Author Topic: Age of Darkness Revenge  (Read 16389 times)

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Offline DJ Omnimaga

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« Reply #135 on: August 09, 2007, 11:14:00 am »
well for some sprites you could always use combination of text sprites/lines/px on/off, right?

Offline tifreak

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« Reply #136 on: August 09, 2007, 03:43:00 pm »
no, if I do this, I want it all to be uniform, I don't want some sprites faster than others, they all have to be the same speed. :/confused.gif

I am contemplating text sprites, though I am not sure I want to put the time into rewriting all that data yet again. :(sad.gif
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Offline DJ Omnimaga

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« Reply #137 on: August 09, 2007, 04:21:00 pm »
ah ok, its up to you i guess :)smile.gif

indeed this would be long to rewrite. The dual text sprites layers would rule tho, but still long to change

Offline tifreak

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« Reply #138 on: August 09, 2007, 04:37:00 pm »
Well, I had contemplated xlib'in the game, my only problem is that it uses matrices, and I do not want to use matrices. I dunno though... -.-blah.gif

Progress will hopefully continue this weekend
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Offline necro

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« Reply #139 on: August 09, 2007, 04:51:00 pm »
well, you could always make your own custom mapper using xlib.  Basic unfortunately has its limmits, though a smaller screen size with room for stats on the side and such could probably be rendered farily fast.  
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Offline tifreak

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« Reply #140 on: August 11, 2007, 03:44:00 am »
Well, I am using the last 7 pixels on the right side of the screen for an hp bar. I didn't want the screen itself to look too busy, if you know what I mean.

I dunno, still contemplating what to do next.
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Offline necro

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« Reply #141 on: August 11, 2007, 04:05:00 am »
you could just draw, using the sprite feature, line by line for the screen.  And if it is to slow, decrease the size of the screen.
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Offline DJ Omnimaga

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« Reply #142 on: August 12, 2007, 06:21:00 pm »
if you cant get apps on your calc still, try to use the old version of xlib, much better than nothing. Use 0.1 for smaller ram usage

Offline tifreak

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« Reply #143 on: August 16, 2007, 05:32:00 am »
Well, what if I left it as a basic displayer, but made the walking screen smaller? I could add in status info, or something else... !! I could put a black border up, that would take up some size, and have the map displayed inside. Would anyone be willing for that? Should I make a concept of that first to show?
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Offline Speler

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« Reply #144 on: August 16, 2007, 05:52:00 am »
That would be nice, but make sure there's enough space on the screen for a map.

Offline DJ Omnimaga

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« Reply #145 on: August 16, 2007, 11:52:00 am »
hmm i didnt thought about this, i did that with Illusiat 6 and 7, it made map load Much faster

Offline necro

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« Reply #146 on: August 16, 2007, 12:04:00 pm »
-.-blah.gif that was what I was saying to do...
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