Omnimaga

Calculator Community => Other Calc-Related Projects and Ideas => TI Z80 => Topic started by: lolje on July 22, 2006, 12:23:00 am

Title: Age of culture II
Post by: lolje on July 22, 2006, 12:23:00 am
This is the main-Topic about my Strategy-game Age of culture II (short form AOCII), which is written in Ti-basic(+xlib).

You may post suggestions, questions and all that stuff here.

Short Description
The game runs (apart from the battle-mode which is totally different!!!) very similar to the first version, which was inspired by the computer-game Age of Empires.
Well, here are some Screenshots:
user posted imageuser posted imageuser posted imageuser posted imageuser posted image


Features
-2 different scrollable maps
-5 different difficulties
-a moderate AI-Player


To Do
-a lot of balancing & bugfixes
-Menu for smith
-Different gameplay modes (?)


Download: AOCII v0.85 is included as attachement.
Title: Age of culture II
Post by: DJ Omnimaga on July 22, 2006, 12:53:00 am
very cool looking, I cant wait for the next demo ^^
Title: Age of culture II
Post by: Spellshaper on July 22, 2006, 02:01:00 am
mmm... titel screen...
user posted image
that's how far I got now.

Sry xlibman for stealing your "II", I couldnt resist... :ninja:ninja.gif
If you don't want me to use it, I'll try to come up with sth. of my own.
Title: Age of culture II
Post by: Dragon__lance on July 22, 2006, 09:21:00 am
very nice! :thumb:thumb.gif maybe some background though? and looking good lolje! is the whole system gonna stay the same?
Title: Age of culture II
Post by: DJ Omnimaga on July 22, 2006, 01:21:00 pm
wow nice, I recognised the II very fast too XDsmiley.gif
Title: Age of culture II
Post by: lolje on July 23, 2006, 06:03:00 am
QuoteBegin-Dragon__lance+Jul 22 2006, 03:21 PM-->
QUOTE (Dragon__lance @ Jul 22 2006, 03:21 PM)
very nice! :thumb:thumb.gif maybe some background though? and looking good lolje! is the whole system gonna stay the same?

Thank you! There will be some quite important changes but in the whole the system will be very similar to the system in AOC I
(you can still call it a 'strategy-game')

btw there are new screens
Title: Age of culture II
Post by: DJ Omnimaga on July 23, 2006, 06:20:00 am
oooH I like the layout, keep it up!
Title: Age of culture II
Post by: tifreak on July 23, 2006, 07:17:00 am
QuoteBegin-Spellshaper+Jul 22 2006, 01:01 PM-->
QUOTE (Spellshaper @ Jul 22 2006, 01:01 PM)
mmm... titel screen...
user posted image
that's how far I got now.

Sry xlibman for stealing your "II", I couldnt resist... :ninja:ninja.gif
If you don't want me to use it, I'll try to come up with sth. of my own.  

 That is very impressive spellshaper! O_Oshocked2.gif

Great work, as always ^^
Title: Age of culture II
Post by: lolje on July 28, 2006, 11:28:00 pm
The econimoc system is integrated :pop:xplod.gif
now you can spawn gold-workers(miner) / wood-workers(logger)
and you get ressources in a specific interval.

upload soon^^
Title: Age of culture II
Post by: DJ Omnimaga on July 29, 2006, 01:02:00 am
w00t nice, this gonna be 10x better than the original! I liked the original too tho ;)wink.gif
Title: Age of culture II
Post by: Spellshaper on July 29, 2006, 01:55:00 am
yay!  B)cool.gif

About the title screen:
I think I'll add some flames to reduce all that wasted space.
Title: Age of culture II
Post by: lolje on July 30, 2006, 03:43:00 am
Check out the first post to get the new version I just added  :gift:party3.gif
Title: Age of culture II
Post by: DJ Omnimaga on July 30, 2006, 04:19:00 am
I think I will change your nickname to xlibman_jr o.oblink.gifO_Oshocked2.gif dude i love it, now minus the fact you cant see your units moving around it look like a real strategy game like warcraft if Michael_V didnt stopped featuring BASIC games at ticalc.org (thats what CDI told me) it would deserves one for sure when finished :love:love.gif
Title: Age of culture II
Post by: lolje on July 30, 2006, 06:49:00 am
w o.oblink.gif w, thanks!

I will immediately continue coding  %)rolleyes2.gif

p.s.: A Readme-file is on the way.
Title: Age of culture II
Post by: DJ Omnimaga on July 30, 2006, 07:02:00 am
aah cool


oh btw I was so impatient to try the game that I forgot to tell you that you forgot to include prgmTHetabanner again with the file so I just edited it %)rolleyes2.gif
Title: Age of culture II
Post by: lolje on July 30, 2006, 07:05:00 am
it's because I always leave it archived like all programs I don't use or doesn't need to be in RAM so I didn't see it when I grouped it...  :paf:tripaf.gif

The Banner is now included so you can download Aoc II and play it without any error-message.
Title: Age of culture II
Post by: DJ Omnimaga on July 30, 2006, 07:15:00 am
aah cool ^^  
Title: Age of culture II
Post by: elfprince13 on July 30, 2006, 03:10:00 pm
holy poop, that is a sexy looking game
Title: Age of culture II
Post by: DJ Omnimaga on July 30, 2006, 03:14:00 pm
wow elfprince nice to see you back O_Oshocked2.gif
Title: Age of culture II
Post by: lolje on July 30, 2006, 11:07:00 pm
Hey, that reminds me to the time when I had this old Age of culture I Forum on United-Ti...
Great to see you again, elfprince!
Title: Age of culture II
Post by: DJ Omnimaga on July 31, 2006, 09:36:00 am
yeah I remember posting here often :Dbiggrin.gif and getting 10 PM per day from you <_<dry.gif
Title: Age of culture II
Post by: Spellshaper on July 31, 2006, 10:06:00 am
QuoteBegin-xlibman+Jul 31 2006, 10:36 PM-->
QUOTE (xlibman @ Jul 31 2006, 10:36 PM)
yeah I remember posting here often :Dbiggrin.gif and getting 10 PM per day from you <_<dry.gif

 omg. PM spam? eek. o.oblink.gif
Title: Age of culture II
Post by: elfprince13 on July 31, 2006, 11:21:00 am
yay, I dont have anything else this summer that will take me away from the internet, so I should be set :Dbiggrin.gif anywho, this game is really progressing well.
Title: Age of culture II
Post by: lolje on August 01, 2006, 01:39:00 am
QuoteBegin-xlibman+Jul 31 2006, 03:36 PM-->
QUOTE (xlibman @ Jul 31 2006, 03:36 PM)
yeah I remember posting here often :Dbiggrin.gif and getting 10 PM per day from you <_<dry.gif

? did I spam  :angel:ange.gif sry
rofl next time just say
something like "Shut up, noob!"  :wacko:triso2.gif%)rolleyes2.gif

just a joooke...
Title: Age of culture II
Post by: DJ Omnimaga on August 01, 2006, 01:41:00 am
Lolz, keep up the good work on those games ^^
Title: Age of culture II
Post by: lolje on August 06, 2006, 12:38:00 am
:hi:coucou.gif some news:

-  The barracks-menu has been completely integrated   :rofl:rotfl.gif
   Now i'll work on the third place of the information-bar in the very top.


-  I will brobably make a roundbased battlemode
   (Like in the game 'Advance Wars'(:thumbup:google.gif!!!) for the game boy advance or the  upcoming NintendoDS-game 'Age of Empires')
, where your units and the enemies walk and fight on the same map which you see when you move the cursor. That'll lead to a unit-limit, but thus shouldn't be a problem.

omg I hope I'll manage to make a good AI - but don't worry;
I have some ideas . . .
Title: Age of culture II
Post by: DJ Omnimaga on August 06, 2006, 01:42:00 am
great! How many units do you think you'll have?
Title: Age of culture II
Post by: Spellshaper on August 06, 2006, 03:32:00 am
QuoteBegin-lolje+Aug 6 2006, 01:38 PM-->
QUOTE (lolje @ Aug 6 2006, 01:38 PM)
omg I hope I'll manage to make a good AI - but don't worry;
I have some ideas . . .

randint(

user posted image
Title: Age of culture II
Post by: lolje on August 06, 2006, 03:37:00 am
Number of units?
:Dbiggrin.gif (The units of AOC 1)*2.5 :Dbiggrin.gif

1. recruit (In the last version his name was 'trooper) built in headq.

barracks:
2. trooper (foot + sword)
3. archer   (foot + bow)

stable:
4. rider    (horse + sword)
5. Hunter (horse + bow)

Title: Age of culture II
Post by: DJ Omnimaga on August 06, 2006, 04:09:00 am
aaah I c ^^

btw I loved how I went to $400000+ in the demo (ran it in warp mode in PTI XDsmiley.gif)
Title: Age of culture II
Post by: Spellshaper on August 06, 2006, 04:12:00 am
QuoteBegin-xlibman+Aug 6 2006, 05:09 PM-->
QUOTE (xlibman @ Aug 6 2006, 05:09 PM)
I loved how I went to $400000+ in the demo (ran it in warp mode in PTI XDsmiley.gif)  

 n00by cheetah! :evil:evillaugh.gif


@lolje: sounds grrrreat. :thumbup:google.gif
now we need some animated ss... ;)wink.gif
Title: Age of culture II
Post by: Spellshaper on August 06, 2006, 09:22:00 am
btw: I added some flames to the title screen.

user posted image
Title: Age of culture II
Post by: DJ Omnimaga on August 06, 2006, 09:37:00 am
wow great again, even better than the last one ;)wink.gif
Title: Age of culture II
Post by: Spellshaper on August 06, 2006, 09:51:00 am
thankees. I always try my best.
Now, killerplayer requested a screen for galactic, too... *gets back to work*
Title: Age of culture II
Post by: elfprince13 on August 06, 2006, 02:43:00 pm
Ive said it before, but this game is gonna pwn.
Title: Age of culture II
Post by: lolje on August 08, 2006, 12:24:00 am
:gah:fou.gif Awesome work, Spellshaper!! That title really pwns :psychedelic:happy0075.gif

EDIT: I edited the Letters a bit so that they look a bit smoother...
Title: Age of culture II
Post by: Dragon__lance on August 08, 2006, 04:31:00 am
both look very good! :thumb:thumb.gif I like the second one a little better,letters looks more metallic :Dbiggrin.gif
Title: Age of culture II
Post by: DJ Omnimaga on August 08, 2006, 12:20:00 pm
indeed, but I lik the letters in the sec one better
Title: Age of culture II
Post by: elfprince13 on August 08, 2006, 01:36:00 pm
second one is better for a title screen.
Title: Age of culture II
Post by: lolje on August 09, 2006, 01:21:00 am
*lolje hopes Spellshaper accepts the little change...
Title: Age of culture II
Post by: Spellshaper on August 09, 2006, 02:47:00 am
meh. it's your game, after all. ;)wink.gif
So, go with what you like best. :Dbiggrin.gif
Title: Age of culture II
Post by: lolje on August 09, 2006, 03:11:00 am
ok. By the way, maybe you could integrate this:
user posted image
Title: Age of culture II
Post by: DJ Omnimaga on August 09, 2006, 03:34:00 am
under the AOC title it would rock
Title: Age of culture II
Post by: katmaster on August 09, 2006, 07:58:00 pm
Dude, do it. That would be so awesome!
Title: Age of culture II
Post by: Spellshaper on August 10, 2006, 12:34:00 am
QuoteBegin-lolje+Aug 9 2006, 04:11 PM-->
QUOTE (lolje @ Aug 9 2006, 04:11 PM)
ok. By the way, maybe you could integrate this:
user posted image

 sure thing. I'll post the result later. :)smile.gif
Title: Age of culture II
Post by: Spellshaper on August 10, 2006, 01:33:00 am
user posted image


here ya go.

