Author Topic: Age of culture II  (Read 25956 times)

0 Members and 1 Guest are viewing this topic.

Offline lolje

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 299
  • Rating: +2/-0
    • View Profile
Age of culture II
« on: July 22, 2006, 12:23:00 am »
This is the main-Topic about my Strategy-game Age of culture II (short form AOCII), which is written in Ti-basic(+xlib).

You may post suggestions, questions and all that stuff here.

Short Description
The game runs (apart from the battle-mode which is totally different!!!) very similar to the first version, which was inspired by the computer-game Age of Empires.
Well, here are some Screenshots:
user posted imageuser posted imageuser posted imageuser posted imageuser posted image


Features
-2 different scrollable maps
-5 different difficulties
-a moderate AI-Player


To Do
-a lot of balancing & bugfixes
-Menu for smith
-Different gameplay modes (?)


Download: AOCII v0.85 is included as attachement.
83+/84+ xLIB projects
Age of culture II (~89%)

Contact: [email protected]

Offline DJ Omnimaga

  • Former TI programmer
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55896
  • Rating: +3152/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Age of culture II
« Reply #1 on: July 22, 2006, 12:53:00 am »
very cool looking, I cant wait for the next demo ^^

Offline Spellshaper

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1690
  • Rating: +0/-0
  • This is me. Or maybe not.
    • View Profile
Age of culture II
« Reply #2 on: July 22, 2006, 02:01:00 am »
mmm... titel screen...
user posted image
that's how far I got now.

Sry xlibman for stealing your "II", I couldnt resist... :ninja:ninja.gif
If you don't want me to use it, I'll try to come up with sth. of my own.

Dragon__lance

  • Guest
Age of culture II
« Reply #3 on: July 22, 2006, 09:21:00 am »
very nice! :thumb:thumb.gif maybe some background though? and looking good lolje! is the whole system gonna stay the same?

Offline DJ Omnimaga

  • Former TI programmer
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55896
  • Rating: +3152/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Age of culture II
« Reply #4 on: July 22, 2006, 01:21:00 pm »
wow nice, I recognised the II very fast too XDsmiley.gif

Offline lolje

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 299
  • Rating: +2/-0
    • View Profile
Age of culture II
« Reply #5 on: July 23, 2006, 06:03:00 am »
QuoteBegin-Dragon__lance+Jul 22 2006, 03:21 PM-->
QUOTE (Dragon__lance @ Jul 22 2006, 03:21 PM)
very nice! :thumb:thumb.gif maybe some background though? and looking good lolje! is the whole system gonna stay the same?

Thank you! There will be some quite important changes but in the whole the system will be very similar to the system in AOC I
(you can still call it a 'strategy-game')

btw there are new screens
83+/84+ xLIB projects
Age of culture II (~89%)

Contact: [email protected]

Offline DJ Omnimaga

  • Former TI programmer
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55896
  • Rating: +3152/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Age of culture II
« Reply #6 on: July 23, 2006, 06:20:00 am »
oooH I like the layout, keep it up!

Offline tifreak

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Age of culture II
« Reply #7 on: July 23, 2006, 07:17:00 am »
QuoteBegin-Spellshaper+Jul 22 2006, 01:01 PM-->
QUOTE (Spellshaper @ Jul 22 2006, 01:01 PM)
mmm... titel screen...
user posted image
that's how far I got now.

Sry xlibman for stealing your "II", I couldnt resist... :ninja:ninja.gif
If you don't want me to use it, I'll try to come up with sth. of my own.  

 That is very impressive spellshaper! O_Oshocked2.gif

Great work, as always ^^
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline lolje

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 299
  • Rating: +2/-0
    • View Profile
Age of culture II
« Reply #8 on: July 28, 2006, 11:28:00 pm »
The econimoc system is integrated :pop:xplod.gif
now you can spawn gold-workers(miner) / wood-workers(logger)
and you get ressources in a specific interval.

upload soon^^
83+/84+ xLIB projects
Age of culture II (~89%)

Contact: [email protected]

Offline DJ Omnimaga

  • Former TI programmer
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55896
  • Rating: +3152/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Age of culture II
« Reply #9 on: July 29, 2006, 01:02:00 am »
w00t nice, this gonna be 10x better than the original! I liked the original too tho ;)wink.gif

Offline Spellshaper

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1690
  • Rating: +0/-0
  • This is me. Or maybe not.
    • View Profile
Age of culture II
« Reply #10 on: July 29, 2006, 01:55:00 am »
yay!  B)cool.gif

About the title screen:
I think I'll add some flames to reduce all that wasted space.

Offline lolje

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 299
  • Rating: +2/-0
    • View Profile
Age of culture II
« Reply #11 on: July 30, 2006, 03:43:00 am »
Check out the first post to get the new version I just added  :gift:party3.gif
83+/84+ xLIB projects
Age of culture II (~89%)

Contact: [email protected]

Offline DJ Omnimaga

  • Former TI programmer
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55896
  • Rating: +3152/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Age of culture II
« Reply #12 on: July 30, 2006, 04:19:00 am »
I think I will change your nickname to xlibman_jr o.oblink.gifO_Oshocked2.gif dude i love it, now minus the fact you cant see your units moving around it look like a real strategy game like warcraft if Michael_V didnt stopped featuring BASIC games at ticalc.org (thats what CDI told me) it would deserves one for sure when finished :love:love.gif

Offline lolje

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 299
  • Rating: +2/-0
    • View Profile
Age of culture II
« Reply #13 on: July 30, 2006, 06:49:00 am »
w o.oblink.gif w, thanks!

I will immediately continue coding  %)rolleyes2.gif

p.s.: A Readme-file is on the way.
83+/84+ xLIB projects
Age of culture II (~89%)

Contact: [email protected]

Offline DJ Omnimaga

  • Former TI programmer
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55896
  • Rating: +3152/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • DJ Omnimaga Music
Age of culture II
« Reply #14 on: July 30, 2006, 07:02:00 am »
aah cool


oh btw I was so impatient to try the game that I forgot to tell you that you forgot to include prgmTHetabanner again with the file so I just edited it %)rolleyes2.gif