it run faster, be smaller, be easier to port over multiple OSes, be easier to code and less limited?

And nice you get marked on it, does it count for a lot of points at school?
« Last Edit: March 17, 2010, 01:10:20 am by DJ Omnimaga »

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Re: C++ Releases
« Reply #4 on: March 17, 2010, 09:21:02 am »
It will let me do more, and it might be smaller since it won't have to have the whole XUL backend.

No not lots, but some. The XUL one got me more due to the fact that I used multiple languages.
/e

Offline DJ Omnimaga

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Re: C++ Releases
« Reply #5 on: March 17, 2010, 03:13:38 pm »
aaah ok, sounds good then :)