and added some white and sparks to the flames. more contrast, more fun.
Title: Age of culture II
Post by: lolje on August 10, 2006, 02:37:00 am
yay,yay,yay and yay again! This is Xtremely rocking!!!
excellent work, spellshaper  :thumbup:google.gif:thumbup:google.gif:thumbup:google.gif

progress news
the menu of the barracks and the stable is done. I also changed the cursor so that it looks a bit different and runs much faster.
And then I filled the third place in the ressource-bar with two numbers;

number of units / unit-maximum (which is set to 10)

after all quite much progress   :psychedelic:happy0075.gif
Now I'll work on the pause-menu and afterwards on the smith...
lolje
Title: Age of culture II
Post by: DJ Omnimaga on August 10, 2006, 02:42:00 am
wow thats gonna be a great hit, and I'm sure it will become a classic for the 83+/84+ as well, and nice title screen spelli
Title: Age of culture II
Post by: katmaster on August 10, 2006, 08:26:00 pm
Thats beautiful, Spelli. Keep up the great work on this project, lolje.
Title: Age of culture II
Post by: Spellshaper on August 10, 2006, 10:49:00 pm
Of course AOCII will pwn. It's a german project, after all. :wacko:triso2.gif
Title: Age of culture II
Post by: lolje on August 10, 2006, 11:57:00 pm
QUOTE
It's a german project, after all.
Title: Age of culture II
Post by: Dragon__lance on August 11, 2006, 10:07:00 am
spellshaper,you are amazing at title screens,this one is beautiful like the rest :thumb:thumb.gif glad to hear the progress lolje,can't wait for a screenie! :Dbiggrin.gif
Title: Age of culture II
Post by: katmaster on August 12, 2006, 09:57:00 am
*katmaster
Title: Age of culture II
Post by: lolje on August 13, 2006, 01:10:00 am
:lol:bounce2.gif  Yea I started to work on the Pause-Menu and speeding-up the cursor-engine - It's so awesome. What I can say so far is that the pause menu pops up very cool and you'll be able to change the interval in which you get ressources (which also means the interval in which the AI builds soldiers and so on), and also the contrast.
When I'm done it'll be much smoother...  :Dbiggrin.gif

new screenshot: user posted image

You'll get the next demo when the pause-menu is finished

EDIT: OMG!!! Look what I found:
http://www.killershrike.com/Sandora/SanDoraHistory_AgeOfCulture.shtml

oh, and - it's elfprince13's birthday today!
Title: Age of culture II
Post by: Dragon__lance on August 13, 2006, 06:04:00 am
Cool! Can't wait for the demo! Keep it up :thumb:thumb.gif Happy Birthday Elfprince13! :Dbiggrin.gif
Title: Age of culture II
Post by: DJ Omnimaga on August 13, 2006, 10:25:00 am
wow cool stuff! keep it up!

and how did u know elf birthday? o.oblink.gif its not even in the birthday events at bottom of forum

happy birthday elf tho
Title: Age of culture II
Post by: lolje on August 14, 2006, 01:35:00 am
QUOTE
how did u know elf birthday?

I was on UTI and I saw it in the information-bar very left. I thought maybe you don't know it and I just posted it here.

Version update: version 0.5.

New features:
-Stable-menu
-Better, Smoother, Faster cursor
-the Pause-menu which feels really awesome.
 You can change the game speed, change the contrast and save.
(This menu is so perfectly graphical... check it out!!!)

-and also a little Readme (includes just Installing instructions and credits, 'Usage' will come later.)

Download is attached in the first post.
Title: Age of culture II
Post by: DJ Omnimaga on August 14, 2006, 02:20:00 am
oooh I c, he prbly forgot to put his birthday info here


I'll try the new version asap!
Title: Age of culture II
Post by: Dragon__lance on August 14, 2006, 02:50:00 pm
Same here,great work! Can't wait to see what the AI will be like! :Dbiggrin.gif

Edit:Tried it out,looking good  :thumbup:google.gif Cool system so far, can't wait till battles are implemented :Dbiggrin.gif One suggestion to improve the game is maybe XORing the cursor,as it overwrites the current tile,also, each time you play the game, you get a new HQ! :Ptongue.gif
Title: Age of culture II
Post by: lolje on August 14, 2006, 10:02:00 pm
Thanks for the compliments, Dragon_Lance! I hope I'll manage to make a good AI and battlemode...

QUOTE
One suggestion to improve the game is maybe XORing the cursor,as it overwrites the current tile

Oh, no! I tried that and it didn't look better than this...

QuoteBegin
-->
QUOTE
also, each time you play the game, you get a new HQ!

? A reason for that could be, that you didn't start playing from the program 'AOC2', you just opended the program 'MAP',
or that you everytime pressed the 'New Game'-button
I just tried it and when I load a saved game I don't get a new HQ...

--- --- --- ---

I've got a little problem; I need 8*8 sprites for the soldiers but I can't draw them because then they would really look weird...
So if you have sprites of you feel able to make 5 different 8*8 soldier sprites, just post 'em!
Title: Age of culture II
Post by: Dragon__lance on August 15, 2006, 03:56:00 am
Hmmmm,maybe i installed it wrong :(sad.gif As for the Soldier sprites, would stickish figures be ok?
Title: Age of culture II
Post by: lolje on August 15, 2006, 04:00:00 am
stikish soldiers would be quite ok if you can see if they are trooper, archer, rider, hunter or recruit.
Title: Age of culture II
Post by: DJ Omnimaga on August 15, 2006, 10:10:00 am
wow amazing work as always lolje I am really amazed by your stuff, keep up the good work! :)smile.gif  only problem though :(sad.gif since there is no control instruction in the readme I never got able to find how to open the pause menu :(sad.gif what is the key to open it?
Title: Age of culture II
Post by: lolje on August 16, 2006, 03:12:00 am
hehehe  :Ptongue.gif
xlibman, how did you quit? With [ON]?

Just press [mode] to open the pause menu.
Title: Age of culture II
Post by: DJ Omnimaga on August 16, 2006, 06:00:00 am
pressing mode only brang a TI-OS homescreen style menu and both options quitted the game (altough save saved progress) I didnt saw the menu as it is in y
our screenshot
Title: Age of culture II
Post by: lolje on August 17, 2006, 10:37:00 pm
If you see a basic-menu asking wheather to save the game or or not, you probably have an older version installed. Download version 0.5 (in the first post) and install it.

EDIT: It could also be my false - maybe I zipped the wrong files...  :sad:sad.gif - Just wait for the next version
(well, in this version you just can build so it's not that important...)

Oh and I began with the battle mode.
I still need sprites!
Title: Age of culture II
Post by: DJ Omnimaga on August 19, 2006, 05:00:00 am
yeah i think it was the lastest version, is the new one avaliable?
Title: Age of culture II
Post by: lolje on August 19, 2006, 07:58:00 am
:Ptongue.gif  A new version? Far away from it. I just begun with the battle mode and I don't have the soldier-sprites, yet...
Title: Age of culture II
Post by: Spellshaper on August 19, 2006, 08:00:00 am
take your time
think alot
think of everything u got.

and then amaze us with some aaahwesome news B)cool.gif
Title: Age of culture II
Post by: DJ Omnimaga on August 19, 2006, 08:05:00 am
like working barracks and other buildings! %)rolleyes2.gif
Title: Age of culture II
Post by: Spellshaper on August 19, 2006, 08:07:00 am
*Spellshaper demands zerg as bonus race! XDsmiley.gif
Title: Age of culture II
Post by: CureDesu on August 19, 2006, 01:04:00 pm
AAAHHH ZERGLING RUSH!  :grr:mad.gif

Actully, building off Spellshapers idea, it would be cool if you implemented an endgame reward, and extra "futuristic" race to use in skirmish mode.
Title: Age of culture II
Post by: lolje on August 20, 2006, 02:15:00 am
oh, other races...

good idea but first I'll have to code the main game, afterwards I'll think about levels, different modes (e.g. skirmish), bonusses (which is actually a great idea) and so on.

EDIT: This is the re-release of version 0.5; I uploaded the wrong files, but now the file attached in the first post is really the new verison with the pause menu and the stable-menu.
Title: Age of culture II
Post by: DJ Omnimaga on August 20, 2006, 02:56:00 am
ooooh great, I'll get this one! thanks!
Title: Age of culture II
Post by: lolje on August 21, 2006, 06:18:00 am
~25% of the battle mode is done now.  :bounce:bounce.gif
and without having a seroius problem. I think it'll all be easy until I start eith the AI...

I just wanted to say that it's still being worked on AOC hard - I just can't give you a new verison because with an unfinished battle mode that wouldn't make much sence...
Title: Age of culture II
Post by: DJ Omnimaga on August 21, 2006, 06:29:00 am
yay keep up on the updates! :)smile.gif I cant wait to see the battles finished
Title: Age of culture II
Post by: lolje on August 24, 2006, 11:48:00 pm
give me a couple of days and when i'm done I will be able to present you a great battle mode with AI...

I just need some time
Title: Age of culture II
Post by: DJ Omnimaga on August 25, 2006, 09:35:00 am
:)smile.gif
Title: Age of culture II
Post by: Dragon__lance on August 25, 2006, 12:22:00 pm
AI? You completely amaze me Lolje, if it is done, it'll be the first of it's kind! :Dbiggrin.gif Keep up the great work :thumbup:google.gif
Title: Age of culture II
Post by: lolje on August 29, 2006, 01:56:00 am
still working...  :ihatemypc:crash.gif

I would say I'm done so far with the User-interface. Now I'll have to do:

1. AI (economy, which should be quite easy)

and then:

2. AI (Engine for the battle mode  :/confused.gif )
Title: Age of culture II
Post by: DJ Omnimaga on August 29, 2006, 09:03:00 am
cool, any screenshots? :)smile.gif
Title: Age of culture II
Post by: elfprince13 on August 29, 2006, 10:06:00 am
*elfprince13
Title: Age of culture II
Post by: lolje on August 30, 2006, 03:45:00 am
you want more, you get more.
Here some screenshots of the battle mode:
user posted imageuser posted imageuser posted image

As you can see in the screenz, the Battle Mode User Interface is 100% done. As you can NOT see in the screenz, I also added the economy-AI.

Now The To-do list to finish the battle mode:
-AI for the battle mode
Title: Age of culture II
Post by: DJ Omnimaga on August 30, 2006, 08:26:00 am
wow as said this morning on IRC, just WOW! will the units move around and all?
Title: Age of culture II
Post by: elfprince13 on August 30, 2006, 09:34:00 am
thats hawt man, hawt.
Title: Age of culture II
Post by: lolje on September 02, 2006, 12:29:00 am
QUOTE
will the units move around and all?

Yes, it will be just like in Advance Wars.  :Dbiggrin.gif:Dbiggrin.gif:Dbiggrin.gif
Like you can see in the second Screenshot first you choose were to go, then you choose wheather to attack or not. When you choose where to go there is also a Radius showing the Fields, which you can go to with the Soldier but I didn't take a screenshot of that.
Title: Age of culture II
Post by: Halifax on September 02, 2006, 10:05:00 am
This game looks totally awesome I can't wait till it is finished.
Title: Age of culture II
Post by: DJ Omnimaga on September 02, 2006, 01:22:00 pm
wow if it can even more I'm gonna kill ticalc staff if they wont feature this
Title: Age of culture II
Post by: Spellshaper on September 02, 2006, 01:26:00 pm
Hehe. True. ^_^

Keep it up lolje! And if ya run out of power, be sure to check my supply of energy bars! *munches*
Title: Age of culture II
Post by: elfprince13 on September 02, 2006, 03:07:00 pm
any new screenies to report?
Title: Age of culture II
Post by: Halifax on September 02, 2006, 06:31:00 pm
@xlibman I agree this should be a definete feature because the game is so crisp and clean
Title: Age of culture II
Post by: lolje on September 05, 2006, 03:02:00 am
Now everything in the Battle-Mode apart from the AI is done :king:king2.gif.

I will start to work on it in a few ours when I'm done with Homework (:chaingun:mitraillette.gif) and some Computer-releated Things.

When I'm done you will get the next Demo  :pop:xplod.gif
*looking forward* (Also because I want to play it myself when it's done  :Dbiggrin.gif)
Title: Age of culture II
Post by: JFISH on September 05, 2006, 05:20:00 am
yeh man dis is lookin NIICE....  :psychedelic:happy0075.gif  woord... AHA good luck with that AI son... :gah:fou.gif

peace...
Title: Age of culture II
Post by: DJ Omnimaga on September 05, 2006, 09:29:00 am
I cant wait to try it and try to pwn the enemy :Dbiggrin.gif keep it up!
Title: Age of culture II
Post by: Spellshaper on September 05, 2006, 10:15:00 am
sounds good. keep us up to date, then :)smile.gif
Title: Age of culture II
Post by: DJ Omnimaga on September 15, 2006, 10:38:00 am
how is it progressing so far?
Title: Age of culture II
Post by: lolje on September 19, 2006, 06:01:00 am
Oh, I just integrated the Pause-Menu for the battle-mode.
It's quite similar to the normal Pause-Menu but the options are:

-Respawn
-End Turn
-Yield
-Quit

Title: Age of culture II
Post by: DJ Omnimaga on September 19, 2006, 06:18:00 am
aaah I c, what does yield do?
Title: Age of culture II
Post by: Spellshaper on September 19, 2006, 10:19:00 am
QuoteBegin-xlibman+19 Sep, 2006, 19:18-->
QUOTE (xlibman @ 19 Sep, 2006, 19:18)
aaah I c, what does yield do?  

 uhm you yield?


yield = give up
Title: Age of culture II
Post by: DJ Omnimaga on September 20, 2006, 01:16:00 am
aaah i c, I didnt knew lol  
Title: Age of culture II
Post by: lolje on September 25, 2006, 01:58:00 am
 :timebomb2:l005.gif I have got great news for you all! :timebomb2:l005.gif

The progress of the next AOC-II-Demo is getting closer to the 100 % very fast - which means in short that it will be playable with AI very soon!

