Author Topic: Age of culture II  (Read 38884 times)

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Offline DJ Omnimaga

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« Reply #300 on: November 10, 2007, 04:27:00 pm »

 THE POST 13516739
welcoem back delnar :)smile.gif

I
 wonder if the 10 unit limit is just that he didnt implemented a feature
 that increases it or something, maybe he will add it later  


Offline DJ Omnimaga

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« Reply #301 on: November 10, 2007, 04:27:00 pm »

 THE POST 13516739
welcoem back delnar :)smile.gif

I
 wonder if the 10 unit limit is just that he didnt implemented a feature
 that increases it or something, maybe he will add it later  


Delnar_Ersike

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Age of culture II, The best Age of culture ever!!!
« Reply #302 on: November 17, 2007, 04:43:00 pm »

 THE POST 13527364
Man, took me forever to get on a comp. -.-blah.gif
OK here are a couple more bugs I noticed:
-Soldiers
 can jump over trees and other obstacles. Even if they are surrounded by
 enemy troops, cavalry are able to "jump" over anything, whether it be a
 tree, a rock, or another cavalry. If possible, implement a pathfinding
routine so that troops must go around troops and obstacles instead of
just jumping to the square.
-The AI needs a serious improvement. Even
 on Hard, I completely crushed the AI despite the fact that it was my
second time playing. Only on Hardest did the AI put up a fight, and even
 then the battle AI sucked, as you will see from my next paragraph. If
possible, make a bigger difference between difficulty levels and make
the AI harder.
-On Hardest, the following battle ensued: the AI had 1
 hunter, 2 archers, 2 infantry, and 1 recruit; I had 5 recruits. Guess
who won. If you said the AI won, you are wrong. If you said I won, you
are also wrong. Here is what happened: This was on the forest map. I
placed my troops. The AI placed its troops. I cautiously advanced my
inferior force. The AI charged forward recklessly. After a bit of
tactical maneuvering on my part, the AI was able to defeat 4 of my
recruits, while I was able to defeat 2 of his infantry and 1 archer. My
resource losses: 40 Gold, 200 Wood. The AI's resource losses: 125 Gold,
225 Wood. Something is definitely not right here :Oo:fou2.gif .
-OK,
 continuing the story, my remaining recruit had 1 HP left. The AI had an
 archer 3 units away from my recruit. It could have easily moved toward
my recruit and killed it because of archers' range. But no, what did the
 AI do? It moved in the exact opposite direction of my recruit.
Confused, I moved away with my recruit. The AI did not even try to chase
 my lonely recruit. After another turn, I noticed the AI was charging at
 my city center with its hunter, infantry, and archer. Curious, I
stalled with my recruit and watched what happened. The hunter finally
reached the city center. The next turn, the AI stalled for a moment. It
then proceeded to move its hunter into another square adjacent to my
city center. Then, a weird error message appeared, saying "ERR: ???". I
selected the first choice, "Quit", and then the screen displayed a whole
 lot of garbage, which I erased by pressing [Clear]. I then proceeded to
 the memory menu to erase the temporary programs and matrixes. I looked
up at the amount of free RAM I had: the calc displayed that I had about
31000 B of free RAM. Suspicious, I exited the memory menu when I was
done. The calc's screen turned blank and I couldn't turn on the calc
with [On]. So I took out a battery and put it back in. When I turned the
 calc on, a RAM Cleared message greeted me. O_Oshocked2.gif I guess that was the AI's revenge for not being able to destroy my city center. :alien:alien2.gif

This post has been edited by Delnar_Ersike on 18 Nov, 2007, 14:00


Delnar_Ersike

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Age of culture II, The best Age of culture ever!!!
« Reply #303 on: November 17, 2007, 04:43:00 pm »