I just wanted to inform you about that so that you don't think I would have stopped working...  ;)wink.gif

lolje
Title: Age of culture II
Post by: DJ Omnimaga on September 25, 2006, 02:19:00 am
nice to see new progress I was getting worried that it would be delayed :(sad.gif I cant wait to try it, will this be final release or demo btw?
Title: Age of culture II
Post by: lolje on September 25, 2006, 02:25:00 am
final release???
:alien:alien2.gif naaaaaaaa don't worry, man. I'm really far away from that because I'll (if the memory allowes me to) also integrate some other features like story,campaign,different triggers to win,skirmish mode and maybe some cheats.

Oh and you shouldn't think i will stop coding after this project...
I still have lots of ideas which just wait to get a really game  0_os049.gif:dazy:s021.gif

I love these smileys...
lolje
Title: Age of culture II
Post by: DJ Omnimaga on September 25, 2006, 02:32:00 am
lol those smileys are weird, only reason why I added them ;)wink.gif what are u planning to add in the game next?
Title: Age of culture II
Post by: lolje on September 27, 2006, 05:54:00 am
it's all in the first post...
Or do you have any other idea?
Title: Age of culture II
Post by: DJ Omnimaga on September 27, 2006, 02:41:00 pm
lol i alwyas forget to check the first post :Ptongue.gif I always am used to see updates in new posts lol
Title: Age of culture II
Post by: elfprince13 on September 28, 2006, 07:41:00 am
dude,keep cranking this out, nice work
Title: Age of culture II
Post by: lolje on October 05, 2006, 05:00:00 am
Update
The Battle-Mode is done, which means for you that you will get the next Demo soon! (Which will include a fully functional AI and is still being perfected)
Secondly, I made an animated Screenshot of the Battle-Mode:

user posted image

This animated screenshot shows the Battle-mode, which I just finished. It doesn't look perfect at all yet but I'm just perfecting it (adding a window 'Your Turn' and scrolling after you end your turn).
It  shows a whole Battle between a human player (top) and the AI-enemy (bottom); The beginning is maybe a bit confusing because the players place there soldiers first but just watch the whole 'clip' and then you know what the battle-mode will be like...

Next Demo will be featured soon!
lolje
Title: Age of culture II
Post by: DJ Omnimaga on October 05, 2006, 05:52:00 am
thats really amazing lolje, keep up the good work on this! Do you mean the battle are implemented but not shown on the screenshot or just not implemented at all yet?
Title: Age of culture II
Post by: elfprince13 on October 05, 2006, 05:53:00 am
o.oblink.gif ownage dude
Title: Age of culture II
Post by: lolje on October 05, 2006, 07:01:00 am
QUOTE
Do you mean the battle are implemented but not shown on the screenshot or just not implemented at all yet?

What I tried to explain was that there is everything shown I did until now in the screenshot - also the battle mode. Besides this I said that it maybe doesn't look perfect at all but I would make it better soon.

And that's what I do now. Perfecting the Battle mode and adding some windows.  :)smile.gif
Title: Age of culture II
Post by: DJ Omnimaga on October 05, 2006, 07:20:00 am
cool ^^
Title: Age of culture II
Post by: elfprince13 on October 05, 2006, 08:08:00 am
and this is a real-time game too, am I right?
Title: Age of culture II
Post by: tr1p1ea on October 05, 2006, 07:02:00 pm
Kevin showed me that screenie and it is amazing! This game is so detailed i love it!

Awesome work once more lolje :Dbiggrin.gif.
Title: Age of culture II
Post by: lolje on October 06, 2006, 03:30:00 am
Thank you all! Next Demo will come very Soon  ;)wink.gif
Title: Age of culture II
Post by: elfprince13 on October 06, 2006, 07:36:00 am
sooner!!! sooner!!
Title: Age of culture II
Post by: Spellshaper on October 06, 2006, 01:29:00 pm
yeah yeah calm down elfprince13 ^_^
all in due time. GIve lolje some time to breath. ;)wink.gif

and yeah, it is pwnage. keep it up!
Title: Age of culture II
Post by: guyofdie87 on November 23, 2006, 07:18:00 am
I can't wait untill aoc II......my calc has problems with aoc1 though. I think it can't run basic programs
Title: Age of culture II
Post by: DJ Omnimaga on November 23, 2006, 02:30:00 pm
Hiya welcome here :)smile.gif
 what calc OS do you have? if you have 1.17 it may be a problem, but i think it should run BASIC games fine. Do you try to run the game from the prgm menu or from mirageOs/Ion? because BASIC programs are run directly from prgm menu, not mirage and Ion. What error do you get?
Title: Age of culture II
Post by: lolje on November 28, 2006, 04:05:00 am
Sorry to say but the Release of AOCII will be delayed even more - I have to move due to some problems with my family [...:banghead:banghead.gif...]

the good thing about that is that is that I'll probably code more at all cuz I won't think about all that crap all day long and I'll be more concentrated but - the bad thing is that it's probably gonna be hard to get internet access...

Well, after all it's definitly better for me cuz I currently feel like this:
:microwave:microwave.gif
...and I don't want to become completely mad, take drugs or even hurt people and all that crap...
lolje
Title: Age of culture II
Post by: DJ Omnimaga on November 28, 2006, 04:16:00 am
I'm really sorry to hear how things go wrong from you lolje (after the convo on ICQ), I wish life was more fair to people who deserves it the most, I hope things get better for you soon :(sad.gif

will you release some kind of "before-leaving" demo?
Title: Age of culture II
Post by: Krid on November 28, 2006, 04:19:00 am
Good luck, lolje. Hope to hear from you again soon.
Title: Age of culture II
Post by: crzyrbl on November 28, 2006, 09:19:00 am
we all get busy from time to time... <_<dry.gif
Title: Age of culture II
Post by: elfprince13 on November 28, 2006, 11:51:00 am
sorry to see you go, and it sucks that you're family is having issues. Good luck with the move and everything else
Title: Age of culture II
Post by: DJ Omnimaga on November 29, 2006, 02:34:00 am
QuoteBegin-crzyrbl+28 Nov, 2006, 15:19-->
QUOTE (crzyrbl @ 28 Nov, 2006, 15:19)
we all get busy from time to time... <_<dry.gif

 i think in lolje it was more personal  problems, rather than business. reread his post carefully
Title: Age of culture II
Post by: Spellshaper on November 29, 2006, 09:52:00 am
ah well... I hope we hear from ye soon... leave us a msg when aou can! :)smile.gif
Title: Age of culture II
Post by: lolje on December 14, 2006, 06:49:00 am
Well, thats maybe my last post before you won't see me that often anymore - but I managed to package the *hopefully working* latest Version of Age of culture II [in the first post!]

I hope you like it... :Dbiggrin.gif
lolje
Title: Age of culture II
Post by: DJ Omnimaga on December 14, 2006, 02:01:00 pm
wow nice to see it done! Are you ok btw? I hope things go well for you in the near future and I hope to see you return later, good luck!

I'm gonna try the game asap!
Title: Age of culture II
Post by: DJ Omnimaga on December 15, 2006, 03:50:00 am
lolje you once again forgot to include prgm*THETA*AOC in the zip file so I cannot run the game :(sad.gif
Title: Age of culture II
Post by: lolje on December 15, 2006, 06:29:00 am
as far as I know it's integrated - I'm 100% sure...
btw I'm fine  :)smile.gif
Title: Age of culture II
Post by: Spellshaper on December 15, 2006, 08:40:00 am
*Spellshaper
Title: Age of culture II
Post by: DJ Omnimaga on December 15, 2006, 01:29:00 pm
whhere is it? cuz when I load the prgm in PTI or TilEm its not listed. I use TI-83+ and TI-83+SE btw. Could u send me the program separately?
Title: Age of culture II
Post by: Spellshaper on December 15, 2006, 11:09:00 pm
just open it in something like winzip/rar 7-zip.
Title: Age of culture II
Post by: DJ Omnimaga on December 16, 2006, 03:06:00 am
now it works, lolje renamed the theta program, it seems on my side TI-84+ programs using the theta character cannot be sent to my TI-83+SE using TI connect or emulators
Title: Age of culture II
Post by: Spellshaper on December 16, 2006, 05:24:00 am
ah I c....
at least it works with you now ^^
Title: Age of culture II
Post by: Delnar_Ersike on December 29, 2006, 02:04:00 pm
IMO, cavalry units are too dang strong. I kept on pwning the AI with just 3 riders and 3 hunters. You could add a system in which some unit types are stronger against others, ie riders good vs archer, infantry good vs rider, etc.

It would be sweet if you added the ability to destroy buildings in battle and maybe even siege units :Dbiggrin.gif . Also, you could make the battlefield bigger and add some randomly spawned obstacles.

recruits need something special other than being the weakest unit and the ability to produce them at the HQ.

The most pwnsome thing you could add is multiplayer, then people can play against their friends (maybe even on one calculator!...but i'm being too expectant :wacko:triso2.gif ).

BTW, is there any way to win? %)rolleyes2.gif

But anyway, the demo's great. Ich hoffe, dass du zur
Title: Age of culture II
Post by: Spellshaper on December 29, 2006, 10:34:00 pm
1. Weeeee we gottanew memba! *Spellshaper
Title: Age of culture II
Post by: DJ Omnimaga on December 30, 2006, 01:41:00 am
hi and welcomke here! You just registered in time :Dbiggrin.gif (before we disabled registration system)

i wonder if lolje will try to finish his game while he has no internet anyway?
Title: Age of culture II
Post by: Delnar_Ersike on December 30, 2006, 08:06:00 am
sigh... :(sad.gif

I really do hope Lolje does get a way to connect to the internet, cause I gotta show my friend that BASIC isnt as hopeless as he thinks  <_<dry.gif

oh, and I forgot to add a wierd bug in my last post:

There are "ghosts" in battles! Whenever I kill an enemy unit, it keeps on attacking me! Luckily, its the same thing the other way around, so whenever one of my units die, I can still attack with them and I dont lose them (my population stays the same) :lol:bounce2.gif .
Title: Age of culture II
Post by: Spellshaper on December 30, 2006, 08:08:00 am
hm... gotta poke lolje bout that bug when I find him ^^
Title: Age of culture II
Post by: DJ Omnimaga on December 30, 2006, 09:16:00 am
@delnar he got some life trouble and had to move away from home, which explains his no internet access :(sad.gif

did you checked this btw? (altough the coding isnt as great as lolje's) http://www.ticalc.org/archives/files/authors/78/7864.html
Title: Age of culture II
Post by: Delnar_Ersike on December 31, 2006, 09:38:00 am
Yes, I think I played more than half of those games before :Dbiggrin.gif

I was perplexed about why AOC II .75 has a Mirage OS header, when the xLib readme clearly states that xLib programs can cause instability when run with Mirage OS :/confused.gif

Suddenly thought about this: What happens if AOC II supports up to 4 players, instead of 2?

BTW, yesterday I thought I caught a bug when the smith kept on saying ERR: Label, but then I looked at the first post in this topic... :paf:tripaf.gif
Title: Age of culture II
Post by: DJ Omnimaga on December 31, 2006, 09:55:00 am
i think i should try to talk to lolje about the mirage thing. xlib can indeed cause trouble with mirage

EDIT: Btw delnar check your emails ;)wink.gif
Title: Age of culture II
Post by: Delnar_Ersike on December 31, 2006, 05:15:00 pm
Stupid age thing...

thanks xLibman, forgot to check for a few days

I had some problems with the resource variables before my calc crashed <_<dry.gif (see UTI for more details). Whenever there was a battle, I never lost a single troop because of my 1337 tactics :Ptongue.gif . In the end, I had so many resources that the display screwed up and I had to quit w/o saving because the vars were too big. I wish there was upkeep in AOC II. That means that the more and/or better soldiers you had, the more resources would drain. If you cannot pay the upkeep, the unit is dismissed. That would go along with another idea... to have the miners and loggers on the battlefield in a battle (one sprite in the back of your city), so that way, if the enemy is strong enough, he can drop your resource production by killing your miners/loggers :Dbiggrin.gif .
Title: Age of culture II
Post by: Halifax on December 31, 2006, 08:59:00 pm
This game rocks. I wish lolje was here to hear me say this but yea I always dreamed of having Empire Earth on my calculator and this is as close as I can get. Well so far with what im playing off of ticalc.org this is definetly a great xlib+basic game.
Title: Age of culture II
Post by: DJ Omnimaga on January 01, 2007, 04:02:00 am
true that, this game rocks!

oh and yea the age thing sucks for forums x.x . imo it doesnt make much difference if the person is 12 or 13 really x.x
Title: Age of culture II
Post by: Delnar_Ersike on January 01, 2007, 12:12:00 pm
*Delnar_Ersike
Title: Age of culture II
Post by: DJ Omnimaga on January 02, 2007, 03:13:00 am
indeed, when i first saw him in feb 2006 i was so amazed at how great he was at BASIC alerady, and it was with AOC1, which didn't used any asm libs
Title: Age of culture II
Post by: lolje on January 07, 2007, 02:03:00 am
:hi:coucou.gif hiya ^^
Now I'm here since 4 days and tomorrow I'll visit my new school for the first time.

QUOTE
IMO cavalry units are too dang strong.

Truely - I'll have to balance them...
Title: Age of culture II
Post by: DJ Omnimaga on January 07, 2007, 02:56:00 am
wow nice to see you again lolje, how is it going right now? I hope you are doing well :)smile.gif
Title: Age of culture II
Post by: Delnar_Ersike on January 07, 2007, 10:50:00 am
*Delnar_Ersike claps that lolje is back working on the project now. Danke schoen!

edit:
about the mounted units being too strong, I had an idea to decrease riders' attack. Also, in the smithy, there should be some "special" upgrades along with the "boring" (+1 health, +1 damage, etc) upgrades. Upgrades like infantry do 150% damage vs riders and hunters (pikemen), archers get +1 range (longbowmen), riders get +1 damage if they moved two squares before attacking (charge), hunters can spend movement points after they attacked (tactics), and you can convert miners or loggers into recruits after the enemy has attacked you at the cost of an extra 50 wood and 10 gold per recruit (drafting).
You may also add branching in techs, meaning there are two techs but you can only research one out of them. Branching techs like the choice between longbowmen (the range bonus) or crossbowmen (+1 extra damage) and the choice between pikemen (the bonus vs mounted units) or swordsmen (150% bonus vs foot soldiers).
If there is space in the interface, you may add damage reduction (armor), where the unit receives less damage but always receives at least 1 damage from attacks.

Hope that wasn't too many suggestions for smithy for you to handle, lolje. When I start dreaming, I can't stop :Dbiggrin.gif .
Title: Age of culture II
Post by: lolje on January 10, 2007, 08:39:00 am
QUOTE
I hope you are doing well
Title: Age of culture II
Post by: Delnar_Ersike on January 10, 2007, 12:31:00 pm
QUOTE
But as far as I know Voyage200 has the same Firmware as Ti98+...
(My brother owns a Titanium) ?


you mean an 89+?

Yes, I think they are the same, although I don't have any 68k. If I'm right, I think all 68k calculators have the same firmware, only different hardware utilities (which I think is pretty useful: *Delnar_Ersike
Title: Age of culture II
Post by: DJ Omnimaga on January 11, 2007, 01:50:00 pm
voyage 200 is same than 89 in overall, except for bigger screen. most 89 programs will work on v200, except there may be some slight graphical issues
Title: Age of culture II
Post by: Delnar_Ersike on January 12, 2007, 12:47:00 pm
Just to ask lolje, are you also going to make a German version, maybe for your classmates/friends?
Title: Age of culture II
Post by: lolje on January 16, 2007, 04:24:00 am
hmm I don't think so but maybe very very soooon in the future...
Title: Age of culture II
Post by: DJ Omnimaga on January 16, 2007, 04:28:00 am
wow I LIke your new avatar :)smile.gif it reminds me a bit necro's stuff, with the red and b/w, but it fit pretty well  
Title: Age of culture II
Post by: Delnar_Ersike on January 16, 2007, 04:49:00 am
you might even want to red out your "II", too  :Ptongue.gif .

Also, how is the game progressing?
Title: Age of culture II
Post by: lolje on January 20, 2007, 12:52:00 am
I'm currently coding - I found out that I didn't write an ending for wars yet  <_<dry.gif:)smile.gif
Title: Age of culture II
Post by: DJ Omnimaga on January 20, 2007, 03:10:00 am
wow now your avatar is even better. If onyl calcs had color now :(sad.gif
Title: Age of culture II
Post by: Delnar_Ersike on January 20, 2007, 05:29:00 am
maybe you could make a false promise on ticalc by putting your avatar into one of the screenshots :Ptongue.gif .

*Delnar_Ersike
Title: Age of culture II
Post by: Delnar_Ersike on January 31, 2007, 08:20:00 am
So...any progress yet? Es ist langweilig, wenn ich keine guten spiele an meinem taschenrechner habe.
Title: Age of culture II
Post by: trevmeister66 on January 31, 2007, 11:02:00 am
Ja, ich habe das gedankt (ist das richtig?)

back in eglish: yeah i can't wait for some progress and maybe a demo (unless there is one out already <_<dry.gif)
Title: Age of culture II
Post by: Delnar_Ersike on January 31, 2007, 12:12:00 pm
QuoteBegin-trevmeister66+31 Jan, 2007, 17:02-->
QUOTE (trevmeister66 @ 31 Jan, 2007, 17:02)
Ja, ich habe das gedankt (ist das richtig?)

back in eglish: yeah i can't wait for some progress and maybe a demo (unless there is one out already <_<dry.gif)  

 1) Yup, your German is correct, though I am not an expert: I only go to German School for three hours and only on Saturdays :oops:embarassed.gif , but i have been learning it since preschool (hehe, they have preschool grade at the school :Ptongue.gif )

2) Made a spelling error (again):
QuoteBegin
-->
QUOTE
back in eglish


3) Check the first post for version .75 ;)wink.gif , though there is no way to win and there are some bugs concerning the battle system
Title: Age of culture II
Post by: trevmeister66 on January 31, 2007, 12:26:00 pm
o, ok thanks.

i took German for 4 years i think. Not taking anymore though :(sad.gif
Title: Age of culture II
Post by: Spellshaper on February 01, 2007, 02:10:00 am
QuoteBegin-Delnar_Ersike+1 Feb, 2007, 0:12-->
QUOTE (Delnar_Ersike @ 1 Feb, 2007, 0:12)
QuoteBegin-trevmeister66+31 Jan, 2007, 17:02-->
QUOTE (trevmeister66 @ 31 Jan, 2007, 17:02)
Ja, ich habe das gedankt (ist das richtig?)

back in eglish: yeah i can't wait for some progress and maybe a demo (unless there is one out already <_<dry.gif)

1) Yup, your German is correct, though I am not an expert: I only go to German School for three hours and only on Saturdays :oops:embarassed.gif , but i have been learning it since preschool (hehe, they have preschool grade at the school :Ptongue.gif )  

 If you wanted to say "Yeah, that's what I thought" the translation would be"Ja, das habe ich mir gedacht."
denken = present tense
gedacht = past tense

Where'd lolje go? I'm already missing him. :(sad.gif
Title: Age of culture II
Post by: Delnar_Ersike on February 01, 2007, 05:01:00 am
QuoteBegin-Spellshaper+1 Feb, 2007, 8:1-->
QUOTE (Spellshaper @ 1 Feb, 2007, 8:10)
QuoteBegin-Delnar_Ersike+1 Feb, 2007, 0:12-->
QUOTE (Delnar_Ersike @ 1 Feb, 2007, 0:12)
QuoteBegin-trevmeister66+31 Jan, 2007, 17:02-->
QUOTE (trevmeister66 @ 31 Jan, 2007, 17:02)
Ja, ich habe das gedankt (ist das richtig?)

back in eglish: yeah i can't wait for some progress and maybe a demo (unless there is one out already <_<dry.gif)

1) Yup, your German is correct, though I am not an expert: I only go to German School for three hours and only on Saturdays :oops:embarassed.gif , but i have been learning it since preschool (hehe, they have preschool grade at the school :Ptongue.gif )

If you wanted to say "Yeah, that's what I thought" the translation would be"Ja, das habe ich mir gedacht."
denken = present tense
gedacht = past tense

Where'd lolje go? I'm already missing him. :(sad.gif

:paf:tripaf.gif stupid me, I suck at dativ :paf:tripaf.gif

Well, I saw lolje idling at Omnimaga yesterday, that's why I posted
Title: Age of culture II
Post by: Spellshaper on February 01, 2007, 05:49:00 am
QuoteBegin-Delnar_Ersike+1 Feb, 2007, 17:01-->
QUOTE (Delnar_Ersike @ 1 Feb, 2007, 17:01)
QuoteBegin-Spellshaper+1 Feb, 2007, 8:1-->
QUOTE (Spellshaper @ 1 Feb, 2007, 8:10)
QuoteBegin-Delnar_Ersike+1 Feb, 2007, 0:12-->
QUOTE (Delnar_Ersike @ 1 Feb, 2007, 0:12)
QuoteBegin-trevmeister66+31 Jan, 2007, 17:02-->
QUOTE (trevmeister66 @ 31 Jan, 2007, 17:02)
Ja, ich habe das gedankt (ist das richtig?)

back in eglish: yeah i can't wait for some progress and maybe a demo (unless there is one out already <_<dry.gif)

1) Yup, your German is correct, though I am not an expert: I only go to German School for three hours and only on Saturdays :oops:embarassed.gif , but i have been learning it since preschool (hehe, they have preschool grade at the school :Ptongue.gif )

If you wanted to say "Yeah, that's what I thought" the translation would be"Ja, das habe ich mir gedacht."
denken = present tense
gedacht = past tense

Where'd lolje go? I'm already missing him. :(sad.gif

:paf:tripaf.gif stupid me, I suck at dativ :paf:tripaf.gif

Well, I saw lolje idling at Omnimaga yesterday, that's why I posted  

 hm.... I should be on #omnimaga more often ._.

lez stop the quotage here, ther's an extra thread for that. ^^
Title: Age of culture II
Post by: DJ Omnimaga on February 01, 2007, 01:33:00 pm
i think he meant the forums, not the channel, since he doesnt visit the channel x.x
Title: Age of culture II
Post by: lolje on February 06, 2007, 08:29:00 am
*quotage ownage* :Dbiggrin.gif
Yea, I was on the forums browsing in some topics. I started to get back into work but I mostly just produced senceless stuff :Dbiggrin.gif

Well, I'll try to continue  ;)wink.gif
Title: Age of culture II
Post by: Liazon on February 06, 2007, 10:56:00 am
it's good to hear from you again.  ya, it's all good, take your time.

and that is a lot of quotes o.oblink.gif
Title: Age of culture II
Post by: Delnar_Ersike on March 01, 2007, 06:20:00 pm
'tis been almost a month since the last post about this project. What has happened to it, Lolje? :/confused.gif
Title: Age of culture II
Post by: lolje on March 03, 2007, 09:43:00 am
Well, I'd say you got to wait some more time, sorry...
I have quite a lot to do about school and so on.  :(sad.gif
Title: Age of culture II
Post by: elfprince13 on March 03, 2007, 07:03:00 pm
me wants to see it work.... :Dbiggrin.gif
Title: Age of culture II
Post by: Delnar_Ersike on March 31, 2007, 04:21:00 am
me wants to hear some progress... :Ptongue.gif
Title: Age of culture II
Post by: Delnar_Ersike on April 18, 2007, 09:25:00 am
*bump* lolje? Are you there? Is there any progress, or is this project dead? :oohmy.gif
Title: Age of culture II
Post by: Speler on April 18, 2007, 10:48:00 am
Yeah... I miss the days of AOCI where there were HUGE updates almost daily.
Title: Age of culture II
Post by: lolje on April 25, 2007, 07:49:00 am
No, it's not dead - there was progress all the time, but I couldn't post because I didn't have internet access...