 THE POST 13527364
Man, took me forever to get on a comp. -.-blah.gif
OK here are a couple more bugs I noticed:
-Soldiers
 can jump over trees and other obstacles. Even if they are surrounded by
 enemy troops, cavalry are able to "jump" over anything, whether it be a
 tree, a rock, or another cavalry. If possible, implement a pathfinding
routine so that troops must go around troops and obstacles instead of
just jumping to the square.
-The AI needs a serious improvement. Even
 on Hard, I completely crushed the AI despite the fact that it was my
second time playing. Only on Hardest did the AI put up a fight, and even
 then the battle AI sucked, as you will see from my next paragraph. If
possible, make a bigger difference between difficulty levels and make
the AI harder.
-On Hardest, the following battle ensued: the AI had 1
 hunter, 2 archers, 2 infantry, and 1 recruit; I had 5 recruits. Guess
who won. If you said the AI won, you are wrong. If you said I won, you
are also wrong. Here is what happened: This was on the forest map. I
placed my troops. The AI placed its troops. I cautiously advanced my
inferior force. The AI charged forward recklessly. After a bit of
tactical maneuvering on my part, the AI was able to defeat 4 of my
recruits, while I was able to defeat 2 of his infantry and 1 archer. My
resource losses: 40 Gold, 200 Wood. The AI's resource losses: 125 Gold,
225 Wood. Something is definitely not right here :Oo:fou2.gif .
-OK,
 continuing the story, my remaining recruit had 1 HP left. The AI had an
 archer 3 units away from my recruit. It could have easily moved toward
my recruit and killed it because of archers' range. But no, what did the
 AI do? It moved in the exact opposite direction of my recruit.
Confused, I moved away with my recruit. The AI did not even try to chase
 my lonely recruit. After another turn, I noticed the AI was charging at
 my city center with its hunter, infantry, and archer. Curious, I
stalled with my recruit and watched what happened. The hunter finally
reached the city center. The next turn, the AI stalled for a moment. It
then proceeded to move its hunter into another square adjacent to my
city center. Then, a weird error message appeared, saying "ERR: ???". I
selected the first choice, "Quit", and then the screen displayed a whole
 lot of garbage, which I erased by pressing [Clear]. I then proceeded to
 the memory menu to erase the temporary programs and matrixes. I looked
up at the amount of free RAM I had: the calc displayed that I had about
31000 B of free RAM. Suspicious, I exited the memory menu when I was
done. The calc's screen turned blank and I couldn't turn on the calc
with [On]. So I took out a battery and put it back in. When I turned the
 calc on, a RAM Cleared message greeted me. O_Oshocked2.gif I guess that was the AI's revenge for not being able to destroy my city center. :alien:alien2.gif

This post has been edited by Delnar_Ersike on 18 Nov, 2007, 14:00


Offline dinhotheone

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« Reply #304 on: November 17, 2007, 06:39:00 pm »

 THE POST 13527457
better AI? thats the sicket manuever ever, you got pwned delnar  


Offline dinhotheone

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« Reply #305 on: November 17, 2007, 06:39:00 pm »

 THE POST 13527457
better AI? thats the sicket manuever ever, you got pwned delnar  


Liazon

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« Reply #306 on: November 18, 2007, 04:11:00 pm »

 THE POST 13528644
O_Oshocked2.gif you're a thorough beta tester  


Liazon

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« Reply #307 on: November 18, 2007, 04:11:00 pm »

 THE POST 13528644
O_Oshocked2.gif you're a thorough beta tester  


Offline TIfanx1999

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« Reply #308 on: November 18, 2007, 05:35:00 pm »

 THE POST 13528815
Heh, you got BSOD (black screen of death) :Ptongue.gif. That was the A.I.'s plan the whole time.  


Offline TIfanx1999

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« Reply #309 on: November 18, 2007, 05:35:00 pm »

 THE POST 13528815
Heh, you got BSOD (black screen of death) :Ptongue.gif. That was the A.I.'s plan the whole time.  


Offline Halifax

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« Reply #310 on: November 19, 2007, 11:59:00 am »

 THE POST 13529968
Haha, yeah, Delnar has always been a thorough beta tester...even when not asked. :)smile.gif

So far I like how Agre of Culture II is progressing though, keep up the good work.  

There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline Halifax

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« Reply #311 on: November 19, 2007, 11:59:00 am »

 THE POST 13529968
Haha, yeah, Delnar has always been a thorough beta tester...even when not asked. :)smile.gif

So far I like how Agre of Culture II is progressing though, keep up the good work.  

There are 10 types of people in this world-- those that can read binary, and those that can't.

Offline DJ Omnimaga

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« Reply #312 on: November 19, 2007, 07:02:00 pm »

 THE POST 13530584
altough I am wondering what happened to
progress, because even though lolje was on yesterday he didn't posted in
 one entire month :(sad.gif


Offline DJ Omnimaga

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« Reply #313 on: November 19, 2007, 07:02:00 pm »

 THE POST 13530584
altough I am wondering what happened to
progress, because even though lolje was on yesterday he didn't posted in
 one entire month :(sad.gif


Liazon

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Age of culture II, The best Age of culture ever!!!
« Reply #314 on: November 20, 2007, 01:04:00 pm »

 THE POST 13531709
maybe he's away on thanksgiving visiting relatives?