Now I can directly post from my new home^^
Title: Age of culture II
Post by: bfr on April 25, 2007, 07:55:00 am
Excellent!  You must really be excited.  :Dbiggrin.gif
Title: Age of culture II
Post by: lolje on April 25, 2007, 10:48:00 am
Additionally, I got one week free time!!!
No school until the next wednsday :)smile.gif So I'll probably spend some time on coding :Dbiggrin.gif
Title: Age of culture II
Post by: Speler on April 25, 2007, 10:56:00 am
Yays!  Can't wait!
Title: Age of culture II
Post by: dinhotheone on April 25, 2007, 12:45:00 pm
you shoould change your name to santa because you just made christmas come in the summer for me.
Title: Age of culture II
Post by: Delnar_Ersike on April 25, 2007, 02:58:00 pm
*celebrates*

You know we all can't wait for this release! If this is released this year, then I think this game will be one of the options in the POTY!
Title: Age of culture II
Post by: pugboy on April 25, 2007, 05:27:00 pm
 :gah:fou.gif Can't wait!  :w00t:woot.gif
Title: Age of culture II
Post by: lolje on April 25, 2007, 08:33:00 pm
btw I just added randomly spawned Rubbish/Cutten Trees
Title: Age of culture II
Post by: Delnar_Ersike on April 26, 2007, 03:04:00 pm
So that means the battlefield will be random every time? Sweet, that would go hand-in-hand with a bigger battlefield! BTW, I hate that fence that separates the two halves, removing that and the trees leading outward to it would significantly make the battlefield bigger.
Title: Age of culture II
Post by: lolje on April 28, 2007, 07:35:00 am
hmm yea, good idea!
Title: Age of culture II
Post by: dinhotheone on May 06, 2007, 02:27:00 am
for a few seconds, i thought spelli had taken over AOC lol.
Title: Age of culture II
Post by: Speler on May 06, 2007, 04:41:00 am
So, anyway, any proggress?
Title: Age of culture II
Post by: Delnar_Ersike on May 15, 2007, 02:57:00 pm
Well, so much for the daily updates like in AOCI... <_<dry.gif
Title: Age of culture II
Post by: dinhotheone on May 16, 2007, 01:53:00 pm
delnar remeber what happened with supersmashbros, i dont want another 1 month penalty :)smile.gif
Title: Age of culture II
Post by: Delnar_Ersike on May 25, 2007, 01:20:00 pm
Grrr...I was waiting forever for lolje to come back, and I celerate when he does and can't wait for new AoC2 updates...then it dies again 3 days later! lolje, what is happening? Exams?
Title: Age of culture II
Post by: DJ Omnimaga on May 27, 2007, 07:57:00 am
well I can always reduce post count by 100 everytime someone bump this topic :)smile.gif
Title: Age of culture II
Post by: lolje on May 28, 2007, 12:44:00 am
Internet connection shredded  <_<dry.gif

I never said something about daily updates...
Title: Age of culture II
Post by: Delnar_Ersike on May 28, 2007, 08:21:00 am
QUOTE
Yeah... I miss the days of AOCI where there were HUGE updates almost daily.

QuoteBegin
-->
QUOTE
Yeah... I miss the days of AOCI where there were HUGE updates almost daily. <_<dry.gif

QuoteBegin
-->
QUOTE
I never said something about daily updates...


I know you didn't, I was talking to Super_Speler and myself back there.
Title: Age of culture II
Post by: DJ Omnimaga on May 29, 2007, 06:44:00 am
QuoteBegin-dinhotheone+6 May, 2007, 8:27-->
QUOTE (dinhotheone @ 6 May, 2007, 8:27)
for a few seconds, i thought spelli had taken over AOC lol.  

 Yeah, his avatar is so looking like spelli's old one.  
Title: Age of culture II
Post by: lolje on May 31, 2007, 06:48:00 pm
Good News!
I just added that you can win/loose battles, win/loose the game, an NA-Dummy that appears when you click on the smith and a RAM-dummy that appears when you don't have enough RAM.

Oh and I fixed the bug that the prices in the barracks/stable building (they use the same code) are sinking...

Look forward to a huge update! I will upload it very,very soon  ;)wink.gif
lolje
Title: Age of culture II
Post by: Delnar_Ersike on June 01, 2007, 03:53:00 am
QuoteBegin-lolje+1 Jun, 2007, 0:48-->
QUOTE (lolje @ 1 Jun, 2007, 0:48)
Good News!
I just added that you can win/loose battles, win/loose the game, an NA-Dummy that appears when you click on the smith and a RAM-dummy that appears when you don't have enough RAM.

Oh and I fixed the bug that the prices in the barracks/stable building (they use the same code) are sinking...

Look forward to a huge update! I will upload it very,very soon  ;)wink.gif
lolje  

 *drools* :w00t:woot.gif
Title: Age of culture II
Post by: lolje on June 03, 2007, 02:19:00 am
Finally, I just uploaded the long awaited update v0.8 !! Check the 1st Post for the download :)smile.gif
Title: Age of culture II
Post by: Speler on June 03, 2007, 02:22:00 am
Awesome, I'm gonna test it a little later today.
Title: Age of culture II
Post by: trevmeister66 on June 03, 2007, 04:40:00 am
Im going to test it now
Title: Age of culture II
Post by: Delnar_Ersike on June 03, 2007, 06:42:00 am
W00t! I am going to test it within 15 minutes and post my opinion after I have done that.
Title: Age of culture II
Post by: bfr on June 03, 2007, 07:20:00 am
Awesome!  I'll try to test it soon, but I have schoolwork and studying to do (mainly because of upcoming finals).... :/confused.gif

EDIT:  I downloaded it and I'm playing it right now.  This is incredible.  o.oblink.gif:king:king2.gif

EDIT AGAIN:  After playing it for a while, I got an ERR:  MEMORY
Title: Age of culture II
Post by: Delnar_Ersike on June 03, 2007, 08:15:00 am
Woot, first bug report:
Bug #1: Well, it's not really a bug, but I noticed that you have a MirageOS header, when the xLib readme clearly states that xLib programs produce instability whenever they are run from MirageOS
Bug #2: Stupid "ghost" soldiers again. I once destroyed almost all of the enemy's army and they only had 1 archer left with 1 HP...and they attacked my troops twice!
Bug #3: After the battle, the cursor didn't appear and the game didn't detect any keypresses at all!
Title: Age of culture II
Post by: lolje on June 03, 2007, 07:25:00 pm
1. Well, I'm quite sure AOCII contains no memory leeks at all but I'll have to test it

2. The ghost bug is still counting to the 'known bugs' so it'll be fixed soon

3. I'll also test the cursor for key detection after a battle, maybe I'll have to fix something there as well ...

thx for posting!
lolje
Title: Age of culture II
Post by: Delnar_Ersike on June 14, 2007, 04:21:00 pm
Hmmm, exactly 10 days after the last post. So, any progress?
Title: Age of culture II
Post by: lolje on June 18, 2007, 06:49:00 pm
I did some bug fixing during the last days;

1. Well, I'm quite sure AOCII contains no memory leeks at all but I'll have to test it
I already started to check it, but didn't find a leak,yet...

2. The ghost bug is still counting to the 'known bugs' so it'll be fixed soon
Not done, yet - but thought about possible causes of the bug

3. I'll also test the cursor for key detection after a battle, maybe I'll have to fix something there as well ...
Tested - but to me it seems to work perfect... ??

lolje
Title: Age of culture II
Post by: lolje on June 24, 2007, 01:44:00 am
*Sorry for double posting*

Well, about the ghost bug - the attack-value of the dead soldiers who are attacking is set to zero, so they shouldn't do any damage to you...

(the life-points count is the same variable place in the matrix as the attack-value)
Title: Age of culture II
Post by: Delnar_Ersike on June 24, 2007, 07:13:00 am
QuoteBegin-lolje+24 Jun, 2007, 7:44-->
QUOTE (lolje @ 24 Jun, 2007, 7:44)
*Sorry for double posting*

Well, about the ghost bug - the attack-value of the dead soldiers who are attacking is set to zero, so they shouldn't do any damage to you...

(the life-points count is the same variable place in the matrix as the attack-value)

Hmmm, interesting...then why did my soldier (with 1 HP) die after the ghost soldier attacked it?

As for the keypress thing, maybe Omnicalc, MirageOS, or DoorsCS screwed around with the xLib hooks.

BTW, you have a broken avatar picture.
Title: Age of culture II
Post by: Delnar_Ersike on July 09, 2007, 03:10:00 am
Sorry for the double post, but any progress lolje? It's been exactly 2 weeks since my last post...
Title: Age of culture II
Post by: Ragol666 on July 09, 2007, 03:45:00 am
It look nice, I hope this project is not cancelled.
Title: Age of culture II
Post by: dinhotheone on July 09, 2007, 07:40:00 am
have you played it? its very fun. i also hope it isnt canceled
Title: Age of culture II
Post by: Ragol666 on July 09, 2007, 08:27:00 am
no, is there a version to download?
Title: Age of culture II
Post by: Delnar_Ersike on July 09, 2007, 08:29:00 am
Look in the first post, you'll find AOC2 v0.8 there. However, there are still a few bugs/unfinished content in it, including a very annoying bug that lets enemy soldiers fight as invisible and indestructible soldiers after death until the end of the battle.
Title: Age of culture II
Post by: lolje on July 14, 2007, 07:00:00 am
Well, there is some progress; I improved the Engine which displays the story (not integrated yet) so that it writes the text middled^^
I just found the introduction, which was made by dragon_lance (also an omnimaga-member).

== == == == ==

When the soldiers are invisible, but still attack, that should normally mean that the soldiers had been deleted on the tilemap-matrix ([J]), but the value of the soldier in the Soldier-log-matrix ([A]) has not been set to 0. But I tested it, and the value for attack, as well as the one for life-points is set to 0.

Bug fix soon!
lolje
Title: Age of culture II
Post by: Speler on July 14, 2007, 01:05:00 pm
Great job so far with this.  Any chance of a release date?
Title: Age of culture II
Post by: Ragol666 on July 14, 2007, 05:05:00 pm
cool, I like progress! Keep it up mate!
Title: Age of culture II
Post by: dinhotheone on July 16, 2007, 05:57:00 am
Delnar, perhaps if you take ss's using some emulator then we could clear it all up. i have not seen this bug and have played it a decent amount.
Title: Age of culture II
Post by: Delnar_Ersike on July 16, 2007, 08:30:00 pm
QuoteBegin-dinhotheone+16 Jul, 2007, 18:57-->
QUOTE (dinhotheone @ 16 Jul, 2007, 18:57)
Delnar, perhaps if you take ss's using some emulator then we could clear it all up. i have not seen this bug and have played it a decent amount.  

 Yeah, I tried doing that, but it failed because none of the emulators would cooperate.
WabbitEmu: Wouldn't accept the picture because it's not Pic-9
PindurTI: Wouldn't accept any file because of the stupid non-archive-compatible ROM code I loaded into it
TiLem: Couldn't ungroup the group correctly
VTI: Wouldn't accept the picture because it's not Pic-9
Flash Debugger: It doesn't work correctly for me anyway.
Title: Age of culture II
Post by: lolje on August 10, 2007, 08:13:00 am
-> The ghost bug is fixed!

I just needed to add one If-statement...
the hardest part was to get into the battle mode code because of the brake
Title: Age of culture II
Post by: Speler on August 10, 2007, 09:33:00 am
Awesome!!!  How long would you say till the final release?
Title: Age of culture II
Post by: DJ Omnimaga on August 10, 2007, 11:11:00 am
cool, updates! Will there be a new screenshot soon?
Title: Age of culture II
Post by: Delnar_Ersike on August 11, 2007, 08:18:00 am
Yayz, no more fighting undead! :Ptongue.gif

What's next, the smith menu? Or maybe 2v2 gameplay... j/k about the last one, it would be a serious overkill, especially since this is in BASIC (even if it looks like assembly).
Title: Age of culture II
Post by: DJ Omnimaga on August 11, 2007, 11:14:00 am
even in assembly 2v2 would be impossible, unless you manage to get wi-fi connection to your calc or a special cable you make yourself, because the only link cable they have would only allow 1v1
Title: Age of culture II
Post by: Liazon on August 11, 2007, 01:02:00 pm
didn't Timendus on IRC write a 4 calc protocol assuming you were able to build the link cable hub.  He even had some directions to make such a hub at one point.  Regardless, I think PTI properly emulates that hub, but I'm not sure.  Here's an old http://kvince83.tengun.net/maxboard/viewtopic.php?t=1694&postdays=0&postorder=asc&start=0, but it might have been replaced by his BELL link project.
Title: Age of culture II
Post by: DJ Omnimaga on August 11, 2007, 01:05:00 pm
oooh yeah i remember seeing this on mc somewhere. this looked cool, only downside is that you still need to build the cable. :(sad.gif
Title: Age of culture II
Post by: Delnar_Ersike on August 11, 2007, 09:50:00 pm
DJ, I don't think you need to build a cable for 4 players: you can easily have 1 human players and 3 AI, or 2 human players and 2 AI (one AI "hosted" on each calc). Of course, that might result in some complex AI functions because of the need for AI's to communicate with the players and/or with each other.
Title: Age of culture II
Post by: Liazon on August 12, 2007, 05:36:00 am
that's a good point.
Title: Age of culture II
Post by: bfr on August 12, 2007, 06:18:00 am
"even in assembly 2v2 would be impossible, unless you manage to get wi-fi connection to your calc or a special cable you make yourself, because the only link cable they have would only allow 1v1" -> Two players on one calculator, two players on another calculator.  :)smile.gif
Title: Age of culture II
Post by: lolje on August 12, 2007, 06:33:00 am
QUOTE
final release?

That will take a while...

Since there was a problem with memory-errors, I just optimized the whole system by splitting ZAOC into ZAOC and ZAOCBLD and calling the battle mode from the launcher.
Now it runs very little faster and doesn't need that much RAM:

Maximum RAM-use before optimizations: ~18000
Maximum RAM-use  after  optimizations:  ~13000

Secondly, I made the battle mode AI less predictable. Now the AI units don't always walk to the left, but also to the right or straight to your castle.



p.s.: Can you see the 'Secondly' bold??? The tags don't seem to work for me anymore...
Title: Age of culture II
Post by: DJ Omnimaga on August 12, 2007, 06:19:00 pm
wow thats big optimisation, and yes i saw the secondly in bold. Nice job so far on the game lolje
Title: Age of culture II
Post by: Delnar_Ersike on August 12, 2007, 09:00:00 pm
Congrats on the optimizations lolje, 5kB optimized off of your programs is a lot! Now, if your programs were a bit more readable, we might be able to help you optimize even more...
Title: Age of culture II
Post by: DJ Omnimaga on August 13, 2007, 02:03:00 am
QuoteBegin-Delnar_Ersike+13 Aug, 2007, 4:0-->
QUOTE (Delnar_Ersike @ 13 Aug, 2007, 4:00)
Now, if your programs were a bit more readable  

 uhm, do you imply his programs are not? Because if it's the case I can give it a try when its out :paf:tripaf.gif because mines are this way too :Dbiggrin.gif
Title: Age of culture II
Post by: tama on August 14, 2007, 01:32:00 am
The tags don't seem to work in the signatures ?

The final release doesn't seem that far
(-54125+Age of culture II_______80%) ?
Title: Age of culture II
Post by: DJ Omnimaga on August 14, 2007, 03:51:00 am
Tags were disabled in signatures because people put huge pics or aniamtions that take ages to load and slow down pages in them, and whenever i removed them they put the images back again so i just disabled all code in signatures
Title: Age of culture II
Post by: Halifax on August 14, 2007, 07:58:00 pm
QuoteBegin-bfr+12 Aug, 2007, 12:18-->
QUOTE (bfr @ 12 Aug, 2007, 12:18)
"even in assembly 2v2 would be impossible, unless you manage to get wi-fi connection to your calc or a special cable you make yourself, because the only link cable they have would only allow 1v1" -> Two players on one calculator, two players on another calculator.  :)smile.gif

 It *is* possible to make a multi-connection game with the TI-84+. This would take mad handling skills though for passing data. A sane number of players to support for multi-connection would be 4 to me.

Anyways it is possible with GetCalc( to choose between the I/O port and the USB port for which one you would like to send data over. This means you could have something like this.


TI 84+ -> TI 84+ -> TI 84+
  |
  V
TI 84+

Which means one calculator has two calculators hooked up to it. And the others use the remaining port to chain on another calculator. It *is* possible as I stated above and I have always wanted to try it, but I don't have that many calculators :(sad.gif
Title: Age of culture II
Post by: Delnar_Ersike on August 14, 2007, 08:05:00 pm
QuoteBegin-Halifax+15 Aug, 2007, 8:58-->
QUOTE (Halifax @ 15 Aug, 2007, 8:58)
QuoteBegin-bfr+12 Aug, 2007, 12:18-->
QUOTE (bfr @ 12 Aug, 2007, 12:18)
"even in assembly 2v2 would be impossible, unless you manage to get wi-fi connection to your calc or a special cable you make yourself, because the only link cable they have would only allow 1v1" -> Two players on one calculator, two players on another calculator.
Title: Age of culture II
Post by: lolje on August 14, 2007, 11:23:00 pm
Progress News

I fixed the bug with the key detection problem after wars
(You couldn't move because after the war the program always returns to the point the battle mode was executed - that could be on the map as well as in some buildings.
The problem here is that when the program returns to a building, it won't display the menu, so you seem to be on the map again, but without a cursor  ('WTF, I can't move!')

Now the battle mode is always executed from the launcher prgmAOC2,
so that bug is fixed as well
(Also a part of the RAM-optimizations)
lolje
Title: Age of culture II
Post by: DJ Omnimaga on August 15, 2007, 02:05:00 am
glad you fixed it, can't wait to hear more progress :)smile.gif
Title: Age of culture II
Post by: Delnar_Ersike on August 15, 2007, 06:27:00 am
Me too, one more step to a bugfree AOC2...
Title: Age of culture II
Post by: DJ Omnimaga on August 27, 2007, 11:56:00 am
come on lolje you can do it its like 85% right? :Ptongue.gif
Title: Age of culture II
Post by: lolje on September 13, 2007, 10:35:00 pm
Maybe approx. 1 - 2 weeks until the next update will be done...
Title: Age of culture II
Post by: DJ Omnimaga on September 14, 2007, 12:30:00 am
darn those weeks will be long until I see the progress posted :Dbiggrin.gif I can't wait!
Title: Age of culture II
Post by: dinhotheone on September 14, 2007, 05:47:00 am
its gona be so sick, i cant wait!
Title: Age of culture II
Post by: Delnar_Ersike on September 14, 2007, 01:23:00 pm
QuoteBegin-dinhotheone+14 Sep, 2007, 9:47-->
QUOTE (dinhotheone @ 14 Sep, 2007, 9:47)
its gona be so sick, i cant wait!  

 its gona be so sick, i cant wait to test some more betas for a couple more bugs! XDsmiley.gif

I've gotten quite bored nowadays with nothing to test other than Castlevania (and even if it's great, it has a couple of bugs only da masta can find :Ptongue.gif )
Title: Age of culture II
Post by: Liazon on September 14, 2007, 01:42:00 pm
bugs aren't too bad, as long as they don't cause crashes.  they're just a bit annoying to fix sometimes depending on how deeply rooted it is xp
Title: Age of culture II
Post by: DJ Omnimaga on September 14, 2007, 02:06:00 pm
QuoteBegin-Delnar_Ersike+14 Sep, 2007, 20:23-->
QUOTE (Delnar_Ersike @ 14 Sep, 2007, 20:23)
da masta  

<_<dry.gif
Title: Age of culture II
Post by: Delnar_Ersike on September 15, 2007, 11:52:00 am
QuoteBegin-DJ Omnimaga+14 Sep, 2007, 18:06-->
QUOTE (DJ Omnimaga @ 14 Sep, 2007, 18:06)
QuoteBegin-Delnar_Ersike+14 Sep, 2007, 20:23-->
QUOTE (Delnar_Ersike @ 14 Sep, 2007, 20:23)
da masta

<_<dry.gif

Being modest was never one of my best qualities. :Ptongue.gif
Title: Age of culture II
Post by: DJ Omnimaga on September 15, 2007, 12:01:00 pm
QuoteBegin-Delnar_Ersike+15 Sep, 2007, 18:52-->
QUOTE (Delnar_Ersike @ 15 Sep, 2007, 18:52)
QuoteBegin-DJ Omnimaga+14 Sep, 2007, 18:06-->
QUOTE (DJ Omnimaga @ 14 Sep, 2007, 18:06)
QuoteBegin-Delnar_Ersike+14 Sep, 2007, 20:23-->
QUOTE (Delnar_Ersike @ 14 Sep, 2007, 20:23)
da masta

<_<dry.gif

Being modest was never one of my best qualities. :Ptongue.gif

 I noticed -.-blah.gif
Title: Age of culture II
Post by: lolje on September 18, 2007, 06:46:00 am
Recently Added 5 different difficulties...
Title: Age of culture II
Post by: DJ Omnimaga on September 18, 2007, 07:00:00 am
ooh nice to hear! Any idea when the next beta or screenshot will be? %)rolleyes2.gif

And where does your avatar come from? o.oblink.gif
Title: Age of culture II
Post by: Delnar_Ersike on September 18, 2007, 08:35:00 am
QuoteBegin-lolje+18 Sep, 2007, 10:46-->
QUOTE (lolje @ 18 Sep, 2007, 10:46)
Recently Added 5 different difficulties...  

 Methinks three difficulty settings is enough, but it's all up to you.

Also, do you have the tech tree/blacksmith menu done yet?
Title: Age of culture II
Post by: lolje on September 20, 2007, 07:10:00 am
QUOTE
Any idea when the next beta or screenshot will be?


Not, yet - but it's a good idea to make some new ones...


QuoteBegin
-->
QUOTE
where does your avatar come from?


It's a pic I found on google; edited by me :Ptongue.gif
(Edited with 'Cartoonist')


QuoteBegin
-->
QUOTE
do you have the tech tree/blacksmith menu done yet?


Nope, otherwhise I'd prolly have told you...
Title: Age of culture II
Post by: Delnar_Ersike on September 20, 2007, 11:59:00 am
QuoteBegin-"lolje's signature"+-->
QUOTE ("lolje's signature")
Projects
-Age of culture II_______80%
-Age of culture V200____10%
-Shizzle's Game Pack___95%


lolje, why is it that the AOC2 completion percent has been reduced by 5? RAM Clear? Program deletion? Messed up calc?
Title: Age of culture II
Post by: tama on September 22, 2007, 03:56:00 am
He probably re-examinated the completion percent...?
Title: Age of culture II
Post by: lolje on September 22, 2007, 04:22:00 am
QUOTE
why is it that the AOC2 completion percent has been reduced by 5


The number in my signature always represents the latest version available - which is yet 0.8
Title: Age of culture II
Post by: Delnar_Ersike on September 22, 2007, 05:10:00 am
Hmmm, for some reason I thought it had been at 85% before. :/confused.gif
Title: Age of culture II
Post by: DJ Omnimaga on September 22, 2007, 05:27:00 am
same here, i guess he did a mistake last time he edited his sig :Ptongue.gif
Title: Age of culture II
Post by: tama on September 22, 2007, 09:27:00 am
I remember 80%...
Title: Age of culture II
Post by: DJ Omnimaga on September 22, 2007, 09:28:00 am
well all i know is that the version for download on the first page or the download section is 0.8 for sure (and it pwn ^^)
Title: Age of culture II
Post by: tama on September 22, 2007, 09:31:00 am
yeah I agree ^^
and the new version will be better :)smile.gif
Title: Age of culture II
Post by: lolje on September 22, 2007, 11:39:00 pm
I'm currently having kinda Hardcore-Programming-Weekend. Yesterday I honestly spent more than 8 hours on AOCII (!!) Now  the user can choose one of two different maps and one out of 5 different difficulties.

I'm planning to add at least one map until the next update. Secondly, I'll have to reorder the subroutines to reach the minimum of required RAM.

All in all I still need about 6 days to finish/upload the next update.

New Screenshots will be added as soon as possible
(one of those annoying :rage:rage.gif-Vista [zu Deutsch: Kackvista] Compatibility problems...)
Title: Age of culture II
Post by: tama on September 23, 2007, 12:10:00 am
8 hours ?!!! O_Oshocked2.gif

that's lot of work !
Title: Age of culture II
Post by: Liazon on September 23, 2007, 03:26:00 am
hope you get the screens out too.  but 8hrs, that's pretty hardcore.  good job!
Title: Age of culture II
Post by: DJ Omnimaga on September 23, 2007, 04:20:00 am
this is why you wait at least 3 years after an OS is released to use it :Ptongue.gif, to ensure everything you need will have been updated to be compatible with it.

And 8 hours? O_Oshocked2.gif the last time I did this (except metroid II) was back in june-july 2003 when coding the Reign Of Legends 2 and I did it every day, this makes 64 hours a week O_Oshocked2.gif

But this must have given AOCII lot of progress, nice work!
Title: Age of culture II
Post by: Delnar_Ersike on September 23, 2007, 08:31:00 am
8 hours?! Nice! :king:king2.gif

Yeah, Vista really sucks, you should consider upgrading to XP. Probably the only good thing about Vista is DirectX 10, and that is only if you are considering playing one of the following games Hardcore: Bioshock, Halo 3, Assassin's Creed, and Crysis.

As for maps, if you already implemented the feature to have players choose between 2 maps, wouldn't it be much easier to implement fan-made maps? Maybe create a map editor alongside AOC2, and have the players create their own maps to upload on ticalc...
Title: Age of culture II
Post by: DJ Omnimaga on September 23, 2007, 08:55:00 am
halo 3 isnt for pc yet, halo 2 is though
Title: Age of culture II
Post by: Delnar_Ersike on September 23, 2007, 08:56:00 am
QuoteBegin-DJ Omnimaga+23 Sep, 2007, 12:55-->
QUOTE (DJ Omnimaga @ 23 Sep, 2007, 12:55)
halo 3 isnt for pc yet, halo 2 is though  

 Yeah, I know, but the graphics in Halo 3 kind of require DX10 to be able to play on the PC.
Title: Age of culture II
Post by: DJ Omnimaga on September 23, 2007, 09:23:00 am
same for Halo 2, it's vista only as well. You can manage to hack it to run on XP but it run very slow apparently so you need to set settings as low as possible
Title: Age of culture II
Post by: bfr on September 23, 2007, 09:35:00 am
QuoteBegin-lolje+23 Sep, 2007, 4:39-->
QUOTE (lolje @ 23 Sep, 2007, 4:39)
I'm currently having kinda Hardcore-Programming-Weekend. Yesterday I honestly spent more than 8 hours on AOCII (!!) Now
Title: Age of culture II
Post by: lolje on September 25, 2007, 08:03:00 am
QUOTE
wouldn't it be much easier to implement fan-made maps? Maybe create a map editor alongside AOC2, and have the players create their own maps to upload on ticalc...


It'd be fantastic but it's not really possible because:

1. The maps are stored in matrices and I don't wat to use matrices else than [J] (to prevent Problems with other programs, that make use of matrices

2. To establish a map that works (with the AI-Player) you need to consider a lot of special conditions

...
Title: Age of culture II
Post by: DJ Omnimaga on September 25, 2007, 08:29:00 am
I would keep a map editor for later. First finish the game ;)wink.gif

And for a map editor he would need to use Celtic in the game to call levels directly from programs (celtic allow to copy a line of an existing (archived) program to another)
Title: Age of culture II
Post by: Halifax on September 25, 2007, 09:01:00 am
Ah yes, true, but it would be so sweet to have a map editor for AOC2!
Title: Age of culture II
Post by: tama on September 26, 2007, 06:11:00 am
I agree
but I think like DJ Omnimaga, keep it for later, first finish the game :Dbiggrin.gif
Title: Age of culture II
Post by: lolje on September 28, 2007, 09:15:00 am
I'm really sorry but I will need even some time because I need to rewrite the AI-Part of the Battle-Mode in order to make it running faster and better;

If I would have given you the current Version, you wouldn't have been able to see everything the AI does with its units in the battle mode because the camera setting is (in older versions) fixed for every AI-turn.

In the upcoming version the camera will be always fixed on the unit the enemy currently uses.

I'll probably need ~3 days to rewrite the AI-part.
Thank you for understanding...
Title: Age of culture II
Post by: DJ Omnimaga on September 28, 2007, 09:18:00 am
wow nice, the camera feature seems nice. take you time :)smile.gif I will be looking forward to it when it's done :)smile.gif
Title: Age of culture II
Post by: Delnar_Ersike on September 28, 2007, 03:58:00 pm
Yeah, take your time. IMO, the AI is one of the most important, if not THE most important, aspect of all games, so improving the AI usually means improving the game experience by a huge amount.
Also, while you are at it and have time, make sure the most difficult setting for the AI is more than just giving the AI a boost in resources and unit stats; AI's that think like humans are always fun to play against... :Ptongue.gif
Title: Age of culture II
Post by: lolje on October 03, 2007, 06:41:00 am
Version update!!! :gift:party3.gif

I'm very proud to present you version 0.85!

(The Download is attached in the 1st Post!)


Most important Changes

- Completely rewritten AI (enemy player)

- An option to choose between 2 different Maps

- 5 Difficulties
  (Very easy, easy, normal, hard, very hard)

- Some very important Bug-fixes
  (Fixed the ghost bug as well as some bugs in the battle-mode, eliminated  
   Memory-errors)

- Less RAM required
Title: Age of culture II
Post by: DJ Omnimaga on October 03, 2007, 11:47:00 am
YTES! YES! YES!!! *orgasm*.... err... j/k  I'm downloading ASAP! I'm very glad the new demo is finally out! :Dbiggrin.gif

Title: Age of culture II
Post by: dinhotheone on October 03, 2007, 12:43:00 pm
!  
Title: Age of culture II
Post by: Delnar_Ersike on October 03, 2007, 02:49:00 pm
O_Oshocked2.gif

YAYZ!!!!! Time for more calculator gaming... errr, bug testing... XDsmiley.gif

EDIT: Cr*p, I hate TI Connect on a Mac... oh well, I'll just have to wait until I get a Windows machine again (which might take a very long time, knowing my parents)... :(sad.gif
Title: Age of culture II
Post by: DJ Omnimaga on October 04, 2007, 05:24:00 pm
ok I plan to try this as soon as Metroid II: Enhanced is done, which shouldnt take too long  
Title: Age of culture II
Post by: tama on October 06, 2007, 11:19:00 pm
I wish I could connect my TI to the computer to try this...:(sad.gif
Title: Age of culture II
Post by: DJ Omnimaga on October 07, 2007, 05:21:00 am
you canT? Don't forget we can help if you have trouble sending stuff to your calc (sometimes softwares will not work properly for some people/os) in the help section, unless you mean you don't have the actual cable

As for me (if u saw the other topic) I get this when trying the game :(sad.gif

user posted image
Title: Age of culture II
Post by: tama on October 07, 2007, 07:24:00 am
I don't think you can because it is my TI USB port which have problems (damaged)
Title: Age of culture II
Post by: DJ Omnimaga on October 07, 2007, 08:11:00 am
oh I see, sorry to hear :(sad.gif
Title: Age of culture II
Post by: lolje on October 12, 2007, 10:26:00 am
@DJ: The weird background is caused by the missing tileset;
Normally the tileset would be stored in Pic No. 100 ('ZunMin').
In your animated screenshot the tileset 'ZunMin' was missing.


Possible Reasons:

-> Sending the group to the emulator failed

-> You ungrouped the group 'AOCV085' before sending it to your calculator and tried to send the 2 Files 'AOC2' and 'ZunMin' (On windows the names are differ from the TI-OS Names!),
but the emulator didn't receive the tileset for some reasons (?)

-> The emulator you used isn't able to handle hacked pictures
    (As far as I know, PindurTI works with hacked Pics...)



Are you sure you have sent the group to the emulator correctly?
Title: Age of culture II
Post by: DJ Omnimaga on October 12, 2007, 12:54:00 pm
well your game doesnt weork with PTI because almost all the files gives me transmission error. To fix this problem you must unarchive them before sending them to the PC to remove the archive flag, which PTI doesn't support. In wabbitemu when you send a group to the archive it only contains the first program in the group, the rest is wiped out


so it is no luck to play the game on emu I'll have to try it on real calc but that will be in like 3 weeks maybe since my calcs are full
Title: Age of culture II
Post by: lolje on October 15, 2007, 08:47:00 pm
Well, I'm sorry for you not bein able to use AOCII (v0.85) with emus but that's a problem with the emulators, not with my game... :(sad.gif
(which is fully compatible with TI-Connect!)
Title: Age of culture II
Post by: DJ Omnimaga on October 15, 2007, 08:51:00 pm
Yeah I know it's really emu problem. SIlly PTI that wont accept archived files x.x

However, I have a good news: I just found my bro's 83+ which we lost when moving to appartment so I'll try it after bed time (lolz it's 3:51 AM here ._.)
Title: Age of culture II
Post by: DJ Omnimaga on October 19, 2007, 04:34:00 pm
AWESOM! GAME! o.oblink.gifO_Oshocked2.gifo.oblink.gifO_Oshocked2.gifo.oblink.gif:gah:fou.gif:w00t:woot.gif:paf:tripaf.gif:wacko:triso2.gif:gift:party3.gif:pop:xplod.gif:king:king2.gif:evil:evillaugh.gif:lol:bounce2.gif:angel:ange.gif:thumbup:google.gif

No but seriously nice job on this so far, I played it yesterday throughly and it rules other xLIB/BASIC strategy games out there. :)smile.gif
Title: Age of culture II
Post by: tama on October 21, 2007, 12:46:00 am
Sorry for the offtopic, but does somebody know a good emulator that can emulate flash apps and archive memory ?

*tama
Title: Age of culture II
Post by: DJ Omnimaga on October 21, 2007, 05:05:00 am
PindurTI and Tilem are the best one avaliable. Wabbitemu is good too but it has some bugs and cannot handle groups correctly
Title: Age of culture II
Post by: Liazon on October 21, 2007, 05:32:00 am
it can be a bit annoying sometimes to transfer all those files to the emu.  much easier w/ a real calc :)smile.gif
Title: Age of culture II
Post by: DJ Omnimaga on October 21, 2007, 06:11:00 am
but then you can't do animated screenshots :(sad.gif
Title: Age of culture II
Post by: Liazon on October 22, 2007, 10:17:00 am
maybe someone should make an oncalc animated screenshot taker ^^
Title: Age of culture II
Post by: DJ Omnimaga on October 22, 2007, 10:59:00 am
that would rule, I wonder if it's possible. It could save the pics in appvar and when sent to the PC a program could convert them to animated gifs. It could take in account Z address and contrast settings as well
Title: Age of culture II
Post by: Liazon on October 22, 2007, 03:54:00 pm
forgot about contrast ^^

i keep forgetting that LCD physics can really affect screenshots.  PTI has so many LCD options.  it's one thing to screenshot and another to store raw data.

edit: sorry for the offtopic
Title: Age of culture II
Post by: DJ Omnimaga on October 22, 2007, 04:01:00 pm
doN,t worry it's have been a while since http://omnimaga.dvrdns.org/index.php?showtopic=456
Title: Age of culture II
Post by: Delnar_Ersike on November 10, 2007, 04:20:00 pm
Alright, I finally got a computer that can run TI-Connect (though it is still buggy) and successfully downloaded AOC2 v0.85 and sent it to my calc. It's pretty awesome, though I do have a couple of constructive criticisms.

Things that need/can be/should be fixed:
-I played against the AI and after a while, I noticed the AI was creating units without having the building (ie creating infantry w/o barracks, creating hunters w/o stables, etc.), or at least the buildings weren't displayed on the battlefield in the enemy castle area. If possible, please have it so that the player can see the enemy barracks/stables/blacksmith when in a battle.

-I found out that I can attack my own units. Though it can be pretty cool at first to kill your own units, I see no reason to do this other than mess around. If possible, please remove this feature.

-I find the population limit unrealistic. Usually, there are more than 10 troops in an army, and though I do know about the limitations of BASIC as well as the calculator itself, it is still unsatisfactory, especially once more unit types roll around and the player can implement multiple unit types. And while my army of a mere 10 troops camp around a fire, about 1000 miners and 200 woodcutters work away endlessly a kilometer away. Not only do the workers not get food, drink, or supplies (aka upkeep), but they are homeless bums as well as they have no shelter except a tiny little city hall. If possible, increase the population limit for soldiers and create a population limit for miners/woodcutters (maybe even create houses just like in AOC1.5, only there is also a limit to the number of houses you can create).

-I see that you have provided a better way to tell that the smith menu isn't implemented yet, and I thank you for it. However, the text scrolls a bit too fast to be able to be read by someone. If possible, slow the text scrolling down a bit.

-I find it tedious to always go to the mode menu to end my turn whenever I am done moving. If possible, implement a feature that the battle automatically ends your turn once you are done moving all your units.

-When I select my cavalry (rider or hunter) in the second row from the bottom to move, I can only move one space down even if the cavalry has 2 movement points. If possible, make it so that the camera scrolls whenever the range of the movement of the unit goes off the screen.

-Why does the loser of the battle always lose a specific number of lives, no matter how many troops the loser has lost? Why cannot the number of lives lost depend on the number of troops the loser has lost, the number of troops the winner has lost, and/or the number of miners and loggers the loser has?

Suggestions for future features:
-Link play
-Smithy menu
-Map editor/more maps
-Smithy menu
-Siege weapons
-Smithy menu
-More than 2 players
-Oh, did I mention the Smithy menu? -.-blah.gif

Anyways, great game, even if it needs some improvement before v0.9 and eventually v1.0
Title: Age of culture II, The best Age of culture ever!!!
Post by: DJ Omnimaga on November 10, 2007, 04:27:00 pm

 THE POST 13516739
welcoem back delnar :)smile.gif

I
 wonder if the 10 unit limit is just that he didnt implemented a feature
 that increases it or something, maybe he will add it later  

Title: Age of culture II, The best Age of culture ever!!!
Post by: DJ Omnimaga on November 10, 2007, 04:27:00 pm

 THE POST 13516739
welcoem back delnar :)smile.gif

I
 wonder if the 10 unit limit is just that he didnt implemented a feature
 that increases it or something, maybe he will add it later  

Title: Age of culture II, The best Age of culture ever!!!
Post by: Delnar_Ersike on November 17, 2007, 04:43:00 pm

 THE POST 13527364
Man, took me forever to get on a comp. -.-blah.gif
OK here are a couple more bugs I noticed:
-Soldiers
 can jump over trees and other obstacles. Even if they are surrounded by
 enemy troops, cavalry are able to "jump" over anything, whether it be a
 tree, a rock, or another cavalry. If possible, implement a pathfinding
routine so that troops must go around troops and obstacles instead of
just jumping to the square.
-The AI needs a serious improvement. Even
 on Hard, I completely crushed the AI despite the fact that it was my
second time playing. Only on Hardest did the AI put up a fight, and even
 then the battle AI sucked, as you will see from my next paragraph. If
possible, make a bigger difference between difficulty levels and make
the AI harder.
-On Hardest, the following battle ensued: the AI had 1
 hunter, 2 archers, 2 infantry, and 1 recruit; I had 5 recruits. Guess
who won. If you said the AI won, you are wrong. If you said I won, you
are also wrong. Here is what happened: This was on the forest map. I
placed my troops. The AI placed its troops. I cautiously advanced my
inferior force. The AI charged forward recklessly. After a bit of
tactical maneuvering on my part, the AI was able to defeat 4 of my
recruits, while I was able to defeat 2 of his infantry and 1 archer. My
resource losses: 40 Gold, 200 Wood. The AI's resource losses: 125 Gold,
225 Wood. Something is definitely not right here :Oo:fou2.gif .
-OK,
 continuing the story, my remaining recruit had 1 HP left. The AI had an
 archer 3 units away from my recruit. It could have easily moved toward
my recruit and killed it because of archers' range. But no, what did the
 AI do? It moved in the exact opposite direction of my recruit.
Confused, I moved away with my recruit. The AI did not even try to chase
 my lonely recruit. After another turn, I noticed the AI was charging at
 my city center with its hunter, infantry, and archer. Curious, I
stalled with my recruit and watched what happened. The hunter finally
reached the city center. The next turn, the AI stalled for a moment. It
then proceeded to move its hunter into another square adjacent to my
city center. Then, a weird error message appeared, saying "ERR: ???". I
selected the first choice, "Quit", and then the screen displayed a whole
 lot of garbage, which I erased by pressing [Clear]. I then proceeded to
 the memory menu to erase the temporary programs and matrixes. I looked
up at the amount of free RAM I had: the calc displayed that I had about
31000 B of free RAM. Suspicious, I exited the memory menu when I was
done. The calc's screen turned blank and I couldn't turn on the calc
with [On]. So I took out a battery and put it back in. When I turned the
 calc on, a RAM Cleared message greeted me. O_Oshocked2.gif I guess that was the AI's revenge for not being able to destroy my city center. :alien:alien2.gif

This post has been edited by Delnar_Ersike on 18 Nov, 2007, 14:00

Title: Age of culture II, The best Age of culture ever!!!
Post by: Delnar_Ersike on November 17, 2007, 04:43:00 pm

 THE POST 13527364
Man, took me forever to get on a comp. -.-blah.gif
OK here are a couple more bugs I noticed:
-Soldiers
 can jump over trees and other obstacles. Even if they are surrounded by
 enemy troops, cavalry are able to "jump" over anything, whether it be a
 tree, a rock, or another cavalry. If possible, implement a pathfinding
routine so that troops must go around troops and obstacles instead of
just jumping to the square.
-The AI needs a serious improvement. Even
 on Hard, I completely crushed the AI despite the fact that it was my
second time playing. Only on Hardest did the AI put up a fight, and even
 then the battle AI sucked, as you will see from my next paragraph. If
possible, make a bigger difference between difficulty levels and make
the AI harder.
-On Hardest, the following battle ensued: the AI had 1
 hunter, 2 archers, 2 infantry, and 1 recruit; I had 5 recruits. Guess
who won. If you said the AI won, you are wrong. If you said I won, you
are also wrong. Here is what happened: This was on the forest map. I
placed my troops. The AI placed its troops. I cautiously advanced my
inferior force. The AI charged forward recklessly. After a bit of
tactical maneuvering on my part, the AI was able to defeat 4 of my
recruits, while I was able to defeat 2 of his infantry and 1 archer. My
resource losses: 40 Gold, 200 Wood. The AI's resource losses: 125 Gold,
225 Wood. Something is definitely not right here :Oo:fou2.gif .
-OK,
 continuing the story, my remaining recruit had 1 HP left. The AI had an
 archer 3 units away from my recruit. It could have easily moved toward
my recruit and killed it because of archers' range. But no, what did the
 AI do? It moved in the exact opposite direction of my recruit.
Confused, I moved away with my recruit. The AI did not even try to chase
 my lonely recruit. After another turn, I noticed the AI was charging at
 my city center with its hunter, infantry, and archer. Curious, I
stalled with my recruit and watched what happened. The hunter finally
reached the city center. The next turn, the AI stalled for a moment. It
then proceeded to move its hunter into another square adjacent to my
city center. Then, a weird error message appeared, saying "ERR: ???". I
selected the first choice, "Quit", and then the screen displayed a whole
 lot of garbage, which I erased by pressing [Clear]. I then proceeded to
 the memory menu to erase the temporary programs and matrixes. I looked
up at the amount of free RAM I had: the calc displayed that I had about
31000 B of free RAM. Suspicious, I exited the memory menu when I was
done. The calc's screen turned blank and I couldn't turn on the calc
with [On]. So I took out a battery and put it back in. When I turned the
 calc on, a RAM Cleared message greeted me. O_Oshocked2.gif I guess that was the AI's revenge for not being able to destroy my city center. :alien:alien2.gif

This post has been edited by Delnar_Ersike on 18 Nov, 2007, 14:00

Title: Age of culture II, The best Age of culture ever!!!
Post by: dinhotheone on November 17, 2007, 06:39:00 pm

 THE POST 13527457
better AI? thats the sicket manuever ever, you got pwned delnar  

Title: Age of culture II, The best Age of culture ever!!!
Post by: dinhotheone on November 17, 2007, 06:39:00 pm

 THE POST 13527457
better AI? thats the sicket manuever ever, you got pwned delnar  

Title: Age of culture II, The best Age of culture ever!!!
Post by: Liazon on November 18, 2007, 04:11:00 pm

 THE POST 13528644
O_Oshocked2.gif you're a thorough beta tester  

Title: Age of culture II, The best Age of culture ever!!!
Post by: Liazon on November 18, 2007, 04:11:00 pm

 THE POST 13528644
O_Oshocked2.gif you're a thorough beta tester  

Title: Age of culture II, The best Age of culture ever!!!
Post by: TIfanx1999 on November 18, 2007, 05:35:00 pm

 THE POST 13528815
Heh, you got BSOD (black screen of death) :Ptongue.gif. That was the A.I.'s plan the whole time.  

Title: Age of culture II, The best Age of culture ever!!!
Post by: TIfanx1999 on November 18, 2007, 05:35:00 pm

 THE POST 13528815
Heh, you got BSOD (black screen of death) :Ptongue.gif. That was the A.I.'s plan the whole time.  

Title: Age of culture II, The best Age of culture ever!!!
Post by: Halifax on November 19, 2007, 11:59:00 am

 THE POST 13529968
Haha, yeah, Delnar has always been a thorough beta tester...even when not asked. :)smile.gif

So far I like how Agre of Culture II is progressing though, keep up the good work.  

Title: Age of culture II, The best Age of culture ever!!!
Post by: Halifax on November 19, 2007, 11:59:00 am

 THE POST 13529968
Haha, yeah, Delnar has always been a thorough beta tester...even when not asked. :)smile.gif

So far I like how Agre of Culture II is progressing though, keep up the good work.  

Title: Age of culture II, The best Age of culture ever!!!
Post by: DJ Omnimaga on November 19, 2007, 07:02:00 pm

 THE POST 13530584
altough I am wondering what happened to
progress, because even though lolje was on yesterday he didn't posted in
 one entire month :(sad.gif

Title: Age of culture II, The best Age of culture ever!!!
Post by: DJ Omnimaga on November 19, 2007, 07:02:00 pm

 THE POST 13530584
altough I am wondering what happened to
progress, because even though lolje was on yesterday he didn't posted in
 one entire month :(sad.gif

Title: Age of culture II, The best Age of culture ever!!!
Post by: Liazon on November 20, 2007, 01:04:00 pm

 THE POST 13531709
maybe he's away on thanksgiving visiting relatives?  

Title: Age of culture II, The best Age of culture ever!!!
Post by: Liazon on November 20, 2007, 01:04:00 pm

 THE POST 13531709
maybe he's away on thanksgiving visiting relatives?  

Title: Age of culture II, The best Age of culture ever!!!
Post by: Halifax on November 20, 2007, 01:41:00 pm

 THE POST 13531748
Yeah, that could be quite possible. Too bad the airline tickets are too much. >.> or I would be going to Florida. :(sad.gif

This post has been edited by Halifax on 20 Nov, 2007, 19:41

Title: Age of culture II, The best Age of culture ever!!!
Post by: Halifax on November 20, 2007, 01:41:00 pm

 THE POST 13531748
Yeah, that could be quite possible. Too bad the airline tickets are too much. >.> or I would be going to Florida. :(sad.gif

This post has been edited by Halifax on 20 Nov, 2007, 19:41

Title: Age of culture II, The best Age of culture ever!!!
Post by: DJ Omnimaga on November 20, 2007, 05:46:00 pm

 THE POST 13532000
He lives in Germany, not Florida :-P  

Title: Age of culture II, The best Age of culture ever!!!
Post by: DJ Omnimaga on November 20, 2007, 05:46:00 pm

 THE POST 13532000
He lives in Germany, not Florida :-P  

Title: Age of culture II, The best Age of culture ever!!!
Post by: Halifax on November 21, 2007, 09:14:00 am

 THE POST 13533141
I never said he did...I was just saying that I was going to Florida if the tickets didn't cost so much.  

Title: Age of culture II, The best Age of culture ever!!!
Post by: Halifax on November 21, 2007, 09:14:00 am

 THE POST 13533141
I never said he did...I was just saying that I was going to Florida if the tickets didn't cost so much.  

Title: Age of culture II, The best Age of culture ever!!!
Post by: DJ Omnimaga on November 21, 2007, 09:46:00 am

 THE POST 13533185
oooh I see, sry for the misunderstood I was sure you were talking about lolje  

Title: Age of culture II, The best Age of culture ever!!!
Post by: DJ Omnimaga on November 21, 2007, 09:46:00 am

 THE POST 13533185
oooh I see, sry for the misunderstood I was sure you were talking about lolje  

Title: Age of culture II, The best Age of culture ever!!!
Post by: lolje on November 22, 2007, 11:43:00 pm

 THE POST 13535350
Well, honestly there was no progress
since the last version of Age of culturebecause i'm quite busy
with school and a lot of other stuff in the moment.

But there will be still progress in the future, of course...  

Title: Age of culture II, The best Age of culture ever!!!
Post by: lolje on November 22, 2007, 11:43:00 pm

 THE POST 13535350
Well, honestly there was no progress
since the last version of Age of culturebecause i'm quite busy
with school and a lot of other stuff in the moment.

But there will be still progress in the future, of course...  

Title: Age of culture II, The best Age of culture ever!!!
Post by: DJ Omnimaga on November 23, 2007, 03:53:00 am

 THE POST 13535568
good you are still planning to finish it, I would hate to see it die now, so much has been done alerady ._.  

Title: Age of culture II, The best Age of culture ever!!!
Post by: DJ Omnimaga on November 23, 2007, 03:53:00 am

 THE POST 13535568
good you are still planning to finish it, I would hate to see it die now, so much has been done alerady ._.  

Title: Age of culture II, The best Age of culture ever!!!
Post by: Liazon on November 23, 2007, 11:50:00 am

 THE POST 13536009
so much for my 50% rule :)smile.gif

well, school's more important...  

Title: Age of culture II, The best Age of culture ever!!!
Post by: Liazon on November 23, 2007, 11:50:00 am

 THE POST 13536009
so much for my 50% rule :)smile.gif

well, school's more important...  

Title: Age of culture II, The best Age of culture ever!!!
Post by: Spellshaper on November 24, 2007, 12:40:00 am

 THE POST 13536718
yeah...rl always gets in the way of what were planning ^^
*Spellshaper
Title: Age of culture II, The best Age of culture ever!!!
Post by: Spellshaper on November 24, 2007, 12:40:00 am

 THE POST 13536718
yeah...rl always gets in the way of what were planning ^^
*Spellshaper